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2/17/12 6:58:46 AM#101
All I can say is wow.... Oh and of course
NOM NOM NOM
ok now I feel better. |
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2/17/12 7:01:36 AM#102
Originally posted by cinos The most vocal naysayres always buy the game they love to hate. No surprise there. Just that they hate it even more after playing. |
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2/17/12 8:05:21 AM#103
Originally posted by fiontar ^This pretty much explains it all. Here's exactly what the devs said:
GWI: Do you have an idea of how many people are in a WvWvW? Jonathan: We’re estimating right now that we’ll be able to get about 500 people into each map. Matt: Since there about 4 WvWvW maps, that’s about 2,000 players in total. So we have a pretty large capacity but we still haven’t done a whole lot of optimization passes either so we’re hoping we can get that number a little higher. We’re just estimating 500 as our cap right now.
In the end, some of us will get to see it for ourselves, come March & April. |
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2/17/12 8:08:13 AM#104
Originally posted by Master10K It is a tall claim really and i knwo for sure that those who dislike GW2 won't let it go if Anet failed to deliver on 500 player promise...haters will never let it go. |
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2/17/12 8:12:14 AM#105
Originally posted by Loke666 I actually think that is one of the main reasons why they have NPC Guards for Castles, Keeps, Towers and Resource camps. So that when most of the population is asleep, except for those 5 people on the server (you know who you are). They won't be able to do much because the NPCs will prevent it. ArenaNet could even buff the NPCs between 2am and 7am, just to be sure. |
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2/17/12 9:06:05 AM#106
Originally posted by Gorilla Yep. must be the reason why ii played UO, and SWG before it dropped into the cesspit of themeparks.
You really need to think before you touch those buttons on your keyboard. |
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2/17/12 9:12:04 AM#107
Originally posted by toodlepip123 And you need to start making sense before you post garbage like you did before |
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2/17/12 9:12:10 AM#108
Originally posted by Master10K why buff npcs? xthe intention is to be unbalanced anyway and im sure top servers will be attacking 24/7. maybe not the same ppl, but thats why guilds will play a major role here;
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2/17/12 9:12:32 AM#109
pvp will always come 2nd b/c there are more pver than pvper and pvper also pve but alot of pver wont pvp get that? even Uo and Daoc have pve 1st pvp 2nd.
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2/17/12 9:33:55 AM#110
Originally posted by luizresende Yeah, but allow people to sleep without worrying that a party of 5 people with odd sleep times, won't be able to take all their the Keeps. |
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2/17/12 9:36:45 AM#111
Originally posted by Games888 That's merely because PvE requires working systems & content for those systems. PvP just requires the systems to be in place and no real need for extra content. So of course any MMORPG dev studio will spend more work hours on PvE, creating new content. |
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Some people will just never be pleased regardless. Forget the haters and just look forward to the game. Sorroe, Human Mesmer |
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2/17/12 12:08:01 PM#113
Originally posted by Kimmyboy No please, dont. We wont miss you ;) |
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2/17/12 12:18:29 PM#114
Originally posted by crewthief Please, I beg as a overly optimistic Gw2 fan, don't use the term hater. The game doesn't need to be defended if it is good. Just let them rant and then post how much fun you are having. |
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Originally posted by Bunks Yeah, I get your meaning...I suppose that word gets thrown around a bit much. I suppose it would be more appropriate to say; Some people are pessimistic by nature and relish the opportunity to be a 'wet blanket'. Misery for the sake of misery. Sorroe, Human Mesmer |
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2/17/12 12:41:48 PM#116
''....Have we succeeded? I think so, but you will be the ultimate judge. I can tell you that as gamers, we’re having the time of our lives playing world vs. world, and we can’t wait to meet the rest of you on the field of battle. We’ll see you in the Mists!.'' |
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2/17/12 12:48:47 PM#117
Originally posted by pedrostrik Every pubisher/developer will talk their games up to make them sound like next the best thing since sliced bread, it's just marketing and means nothing. That doesn't mean i'm not starting to get more and more interested in the game, because i am, just that the past 5 or 6 years of MMO releases have turned me either into a cynic or a realist. I'm not sure which at this point. _____ Of all the games coming out over the next year this one seems to be the only one piquing my interest, i'll try the others such as TERA and even TSW just in case but I have more doubts about them. Always keep your words soft and sweet, just in case you have to eat them. |
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2/17/12 2:33:12 PM#118
I really like that it isn't just PvP but contains DE's and PvE. It means it can be fun for everyone, even those who aren't real fans of PvP can jump into it. Even casual players can jump in and participate from level 1 onward. |
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Originally posted by Fion The coordination, communication, and teamwork required to successfully defend or seige is one of the defining aspects in my mind. It'll take everyone getting involved and cooperating in order to win and be a top server. Sorroe, Human Mesmer |
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2/18/12 8:46:48 AM#120
This reminds me a lot of WAR and then + a little bit of starcraft (upgrading your units and buildings), where you have to maintain supply to keep things afloat. I think that adds a new active dimension into seiging, taking, and actually holding your forts longer than 24 hrs like in WAR. I do also agree with the chain of command post someone mentioned, in this your server is your community, and if folks just fight and have E-peegos, it will suffer from more organized servers tactics/logistics in the mists. I also like how they spread everything out trying to minimize the 'zerg', for full effectiveness, granted I would still like to see how a zerg strategy would do because in WAR, you'd have small units dispersed at different locations, with a 'mobile zerg' running around smashing everything, while supporting the stationed smaller units around the map as well. I guess this is where the 3 sides come into play more than faction vs faction model? I never played DaoC, but I've heard nothing but good things from the long-timers on this site. I like how Anet is taking a lot of things into consideration, especially from many older type games and refining them on how the previous attempts of past titles have failed.
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