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The Secret World

The Secret World 

General Discussion  » The Secret World from Funcom. What's your Say?

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128 posts found
  echolynfan

Apprentice Member

Joined: 1/26/10
Posts: 719

I ain't got a gat but I gotta soldering gun

2/13/12 4:19:11 PM#121

SWTOR was the last game I'm ever pre-ordering and with EA backing {mod edit}  I'm sure it'll be another disappointment. How can a company go out and produce another MMO when they haven't even fixed AOC yet?

EA = Take the money and run. I equate them with a cheasy used car dealer trying to sell someone a Yugo as an awesome new sports car.

Currently playing as Pete Puma on Excalibur. FF ARR - The best MMO I've played since SWG!

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

2/13/12 4:20:58 PM#122

Not to mention clumping up would leave all of the other points open for the other factions. Think of it almost like bf3 where you have some people taking one point, some others taking another point, and then you have the noobs running inbetween dying alone :)

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

2/13/12 4:23:55 PM#123
Originally posted by Hycoo

Not to mention clumping up would leave all of the other points open for the other factions. Think of it almost like bf3 where you have some people taking one point, some others taking another point, and then you have the noobs running inbetween dying alone :)

I don't want to die alone :(

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/13/12 4:31:08 PM#124
Originally posted by Blackbrrd
Originally posted by Kabaal

I had my fair share of fun with AoC, mostly with the open world PvP and 3 to 4 way big guild fights every single night. I know there's a 3 way battleground in TSW but i doubt it will have the same appeal as the randomness to open world with not knowing how many re-inforcements any one side would have incoming, multiple guilds banding together to take one side off a vantage point then turning on one another to take control of it etc etc.

Funcom talked about the design of the Warzones, and as I understood it they were trying to get the 100v100v100 battles split up by having multiple key points of interest. If they succed in this you will probably have a battle that goes in waves around different points as people move between them to help out or try to take a point of interest. Since it's three factions I think the battle is going to be very back-and-forth, with little advantage in clumping up since you then will probably get hammered by the two other factions. ;)

Regarding AoC I had plenty of good times playing my Bear Shaman, mostly in PvE while leveling and doing some awesome Raids. I was teh suck at PvP, mostly because there are so many hotkeys necessary (4 movement+6attack directions+6spells+8combos=24+ hotkeys). I am looking forward to 4movement+7active skills = 11 hotkeys for TSW. :)

 

the warzones essentially have 4 "keeps", owning 2 of these gives ownership of the zone to the given society until one of the other societies rip it off them.

please also stop spreading misinformation that it is 100vs100vs100.  They ARE NOT FIXED SIZE battles, if you can't bring as many players as the other socities - tough.

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

2/13/12 4:36:52 PM#125
Originally posted by ShakyMo
Originally posted by Blackbrrd
Originally posted by Kabaal

I had my fair share of fun with AoC, mostly with the open world PvP and 3 to 4 way big guild fights every single night. I know there's a 3 way battleground in TSW but i doubt it will have the same appeal as the randomness to open world with not knowing how many re-inforcements any one side would have incoming, multiple guilds banding together to take one side off a vantage point then turning on one another to take control of it etc etc.

Funcom talked about the design of the Warzones, and as I understood it they were trying to get the 100v100v100 battles split up by having multiple key points of interest. If they succed in this you will probably have a battle that goes in waves around different points as people move between them to help out or try to take a point of interest. Since it's three factions I think the battle is going to be very back-and-forth, with little advantage in clumping up since you then will probably get hammered by the two other factions. ;)

Regarding AoC I had plenty of good times playing my Bear Shaman, mostly in PvE while leveling and doing some awesome Raids. I was teh suck at PvP, mostly because there are so many hotkeys necessary (4 movement+6attack directions+6spells+8combos=24+ hotkeys). I am looking forward to 4movement+7active skills = 11 hotkeys for TSW. :)

 

the warzones essentially have 4 "keeps", owning 2 of these gives ownership of the zone to the given society until one of the other societies rip it off them.

please also stop spreading misinformation that it is 100vs100vs100.  They ARE NOT FIXED SIZE battles, if you can't bring as many players as the other socities - tough.

