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News & Features Discussion  » DOTA2: Blizzard Suing Valve Over Trademark

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254 posts found
  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

2/10/12 10:38:53 AM#41
Originally posted by htiger23
Originally posted by 77lolmac77
How do you trademark something you didnt create?

First of all, according to how games and intellectual property work, Blizzard effectively did "create" DotA.

It was created using Blizzard's map editor and cannot function without Warcraft 3.  Anything created with Blizzard's tools and for Blizzard products is effectively owned by Blizzard.

If you actually read through the legal filing, it has a great deal of sound logic behind it.

Blizzard explains that DotA has been synonymous with Warcraft 3, and Blizzard, since creation.  Due to this, Valve's usage of the word is actually using Blizzard's goodwill as its own, which is completely wrong.

So if I create an app for the iPhone, Apple suddenly owns it?

Yeah, but nope.

The modding tool jargain refers to if someone creates a mod using said tools and engine, and tries to then sell said mod, and specifically said mod, without Blizzard's permission. In otherwords, it only applies to copyright over the mod so far as that it makes use of Blizzard's assets, but it does not impact ownership of the trademark.

The trademark falls outside of Blizzard's claim, and ownership falls with those who originally created the mod. seeing as IceFrog now works for Valve, Valve has a much stronger claim to the trademark than Blizzard, who has been enjoying exploitive profit of said trademark over the years -- why do you think Blizzard hasn't tried to trademark it, because they don't have any claims to ownership.

As it is, Blizzard's use of DotA creates consumer confusion against DotA2.

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

2/10/12 10:40:12 AM#42
Originally posted by Ceridith
Originally posted by htiger23
Originally posted by 77lolmac77
How do you trademark something you didnt create?

First of all, according to how games and intellectual property work, Blizzard effectively did "create" DotA.

It was created using Blizzard's map editor and cannot function without Warcraft 3.  Anything created with Blizzard's tools and for Blizzard products is effectively owned by Blizzard.

If you actually read through the legal filing, it has a great deal of sound logic behind it.

Blizzard explains that DotA has been synonymous with Warcraft 3, and Blizzard, since creation.  Due to this, Valve's usage of the word is actually using Blizzard's goodwill as its own, which is completely wrong.

So if I create an app for the iPhone, Apple suddenly owns it?

Yeah, but nope.

The modding tool jargain refers to if someone creates a mod using said tools and engine, and tries to then sell said mod, and specifically said mod, without Blizzard's permission. In otherwords, it only applies to copyright over the mod so far as that it makes use of Blizzard's assets, but it does not impact ownership of the trademark.

The trademark falls outside of Blizzard's claim, and ownership falls with those who originally created the mod. seeing as IceFrog now works for Valve, Valve has a much stronger claim to the trademark than Blizzard, who has been enjoying exploitive profit of said trademark over the years -- why do you think Blizzard hasn't tried to trademark it, because they don't have any claims to ownership.

As it is, Blizzard's use of DotA creates consumer confusion against DotA2.

This.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  Krellen

Advanced Member

Joined: 6/20/06
Posts: 83

2/10/12 10:40:46 AM#43

Not seeing why Blizzard is the bad guy here?  They are just trying to prevent Valve from trademarking the name, which I think is fine.  Just because the 3rd developer of orginal DOTA was hired by Valve should not give them automatic rights to the DOTA title.  DOTA should stay an open title.  To me DOTA is equivelent to MOBA right now.  It descibes the type of game.

 

And many people could easily think DOTA2 was by Blizzard.  I played DOTA years ago.   I would log into WC3 to play DOTA.  So for there to be a sequel I would think of it being a Blizzard product before Valve even though I knew it was created by fans.

I know differently, but that could be the assumption by many.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

2/10/12 10:43:52 AM#44
Originally posted by warmaster670
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer

A lot of you aren't reading this correctly. Blizzard is actually, most likely, the good guy here. They're not suing to own the DoTA trademark, they're suing to PREVENT Valve from doing so. DoTA is a project that's community-based and bigger than either of those companies and thus affects FAR more than just Valve and Blizzard products. It's in everyone's best interest that Blizzard wins their suit. Valve are the greedy bastards trying to own something they don't.

