| 75 posts found | |
|---|---|
|
i dont particularly like doing them. the only reason i would do a dungeon was either for a quest, or to update a piece or two of gear. i never find myself saying "oh i want to kill that boss". |
|
|
2/10/12 7:52:46 AM#2
I love exploring caverns, temples, and ruins...NOT "running dungeons". This is the difference between an open world, and instances. |
|
|
Jorl
Advanced Member
Joined: 2/05/12
Open your eyes, look within. Are you satisfied with the life you're living? |
2/10/12 8:00:52 AM#3
I don't mind doing dungeons, but I like them better if i'm with people I know. |
|
2/10/12 8:09:53 AM#4
I love dungeons, but I like the old school dungeon crawl dungeons. The ones that took hours or longer to explore every nook and cranny. To find secret doors took checking every wall or object. Today, it is just go in an instance, clear trash go to each boss, kill, then leave. I want the dungeons like in EQ1, but alter the necessity to sit in once place. Bring back the benefits of tenacity. |
|
|
2/10/12 11:56:11 AM#5
I love well done/old school dungeons, they're more open to exploring and tend to have fun traps/secrets. I absolutely hate modern MMO dungeons in which you proceed down a fairly linear tunnel knocking off bosses for gear. I agree with the above poster, EQ1 has some of the best dungeons even to today, many are large enough to actually warrant multiple excursions to check out other areas in them. |
|
|
2/10/12 12:05:30 PM#6
i use to love exploring the old school dungeons, in Asherons Call they were dangerous places. the first time you went into a dungeon you were going to get lost simple as that, they were dark and there was alot of different paths to take. they were like a maze plus the creatures respawned. dungeons even had areas were you and your group would have to do timed jumps and if one guy fell you better all jump down to help him or he is a goner. todays dungeons, look online and see what boss drops the item you want, go into dungeon, follow linear path because its the only way you can go, if your a idiot and get lost on linear path click map and it shows you were you are and your party. kill trash mobs that are there only to get in your way and are not a challenge at all. kill boss loot item you already knew you would get. leave dungeon repeat with next. |
|
|
TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/10/12 12:07:12 PM#7
Currently? no way. Dungeons have gone from an adventure to a chore. I used to love having to carefully map my way through a dungeon, and the panic you felt fighting near open pools of lava. now it's just another stop on the train. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
|
2/10/12 12:07:41 PM#8
Old school dungeons are the best. No true beginning or end of the dungeon. No "Endboss". "Named" scattered. Multiple ways you can go, hidden passages. Not really a clear line between the whole thing group or soloable. Like EQ1. Guk |
|
|
2/10/12 12:08:23 PM#9
I hate running dungeons. I am playing MMOs for the exploring and to be part of a living environment, doing my own thing. Unfortunately the currently available ones do not really cater for my playstyle. I am looking at you SWTOR. Damn your eyes. |
|
|
2/10/12 12:14:47 PM#10
If instanced means that the dungeon gets replayability (different mission, different mobs and goals) then I can appreciate it. Maybe even more then contested dungeons. As long as there is no loading screen (like in Fallen Earth). In a lot of games I dont like them. Especially the ones that ask for specific group composition. Those feel like a chore to me. Whether its instanced or not, doesnt then matter to me. Contested dungeons can feel annoying to me for a different reason. I really dont like the respawn mechanics in a lot of MMO's. I like to approach fights in a tactical way. You can't do that if some group of mobs respawn right in your face because a different group just passed that spot without you knowing. On the other hand I do like ambushes, but that is usually a lot different and an obvious part of the challenge. Contested dungeons are usually also the most boring ones imo. In most games it is just an indoor area with stronger mobs without interesting puzzles or missions.
