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News & Features Discussion  » TERA: Pokket's TERA Beta Impressions

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215 posts found
  arm0s

Advanced Member

Joined: 2/14/12
Posts: 12

2/16/12 3:41:32 PM#61
Originally posted by Shadowdawnz

I know how it feels to buy something because it's new and shiny and i've made my share of mistakes in doing so. So, I know when I'm making a foolish purchase. I've tried this game and know I've made a good purchase. Anyone that tab targets and button mashes in our current mmo's will fail miserably ( atleast in the beginning). I think WoW and friends have been breast feeding alot of people for far too long. I say that with love :)


Peace

i <3 you !

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1355

2/16/12 3:45:06 PM#62
Originally posted by Zekiah

Another short-lived WoW knockoff. I'll pass.

Yeah. It's just like WoW. I was thinking that when I was in beta. I was saying to myself... how could this be more like WoW?

 

It's clear that this and GW2 and just new WoW Ripoffs. You should look elsewhere....

 

/endsarcasm

  purewitz

Novice Member

Joined: 10/24/06
Posts: 476

2/16/12 3:59:08 PM#63

First off, I could watch Pokket all day long. She is one smexy  girl. She's cute and she knows her stuff. Any guy that puts a ring on her hand, better keep her. Cause he'd be a damn fool to lose her.

 

As for Tera, II think 'll just stick with SWTOR, DCUO, LOTRO, and STO.  I enjoy all those games already. Tera sounds like its just another generic fantasy MMORPG like WOW.

When we get back from where we are going, we will return to where we were. I know people there!

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

2/16/12 4:01:45 PM#64
Originally posted by purewitz

First off, I could watch Pokket all day long. She is one smexy lookin' girl.

 

As for Tera, II think 'll just stick with SWTOR, DCUO, LOTRO, and STO.  I enjoy all those games already. Tera sounds like its just another generic fantasy MMORPG like WOW.

  

 It's never going to end. Poeple comparing TERA to WoW makes me sad.

 

 /sigh

  Unshra

Novice Member

Joined: 6/23/05
Posts: 382

2/16/12 4:27:00 PM#65

Originally posted by BillMurphy

Did anyone else find it disturbing that during the female character creation, the character's um... bosoms, kept heaving and she seemed to panting like crazy?



 


Pokket had that part of the video playing at 10, in game it's slower which actually makes the *ahem* physics stick out more.


 


I personally enjoyed TERA but my biggest issue was how it roots people when they attack, this is really noticeable when you are playing a ranged class and I found it rather annoying for an action based title. It was like I was playing CoX all over again, most MMO's these days let you run and gun and this should be the case with TERA. Being rooted in place takes out the thrill of having no tabbing, it's like replacing one handy cap with another. So instead of having tabbing your are rooted when you use an ability.


 


The second issue I have is that nothing really changes in TERA combat become boils down to what Pokket said, dodge dodge (normally a charge attack) attack. This does not change at the higher levels and it's one reason why it is so easy to solo BAM's, though expect the fights to take up to 15 mins as a warrior and 30 as a Sorcerer.


 


So while I find TERA fun I know that I’ll quickly move on to the next title. Thankfully there is one game I’m testing right now that I am rather enjoying so I look forward to the day it releases.



Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  Shadowdawnz

Advanced Member

Joined: 11/18/03
Posts: 136

2/16/12 4:29:40 PM#66

It's the biggest joke. Tera and WoW are two completely different games. Anyways.. im not going to comment anymore on that note. I wish those that skip over Tera the best. No game can please everyone. Just like no person can please everyone..


  tavtav

Novice Member

Joined: 2/07/11
Posts: 28

2/16/12 4:29:47 PM#67

 



I could have sworn I just saw a SWTOR player critique a game for lack of variety in quest mechanic. Lmfao



  fiontar

Novice Member

Joined: 4/07/04
Posts: 3687

2/16/12 4:38:07 PM#68



Originally posted by Pivotelite






Originally posted by RedAim








Originally posted by Ozmodan





I do not like the combat in TERA, the inability to cancel a move is ridiculous.  No strategy involved there, just lame combat mechanices.  The more I see of this game the less I like it.





Needs more strategy then your stagnant MMO





 Inability to cancel the move is what makes you think before spamming your buttons, if you hit a move that has a long attack and you get yourself stuck in a position that leaves you exposed to a monsters big attack well, good fight. Nevermind the fact if you're just spamming attacks you'll run out of mana in no time, you need to use your mouseclick attacks between your combo-chains to make sure your mana never dips too low because you need mana to dodge or block, getting stuck in a situation with no mana is never good.




 




Also you can initiate a dodge or block in most cases in the middle of certain attacks, not all of them but particular ones. When fighting the BAMs or elites you're usually being weary of what moves to use and watching the monster because if he shows a tell and right then you click a big move, like i've said, you're gonna' get hit hard.