Blizzard is claiming there trying to trick people into thinking blizzards involved in DOTA2, which is BS, no where have they ever gave the impression that blizzard had anything to do with it, or endorsed it, how is that being the good guy?

I'm having a little trouble deciphering what you were trying to write here but if you're saying what I think you are, you're incorrect. Blizzard is associated with DOTA because DOTA is a mod made from a Blizzard game and Blizzard tools. But Blizzard never cared, in some ways it was met with their blessing. But now Valve is trying to trademark something they don't have a right to, and that's when the game has changed. Valve doesn't have to imply Blizzard has anything to do with their product, because it does by design. DOTA 2 is made with a new engine, it's its own game, which it's trying to trademark the new game with the game of the first one, which is made using Blizzard's technology, in order to cement its popularity in the community. It's very clear that it at the very, VERY least, falls in a legal grey area.

What Valve should have done is trademark their new game under a new name. But they know very well there will be many people that will play and worship DOTA 2 based just on the name, because of their experience with the first game.

maybe a fool would assume that something with the name DoTA has something to do with blizzard, but rational epopel wouldnt, since blizzard didnt create DoTA.

 

Just because someone makes a mod for your game, doesnt mean you have any right to the mod, if that was so why would valve have hired the counterstrike modders? they could have just taken the name counterstrike, since they owned it since it was a mod for there game.

The problem is you're commenting on something you don't understand. Blizzard didn't create DoTA, just like Bethesda didn't make most of the Oblivion/Skyrim mods that are most popular, but it was made with those tools and their game. That's THEIR technology, whether or not you want to accept it. Also, Blizzard does indeed own DOTA-Allstars. Look it up. As for your Counterstrike argument, it's irrelevant. That a company didn't do something doesn't mean they couldn't. There are plenty of hackers that will never see jail time because the people they hacked have instead decided to hire them. I'm not saying modding is the same as hacking at all, but it's still a relevant analogy.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

2/10/12 10:48:34 AM#45
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer

A lot of you aren't reading this correctly. Blizzard is actually, most likely, the good guy here. They're not suing to own the DoTA trademark, they're suing to PREVENT Valve from doing so. DoTA is a project that's community-based and bigger than either of those companies and thus affects FAR more than just Valve and Blizzard products. It's in everyone's best interest that Blizzard wins their suit. Valve are the greedy bastards trying to own something they don't.

Blizzard is claiming there trying to trick people into thinking blizzards involved in DOTA2, which is BS, no where have they ever gave the impression that blizzard had anything to do with it, or endorsed it, how is that being the good guy?

I'm having a little trouble deciphering what you were trying to write here but if you're saying what I think you are, you're incorrect. Blizzard is associated with DOTA because DOTA is a mod made from a Blizzard game and Blizzard tools. But Blizzard never cared, in some ways it was met with their blessing. But now Valve is trying to trademark something they don't have a right to, and that's when the game has changed. Valve doesn't have to imply Blizzard has anything to do with their product, because it does by design. DOTA 2 is made with a new engine, it's its own game, which it's trying to trademark the new game with the game of the first one, which is made using Blizzard's technology, in order to cement its popularity in the community. It's very clear that it at the very, VERY least, falls in a legal grey area.

What Valve should have done is trademark their new game under a new name. But they know very well there will be many people that will play and worship DOTA 2 based just on the name, because of their experience with the first game.

maybe a fool would assume that something with the name DoTA has something to do with blizzard, but rational epopel wouldnt, since blizzard didnt create DoTA.

 

Just because someone makes a mod for your game, doesnt mean you have any right to the mod, if that was so why would valve have hired the counterstrike modders? they could have just taken the name counterstrike, since they owned it since it was a mod for there game.

