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The Pub at MMORPG.COM  » Someone make a epic mmo please !!!

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28 posts found
  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

 
OP  2/12/12 5:30:37 PM#1

Really, why can no company make a game with millions of players on one server ???

 

I dont care what you say about obstacles, I am god and I command thee  to make it work so we can die knowing weve played a truly epic mmo with millions of players all in the same place kcking ass, and having a great time .

 

Only some of us got to witness SWG in the first year or so, we want something more epic

 

We would love to die after experiencing epicness in mmos !!!

SWTOR - 30-80 people per zone most times.

I want to see millions gathered on one planet palying an epic godly experience weve never witnessed before in the history

of this planet.

 

There is no such thing as I cant do because I can do !!!

 

EPIC :)

http://www.speedtest.net/result/1651869499.png

  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

 
OP  2/12/12 5:31:10 PM#2

Oh and im listening to Daft Punk tune The game has changed from tron film. Its what moved me to say those words lol :)

http://www.speedtest.net/result/1651869499.png

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

2/12/12 5:31:56 PM#3

you want to see your video card melt that badly?

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

 
OP  2/12/12 5:34:27 PM#4

As I said in my post there is no obstacles epicness cant overcome.

http://www.speedtest.net/result/1651869499.png

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

2/12/12 5:37:07 PM#5

Am doing it. Actually I doubt the game could support 1mil players within vision of each other. EvE could probably have 1mil players online in the same universe, but not the same solar system.

  username509

Novice Member

Joined: 3/22/10
Posts: 669

2/12/12 5:38:13 PM#6
Originally posted by Kooshdin

Really, why can no company make a game with millions of players on one server ???

 

I dont care what you say about obstacles, I am god and I command thee  to make it work so we can die knowing weve played a truly epic mmo with millions of players all in the same place kcking ass, and having a great time .

 

Only some of us got to witness SWG in the first year or so, we want something more epic

 

We would love to die after experiencing epicness in mmos !!!

SWTOR - 30-80 people per zone most times.

I want to see millions gathered on one planet palying an epic godly experience weve never witnessed before in the history

of this planet.

 

There is no such thing as I cant do because I can do !!!

 

EPIC :)

Me too.. :c

 

 

Never trust a screenshot or a youtube video without a version stamp!

  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

 
OP  2/12/12 5:43:33 PM#7

The universe is more amazing than you can possibly imagine .

 

the reason why graphics cards and cpus over heat, may come from the way they are used to transfer data back and forth. 

 

I think its a moral story, never force something to do your bidding against its will.. forcing something to do something against its will , will be met with friction guaranteed.

 

just a guess as to why cpus/ gpus overheat :P

 

 

 

 

 

http://www.speedtest.net/result/1651869499.png

  Thidias

Novice Member

Joined: 4/25/05
Posts: 23

Intel Core i5 Proc @ 3.1ghz w/turbo on, 6gb ram, 500gb hdd, geforce gt 630m 1gb vidram

2/12/12 5:48:37 PM#8

I think most all MMO players would like to see a game like this, and you said not to discuss obstacles but really, thats why a game like this isn't out. If it were that easy to have millions of players in one area then it would be done.

On the server side of things, it would take a lot of complex programming and very high end system spec servers to handle that number of players on screen at once. Creating a game like this would be a massive project, requiring a large, very talented team and not to mention a large budget.

Then you get to the player side of things. A game with hundreds of thousands or millions of players on screen at once would require incredible computers to run, with 8 core procs and massive gpus in SLI or Crossfire configuration. But, I think it would be worth it ;)

Darkfall has a good amount of players in sieges, and if and when DF 2.0 comes out it will hopefully be even larger. I haven't played Mortal Online yet, although I want to check out the trial, so I'm not sure if it has as many players as DF, although I'd assume it probably has more.

