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2/15/12 11:01:45 AM#21
Originally posted by kerigar Do you have any sources for your claims? It states September 24 1997 by wikipedia for UO. It states Januari 1997 by wikipedia for Tibia, as well as that is what the newspost I linked from MMORPG.COMs tibia section that I assume you just skipped by. |
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2/15/12 11:07:14 AM#22
Persinally I hate the new sandbox games we have with %5 of the features UO had back in the 90's, Whenever someone says MO or DF is like UO I just want to smack them in the face with a shovel. Why does a 15 year old game have more features than wannabe sandboxes made in the last few years? Games like DF and MO are sandbox light fps deathmatches. |
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2/15/12 11:09:12 AM#23
Why are we discussing Tibia? It was released before, but so was Meridan, NeverWinter, and MUD. The point is UO was the first massive success, before the retention numbers peaked at 25,000 rather than 250,000. UO beat the compeititon in beta demand alone. |
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2/15/12 11:09:45 AM#24
Originally posted by sandboxluv It is because the majority of players dont enjoy it as well as the fact that its a lot harder to do a game with 3D instead of 2D. But yes I agree, neither DF or MO comes close to UO and it saddens me. : (
Originally posted by shakermaker0 I dont feel like discussing this anymore as I find it somewhat pointless especially if you disregard to read my first post, I was simply correcting the facts that MMORPG.COM themself have posted before.
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2/15/12 11:11:22 AM#25
You actually seem to be right, The Dec 24, '97 release date seems to be when it was released in the UK my mistake! :) |
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2/15/12 11:13:15 AM#26
I joined on Cheaspeake about 99 , Was my first MMO, Went by Jerek and ran the guild CBM . I met some great people i still game with to this day. Lots of good times, I rather enjoyed the skill system no quests system, Age of shadows didnt put me off II left about the time of SWG was released. Lots of great times from a zero quest style game with no levels. One of the best death, loot, Crafting systems and skill system Of any game on the market now. I did try to go back. Just not the same with out the people thier form the old days. Glad it is still around, May go back to look at things from time to time.. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/15/12 11:18:03 AM#27
Originally posted by sandboxluv
Because games like DF and MO are extremely niche and meant for gamers that are mainly interested in the FFA PvP aspect. |
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2/15/12 11:26:35 AM#28
There was so much more to UO than the FFA/PVP bits, shame that's all its succesors have focused on. I guess that's why we have eve. |
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2/15/12 11:50:08 AM#29
UO is hands down, without a doubt, bar-none, unequivocally the best game I have ever played or probably ever will play.
I played from launch day in 97 til i think 2001 or 2002 and have rarely had as much fun outside of real life! The possibilities seemed, and in fact WERE in a lot of cases, virtually endless.
Just some of the things you could do in UO: explore, dungeon crawl, fish, hunt, chop wood, mine ore, make maps, use maps to hunt down treasure, sail ships, buy, craft and own a myriad of different housing structures, tame animals and monsters, set up shops, band together to pk or anti-pk, snoop in other people's bags, steal from other people's bags, loot anything from bodies, role-play in a variety of ways with skills that actually supported them such as a Detective with Taste Identification and Forensics Evaluation, collect rare 'world items' like tarot cards that would only spawn every once in a great while, lay traps for other players, teleport a bunch of monsters to britain bank and laugh about it, set loose a bunch of summoned blade spirits and energy vortexes on unsuspecting citizens, wear a dress even if you're male (hilarious antics abound), craft anything from boots to warhammers to lockpicks to trapped chests to checkerboards to castles to cabinets to...you get the idea.... basically they gave you all the tools you could ever need to role-play your a** off. It was so much more free and imaginative than the mmo's of today! And yet at the same time it was so much simpler. A unique experience was to be had....
I also played both EQ and AC when they came out and thoroughly enjoyed them as well in their own ways; they were all fairly unique to each other. Little did I know back then that the mmorpg genre would almost immediately stagnate, barely evolve to date and in fact consistently DEVOLVE into a much less open and rewarding experience over time. What a shame.... The Secret World - Ultima Online - Age of Wushu |
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Laughing-man
Hard Core Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
2/15/12 11:54:13 AM#30
Originally posted by Ozmodan Not to be a butthurt fanboi but No. Trammel killed UO, started its death of its uniqueness. Trammel was UO's attempt to recapture subs from AC and DAoC It failed with good reason. Lets not forget our past, Trammel was a horrible mistake. |
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2/15/12 12:07:40 PM#31
I logged on Atlantic server the other day, and my goodness, it is packed!
