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TERA: Rising

TERA 

General Discussion  » This game will give GW2 run for its money

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414 posts found
  omidus

Advanced Member

Joined: 2/26/08
Posts: 93

2/15/12 8:49:18 PM#121
Originally posted by teakbois

This notion that TERA will be a huge success is laughable.  Eastern games just dont do well in the west, and its not like TERA is a knockout game.  The artstyle alone will turn plenty of people away, as well the prejudices about the 'asian grinder', true or not.  Also the fact that its the same old themepark set up that people just had with Rift and WoW will hurt it.

 

200k subs by the end of the year, tops.

 

Added on top of the fact taht TERA isn't even a finished game! Their next update in korea is a complete class revamp for one of the "tanking" class and adding a reputation system into the game (components of the game that should have already been done) oh and a whole 2 new dungeon; only after a year of it's release.

TERA is not only not a knockout game, its an unfinished game; just like any other korea based MMO it has no clear direction of where it wants to go.

Korean devs are just incapable of changing their ways and see the bigger picture; they have to be different. If the quest system formula was such a tried and true system; TERA would probably sport a different one altogether.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

2/15/12 8:50:16 PM#122

I think you are correct to a point.....at some point however, the money will rule all decisions.   Anet is engaging in and trying to realize the next step in the evolution of mmo's.  That could mean unpredictable development times and missed timelines.  I hold confidence that Anet is hesitant to release an unfinished game.   However, Anet pays thier employees through the monies given them by NC Soft.  NC Soft controls things in the end.

  Sector13

Hard Core Member

Joined: 8/25/10
Posts: 645

2/15/12 8:52:02 PM#123
Originally posted by omidus
Originally posted by Pivotelite
Originally posted by omidus

I don't realy care? What game doesn't have bugs? As far as music, sound and graphics is meh to you doesn't mean it's meh to other people. But hey being biased is the way to go.

 I'm not basing this on my opinion, the graphics of these two games whether to your taste or not, makes it easy to see which ones are more detailed and well done.

 

The music can be preference but seriously, SW:TOR is lacking a lot of complex music or sufficient ambient sounds, maybe you like few noises better but it still lacks in the department regardless.

 

I'm not being biased, i'm not being blind, these things are true, SW:TOR wins in voice acting and that's about it. Want me to post animations, screenshots, videos of sounds when exploring areas to compare? It wouldn't look good. I don't care about your tastes or mine but be realistic here if you think the graphics in SW:TOR are comparable with TERA you're clearly the one whos being biased.

 

 

You do understand there's a clear difference between art style right? I mean correct me if I'm wrong, if SWTOR has the same art style as TERA, then what would SWTOR be called? Oh gosh that's a hard question. See the graphics are comparable, but simply drawn differently; but I guess you wouldn't know what artistic style given the nature of your reply.

So since you don't know what artistic difference or artistic style is, you saying TERA is sports better visual would make you the biased person here.

SWTORs graphics and textures are terrible. It has nothing to do with artistic style or difference, it's just bad. TERA isn't the best in class either but it's graphics are by far more appealing and have greater detail. There is nothing biased about that. You may prefer cartoony over anime style but when the cartoon style of one game is bad and the anime style of another is good then  one obviously wins on graphics whether there your preference or not. 

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1010

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

2/15/12 9:02:15 PM#124
Originally posted by omidus
Originally posted by teakbois

 

 Added on top of the fact taht TERA isn't even a finished game! Their next update in korea is a complete class revamp for one of the "tanking" class and adding a reputation system into the game (components of the game that should have already been done) oh and a whole 2 new dungeon; only after a year of it's release.

TERA is not only not a knockout game, its an unfinished game; just like any other korea based MMO it has no clear direction of where it wants to go.

Korean devs are just incapable of changing their ways and see the bigger picture; they have to be different. If the quest system formula was such a tried and true system; TERA would probably sport a different one altogether.

OMG IT DOESN'T HAVE A REPUTATION SYSTEM...

