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The thought of hunting down a known griefer is intriguing; the thrill of the hunt is intoxicating. World PvP has earned its bad name due to constant lowbie ganking/griefing. It's obvious that certain sanctions must be placed in order to protect lowbies. These sanctions must be extremely harsh if they are to deter players from 1-2 shotting lowbies or murdering other players of their own faction.
I think it's about time that we get a working Player Bounty System for our PvP Servers:
It's stuff like this that adds to end-game and sustain. Bring it on!
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/15/12 9:40:47 AM#2
Yep would be awesome! However it could be abused, by for example his friends taking the bounty and sharing the money with him, so it need to be properly implemented. |
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2/15/12 9:41:48 AM#3
Lineage2's flagging system worked just fine, if anything it was a bit too harsh back when the game first launched.
But any kind of bounty system WILL be exploited. Either a bounty will be too low and no one will bother, or the bounty will reach a point where a person will let one of their friends kill them just to split the reward. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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Originally posted by Yamota The automatic system won't provide any reward. The reward comes from when the flagged player drops all of his goods. |
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Originally posted by Majinash This is the problem when posting pictures: nobody reads the text :P |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/15/12 9:55:51 AM#6
The only way I see player bounties working is:
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2/15/12 9:59:12 AM#7
Originally posted by mmoDAD Which is what happens when they both agree to let the guy's friend kill him... |
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Originally posted by Axehilt If you had read the original post, you would've understood that the "flag" is on a timer and not removed when killed. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/15/12 11:53:19 AM#9
Originally posted by Ceridith This is actually a really good system. I am not a huge fan of controlled PvP but if I played a game with it, I would like to see this feature. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/15/12 12:14:28 PM#10
Originally posted by mmoDAD Basically like the murder count system in UO. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/15/12 12:19:59 PM#11
deleted.. |
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2/15/12 1:28:25 PM#12
"Players on a PvP server ________ kill players who are significantly weaker than them." Fill in the blank with either should or should not.
Of course, regardless of which way you feel, it should be pretty obvious that a bounty system like this would fail at what it's trying to do. It's trying to provide a disincentive to griefing. A bounty system can't accomplish this because:
And finally, making griefing a part of the rules instantly justifies it. Imagine walking into a casino and seeing a notice by the poker tables that says "If you are caught cheating, you lose the hand and add an extra $100 to your next ante." This is literally a written invitation to cheat! Rather than being told that it's against the rules, you're told that there are rules to handle how it works. I see this bounty system in exactly the same light. It is a message straight from the developers, saying "Yes you are supposed to grief defenseless lowbies—we put in some rules to handle how it works."
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2/15/12 2:01:02 PM#13
Everytime i hear this feature i keep feeling like people just want a easy way to scam people ... As if you could in anyway put a bounty on someone and not tempt the person with the bounty to simply self collect it. there is no way to block such a scenario from happening , the only one would be to play hardcore perma death games where it would be impossible to put a bounty in the first place since the victim has been long dead. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/15/12 2:19:55 PM#14
Originally posted by myrmx Actually there is a way to block bounty scamming. Make bounties incur stat/experience loss that scales with the size of the bounty. Sure they or their friends could collect on their own... provided they're willing to re-level their characters. Of course, bounties should only be placeable on characters that are actually going after "innocent" players unprovoked. And if stat/experience loss is too much for the offenders to bear, then maybe they could have the opporunity to pay off their own bounty... with the proceeds going straight to the person who placed the bounty on them. |
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2/15/12 2:40:33 PM#15
If you have go into extremes in order to disincentivize ganking lowbies, why allow it in the first place?
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/15/12 2:43:20 PM#16
Placing a "WANTED" bounty thing on someone for slaughtering lowbies implies that slaughtering lowbies is morally wrong.
Not sure if I agree there. :) |
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2/15/12 2:44:31 PM#17
Originally posted by Yamota This is how it works in EvE if you don't have an alt account then just get a friend you trust to pod you and share the isk.
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2/15/12 2:48:18 PM#18
Originally posted by mmoDADOriginally posted by Majinash I read the post just fine, the idea just isn't very good, and the use of the word "bounty" is silly unless their is some type of reward. If you just want players to drop their gear when they PK people, go play Lineage2, they've had a system that does this for what... 8-9 years? Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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Mythios11
Novice Member
Joined: 11/18/11
Confucious say: "Man who go to bed with itchy butt, wake up with smelly finger" |
2/15/12 2:49:46 PM#19
I played a Bounty Hunter in SWG (Pre-NGE) and player bounties were by far my favorite. I would certainly welcome this game play feature in a new MMO |
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2/15/12 10:27:56 PM#20
While I do agree a game involving pvp gameplay would be wise to incorporate a bounty system, it must be a set of rules which drives the game play you are looking for. The system outlined by the op is incomplete at best and would encourage gameplay far removed from the spirit of what the op wishes to accomplish.
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