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2/13/12 5:48:17 AM#21
Originally posted by BoA* Learn the definition of the word "grind" as it relates to gaming, rewrite your post and I'll read it again. ##Best SWTOR of 2011 ##Fail Thread Title of 2011 |
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2/13/12 5:49:22 AM#22
Originally posted by rojo6934 Actually you're both right and wrong at the same time:
Of course, in a weekend beta event, having to wait 7 days for a deletion meant that you couldn't delete him in time.
In the normal game, it'll just mean that you won't have to call a GM to restore an accidental deletion.
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2/13/12 5:53:45 AM#23
Originally posted by Otomox How foolish to understand that the meaning of a word can change over the years. Maybe not what the dictionary says but in every day talk they sure as hell do. Yes, I still remember thoes days btw. I played Asherons Call for almost 10 years.
What funny is the MMO's since WoW and beyond have *felt* more like a grind than AC ever did. I guess thats the diffrence. Old games, while taking forever to level, did not really focus on end game being the only fun part of an MMO. Instead they focused on making sure ALL of the content was fun in some way or another. In today's MMO's its "here is some content we make you do to take time till endgame". I still remember dungeons that AC added that you simply could not finish without higher levels and lower levels working togeather. If one side group failed then both failed. Greatest idea ever in keeping lower levels interesting. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/12 5:55:12 AM#24
Originally posted by Xasapis ah ok, since its just a weekend beta then it deletes right away at any level because i deleted toons over lvl 10 and made a new right away. That 7 day period is used in all Perfect World Entertainment games, is kind of ok but it bothers when i try to make a toon of each class (yes im an alt-o-holic) and dont have enough slots so gotta wait 7 days for a deleted one to clear out |
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2/13/12 6:30:10 AM#25
Originally posted by tyrannis Learn the definition of the word "grind" as it relates to gaming, rewrite your post and I'll read it again. Why would he do that? His post isn't about the word grind. If you have read it, it should be clear to you what he is talking about. (hint: it isn't about semantics). |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/13/12 7:55:46 AM#26
Originally posted by gaugemew
lol same, but I don't play MMORPG for story really...I mean, I enjoy lore and read the text but they are not the motivation for me to play. I like single players games better for that, or a movie! MMORPGs come down to two essential building blocks IMO- Community and combat. Get them foundations right and any other failings you have will be pretty easily forgiven. :) |
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2/13/12 7:56:43 AM#27
Although we're dealing with two theme park games here, I personally found Tera to be much more open and far more "MMO-like" than SWTOR. There is just something about SWTOR that makes me feel like I'm playing an extremely deep co'op game as opposed to the massive multiplayer games I'm use to. |
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2/13/12 8:06:41 AM#28
Originally posted by BoA*
Aion was extremely grindy, it punished you for grouping.. I was grouped with my wife and it took way longer playing with my wife than it did playing alone... there was no real benefit to being in a group. Not everyone who plays MMORPGS are in it to play with a bunch of socially akward nerds. The people crying to go back to Counterstrike are as bad or if not worse than people whining about grinding. It isn't that we are too spoiled now adays to do any real grinding its that 10 years later, we are doing the same thing, or in some cases like WOW gamers, worse... grinding gear to grind more gear. At some point the mindless hook they once had is no longer acceptable. Want a good story? Get some interesting people to join your clan, and get great stories in ventrilo or mumble or whatever you happen to use for VOIP. Real life is far more interesting then the static NPC that asks you to be a hero, and then deliver your own message of heroics to another static NPC. |
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2/13/12 8:10:30 AM#29
Every MMORPG has some kind of grind, they are suppose to be a big time sink thats the idea behind them... I guess the game you like is down to the type of grind you like :) Me i loved the Character development in Darkfall others hated it calling it a massive grind.. i called it fun :)
My 3D models |
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2/13/12 8:23:44 AM#30
OP and his/her type of gamer is why MMO's are crap.IMOP (my opinion,i am not saying its true but to me it is!) Anyone who can't be arsed reading text at least the 1st time you do the quest with a toon is the reason why games are like they are.Fast easy single play to level cap.And quick leveling too.New mmo's are all this way because there are more brainless people playing them than in the past. It goes as far as crafting too,most games are turn 1000 tin clusters to 500 tin bars,500 tin bars - 250 tin boots and so on without you having to be even at your keyboard. Its a joke and I for one am sick of it!
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2/13/12 8:25:24 AM#31
What is up with the TOR/Tera comparisons? TOR is a linear single path, phased, non action combat themepark based on a old graphics engine. It is insane to try and compare very much in Tera to TOR.