|
|
|
2/10/12 12:41:56 PM#11
When a dungeon is nothing but a hallway with a boss at the end... Do not want. How to post links. Check it Archeage |
|
|
2/10/12 5:39:42 PM#12
WoW-type dungeons have evolved from being a zone to being a special kind of self-contained quest. I don't see this as good or bad, because there are good reasons for having nice well-packaged nuggets that you can budget your time for. However, I do feel these games could benefit from having an entire zone dedicated to being a gigantic dungeon crawl that people can lose themselves in. (and of course, I should throw in my standard plea for more dynamic/random content)
|
|
|
rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/10/12 5:49:22 PM#13
i only like to do them (dungeons) if they are not requirements to get better gears. Therefore becoming gear demanding to be ran through... i love all dungeons i have seen in WoW (havent seen all)... they are huge and well designed, but people only runs with you mostly when you have epic gears and you are a World War tactician. I think they should be challenging but not that way, i dont find the challenge when i have to focus on the other players complaining about the job that is being done.... (caused in part to the holy trinity). i like dungeons where i can run with a group of friends, have fun and a great challenge no matter how well or bad geared we are. Those are 2 things i dislike, gear requirement and people thinking we are in a real life world war demanding immortal tactics. |
|
2/10/12 5:56:39 PM#14
Dungeons and small-scale teamplay are the best part of MMORPGs. |
|
|
2/10/12 6:01:04 PM#15
Instanced to the extent that they are party exclusive no. I dont really like instances but I dont mind them so long as they aren't party exclusive.
Fighting for claim and maybe having the chance of failing because another group decides to attack you (on PVP servers). Brings a more intense experience to PvE and PVP both. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|
|
2/10/12 6:07:26 PM#16
was tryin to think of some actual crawling in some of the current mmos and it's kinda grim. i guess i would say DDO to a degree, but i'm having a hard time coming up with a list of games that don't have dungeuns that aren't just a hallway with curves in it. anyone have any that they can think of? non oldschool. i would think that neverwinter will allow for some strait up crawling with some of the player created maps. Experience is the best teacher.. if you can afford the tuition. |
|
|
2/10/12 6:11:35 PM#17
Originally posted by brody71 Well I enjoy initial exploration and discovery I would do a "Dungeon" once maybe twice as part of initiating someone else in to it, but asking me to go in to dungeons every night several times during agame session as a certain *W... ahem* MMO is expecting its players to be doing...no way...it is mind numbing...to put it lightly. In UO I had explored all of them, went back to them a coupel of time for fun with others and as part of Role Play community events or plots, but that is it. Repetitious Gameplay is nor desired nor enjoyed. |
|
|
2/10/12 6:13:03 PM#18
Originally posted by nilden this post sums up beutifully where WOW went wrong. a journey is much more interesting than a room. repeating a dungeon is much more interesting than repeating a room. Thats if you actually enjoy playing your char with other people. People actually done the hold for 1 thing, the loot. And what does 'loot' actually mean in this context? shallow nothingness.
re this comment: "Well I enjoy initial exploration and discovery I would do a "Dungeon" once maybe twice as part of initiating someone else in to it, but asking me to go in to dungeons every night several times during agame session as a certain *W... ahem* MMO is expecting its players to be doing...no way...it is mind numbing...to put it lightly. this is the problem, people used to do it because they enjoyed the challenge that doing instances with different people presented. It was the people you were with that made it interesting, repeated graphics and sound are just shallow repeated graphics and sound. If you repeat an instance because you feel you need to or for loot, then you are only going to be dissapointed.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
2/10/12 6:16:26 PM#19
I'm not a fan of them,, i'd rather they took place more in the open world clusters of buildings. The odd one is fine but so many games have a tendency to make half their quests in labyrinths underground. Send me to sack a town, liberate a harbor but stop sending me to the sewers. Always keep your words soft and sweet, just in case you have to eat them. |
|
|
2/10/12 6:20:32 PM#20
I enjoy them for fun every once in awhile but not a fan at all of the way they are a requirement to do anything at end game. |
|