.. |
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2/15/12 12:17:51 PM#32
Yep, Trammel was the start of the end of the real fun. Too many wolves and not enough sheep in Felucca. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/15/12 12:25:27 PM#33
Originally posted by Laughing-man The problem was that there were no separate PvE and PvP rulesets back in the day, it was all or nothing. And this was a problem because the majority of the players took issue with the fact that a fringe group of players was abusing the open mechanics and making the game unenjoyable for most other gamers. Trammel was, in my opinion, the best solution to the problem at the time. The shards had already been active for about two and a half years, with players firmly established on them, so creating separate server rulesets wouldn't have gone over well. Splitting the rulesets within each server was a compromise that was needed, because prior to the addition of the PvP-less facet, UO's subscriberbase was bleeding. And it actually did work by the way, because post Trammel, the subscriberbase doubled to hit it's peak. So despite how much you want to doom and gloom Trammel, it was actually better for the game and the majority of it's players in the long run. And even so, when a PvP only server was added to the game, a lot of the people who kept whining about Trammel were absent from it, despite getting what they asked for. But I guess that had more to do with the fact that most regular players also avoided the server too, so there weren't any easy pickings to be had for scrub PKers.
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2/15/12 12:27:21 PM#34
I have gone back twice. Both times the changes to the game seemed positive. However, unlike most games, at 3-4am if you are on it is you and a handful of others. At peak the most I saw on chesapeak was about 92 people. It has a loyal fanbase,but it is few and it is dull. If you like grinding out trade skills, they are fun,but the sad fact is anything you do or make,everyone has already done it repeatedly and has 20 of the same item. What the game was and what it is are NOT comperable. The subscription downfall of UO was the changes to the notoriety system. the days of the dread lord were the hay days of UO. Once it was removed they removed the primary appealing aspect of why people play and PVP good guys VS bad guys,us VS them. |
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2/15/12 12:42:56 PM#35
I agree the Dread Lord days were the best. Many great memories from UO and playing the Dread Lord role wtih my friends/guildmates. It just wasn't the same when being a "Murderer", the loss of the Dread Lords vs. the Great Lords was a tragedy :( Played the UO beta on Pacific server as well as release on Pacific. Never forget staying up until 6 or 7am because I couldn't stop playing, and had to go to college or work 2 hours later lol. |
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2/15/12 12:44:22 PM#36
Is not that amazin, game development ist a job like others too. The only thing we have now better is grafics and more modern software development, the Idea behind the game is the core. Look at Picasso, his pictures are today still better then the ones from modern painters. |
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2/15/12 12:59:11 PM#37
Ah... oldie but goldie. This game stole my heart. For me it's the only one, where crafting really ment anything and was nearly equal with combat skills. I know people are saying it's the same in EVE, but EVE is too time-consuming for me and have no this old-good-RPG-pen&paper feeling I enjoyed playing Ultima. It offered housing! You can own a boat! Your horse can die! Oh sweet memories of taming the basilisks to use as a mount! My goodness... *crying* You would often lose all of your equipment just to replace it with the new one (not a big deal if you are rich - just go buy it from player crafters or shops they've set up) - expendable like it should be ... When would we get the up-to-date MMO which would combine those theme park convenience features with all those things there are to be offered by MMOs in addition to combat?!!?!? F-k the WoW with it's tirany of combat and raiding over everything else. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
2/15/12 1:24:34 PM#38
I miss old UO. To this day it is the only MMO to offer almost complete freedom in how to play the it. Of course the game is completely ruined now but back then, it was glorious. The sheer amount of play styles UO catered to was stagering. One of my friends was a miner/blacksmith. That's all he did--mine and sell his items to other players. Every once in a while, he would ask me to escort him through a dungeon so he can mine there. I know another guy who would tame and sell mounts to players. People would hunt for burried treasure and it was actually more involved than just looking at a glowing circle on the map, you actually had to figure out where to go. Some people would be pirates and sail the ocean and attack other player ships. There were PKs, anti-PKs, RPers, grey-PKs, thieves. I really loved faction warfare, when it was introduced. People would take over major cities, defend them, raid other faction bases... It was a great time for MMO gaming. Now, games tell you what to do, where to go and how to do it. You almost have to get to max level before you can do anything. That "anything" being endgame instances, raids and instanced PvP or dailies.
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Hrica
Novice Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
2/15/12 2:41:42 PM#39
My first true love, Some times it seems that all games since UO have been "not so great" I really hate Origin sold out to EA, which killed UO 2 and pretty much every other game they touch, I really think they should stick with sports games... UO is the best game ever, one to tell your grand kids about |
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2/15/12 2:45:10 PM#40
Sometimes I wish UO hadn't been my first game, maybe then everything that came after it wouldn't feel like such a disappointment. In no game ever since have I just sat around at the local tavern (Spiritwood Tavern @ Europa), playing darts and watching the roleplayers do their thing. Or just wandered around admiring all the creative decorations people made from gold coins and colored cloths. I tried going back a few times but it's just not the same anymore... |
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