Just because game doesn't have certain features doesn't make it complete or incomplete. I also can't name many games that present a clear picture on where they want to go. WoW certainly doesn't. They're saying the same things for MoP that they said for Cata and Wrath. A shining example is how they built wrath up to something easy and then introduced Cata with the stated goal of wanting it to be hard again, only to crush on the skill players thought they had.

My favorite MMO, FFXI, certainly didn't. They kept adding stupid features to the game that held players like a fad and then faded and players went back to playing the normal style of the game.

It is so much easier to just copy WoW and just call it a game. Every stride in a different direction that you take is an adjustment to the fundamentals of the game that you need to take. I can see several "issues" with TERA but it earns points for fun play and different play. Going into this game being comfortable with WoW, RIFT, etc will do as much harm to your playstyle as it will help.

My favorite part of AION, though I only played the trial, was the gliding rather than mounts (The flying, ironically, was terrible), but jumping in the air and gliding along a path was quite fun.

The differences are what make it worth $50 rather than periodically checking the site to see if its P2W yet.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  mbrodie

Hard Core Member

Joined: 5/15/04
Posts: 801

2/15/12 9:02:27 PM#125
Originally posted by omidus
Originally posted by teakbois

This notion that TERA will be a huge success is laughable.  Eastern games just dont do well in the west, and its not like TERA is a knockout game.  The artstyle alone will turn plenty of people away, as well the prejudices about the 'asian grinder', true or not.  Also the fact that its the same old themepark set up that people just had with Rift and WoW will hurt it.

 

200k subs by the end of the year, tops.

 

Added on top of the fact taht TERA isn't even a finished game! Their next update in korea is a complete class revamp for one of the "tanking" class and adding a reputation system into the game (components of the game that should have already been done) oh and a whole 2 new dungeon; only after a year of it's release.

TERA is not only not a knockout game, its an unfinished game; just like any other korea based MMO it has no clear direction of where it wants to go.

Korean devs are just incapable of changing their ways and see the bigger picture; they have to be different. If the quest system formula was such a tried and true system; TERA would probably sport a different one altogether.

are bioware korean?

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

2/15/12 9:04:13 PM#126
Originally posted by omidus

 

You do understand there's a clear difference between art style right? I mean correct me if I'm wrong, if SWTOR has the same art style as TERA, then what would SWTOR be called? Oh gosh that's a hard question. See the graphics are comparable, but simply drawn differently; but I guess you wouldn't know what artistic style given the nature of your reply.

So since you don't know what artistic difference or artistic style is, you saying TERA is sports better visual would make you the biased person here.

 I understand artstyle, but it doesn't mean TERAs are not more technically/artistically impressive, even so SW:TORs honestly, just look and feel lazily done.

 

http://www.youtube.com/watch?v=mcvFBzbOsUU Seriously? It doesn't even look like sand. That monsters textures are awful, same with the sand.

 

http://www.youtube.com/watch?v=gVb5JmybKvY Put this to 1080p, you can't even justify it's just SW:TORs artstyle, the difference in texture and artistic quality is immense. Look theres even dust blowing around, why not dust in SW:TOR, it's a desert. SW:TORs graphics are just lazy.

 

 

 

 

  mbrodie

Hard Core Member

Joined: 5/15/04
Posts: 801

2/15/12 9:07:40 PM#127
Originally posted by Pivotelite
Originally posted by omidus

 

You do understand there's a clear difference between art style right? I mean correct me if I'm wrong, if SWTOR has the same art style as TERA, then what would SWTOR be called? Oh gosh that's a hard question. See the graphics are comparable, but simply drawn differently; but I guess you wouldn't know what artistic style given the nature of your reply.

So since you don't know what artistic difference or artistic style is, you saying TERA is sports better visual would make you the biased person here.

 I understand artstyle, but it doesn't mean TERAs are not more technically/artistically impressive, even so SW:TORs honestly, just look and feel lazily done.

 

http://www.youtube.com/watch?v=mcvFBzbOsUU Seriously? It doesn't even look like sand. That monsters textures are awful, same with the sand.

