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Maybe you don't know, but Archeage introduced invasion events, same as Rifts system from Rift. With some chance in random location spawns portal, which summons waves of monsters and raid boss. Right now, it is 5 waves. Comparing to Rift, invasions are much more challenging - You need about 100+ well-organized players to defeat last monsters and boss. Here is some footage of the first invasion testing: http://www.youtube.com/watch?v=09jT9GKeeuE And screenshots:
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2/15/12 10:41:40 PM#2
These look quite nice, i'm not a fan of Archeages combat, it's pretty drab but with all the content they might have I could still really enjoy myself on this game. |
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2/15/12 11:24:54 PM#3
I did like Rift's events but I wish they were more epic in difficulty and scale. It is a tough balancing act to make them difficult and make people want to do play them over and over. To do so I think diffcult invasions/events that require an entire server to defeat need to be rare or it simply will not work. But Archeage being primarily an eastern game that has an audience with a longer attention span maybe can get away with greater difficulty than game targetted at western adhad audiences. I wish Rift would implement diffcult rare events with consequences and benefits for failure and success. |
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2/16/12 12:34:41 AM#4
Originally posted by Pivotelite It is also far off and not fully optimized yet. Obviously combat is going to get fixed with all the time they still have to make the game..... |
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2/16/12 12:37:00 AM#5
Why...? |
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2/16/12 12:47:54 AM#6
TERA is also doing Rifts...
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2/16/12 12:53:53 AM#7
That's all nice and good but they should probably start copying GW2 approach to questing imo. Not that I wouldn't love to see rift like invasions in those two games, mind you. |
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Rifts in Tera is not a game mechanic. They can't open in random areas |
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2/16/12 12:57:54 AM#9
Originally posted by Irondust Rifts in Rift don't open in random areas. Each area has several preplaced areas a rift can open up in making it seem random when it's really not.
This just makes ArcheAge seem even more epic. Release in NA already!! Never trust a screenshot or a youtube video without a version stamp! |
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2/16/12 5:25:14 PM#10
Why can russians play already ? or is it some free accounts for press and review sites ? -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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2/16/12 6:56:56 PM#11
They set up a mass access to KSSN's and use proxy servers to get access. Makes me jealous, lol. So I just read thier boards and watch their videos. Really good info so far, but some seems to have been data-mined from the client and not yet actually in game. |
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2/16/12 7:18:51 PM#12
Why is everyone pretending that Rift was the first MMO to have NPC invasions? |
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2/16/12 7:24:37 PM#13
So many upcoming games with good taste in how to make open world content great. Also Rift did do something unique. The enemy faction in Rift is not just some off the wall thing hidden in a raid. It comes out and kills your quest givers and shuts down your zone.
The issue with people is they are masochist and want the zone to be permanently shut down. I am SOOOOOOO GLAD Trion did not listen you guys and ruin the game. One can hope tera and Archage hold strong against these masochist.
Archage just moved up on my roster of anticipated games. |
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2/16/12 7:26:01 PM#14
Originally posted by Garvon3
Because people want to think they know it all when they say crap like that. IMO, City of Heroes Rikti invasions were fun. :D |
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2/16/12 7:26:36 PM#15
Originally posted by Puremallace That's not unique... That's been done since 1999. Asheron's Call, EverQuest, City of Heroes, even Tabula Rasa had it. |
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2/16/12 7:31:00 PM#16
Originally posted by Garvon3 Really seriously what enemy faction in EQ? Yeah let me tell you now there was a feature to group up into massive raid and start public quest.
Here is the deifnition of inovation for you: in·no·va·tion[in-uh-vey-shuhn] Show IPA
noun
1.
something new or different introduced: numerous innovations in the high-school curriculum.
2.
Now we have two devs so far looking at what Trion did in Rift and going after it because it is actually simple and should have been introduced years ago in this form, but noone wanted to.
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2/16/12 7:33:08 PM#17
Originally posted by Puremallace Right.. and I said, it's not new. It's been done before, even in exactly the same way, in quite a few MMORPGs. EQ. Tabula Rasa. WAR. AC. CoH. |
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2/16/12 9:28:46 PM#18
While EQ1 didn't have an enemy faction per se, when you did things like the Veloius era 10th Coldain Ring event, if you failed to kill all the attacking waves of giants, then the city of Thurgadin would be killed off and would take a while to respawn. |
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2/16/12 9:38:41 PM#19
Originally posted by Xasapis Ummm No thanks. At least I do a quest and it is over. I mean things are cool the first or second time. After that.... will anyone really be interested in saving the city or the bridge or whatever is being attacked? Is it really going to seem that innovative three months into the game when it is happening for the millionth time? Will anyone but a noob care? This is why I am sceptical about dynamic events. I guess I will have to wait and see. |
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2/17/12 7:06:21 AM#20
Actually it is unique. You guys just want to be haters, that's all. Rift developed the first MMO game system that runs itself when it comes to invasions. You can all claim other games have done it, but you'd simply be lying. Those other games had invasions, but they were staged by GM's and planned for months. Rift has autonomous events run by a game system that doesn't actually need help from a GM. This is why it is so popular, causing other companies to take notice and design their own version of it. It is a unique, revolutionary system in the MMO market.
I like the idea in other games, but I do caution developers from making the choice of adding it. Does it really fit the lore of the game you are adding it to? Does it make sense? It needs to make sense in the game world, otherwise it's just a copy and paste. |
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