The problem is you're commenting on something you don't understand. Blizzard didn't create DoTA, just like Bethesda didn't make most of the Oblivion/Skyrim mods that are most popular, but it was made with those tools and their game. That's THEIR technology, whether or not you want to accept it. Also, Blizzard does indeed own DOTA-Allstars. Look it up. As for your Counterstrike argument, it's irrelevant. That a company didn't do something doesn't mean they couldn't. There are plenty of hackers that will never see jail time because the people they hacked have instead decided to hire them. I'm not saying modding is the same as hacking at all, but it's still a relevant analogy.

and making it with there tools doesnt give them ownership over your ideas, it just doesnt, its a fact.

 

And also, i did look up Dota allstars, and funny thing, not a damn thing about vlizzard owning it, seems like the kind of info youd find on there wiki page.

 

Ill say it again, just because you make a mod with someones mod tools, DOESNT give them the right to the name or content.

By that logic you cant make mods for any established IPs, since blizzard would then own the trademarks for those.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

2/10/12 10:49:10 AM#46
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer

A lot of you aren't reading this correctly. Blizzard is actually, most likely, the good guy here. They're not suing to own the DoTA trademark, they're suing to PREVENT Valve from doing so. DoTA is a project that's community-based and bigger than either of those companies and thus affects FAR more than just Valve and Blizzard products. It's in everyone's best interest that Blizzard wins their suit. Valve are the greedy bastards trying to own something they don't.

Blizzard is claiming there trying to trick people into thinking blizzards involved in DOTA2, which is BS, no where have they ever gave the impression that blizzard had anything to do with it, or endorsed it, how is that being the good guy?

I'm having a little trouble deciphering what you were trying to write here but if you're saying what I think you are, you're incorrect. Blizzard is associated with DOTA because DOTA is a mod made from a Blizzard game and Blizzard tools. But Blizzard never cared, in some ways it was met with their blessing. But now Valve is trying to trademark something they don't have a right to, and that's when the game has changed. Valve doesn't have to imply Blizzard has anything to do with their product, because it does by design. DOTA 2 is made with a new engine, it's its own game, which it's trying to trademark the new game with the game of the first one, which is made using Blizzard's technology, in order to cement its popularity in the community. It's very clear that it at the very, VERY least, falls in a legal grey area.

What Valve should have done is trademark their new game under a new name. But they know very well there will be many people that will play and worship DOTA 2 based just on the name, because of their experience with the first game.

maybe a fool would assume that something with the name DoTA has something to do with blizzard, but rational epopel wouldnt, since blizzard didnt create DoTA.

 

Just because someone makes a mod for your game, doesnt mean you have any right to the mod, if that was so why would valve have hired the counterstrike modders? they could have just taken the name counterstrike, since they owned it since it was a mod for there game.

The problem is you're commenting on something you don't understand. Blizzard didn't create DoTA, just like Bethesda didn't make most of the Oblivion/Skyrim mods that are most popular, but it was made with those tools and their game. That's THEIR technology, whether or not you want to accept it. Also, Blizzard does indeed own DOTA-Allstars. Look it up. As for your Counterstrike argument, it's irrelevant. That a company didn't do something doesn't mean they couldn't. There are plenty of hackers that will never see jail time because the people they hacked have instead decided to hire them. I'm not saying modding is the same as hacking at all, but it's still a relevant analogy.

Again, use of modding tools/game engine only limits sale of said mod for profit within the engine creator's consent. It's the same as if someone were to make a game using the CryEngine, Unreal engine, Source engine, etc. You only need consent in these cases if you plan to actually sell said the game if it uses said game engine and/or assets due to the terms of the modding EULAs.

The trademark of said mods are still fully within the ownership of the creators of said mods, and in this case Blizzard has no claim to the DotA trademark beyond the fact that they've partially squatted on it and profited off of other people's work.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

2/10/12 10:53:48 AM#47
Originally posted by Ceridith
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer

A lot of you aren't reading this correctly. Blizzard is actually, most likely, the good guy here. They're not suing to own the DoTA trademark, they're suing to PREVENT Valve from doing so. DoTA is a project that's community-based and bigger than either of those companies and thus affects FAR more than just Valve and Blizzard products. It's in everyone's best interest that Blizzard wins their suit. Valve are the greedy bastards trying to own something they don't.

