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Really, why can no company make a game with millions of players on one server ???
I dont care what you say about obstacles, I am god and I command thee to make it work so we can die knowing weve played a truly epic mmo with millions of players all in the same place kcking ass, and having a great time .
Only some of us got to witness SWG in the first year or so, we want something more epic
We would love to die after experiencing epicness in mmos !!! SWTOR - 30-80 people per zone most times. I want to see millions gathered on one planet palying an epic godly experience weve never witnessed before in the history of this planet.
There is no such thing as I cant do because I can do !!!
EPIC :) http://www.speedtest.net/result/1651869499.png |
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Oh and im listening to Daft Punk tune The game has changed from tron film. Its what moved me to say those words lol :) http://www.speedtest.net/result/1651869499.png |
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2/12/12 4:31:56 PM#3
you want to see your video card melt that badly? Because i can. |
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As I said in my post there is no obstacles epicness cant overcome. http://www.speedtest.net/result/1651869499.png |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/12/12 4:37:07 PM#5
Am doing it. Actually I doubt the game could support 1mil players within vision of each other. EvE could probably have 1mil players online in the same universe, but not the same solar system. |
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2/12/12 4:38:13 PM#6
Originally posted by Kooshdin Me too.. :c
Never trust a screenshot or a youtube video without a version stamp! |
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The universe is more amazing than you can possibly imagine .
the reason why graphics cards and cpus over heat, may come from the way they are used to transfer data back and forth.
I think its a moral story, never force something to do your bidding against its will.. forcing something to do something against its will , will be met with friction guaranteed.
just a guess as to why cpus/ gpus overheat :P
http://www.speedtest.net/result/1651869499.png |
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Thidias
Novice Member
Joined: 4/25/05
Intel Core i5 Proc @ 3.1ghz w/turbo on, 6gb ram, 500gb hdd, geforce gt 630m 1gb vidram |
2/12/12 4:48:37 PM#8
I think most all MMO players would like to see a game like this, and you said not to discuss obstacles but really, thats why a game like this isn't out. If it were that easy to have millions of players in one area then it would be done. On the server side of things, it would take a lot of complex programming and very high end system spec servers to handle that number of players on screen at once. Creating a game like this would be a massive project, requiring a large, very talented team and not to mention a large budget. Then you get to the player side of things. A game with hundreds of thousands or millions of players on screen at once would require incredible computers to run, with 8 core procs and massive gpus in SLI or Crossfire configuration. But, I think it would be worth it ;) Darkfall has a good amount of players in sieges, and if and when DF 2.0 comes out it will hopefully be even larger. I haven't played Mortal Online yet, although I want to check out the trial, so I'm not sure if it has as many players as DF, although I'd assume it probably has more. Star Wars Galaxies truly was epic, I agree with you there, and I was wondering if anyone could tell me if The Old Republic even compares to the epicness of Galaxies in its early days. |
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2/12/12 5:06:48 PM#9
Let's be realistic here, and not in the terms of if it's possible, but whether it's no more than just wishful thinking leading to a changed mind on the subject. _______________________________________ A story first, about Tabula Rasa. Soon after launch there was a player-event that was confused for a GM one, so literally hundreds of people in one spot at one time. Beyond being stuck in a fragment of time, it was interesting to see the huge amount of people running around blasting away. It was like being stuck in a warzone that had time freeze and speed up over and over, and everyone experienced it. ________________________________________ Now, that would be cool. A couple hundred in one place at one time... a fine goal... but aiming at even thousands is a pointless goal without a change in scope for the game itself; See EVE Online. You can have thousand man battles, but only because you can zoom out to the macrocosm to where each player is no more than a blip to be rendered. The chat is also different, so that the local area is usually a giant mess, but you can setup any channels you want to negate it. So, is any other kind of game suited to having so many people in one place, at one time, to where it has to let you zoom that far out to deal with it, and have chat mechanics tailored specifically to deal with the deluge of all those shouty people? There are more factors at hand too, but the point is that not only is having that ideal ahead of time going to change the very game it's applied to, it's going to marginalize specific interaction with others. Like being a ball in the pit at Chuck-E-Cheese's. The only way it would work is as a very tactical experience that allows every drop in the bucket to have a place, or a chaos simulator the likes of which we have never seen (which, too, would have to have concessions in terms of it's scope because of it's nature). Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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2/12/12 5:09:04 PM#10
Other than WoW who has Millions of players playing? Is lots of stuff on the screen "Epic"? |
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The old republic is like Rift or Age of conan or world of warcraft. It is not like SWG but it has certain swg things in it like the companion system and the social points system. once youve grinded to 50 thats it really unless your lucky to find a good guild or 16 players online. Sadly the worlds are very bare with a person driving about here or there. Pvp wise though swtor is good because you get ganked less because less players about.
http://www.speedtest.net/result/1651869499.png |
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Originally posted by Theodwulf
SWG for the first year and a half was near to perfect simulation of a real life economy because in many places life was breathing in the game :)
the best moments in a mmo for me is when there is a functioning economy going on in the game thati s not just about levelling characters, its about sdriving up to your castle to finfd a group of people sitting in front of some guy and his girl reciting some made of lore poetry theyve done for valentinesday etc...
Stuff where the community join in with each other is what makes mmos and seeing heaps of players running all over the place doing this and that is EVERYTHING in a mmo :) http://www.speedtest.net/result/1651869499.png |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/13/12 3:42:46 AM#13
Originally posted by Kooshdin And while we are at that, I also want warpdrive, impulse drive, replicators, artificial gravity, structucal integrity, droids, oh and why not also a youth fountain and unicorns.
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2/13/12 3:54:28 AM#14
id be happy if there was 10,000 people on a server at a time. And I am not talking about WOW's numbers which count every Character made on that server, but actually unique accounts.
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2/13/12 4:00:04 AM#15
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2/13/12 4:26:43 AM#16
Glenn Corpes has a good article on his blog (for Topia) which is related to the OP's q: 'AI' and Moore's Law: What happened?My phone is well over fifty times faster than The STs and Amigas I started coding games for, the iPad2, faster still. Back at Bullfrog we made four games on those old ~8Mhz machines with several hundred NCPs, all 'doing their own thing'. They were of course just drawn with sprites and the 'AI' was just a few hundred lines of assembler or painstakingly optimised C, which can be pretty much the same thing if you're obsessive enough about looking at compiler output.
I shudder to think for mmorpgs... but the above gives a few indications. I'd add that more players above a certain threshold simply may not make the game better... worse even in community/social terms even. But yes, an epic mmorpg, single-shard such as EvE in space... seems to stand out alone. Another problem:
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/12 4:37:44 AM#17
Originally posted by Kooshdin your dreams come true when gw2 release this year, patience |
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2/13/12 4:40:34 AM#18
Originally posted by GTwander This is the biggest and best argument against, even moreso than the technical impossibilities involved in a million people in the same area. If there are a million other people, how can your individual actions possibly matter? Colliding with an ocean of enemies would be a fun experience (I hate the over-use of the word epic) but it would be a stinker of a game. Would you really continue to do that for days, weeks, or months? ![]() |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/12 4:42:44 AM#19
Originally posted by Kooshdin i wouldnt like real life economy simulation in a game, maybe because i prefer fantasy settings far from realism. Plus, isnt it enough to have a screwed up economy in real life? why add it in game as well... to get a stroke from a double dosage of economic screwness? hehehe |
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2/13/12 4:43:42 AM#20
Originally posted by Kooshdin dude, have you ever played asian mmorpgs? it's just bad when you can't even click on vendor/quest giver becouse of the crowd. it's not epic. it's BAD.
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