 




If you could just run out of any move wouldn't that defeat the whole purpose of it being difficult true action combat.It would become far too easy.







 




I have to hand it to you, you are trying really hard to spin an obvious negative as a positive.




To suggest that not being able to move while casting instants or being locked into skills once you click the button enhances the action or tactical feel of the combat is just mind boggling. The game decreases the ability to quickly react and change tack based on the immediate circumstance which just decreases the dynamic action feel of combat.




I think what you are really saying is the simplistic, coreographed AI would be too easy to beat if you were truly maneuverable in combat.







In CB1 I found that most, if not all mobs had such easily predictable routines that once you fought them once or twice, you knew how to beat that mob type by just stringing together a pre-determined sequence of skills and moves. I don't find that fun or "actiony", but actually rather boring.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2051

2/16/12 4:53:04 PM#69

Originally posted by Ozmodan

I do not like the combat in TERA, the inability to cancel a move is ridiculous.



uh, what games outside of mmos do you play where you can just cancel in the middle of an animation, and what sense could that POSSIBLY make?  In any action game you have to do moves with long animation times when you know you won't get attacked/interrupted.   Any mmo with animation cancelling is not doing it right.


  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

2/16/12 4:56:10 PM#70
Originally posted by fiontar


I have to hand it to you, you are trying really hard to spin an obvious negative as a positive.


To suggest that not being able to move while casting instants or being locked into skills once you click the button enhances the action or tactical feel of the combat is just mind boggling. The game decreases the ability to quickly react and change tack based on the immediate circumstance which just decreases the dynamic action feel of combat.


I think what you are really saying is the simplistic, coreographed AI would be too easy to beat if you were truly maneuverable in combat.



In CB1 I found that most, if not all mobs had such easily predictable routines that once you fought them once or twice, you knew how to beat that mob type by just stringing together a pre-determined sequence of skills and moves. I don't find that fun or "actiony", but actually rather boring.

 What did you fight? Monsters on the island of dawn? Also, atleast I have to learn the monsters moves to beat them, can't be said for WoW, Rift or SW:TOR, atleast until significantly high levels.

 

 

Edit: Basically what adam_nox said.

 

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3687

2/16/12 4:56:19 PM#71

I liked the video. Great job. :)


I agree, I also had fun and will participate in the future beta events to get a more well rounded opinion of the game, but I also have the feeling that this will be more of a niche title than an all around competitor. Nothing wrong with that, probably better for those who find it their niche.


Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3687

2/16/12 5:04:48 PM#72

Originally posted by Pivotelite


Originally posted by fiontar



I have to hand it to you, you are trying really hard to spin an obvious negative as a positive.


To suggest that not being able to move while casting instants or being locked into skills once you click the button enhances the action or tactical feel of the combat is just mind boggling. The game decreases the ability to quickly react and change tack based on the immediate circumstance which just decreases the dynamic action feel of combat.


I think what you are really saying is the simplistic, coreographed AI would be too easy to beat if you were truly maneuverable in combat.



In CB1 I found that most, if not all mobs had such easily predictable routines that once you fought them once or twice, you knew how to beat that mob type by just stringing together a pre-determined sequence of skills and moves. I don't find that fun or "actiony", but actually rather boring.

 What did you fight? Monsters on the island of dawn? Also, atleast I have to learn the monsters moves to beat them, can't be said for WoW, Rift or SW:TOR, atleast until significantly high levels.


 


I got to level 20. The complexity increases as you reach higher level mobs, but as I said, once you learned a particular mob and established a routine to defeat it, combat becomes just following the recipe. In fact, most mobs can be defeated just following what will become your default skill rotation. The percentage of mobs that need a slightly different approach increased slightly with each level after you hit the teens, but it's still just about adjusting your rotation and then following the recipe.


Truly dynamic, action based combat would have you making flash decisions through out combat as you react to unpredicted moves from the mob, or you try to bait the mob into behaviours that set them up for the kill. I don't know if the lack of on the move skills in TERA is because of the limitations of the AI, or if the AI is limited to be compatible with the combat limitations, but either way the promise of "action combat" really takes a hit in the actual implimentation of the combat and AI system in the game. Just having to keep your cursor on the enemy doesn't make it action combat.



 

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Valgar1

Novice Member

Joined: 8/25/07
Posts: 333

2/16/12 5:12:02 PM#73

I want to play Pokket the game!!

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

2/16/12 5:15:46 PM#74
Originally posted by fiontar

Originally posted by Pivotelite


Originally posted by fiontar



I have to hand it to you, you are trying really hard to spin an obvious negative as a positive.