Blizzard is claiming there trying to trick people into thinking blizzards involved in DOTA2, which is BS, no where have they ever gave the impression that blizzard had anything to do with it, or endorsed it, how is that being the good guy?

I'm having a little trouble deciphering what you were trying to write here but if you're saying what I think you are, you're incorrect. Blizzard is associated with DOTA because DOTA is a mod made from a Blizzard game and Blizzard tools. But Blizzard never cared, in some ways it was met with their blessing. But now Valve is trying to trademark something they don't have a right to, and that's when the game has changed. Valve doesn't have to imply Blizzard has anything to do with their product, because it does by design. DOTA 2 is made with a new engine, it's its own game, which it's trying to trademark the new game with the game of the first one, which is made using Blizzard's technology, in order to cement its popularity in the community. It's very clear that it at the very, VERY least, falls in a legal grey area.

What Valve should have done is trademark their new game under a new name. But they know very well there will be many people that will play and worship DOTA 2 based just on the name, because of their experience with the first game.

maybe a fool would assume that something with the name DoTA has something to do with blizzard, but rational epopel wouldnt, since blizzard didnt create DoTA.

 

Just because someone makes a mod for your game, doesnt mean you have any right to the mod, if that was so why would valve have hired the counterstrike modders? they could have just taken the name counterstrike, since they owned it since it was a mod for there game.

The problem is you're commenting on something you don't understand. Blizzard didn't create DoTA, just like Bethesda didn't make most of the Oblivion/Skyrim mods that are most popular, but it was made with those tools and their game. That's THEIR technology, whether or not you want to accept it. Also, Blizzard does indeed own DOTA-Allstars. Look it up. As for your Counterstrike argument, it's irrelevant. That a company didn't do something doesn't mean they couldn't. There are plenty of hackers that will never see jail time because the people they hacked have instead decided to hire them. I'm not saying modding is the same as hacking at all, but it's still a relevant analogy.

Again, use of modding tools/game engine only limits sale of said mod for profit within the engine creator's consent. It's the same as if someone were to make a game using the CryEngine, Unreal engine, Source engine, etc. You only need consent if you plan to actually sell the game if it uses someone else's game engine and/or assets.

The trademark of the mod is still fully within the ownership of the creators of said mod, and Blizzard has no claim to it beyond the fact that they've partially squatted on it and profited off of other people's work.

No, using an engine created as a platform for creating new games is not the same as using modding tools of an existing game to create a new one. And even if it was, there is still licensing involved in all of the above. When you develop a game using one of the engines you mentioned, you are licensing the use of that engine and in doing so, the creators of the engine give up certain rights in exchange for profit from the people that buy use of it. So even using your own example, Blizzard is still in the right, because Blizzard is clearly saying they never gave up any rights and were both licensing and promoting DoTA under their company's banner. So in the end, it's still not the same thing.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  kilun

Advanced Member

Joined: 12/25/07
Posts: 524

2/10/12 10:54:09 AM#48
Originally posted by Loke666

That seems a bit odd, while dota was a mod it wasn´t really made by Blizzard.

They could possibly sue because the game more or less look like WC3 though but if you can sue for that we would see plenty of MMOs in trouble.

Meh, I never got this American idea hat you should sue people for as many things as possible (like spilling hot coffee in your own lap and crap), I hope Blizzard loses this one.

DOTA was a wonderfully made mod and the right to the name and mod specific things should be to Eul and  Guinsoo.

 Maybe because you never actually read what she was suing because.  McDonald's made sure their coffee was excessively hot per company policy.  Meaning hotter than coffee normally and much easier to burn you severly. 