Star Wars Galaxies truly was epic, I agree with you there, and I was wondering if anyone could tell me if The Old Republic even compares to the epicness of Galaxies in its early days.

hellraiser18 Xfire Miniprofile
  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

2/12/12 6:06:48 PM#9

Let's be realistic here, and not in the terms of if it's possible, but whether it's no more than just wishful thinking leading to a changed mind on the subject.

_______________________________________

A story first, about Tabula Rasa.

Soon after launch there was a player-event that was confused for a GM one, so literally hundreds of people in one spot at one time. Beyond being stuck in a fragment of time, it was interesting to see the huge amount of people running around blasting away. It was like being stuck in a warzone that had time freeze and speed up over and over, and everyone experienced it.

________________________________________

Now, that would be cool. A couple hundred in one place at one time... a fine goal... but aiming at even thousands is a pointless goal without a change in scope for the game itself; See EVE Online.

You can have thousand man battles, but only because you can zoom out to the macrocosm to where each player is no more than a blip to be rendered. The chat is also different, so that the local area is usually a giant mess, but you can setup any channels you want to negate it.

So, is any other kind of game suited to having so many people in one place, at one time, to where it has to let you zoom that far out to deal with it, and have chat mechanics tailored specifically to deal with the deluge of all those shouty people?

There are more factors at hand too, but the point is that not only is having that ideal ahead of time going to change the very game it's applied to, it's going to marginalize specific interaction with others. Like being a ball in the pit at Chuck-E-Cheese's. The only way it would work is as a very tactical experience that allows every drop in the bucket to have a place, or a chaos simulator the likes of which we have never seen (which, too, would have to have concessions in terms of it's scope because of it's nature).

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Theodwulf

Advanced Member

Joined: 2/01/12
Posts: 209

2/12/12 6:09:04 PM#10

 Other than WoW who has Millions of players playing? Is lots of stuff on the screen "Epic"?

  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

 
OP  2/12/12 6:09:04 PM#11

The old republic is like Rift or Age of conan or world of warcraft.

It is not like SWG but it has certain swg things in it like the companion system and the social points system.

once youve grinded to 50 thats it really unless your lucky to find a good guild or 16 players online.

Sadly the worlds are very bare with a person driving about here or there. Pvp wise though swtor is good because you get ganked less because less players about.

 

 

 

http://www.speedtest.net/result/1651869499.png

  Kooshdin

Advanced Member

Joined: 5/27/09
Posts: 220

 
OP  2/12/12 6:28:54 PM#12
Originally posted by Theodwulf

 Other than WoW who has Millions of players playing? Is lots of stuff on the screen "Epic"?

 

SWG for the first year and a half was near to perfect simulation of a real life economy because in many places life was breathing in the game :)

 

the best moments in a mmo for me is when there is a functioning economy going on in the game thati s not just about levelling characters, its about sdriving up to your castle to finfd a group of people sitting in front of some guy and his girl reciting some made of lore poetry theyve done for valentinesday etc...

 

Stuff where the community join in with each other is what makes mmos and seeing heaps of players running all over the place doing this and that is EVERYTHING in a mmo :)

http://www.speedtest.net/result/1651869499.png

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3357

War is not the ultima ratio, but the ultima irratio - Willy Brandt

2/13/12 4:42:46 AM#13
Originally posted by Kooshdin

Really, why can no company make a game with millions of players on one server ???

And while we are at that, I also want warpdrive, impulse drive, replicators, artificial gravity, structucal integrity, droids, oh and why not also a youth fountain and unicorns.

 

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1443

2/13/12 4:54:28 AM#14

id be happy if there was 10,000 people on a server at a time.  And I am not talking about WOW's numbers which count every Character made on that server, but actually unique accounts.

 

  windwave

Advanced Member

Joined: 11/25/03
Posts: 20

2/13/12 5:00:04 AM#15

 

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3207

Veni, Vidi, Converti

2/13/12 5:26:43 AM#16

Glenn Corpes has a good article on his blog (for Topia) which is related to the OP's q:

'AI' and Moore's Law: What happened?

