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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/16/12 10:45:01 AM#41
The fact is that in GW2 holding a keep adds to your overall score in the match so the drive is to win and to win is to hold most of the keeps. This is not a game. |
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2/16/12 10:55:43 AM#42
I'm pretty much stunned with how ambitious this has become, I really wasn't expecting to have so many things going on and so many options. The change to boosting players up is a welcome one, I was concerned that being sidekicked up would be a barrier to those new to the game and with no high level friends. I can't wait to jump in to this now, I rarely enjoy PvP but this sounds a blast and I know my guild will be aiming to hold a keep :) I wonder if there will be tools in place for servers to organise their attacks, maybe a server wide messages from the mists giving us an update on significant gains and losses too. No doubt the players themselves can use general chat to get messages out to the server to call for help in hot spots. I can see some guilds forming massive alliances for this purpose, to that end an alliance system like GW has would really help. Four words : Anet I love you!!!! |
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2/16/12 11:07:24 AM#43
I am a long time carebear (seriously, you can't find anyone more carebear than me) and yet I am very excited about this W v W thing. Awesome. Only issue here is TSW offering as much awesomeness, so I really hope they are released with at least 6 months between them! |
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2/16/12 11:08:00 AM#44
A plea to all MMORPG staffers in GW2 Beta can you pretty please get some vids of WvW? Would love to see it in action. Check out our blog: http://www.ticklemetyria.com |
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2/16/12 11:08:22 AM#45
Looks very interesting indeed. I'm hoping they won't touch the WvWvW part of the game with the cash shop in any way ever. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/16/12 11:10:26 AM#46
Originally posted by BadSpock
and this is why this is exciting as a title for me. ANet have obviously say down and considered all the problems and barriers to play of the standard modern themepark and come upwith solutions. It makes them stand out in a sub genre full of slavish devotion to the bad old way of doing things. |
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2/16/12 11:17:35 AM#47
Originally posted by DarkPony The cash shop is part of the whole game,it's cosmetics and other items that don't give any advantage over other players who don't use it,their is a thread on GW2 cash shops if you really want to discuss it. It's a not worth even bringing up in this thread. |
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2/16/12 11:19:51 AM#48
It's not unique there's another 3 upcoming mmos doing the same thing (well not exactly they are truly persistent rather than fortnightly contest)
Planetside2, tsw & dominus Somehow gw2 gets all the "reinventing pvp" praise though, particularly ironic when you consider who is making dominus |
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2/16/12 11:20:32 AM#49
Originally posted by ShakyMo Tera also have multi server battles coming as well.
It all comes down to...will TERA implement it before GW2 launches. They've both got the same plans for multi-server battles. |
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2/16/12 11:25:23 AM#50
its about darn time someone followed in the foot steps of daoc and made the war wage against 3 realms(worlds) instead of the 2 faction pvping we've had to deal with up to now. I hope a 3 realm minimum will be the new standard amongst MMOs that are serious when they try to incorporate pvp. |
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2/16/12 11:25:32 AM#51
Ah well terse is more similar perhaps, the other galmes are 3 factions on same server. Anyway its good news for all of us, finally getting away from the horrible wow style pvp model.
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2/16/12 11:27:05 AM#52
Originally posted by synn Just about every new MMO coming out or recently released doesn't have this boring faction style anymore, it's not just GW2. SW:TOR doesn't count. |
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2/16/12 11:42:31 AM#53
Some awesome screenshots over on nowgamer, go take a look |
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2/16/12 11:49:18 AM#54
The score system will probably fix the "PvE fest" problem of warhammer If you dont fight against players, your server will not have a high score "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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2/16/12 11:51:05 AM#55
Well it is a 2 week event, - and holding keeps in DAOC allowed for entry to Darkness Falls or w.ever it was called, for more PVP and lewts galore! If they can recreate that dynamic where you have benefit from holding position instead of one-time awarded points or lewts, this will be the game to play for a long time coming. |
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2/16/12 11:52:46 AM#56
My fingernails are bleeding again as i try and desperately hold onto a door frame from being sucked into the hype vortex again. Help meh! I've always wanted to pour burning pitch onto enemy sappers. Mwahaha |
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2/16/12 11:56:15 AM#57
Originally posted by bishop916 thats how its written, plus the longer you hold something, the more you can build up its defenses. Even spend game made gold and guild bonuses to take it even further. So it sound like you have to take something, defend it, build it up, then once its pretty well stocked and supplied, leave a small garrison while the rest of the group go and sortie out. |
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2/16/12 11:58:21 AM#58
Yes, a very wet dream. |
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2/16/12 11:58:38 AM#59
"Have we succeeded? I think so, but you will be the ultimate judge. I can tell you that as gamers, we’re having the time of our lives playing world vs. world, and we can’t wait to meet the rest of you on the field of battle. We’ll see you in the Mists!"
How cool would that be to have the time of your life in something that you created?? |
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2/16/12 11:59:30 AM#60
Can we find out exactly how viable it would be to level a character here from 1-80 during the press interviews??? |
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