Damn at least do a bit of reseach before you bring out some old blah Americans this Americans that..

http://www.slip-and-sue.com/the-famous-infamous-mcdonalds-coffee-spill-lawsuit-revisited/

http://www.vanosteen.com/mcdonalds-coffee-lawsuit.htm

On the other hand I agree that Blizzard doesn't any right to the name, but since it was created using their builders, it could infact be won by them(Not sure about EULA of the builder)  Then again, it also is a bigger name than MOBA as they are currently interchangable.

  htiger23

Novice Member

Joined: 2/24/05
Posts: 113

2/10/12 10:58:37 AM#49
Originally posted by warmaster670
Originally posted by Ceridith
Originally posted by htiger23
Originally posted by 77lolmac77
How do you trademark something you didnt create?

First of all, according to how games and intellectual property work, Blizzard effectively did "create" DotA.

It was created using Blizzard's map editor and cannot function without Warcraft 3.  Anything created with Blizzard's tools and for Blizzard products is effectively owned by Blizzard.

If you actually read through the legal filing, it has a great deal of sound logic behind it.

Blizzard explains that DotA has been synonymous with Warcraft 3, and Blizzard, since creation.  Due to this, Valve's usage of the word is actually using Blizzard's goodwill as its own, which is completely wrong.

So if I create an app for the iPhone, Apple suddenly owns it?

Yeah, but nope.

The modding tool jargain refers to if someone creates a mod using said tools and engine, and tries to then sell said mod, and specifically said mod, without Blizzard's permission. In otherwords, it only applies to copyright over the mod so far as that it makes use of Blizzard's assets, but it does not impact ownership of the trademark.

The trademark falls outside of Blizzard's claim, and ownership falls with those who originally created the mod. seeing as IceFrog now works for Valve, Valve has a much stronger claim to the trademark than Blizzard, who has been enjoying exploitive profit of said trademark over the years -- why do you think Blizzard hasn't tried to trademark it, because they don't have any claims to ownership.

As it is, Blizzard's use of DotA creates consumer confusion against DotA2.

This.

That is an awful comparison.

Are characters, items, textures, etc in your iphone game made by Apple?  What about in DotA / WC3?

Also, you need to actually read the legal feeling before you continue spouting nonsense...Everything you're questioning / raging about is clearly stated in the filing.

  Skuz

Hard Core Member

Joined: 12/25/08
Posts: 989

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

2/10/12 10:58:45 AM#50

So the argument is: Does Icefrog or the original creators have intellectual rights to their own work or does Blizzard claim rights as it was created using their engine?


 


Does photoshop own all your creations made using it's software?


I think Blizzard is bullshitting on this one, & it is the original players that created it who own the rights to the DOTA name if anyone does.


 


Legally though, depends who put in the papers 1st.


  expresso

Tipster

Joined: 3/10/10
Posts: 1738

2/10/12 11:00:22 AM#51
Originally posted by warmaster670

and making it with there tools doesnt give them ownership over your ideas, it just doesnt, its a fact.

 

And also, i did look up Dota allstars, and funny thing, not a damn thing about vlizzard owning it, seems like the kind of info youd find on there wiki page.

 

Ill say it again, just because you make a mod with someones mod tools, DOESNT give them the right to the name or content.

By that logic you cant make mods for any established IPs, since blizzard would then own the trademarks for those.

"DOTA All-stars" does not claim ownership of DOTA, just says this is a version of DOTA, trying to claim the name DOTA2 implies ownership of DOTA and that DOTA2 is a sequal in same way, and the only way you can make a sequal is to have owned the original.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

2/10/12 11:01:33 AM#52

http://www.industrygamers.com/news/blizzard-dota-name-should-belong-to-the-community/

 

Mike Morhaime spoke about the issue, and I think this is where people are getting confused and defensive. Blizzard wants to make "Blizzard-DoTA" (hope that's not the final name) not "DoTA 2", meaning "DoTA" itself should be left as a community term as it was developed by a community. By contrast, Valve wants to do the opposite, and trademark the "DoTA" name itself. It doesn't have the right to. I sort of doubt that if Valve did the same as Blizzard and instead named it something equally stupid like "Valve-DoTA," Blizzard would be going through the trouble.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

2/10/12 11:02:32 AM#53
Originally posted by gaeanprayer
...