They are not fixed, but have a maxiumum cap to avoid lag. Exactly what the cap is isnt known, the only word is ''over 100''.

Do you have a quote on the 4 ''keeps''? I saw some video from a warzone where they had to go to a anima well to gather something which they infused into a big robot that would fight for them.

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

2/13/12 4:40:28 PM#126

Funcom talked about the design of the Warzones, and as I understood it they were trying to get the 100v100v100 battles split up by having multiple key points of interest. If they succed in this you will probably have a battle that goes in waves around different points as people move between them to help out or try to take a point of interest. Since it's three factions I think the battle is going to be very back-and-forth, with little advantage in clumping up since you then will probably get hammered by the two other factions. ;)

Regarding AoC I had plenty of good times playing my Bear Shaman, mostly in PvE while leveling and doing some awesome Raids. I was teh suck at PvP, mostly because there are so many hotkeys necessary (4 movement+6attack directions+6spells+8combos=24+ hotkeys). I am looking forward to 4movement+7active skills = 11 hotkeys for TSW. :)

_________

You might be right, we'll see. No doubt i'll buy it at launch on the off chance as there's nothing other than TERA coming out anytime soon.

It will be interesting to see how only having limited skills available ends up, i'm so used to having all those hotkeys now that it'll seem a bit weird. The only other point of reference i have is the knock of WAR wanna be MOBA game Wrath of Heroes beta as it was just 4 or 5 skills if i remember right, but it's a bit sucky :p

Always keep your words soft and sweet, just in case you have to eat them.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/13/12 5:16:39 PM#127
Originally posted by Hycoo
Originally posted by ShakyMo
Originally posted by Blackbrrd
Originally posted by Kabaal

I had my fair share of fun with AoC, mostly with the open world PvP and 3 to 4 way big guild fights every single night. I know there's a 3 way battleground in TSW but i doubt it will have the same appeal as the randomness to open world with not knowing how many re-inforcements any one side would have incoming, multiple guilds banding together to take one side off a vantage point then turning on one another to take control of it etc etc.

Funcom talked about the design of the Warzones, and as I understood it they were trying to get the 100v100v100 battles split up by having multiple key points of interest. If they succed in this you will probably have a battle that goes in waves around different points as people move between them to help out or try to take a point of interest. Since it's three factions I think the battle is going to be very back-and-forth, with little advantage in clumping up since you then will probably get hammered by the two other factions. ;)

Regarding AoC I had plenty of good times playing my Bear Shaman, mostly in PvE while leveling and doing some awesome Raids. I was teh suck at PvP, mostly because there are so many hotkeys necessary (4 movement+6attack directions+6spells+8combos=24+ hotkeys). I am looking forward to 4movement+7active skills = 11 hotkeys for TSW. :)

 

the warzones essentially have 4 "keeps", owning 2 of these gives ownership of the zone to the given society until one of the other societies rip it off them.

please also stop spreading misinformation that it is 100vs100vs100.  They ARE NOT FIXED SIZE battles, if you can't bring as many players as the other socities - tough.

They are not fixed, but have a maxiumum cap to avoid lag. Exactly what the cap is isnt known, the only word is ''over 100''.

Do you have a quote on the 4 ''keeps''? I saw some video from a warzone where they had to go to a anima well to gather something which they infused into a big robot that would fight for them.

Yeah in that video from PAX martin states that the temple is only 1 of 4 objectives

later he clarified on the forums.  Each society has a base and the temple in the middle.  Now say you are Templar and Dragon and Iluminati are going for the temple, you could be sneaky and go grab the dragon base - giving you 2 "keeps" and ownership of the zone.  I like it, it means players have to defend what they have as well as going for what they don't have.

The anima wells are what you use to break in - you collect an anima charge from the well - a charge is essentially "a ram", you then have to attach it to an objective to blow a magical lock.  I'm not certain its either 3 or 5 charges you have to deliver to blow the door open.  Then you have to kill the automaton to capture the objective.

  Hycoo

Novice Member

Joined: 6/14/11
Posts: 208

2/13/12 5:33:44 PM#128

Thanks for the info ShakyMo. Interesting to see how many warzones it will launch with and how they all are.

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