 

http://www.youtube.com/watch?v=gVb5JmybKvY Put this to 1080p, you can't even justify it's just SW:TORs artstyle, the difference in texture and artistic quality is immense. Look theres even dust blowing around, why not dust in SW:TOR, it's a desert. SW:TORs graphics are just lazy.

 

 

 

 

valid argument accompanied by videos.. hard to argue with... agree 100%

  Dinasty

Apprentice Member

Joined: 5/23/08
Posts: 120

2/15/12 9:12:38 PM#128

Tera is in no way competition for GW2. Just isn't going to happen. This opinion is from NA beta experience.

  omidus

Advanced Member

Joined: 2/26/08
Posts: 93

2/15/12 9:15:58 PM#129

God, I wish every artist drew sand, water the same way. I mean why not; cause that way we can talk about why SWTOR's character design is not as good as TERAs and after that we can talk about why they don't draw city structure the same way.

I mean hell texture on items and characters has nothing to do with artistic style whatsoever. Metal in one game looks the same as metal in the next game am I right? I mean Why didn't Bioware just hire the korean artist that TERA? Then that way we can argue about how TERA's server wouldn't even work on the first day of CBT vs SWTOR having a broken launcher.

 

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

2/15/12 9:17:43 PM#130
Originally posted by Pivotelite
Originally posted by omidus

 

You do understand there's a clear difference between art style right? I mean correct me if I'm wrong, if SWTOR has the same art style as TERA, then what would SWTOR be called? Oh gosh that's a hard question. See the graphics are comparable, but simply drawn differently; but I guess you wouldn't know what artistic style given the nature of your reply.

So since you don't know what artistic difference or artistic style is, you saying TERA is sports better visual would make you the biased person here.

 I understand artstyle, but it doesn't mean TERAs are not more technically/artistically impressive, even so SW:TORs honestly, just look and feel lazily done.

 

http://www.youtube.com/watch?v=mcvFBzbOsUU Seriously? It doesn't even look like sand. That monsters textures are awful, same with the sand.

 

http://www.youtube.com/watch?v=gVb5JmybKvY Put this to 1080p, you can't even justify it's just SW:TORs artstyle, the difference in texture and artistic quality is immense. Look theres even dust blowing around, why not dust in SW:TOR, it's a desert. SW:TORs graphics are just lazy.

 

 

 

 

I also like in the second video when they run dirt kicks up and what not, very non static and well detailed. Just little simple things that add up IMO.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  omidus

Advanced Member

Joined: 2/26/08
Posts: 93

2/15/12 9:17:55 PM#131
Originally posted by mbrodie
Originally posted by omidus
Originally posted by teakbois

This notion that TERA will be a huge success is laughable.  Eastern games just dont do well in the west, and its not like TERA is a knockout game.  The artstyle alone will turn plenty of people away, as well the prejudices about the 'asian grinder', true or not.  Also the fact that its the same old themepark set up that people just had with Rift and WoW will hurt it.

 

200k subs by the end of the year, tops.

 

Added on top of the fact taht TERA isn't even a finished game! Their next update in korea is a complete class revamp for one of the "tanking" class and adding a reputation system into the game (components of the game that should have already been done) oh and a whole 2 new dungeon; only after a year of it's release.

TERA is not only not a knockout game, its an unfinished game; just like any other korea based MMO it has no clear direction of where it wants to go.

Korean devs are just incapable of changing their ways and see the bigger picture; they have to be different. If the quest system formula was such a tried and true system; TERA would probably sport a different one altogether.

are bioware korean?

Is TERA gonna succeed? oh wait I know just look at Aion.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

2/15/12 9:18:11 PM#132
Originally posted by omidus

God, I wish every artist drew sand, water the same way. I mean why not; cause that way we can talk about why SWTOR's character design is not as good as TERAs and after that we can talk about why they don't draw city structure the same way.

I mean hell texture on items and characters has nothing to do with artistic style whatsoever. Metal in one game looks the same as metal in the next game am I right? I mean Why didn't Bioware just hire the korean artist that TERA? Then that way we can argue about how TERA's server wouldn't even work on the first day of CBT vs SWTOR having a broken launcher.