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2/13/12 8:32:11 AM#32
I spent about 40 hours total playing Tera
I've been playing SWTOR a lot more now
With Tera, I can only seem to enjoy it for 2-3 hours max at best. after that it becomes too repetitive
with SWTOR, despite the simple combat mechanics, I look forward to the storyline/new planet and twist/turns this could be because I'm playing on a republic side and going berserk, but nevertheless, it's a lot more fun at the moment
I think SWTOR is an MMO i've enjoyed longer than most so far, on par with Eve Online, which I still play too, Asheron's call which I played for years and Darkfall, which though I like a lot, I could never play too much because of the crappy crowd..oh wait I'm forgetting WURM hehe. they're all different, but they all had something nice and unique to offer, soemthing that held me in the game. SWTOR has that too. Tera has combat, but it's not as much fun if you do it for hours on end. you basically repeat the same combos over and over, on 1000s of monsters, so it does get repetitive |
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2/13/12 8:32:28 AM#33
Originally posted by Vinterkrig Well in TERA you get bonus exp for grouping and you can't really do a lot of the elite monster(BAM quests) alone unless you're quite skilled and have patience(or just like a challenge). So I found myself grouped for level 18-22 both times I did it and even afterwards just grinding BAMs for...fun? |
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2/13/12 8:41:00 AM#34
Originally posted by Badgered86 FFXIV is barely any different now than it was at launch, and is NOTHING like EQ. I understand if you like the game and want to get more people in those empty servers, but at least set a realistic expectation. |
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2/13/12 8:43:19 AM#35
I agree with the OP. And I'll take engaging combat over engaging story any day. I actually rolled every single class and cleared the starter island this weekend trying to decide what to play at release. I'm usually not into melee but had a great time with the Warrior and Slayer combat! And I hate playing healer but LOVED the Priest, at least up to level. I'm going to take the Priest up to level 22 during the next CB and see how it feels. Tera > TOR |
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2/13/12 8:44:44 AM#36
Grind is definitely the wrong word to use for games you can max level in a month tops. If you got to 22 in Tera in a weekend it doesn't seem that you or anyone else could cry about too much "grind", same with SWTOR.
I will say TERA's combat system is horrific (you have to stop to cast an instant...no thanks).
Go play a console game....they're even more shallow and you can finish those in a weekend.
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2/13/12 8:51:06 AM#37
Originally posted by Mardukk To each there own, it's absolutely terrific in my opinion. Especially when you get higher levels and get glyphs to change certain spells or combo-chains to activate them quicker. Plus with the variety in skills later on it makes for better combat as you only look for opportunities to use your wind up attacks that lock you in place rather than quicker attacks.
In other words it means you actually have to "think" about what you're doing which might be a little too much for most people. Becuase using a wind up/animation locked skill at certain times will cause you to die, other times it works great. |
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2/13/12 8:55:27 AM#38
Just a couple things. If a game is a combat game, it will ALWAYS have "Kill X". Back before there were quests, MMO's were STILL largely about killing X, it's just that you did it solely for XP and/or resources. So, if you're tired of "Kill X", then just admit that you're tired of combat based MMO's and retire from them. Sure, TOR's quests more often than not lead me to a situation in which I have to "kill X" to achieve an objective. If I have to infiltrate a base to click on some node somewhere, there's likely to be mobs peppered throughout the place which can't be avoided. But still, I'd rather there be SOME supposed reason to do it other than, "I'm here, so I should just kill stuff to get XP and gold". I haven't tried Tera yet. But I've heard the phrase "breath of fresh air" to describe alot of things. Including TOR's 4th pillar. I'll reserve judgment on Tera til' open beta. I don't suspect it will be my cup of tea; seems a bit too anime cutesy from what I've seen, which also turned me off from Aion... but we'll see. |
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patrikd23
Novice Member
Joined: 10/17/04
Everyone is entitled to their own opinion, but not their own facts. |
2/13/12 9:03:48 AM#39
SWTOR is better when it comes to the questing. Endgame sucks in swtor though. But I really enjoyed level 1-50, after that the game just died in my eyes. I wanted to play alot of pvp but big battles in swtor equals huge lag. Around 4-7 fps is not playable in pvp or pve for that matter. Swtor is definetly the least grinding mmo game I played. One char max level 50 and battlemaster level 63 valor, and 3 level 26. TERA questing was really boring, and the NPC´s where just anoying so I turned of sounds for them. Pvp seemed fun, didnt get to try it much only for dueling. What I found out with the duels was that if youre melee vs range you lose. Tera was very different in playstyle. But alot of it looked like Aion: the icons on the skills,crafting system, map, inventory and some others even same font as Aion. Got to level 22 in beta which was max though. Questing was kill X mobs which I think is boring boring boring! I bought swtor, not playing it much longer, doing daily pvp for the battlemaster parts I am missing for full. I preordered Tera digital mini just for the beta test, dont think I will be playing it on release though. |
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2/13/12 9:40:28 AM#40
I understand what the OP is saying but it would only be fare if he also mentions the world and how the two games run.Tera's world is open and seemless,swtor is a instance box and actually pretty bad when it comes to world design.I never felt like i was in a vast open world in SWTOR but in Tera you do. On top of that,Tera runs way better than swtor ever did. Tera does not have the voice overs but it has politics which will come into play,if only swtor had a similar system.The combat and world win it for me when comparing the two games.When attacking a mob in Tera you really feel like you have hit it,especially playing a melee class. Tera also takes a while to warm up.Up until level 20ish the mobs are very easy but once BAM come into play it's a whole different stories. Tera 8 SWTOR 5 Ask yourself this question: if you knew nothing about the history of either game,which one would you think had $200 Million spent on it. If SWTOR had released by any other dev team and not published by EA it would get laughed out of the ball park. |
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