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2/15/12 2:48:23 PM#41
I have gone back to UO many times, but I do not like the new skill system's set up, and I do prefer to play with the old 2D client, verse their 3dish client.
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2/15/12 3:06:14 PM#42
Trammel was the best thing to happen to UO. Siege Perilous still had the Trammel-free fun. The rest of the shards got to choose and when they added the 4 way Factions PvP everyone went back to Felucca on their own terms. Brilliant, brilliant game design. The PK cry babies QQ'd but the REAL PK's kept playing on Siege (hardcore server) and rocked out the Factions PvP. The PK cry babies moved on to games like Shadowbane so they could continue to gank and grief.
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2/15/12 4:07:46 PM#43
And I still cannot fathom as to why they dont release UO2, not only would its loyal fan base go head first into it, but all of us hundreds of thousands of players who used to play and love this game would also be overjoyed and handing over our cash. 3D Ultima online, with the old skill and item systems. Instant money maker. |
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2/15/12 4:19:14 PM#44
Great article Op. I have been playing UO since launch (Yes for 15 years) and it never gets old. There have been a lot of changes in that time, however, they have all helped to keep the game fresh fun and interesting. For all those people posting here who have played and are reminiscing I have news for you: UO is still here and you can play it right now.... so why not just jump back in and enjoy the fun you so fondly remember.
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2/15/12 4:20:37 PM#45
as the man said great article btw |
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2/15/12 4:29:02 PM#46
Originally posted by yorkforce Yeah the MMO genre REALLY needs to go back to its roots, back to open worlds, multiple progression paths, player driven content... The original vision!!! What better way to do it than by reduxing the grandfather of it all? Oh wait EA's in charge, never mind... |
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2/15/12 4:35:28 PM#47
Originally posted by yorkforce The short answer = EA owns the rights to the game, Richard Garriott owns rights to Lord British (and a few of the other characters, if I remember correctly).... and never the twain shall meet again, I'm afraid. |
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2/15/12 4:55:40 PM#48
The moral of the story is that it takes a long, long time and a lot of intermediate successes to make your dreams happen. |
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2/15/12 5:00:14 PM#49
UO2! Now! |
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2/15/12 5:58:26 PM#50
That would be cool, but really hard to do in such a complex game. I remember having mapped more then 50 key-combinations for my mage in PvP :D On another note, UO for me is the best game ever made. It had its flaws, all games do. However it was all about interaction within a world and communities! Isometric view is just better for these kind of games, noone gets that though. Playing: League of Legends! |
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2/15/12 6:31:34 PM#51
Just looking at those screenshots, that game has really changed since I played way back in the beginning. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
2/15/12 6:31:54 PM#52
I went back and played the game maybe a year or so ago, was nice to still see people playing it.
It's just so frustrating to see this genre of games continue to take steps backwards. MMO's should be worlds for us to make our own and of course to share with everyone else. They should be massive online games, not fully instanced and on rails, being told what to do next. The did so many things right with UO in mine and many gamers eyes, yet apparently all we want, according to big publishers, is linear, uninspiring gameplay that involves clicking something for a quest or killing 20 bad guys. It's sad. At least UO lives on somewhat.
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2/15/12 6:33:01 PM#53
Originally posted by yorkforce
Once upon a time Lord British had an article about making a sequel. I don't remember all the details but for an MMO he thought it was a bad idea. At the time I agreed with him...
Currently there really isn't a well funded game similar to UO. So making a UO2 now with a modern engine and gameplay close to the original... would be a smart market move in my opinion. Just to keep the expectation a small (but profit making) core of very rabid/loyal gamers.
The only real downfall would be the debate about launching a new game with something like Trammel in place so you could attract the PvE players... and the "no care bear" crowd. I've always liked the idea of seeing an MMO made with a "wasteland" area... which had incentives to enter but the dangers as well (getting ganked in other words). Risk versus reward...
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2/15/12 6:38:04 PM#54
Only a new UO can save the MMO`s world |
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2/15/12 6:39:20 PM#55
My first exposure to graphic based computer games were the Ultima games on my friend's Commodore 64. Between the Ultima series and Bard's Tale, I was hooked. Years later, out on my own, with a slim budget and a new job, it took everything I had to save up for a PC so I could partake of the Ultima Online goodness. I remember the excitement I felt when I started exploring all of my favorite places fully realized into an online game, and experiencing for the first time a sense of online community. I was on the Pacific server, and the folks I ran into were friendly and outgoing. People gave me access to their houses and castles, and overall I just felt like I belonged. I try to recapture this feeling in games today, but it seems I haven't found the right one yet. Long gone are the days when I'd drag a small herd of tamed beasts into the town square to sell as mounts, or travel by boat on a non-linear path across an ocean, or stop by a friend's castle to borrow their dye vats to color my new armor. As I read through the feedback to some of these articles based on UO, it seems to me that I wouldn't find that same feeling of community that used to thrive there. I can only hope that we all find another game that offers so much, |
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2/15/12 7:18:57 PM#56
How can you make a new one when people can't even agree on what the old one actually was. Memories of UO are a sort of inkblot personality test for MMO gamers - everyone remembers it differently and has a different opinion of what the essential part of it was that made it UO. |
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2/15/12 7:21:43 PM#57
I liked the game, and played it for a decent ammount of time, but deep down I was much more impressed with Everquest and after EQ I really could care less about Ulitma Online. It's still nostalgic to me, but not enough to like buy it again/pay a subscription in this day and age.
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2/15/12 7:26:05 PM#58
No one has attempted to create a virtual world the way UO did. I join in sadness at how unlikely we will ever see its kind again. Modern MMORPGS are all about shoving you down the path THEY want, all the while dragging a block of cheese ahead for you to chase. Everyone knows this but stands helpless because giant companies control the market and they care about one thing - maximum profit at minimum risk. One McMORPG after another. At least with hamburgers, while you have McDonalds, you can also choose to buy a higher quality burger at a higher price. In the MMORPG world, its a race to the bottom to see who can sling the most repackaged hash.
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ThaneSolus
Novice Member
Joined: 1/05/05
Burn the heretic. Kill the mutant. Purge the unclean. |
2/15/12 7:31:03 PM#59
Good article. We need more games like UO, but in this corporate era, no chance from big companies. |
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2/15/12 7:36:49 PM#60
Since EA canceled a UO Sequel twice (UO2 & UOX ). does that mean EA has doomed the MMO world two times over? Admittedly i loved the entire Ultima Series & Ultima Online (Chesapeake shard ftw). I was one of the first 2x GM Mages (100 magery/scribe with like 90ish magic resist). I had a bowyer/lumberjack who was also a gm swordsman/tactician and master mage with which i made most of my ingame gold with during the bow craze early on).. I do every so and then think of that game. Then i remind myself of what the Origin name means to EA now and die a bit inside. |
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