 

 The server not working didn't have to do with the art, now you're just trying to rail on TERAs server strength in Europe during pre-beta testing because you got proven wrong.

 

You wouldn't be complaining if the artists that made TERA  did everything for SW:TOR but actually added tons of detail and quality textures but kept it to your tastes unlike SW:TORs artists, I guarantee that.

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4781

2/15/12 9:20:48 PM#133

Honestly, I don't see TERA giving any game a run for it's money atm. It may turn out to be a decent game, but other than those super exited about it, noone really seems to give a crap.

  omidus

Advanced Member

Joined: 2/26/08
Posts: 93

2/15/12 9:22:07 PM#134
Originally posted by Pivotelite
Originally posted by omidus

God, I wish every artist drew sand, water the same way. I mean why not; cause that way we can talk about why SWTOR's character design is not as good as TERAs and after that we can talk about why they don't draw city structure the same way.

I mean hell texture on items and characters has nothing to do with artistic style whatsoever. Metal in one game looks the same as metal in the next game am I right? I mean Why didn't Bioware just hire the korean artist that TERA? Then that way we can argue about how TERA's server wouldn't even work on the first day of CBT vs SWTOR having a broken launcher.

 

 The server not working didn't have to do with the art, now you're just trying to rail on TERAs server strength in Europe during pre-beta testing because you got proven wrong.

 

You wouldn't be complaining if the artists that made TERA  did everything for SW:TOR but actually added tons of detail and quality textures but kept it to your tastes, I guarantee that.

I didn't say it had anything to do with art now did I? I stated if all things are equal then we'd be talking about other useless things.

If TERA artist did SWTOR, it wouldn't be called SWTOR, it'd be some other korean game that sports a SCI-FI theme I can guarantee you that. And in the end the issue with korean based MMO would still persist: No content, no clear direction of the game, but hey! It'll sport a killer look that is so important. I wonder why Aion couldn't keep it's sub number, I mean it use CryEngine for god's sake.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

2/15/12 9:24:51 PM#135
Originally posted by omidus
Originally posted by Pivotelite
Originally posted by omidus

God, I wish every artist drew sand, water the same way. I mean why not; cause that way we can talk about why SWTOR's character design is not as good as TERAs and after that we can talk about why they don't draw city structure the same way.

I mean hell texture on items and characters has nothing to do with artistic style whatsoever. Metal in one game looks the same as metal in the next game am I right? I mean Why didn't Bioware just hire the korean artist that TERA? Then that way we can argue about how TERA's server wouldn't even work on the first day of CBT vs SWTOR having a broken launcher.

 

 The server not working didn't have to do with the art, now you're just trying to rail on TERAs server strength in Europe during pre-beta testing because you got proven wrong.

 

You wouldn't be complaining if the artists that made TERA  did everything for SW:TOR but actually added tons of detail and quality textures but kept it to your tastes, I guarantee that.

I didn't say it had anything to do with art now did I? I stated if all things are equal then we'd be talking about other useless things.

If TERA artist did SWTOR, it wouldn't be called SWTOR, it'd be some other korean game that sports a SCI-FI theme I can guarantee you that. And in the end the issue with korean based MMO would still persist: No content, no clear direction of the game, but hey! It'll sport a killer look that is so important. I wonder why Aion couldn't keep it's sub number, I mean it use CryEngine for god's sake.

 Yes because the artists decide how the game is made, the mechanics and the direction  the game will go, makes sense. Aion didn't succeed because of poor marketing, heavy grind and lack of a big name behind it like "STAR WARS!!".

 

Edit: I'd like to add NCsoft also was pretty incompetant in the west and really there main focus was providing for Korea because it's the biggest game there right now.