To suggest that not being able to move while casting instants or being locked into skills once you click the button enhances the action or tactical feel of the combat is just mind boggling. The game decreases the ability to quickly react and change tack based on the immediate circumstance which just decreases the dynamic action feel of combat.


I think what you are really saying is the simplistic, coreographed AI would be too easy to beat if you were truly maneuverable in combat.



In CB1 I found that most, if not all mobs had such easily predictable routines that once you fought them once or twice, you knew how to beat that mob type by just stringing together a pre-determined sequence of skills and moves. I don't find that fun or "actiony", but actually rather boring.

 What did you fight? Monsters on the island of dawn? Also, atleast I have to learn the monsters moves to beat them, can't be said for WoW, Rift or SW:TOR, atleast until significantly high levels.


 


I got to level 20. The complexity increases as you reach higher level mobs, but as I said, once you learned a particular mob and established a routine to defeat it, combat becomes just following the recipe. In fact, most mobs can be defeated just following what will become your default skill rotation. The percentage of mobs that need a slightly different approach increased slightly with each level after you hit the teens, but it's still just about adjusting your rotation and then following the recipe.


Truly dynamic, action based combat would have you making flash decisions through out combat as you react to unpredicted moves from the mob, or you try to bait the mob into behaviours that set them up for the kill. I don't know if the lack of on the move skills in TERA is because of the limitations of the AI, or if the AI is limited to be compatible with the combat limitations, but either way the promise of "action combat" really takes a hit in the actual implimentation of the combat and AI system in the game. Just having to keep your cursor on the enemy doesn't make it action combat.

 Did you reach any of the mobs like the ones pokket fought in her gameface? 

 

5-10 moves, and an enrage mode that changes appearance, attack speed and attack power isn't simplistic AI, especially for monsters you meet at level 20, in an MMO might I add, they also have excessive amounts of health.

  Unshra

Novice Member

Joined: 6/23/05
Posts: 382

2/16/12 5:20:29 PM#75

Originally posted by tavtav

 I could have sworn I just saw a SWTOR player critique a game for lack of variety in quest mechanic. Lmfao



 


Swear all you want but despite how unoriginal Star Wars: The Old Republic might be it does have greater quest variety than TERA. ;-)



Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  User Deleted
2/16/12 5:30:36 PM#76

...  WHO on earth is Pokket and WHY should we care? I had not even heard of her until a few weeks ago when MMORPG.com decided I should know who she is. Someones girlfriend who works for mmorpg.com? All I know is her videos are far from impressive and her PVP videos make me die a little bit inside.


  Marchosias31

Novice Member

Joined: 5/28/11
Posts: 95

2/16/12 5:38:24 PM#77

This is the exact reason why Pokket is a bad analysist IMO.




 


 




 


1. SHE MAKES NO COMMENTS ON THE UI




 


wth, thats a pretty basic reviewer commentary.




 


 




 


2. DIDNT COMMENT ON THE CLASS ABILITIES/DIFFERENCES




 


duh? give us a break




 


 




 


3. SHE DOESNT COMMENT ON THE MODS, IF MACROS ARE INGAME




 


 




 


I could go on and on but dont want to give her a lesson in reviewing a game. This is standard basic 101 stuff....




 


Cmon MMORPG, please get reviewers who KNOW HOW to review games, and not because theyre a rarity in games.'




 


 




 


1/10




 


 




 


Horrible review IMO.

 

[Mod Edit]




 


Whatever happened to the IN BIOWARE WE TRUST signatures?

  Devincean

Novice Member

Joined: 8/07/06
Posts: 1

2/16/12 5:42:13 PM#78

Wow I am amazed at the people who play this game not realizing its NOT EVERY MMO style (mainly directed at the video)

This combat you have to move out of the targets attack there isn't a ability queue because abilities are attacks meant to be used as you need them not queue everything stand and take dmg and lastly about not being able to interrupt abilities it due to using a big ability is suppose to have consequences if you fail to executed it at the right time. Man wish people would realize the game isn't meant to be played stand and take dmg while queuing abilities. Its very move move move do dmg move move move do dmg and if play the way the game is meant to be played a ACTION combat system then you wouldn't find the game so difficult.

And don't believe me here is me solo'n the 1st 5man boss http://youtu.be/CRtuRc2rmtY

  Marchosias31

Novice Member

Joined: 5/28/11
Posts: 95

2/16/12 5:45:54 PM#79

Other players are saying that you CAN MOVE THE CAMERA in game.


 


She just has to learn how...


/facepalm


Whatever happened to the IN BIOWARE WE TRUST signatures?

  S-mmo

Novice Member

Joined: 8/19/07
Posts: 22

2/16/12 5:51:35 PM#80

Tera is a very good game.The only think i dont like is the PVP...Will be very hard for class like rangers/mage ...


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