No, using an engine created as a platform for creating new games is not the same as using modding tools of an existing game to create a new one. And even if it was, there is still licensing involved in all of the above. When you develop a game using one of the engines you mentioned, you are licensing the use of that engine and in doing so, the creators of the engine give up certain rights in exchange for profit from the people that buy use of it. So even using your own example, Blizzard is still in the right, because Blizzard is clearly saying they never gave up any rights and were both licensing and promoting DoTA under their company's banner. So in the end, it's still not the same thing.

Licensing is required only for use of the copyrighted material. Aka, the game engine and assets that are used by the mod.

The trademark, is completely separate from any licensing requirement, and ownership falls directly with the creator/s of said mod.

Blizzard only has sway over any potential sale or re-sale of DotA. They have no claim over the trademark or the sequel being made using a completely different engine with it's own assets.

  xSagai

Hard Core Member

Joined: 4/23/10
Posts: 77

2/10/12 11:03:08 AM#54

Seems straight foward to me. When I think DotA, I think W3 Mod. Without W3 and modding tools, there is no DotA. I'm not connecting the dots on how Blizzard is the bad guy in this since they have largely left it alone and to the community. I would think the "community" outcry would be in favor of keeping it that way, not letting Valve dictate what "community" means.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

2/10/12 11:03:17 AM#55
Originally posted by expresso
Originally posted by warmaster670

and making it with there tools doesnt give them ownership over your ideas, it just doesnt, its a fact.

 

And also, i did look up Dota allstars, and funny thing, not a damn thing about vlizzard owning it, seems like the kind of info youd find on there wiki page.

 

Ill say it again, just because you make a mod with someones mod tools, DOESNT give them the right to the name or content.

By that logic you cant make mods for any established IPs, since blizzard would then own the trademarks for those.

"DOTA All-stars" does not claim ownership of DOTA, just says this is a version of DOTA, trying to claim the name DOTA2 implies ownership of DOTA and that DOTA2 is a sequal in same way, and the only way you can make a sequal is to have owned the original.

Exactly. That's what people aren't getting. Blizz isn't trying to own DoTA, they're trying to prevent someone else from doing so. That people are actually irked that Blizz is essentially fighting for them against another corporation's greed just goes to show how quick they are to bash Blizz for anything to do whether or not there's actual merit.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

2/10/12 11:06:00 AM#56
Originally posted by gaeanprayer
Originally posted by expresso
Originally posted by warmaster670

and making it with there tools doesnt give them ownership over your ideas, it just doesnt, its a fact.

 

And also, i did look up Dota allstars, and funny thing, not a damn thing about vlizzard owning it, seems like the kind of info youd find on there wiki page.

 

Ill say it again, just because you make a mod with someones mod tools, DOESNT give them the right to the name or content.

By that logic you cant make mods for any established IPs, since blizzard would then own the trademarks for those.

"DOTA All-stars" does not claim ownership of DOTA, just says this is a version of DOTA, trying to claim the name DOTA2 implies ownership of DOTA and that DOTA2 is a sequal in same way, and the only way you can make a sequal is to have owned the original.

Exactly. That's what people aren't getting. Blizz isn't trying to own DoTA, they're trying to prevent someone else from doing so. That people are actually irked that Blizz is essentially fighting for them against another corporation's greed just goes to show how quick they are to bash Blizz for anything to do whether or not there's actual merit.

And if they dont own it, what right do they have trying to prevent someone else from doing it?

 

People are irked because blizzards trying to stop someone from owning something blizzard doesnt own, therefore has no right to try and deny someone else.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

2/10/12 11:08:20 AM#57
Originally posted by warmaster670
Originally posted by gaeanprayer
Originally posted by expresso
Originally posted by warmaster670

and making it with there tools doesnt give them ownership over your ideas, it just doesnt, its a fact.

 

And also, i did look up Dota allstars, and funny thing, not a damn thing about vlizzard owning it, seems like the kind of info youd find on there wiki page.