  Godwalker

Novice Member

Joined: 3/17/11
Posts: 21

2/15/12 9:26:52 PM#136

Silly how a lot of people are comparing it to AION and stuff and never played it.  I will say majority of those who played to level cap in this first beta were blown away.  Those who didn't even hit level 20 need not to speak.  Would you listen to someone give their point of view on wow if they hit only level 20?  Probably not.  This beta was just a scratch of the surface and the surface was sure nice.  I'm not saying it's the greatest MMO and is going to kill other MMO's out there but Tera will do suprisingly well.  Tab targeting noobs need not apply.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

2/15/12 9:29:47 PM#137
Originally posted by Godwalker

Silly how a lot of people are comparing it to AION and stuff and never played it.  I will say majority of those who played to level cap in this first beta were blown away.  Those who didn't even hit level 20 need not to speak.  Would you listen to someone give their point of view on wow if they hit only level 20?  Probably not.  This beta was just a scratch of the surface and the surface was sure nice.  I'm not saying it's the greatest MMO and is going to kill other MMO's out there but Tera will do suprisingly well.  Tab targeting noobs need not apply.

Exactly,  you wouldn't base all of WoW on deadmines and wailing caverns alone, but people seem to be doing that a whole lot with TERA.

 

Because if I did, boy is it ever boring and easymode stand still, tank and spank, spam skills combat.

  omidus

Advanced Member

Joined: 2/26/08
Posts: 93

2/15/12 9:43:10 PM#138
Originally posted by Pivotelite
Originally posted by omidus
Originally posted by Pivotelite
Originally posted by omidus

God, I wish every artist drew sand, water the same way. I mean why not; cause that way we can talk about why SWTOR's character design is not as good as TERAs and after that we can talk about why they don't draw city structure the same way.

I mean hell texture on items and characters has nothing to do with artistic style whatsoever. Metal in one game looks the same as metal in the next game am I right? I mean Why didn't Bioware just hire the korean artist that TERA? Then that way we can argue about how TERA's server wouldn't even work on the first day of CBT vs SWTOR having a broken launcher.

 

 The server not working didn't have to do with the art, now you're just trying to rail on TERAs server strength in Europe during pre-beta testing because you got proven wrong.

 

You wouldn't be complaining if the artists that made TERA  did everything for SW:TOR but actually added tons of detail and quality textures but kept it to your tastes, I guarantee that.

I didn't say it had anything to do with art now did I? I stated if all things are equal then we'd be talking about other useless things.

If TERA artist did SWTOR, it wouldn't be called SWTOR, it'd be some other korean game that sports a SCI-FI theme I can guarantee you that. And in the end the issue with korean based MMO would still persist: No content, no clear direction of the game, but hey! It'll sport a killer look that is so important. I wonder why Aion couldn't keep it's sub number, I mean it use CryEngine for god's sake.

 Yes because the artists decide how the game is made, the mechanics and the direction  the game will go, makes sense. Aion didn't succeed because of poor marketing, heavy grind and lack of a big name behind it like "STAR WARS!!".

 

Edit: I'd like to add NCsoft also was pretty incompetant in the west and really there main focus was providing for Korea because it's the biggest game there right now.

Yeah, let's blame marketting; because Aion didn't have any. Oh wait... When Aion first launched you couldn't view a video on Gametrailers or goto IGN without seeing an ad for Aion. Guess you're only way to go now is get off the art subject and get on the marketting train and actually talk about useless crap.

Actually deadmine probably had MORE content at lv10 than any of TERA's dungeon at lv10. You probably couldn't even tank and spank right if it hit you in the face.

@Godwalker: Full set of Padamarashka leather set, full set of Archon Brigade general set. Hmm yeah lv20s are so much more capable than I thought. I must've played a different game.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

2/15/12 9:48:48 PM#139
Originally posted by omidus

@Godwalker: Full set of Padamarashka leather set, full set of Archon Brigade general set. Hmm yeah lv20s are so much more capable than I thought. I must've played a different game.

 He's talking about never playing TERA silly.

  omidus

Advanced Member

Joined: 2/26/08
Posts: 93

2/15/12 9:50:27 PM#140
Originally posted by Pivotelite
Originally posted by omidus

@Godwalker: Full set of Padamarashka leather set, full set of Archon Brigade general set. Hmm yeah lv20s are so much more capable than I thought. I must've played a different game.

 He's talking about never playing TERA silly.

He used Aion as reference and I'm giving him my Aion reference "silly" and since I played K-tera to level 58 I guess that makes you both look dumb.

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