My phone is well over fifty times faster than The STs and Amigas I started coding games for, the iPad2, faster still. Back at Bullfrog we made four games on those old ~8Mhz machines with several hundred NCPs, all 'doing their own thing'. They were of course just drawn with sprites and the 'AI' was just a few hundred lines of assembler or painstakingly optimised C, which can be pretty much the same thing if you're obsessive enough about looking at compiler output.

With a few notable exceptions, none of which I've played as they all look a little to fiddly to be my idea of fun, the number of NCPs just hasn't gone up like Moore's law says it might have. There are several possible reasons for this:
  1. People like to see extra processing power spent on more realistic models, proper physics etc.
  2. 10x the NCPs can require far more than a 10x speed increase: 100x100 = 10,000, 1000x1000 = 1,000,000 so could require a 100x speed increase.
  3. Over the last 20 years, vast amounts of that extra processing power have been pissed away on heavyweight C++ or, worse still, scripting languages.
I shudder to think for mmorpgs... but the above gives a few indications. I'd add that more players above a certain threshold simply may not make the game better... worse even in community/social terms even. But yes, an epic mmorpg, single-shard such as EvE in space... seems to stand out alone. Another problem:

Linked the other day by user: djjazzy?!, from: https://goblinworks.com/blog/

Making a game that starts with 4,500 players and grows to 16,500 players is much, much easier and vastly less expensive than making a game designed to accommodate a million players on day one. We'll be able to focus on a relatively small part of the world at first, expanding it only as we need to.

Compared to:

The ultimate expression of the theme park process is coming very soon in the form of Star Wars: The Old Republic, from EA/Bioware. I have been told by people I trust within the industry that this project's budget has exceeded $300 million. It is the Avatar of this generation of MMOs.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5786

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/13/12 5:37:44 AM#17
Originally posted by Kooshdin

As I said in my post there is no obstacles epicness cant overcome.

your dreams come true when gw2 release this year, patience

  Disdena

Novice Member

Joined: 3/05/10
Posts: 1098

2/13/12 5:40:34 AM#18
Originally posted by GTwander

There are more factors at hand too, but the point is that not only is having that ideal ahead of time going to change the very game it's applied to, it's going to marginalize specific interaction with others.

This is the biggest and best argument against, even moreso than the technical impossibilities involved in a million people in the same area. If there are a million other people, how can your individual actions possibly matter? Colliding with an ocean of enemies would be a fun experience (I hate the over-use of the word epic) but it would be a stinker of a game. Would you really continue to do that for days, weeks, or months?

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5786

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/13/12 5:42:44 AM#19
Originally posted by Kooshdin
Originally posted by Theodwulf

 Other than WoW who has Millions of players playing? Is lots of stuff on the screen "Epic"?

 

SWG for the first year and a half was near to perfect simulation of a real life economy because in many places life was breathing in the game :)

 

i wouldnt like real life economy simulation in a game, maybe because i prefer fantasy settings far from realism. Plus, isnt it enough to have a screwed up economy in real life? why add it in game as well... to get a stroke from a double dosage of economic screwness? hehehe

  bugse82

Novice Member

Joined: 5/17/09
Posts: 189

2/13/12 5:43:42 AM#20
Originally posted by Kooshdin

Really, why can no company make a game with millions of players on one server ???

 

I dont care what you say about obstacles, I am god and I command thee  to make it work so we can die knowing weve played a truly epic mmo with millions of players all in the same place kcking ass, and having a great time .

 

Only some of us got to witness SWG in the first year or so, we want something more epic

 

We would love to die after experiencing epicness in mmos !!!

SWTOR - 30-80 people per zone most times.

I want to see millions gathered on one planet palying an epic godly experience weve never witnessed before in the history

of this planet.

 

There is no such thing as I cant do because I can do !!!

 

EPIC :)

dude, have you ever played asian mmorpgs? it's just bad when you can't even click on vendor/quest giver becouse of the crowd. it's not epic. it's BAD.

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