 

Ill say it again, just because you make a mod with someones mod tools, DOESNT give them the right to the name or content.

By that logic you cant make mods for any established IPs, since blizzard would then own the trademarks for those.

"DOTA All-stars" does not claim ownership of DOTA, just says this is a version of DOTA, trying to claim the name DOTA2 implies ownership of DOTA and that DOTA2 is a sequal in same way, and the only way you can make a sequal is to have owned the original.

Exactly. That's what people aren't getting. Blizz isn't trying to own DoTA, they're trying to prevent someone else from doing so. That people are actually irked that Blizz is essentially fighting for them against another corporation's greed just goes to show how quick they are to bash Blizz for anything to do whether or not there's actual merit.

And if they dont own it, what right do they have trying to prevent someone else from doing it?

 

People are irked because blizzards trying to stop someone from owning something blizzard doesnt own, therefore has no right to try and deny someone else.

Dear God. Pay attention. Blizzard doesn't own it. NEITHER DOES VALVE. Valve is trying to own something built by a community of people. Blizzard isn't, because they recognise they don't own it. One is trying to leave the community alone. The other is trying to fuck them up the ass. Is it computing yet?

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  b00gs

Advanced Member

Joined: 7/24/07
Posts: 8

2/10/12 11:14:51 AM#58

You are all forgetting the Sony/Verant case about the songs/names the bards were making up while role playing in EQ1.  It does NOT MATTER who created the mod and/or name.  Once you associate it with the licensed product the products owner has the ownership rights to said name, lyrics, code, ect associated with whatever was created by an outside source and brought into the gaming world.


 


The bard player in question attempted to sue sony for stealing his songs and names, he lost.  The same applies to any mod name, mod codes, and character names.  Any idea's shared amongst the player community.  Once it is used within the gaming client it can/does become the sole property of the game publisher.


  tawess

Elite Member

Joined: 3/24/05
Posts: 1268

WoW
WAR
Coh/v
SWG
Eve
Project entropia

2/10/12 11:15:44 AM#59

*eats popcorn and watch the woodblocks cry for "justice"*


 


Damm good weeknd enternatinment. Can only agree with several other posters in the "belive it or not, Blizzard is not the badguy here" category.


 


Then again i guess it is way to much effort to google how things work and read the dang thing.


This have been a good conversation

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

2/10/12 11:16:22 AM#60
Originally posted by gaeanprayer
Originally posted by warmaster670
Originally posted by gaeanprayer
Originally posted by expresso
Originally posted by warmaster670

and making it with there tools doesnt give them ownership over your ideas, it just doesnt, its a fact.

 

And also, i did look up Dota allstars, and funny thing, not a damn thing about vlizzard owning it, seems like the kind of info youd find on there wiki page.

 

Ill say it again, just because you make a mod with someones mod tools, DOESNT give them the right to the name or content.

By that logic you cant make mods for any established IPs, since blizzard would then own the trademarks for those.

"DOTA All-stars" does not claim ownership of DOTA, just says this is a version of DOTA, trying to claim the name DOTA2 implies ownership of DOTA and that DOTA2 is a sequal in same way, and the only way you can make a sequal is to have owned the original.

Exactly. That's what people aren't getting. Blizz isn't trying to own DoTA, they're trying to prevent someone else from doing so. That people are actually irked that Blizz is essentially fighting for them against another corporation's greed just goes to show how quick they are to bash Blizz for anything to do whether or not there's actual merit.

And if they dont own it, what right do they have trying to prevent someone else from doing it?

 

People are irked because blizzards trying to stop someone from owning something blizzard doesnt own, therefore has no right to try and deny someone else.

Dear God. Pay attention. Blizzard doesn't own it. NEITHER DOES VALVE. Valve is trying to own something built by a community of people. Blizzard isn't, because they recognise they don't own it. One is trying to leave the community alone. The other is trying to fuck them up the ass. Is it computing yet?

And? that still doesnt give them the right to stop someone else from trademarking something.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

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