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2/09/12 7:01:39 PM#21
Originally posted by BlackUhuru This is true, yes on the creative side, but even more so on the business side. It's like all the would-be developers don't realize just how difficult, time-consuming, and costly MMO's are to make. In this case, the vision and scope of the game far outreached whats its business and finances could provide and there's no one to blame for that but themselves. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
2/09/12 7:13:22 PM#22
Saddened, but highly expected. I was fortunate enough to play this in beta without purchasing it, and man did it run poorly. It was so poorly optimized and just seemed to be in such a pre-release state, even very close to actual release. The concept was good, however once you actually played the game you quicly realized that concept was not properly developed. There was one thing about the game, and I even saved the files; the music was great. I had read the music was made by local Bulgarian drum and bass producers, it was good and actually fit the game well. I hope the developers learned from this and wish them the best in future endeavors.
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2/09/12 7:19:05 PM#23
Originally posted by reignjuste
Pretty harsh way of putting it, when the issue was that it was severely underfunded. Least they tried, I guess. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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2/09/12 7:26:27 PM#24
Huge interest, really? If you can't treat your game as a business, you do not deserve to be on the market. |
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2/09/12 8:59:07 PM#25
Originally posted by Gdemami
Huge interest in a good properly funded sandbox MMO? Yeah definately. Obviously. Not sure why some of you are so against the idea that you can't even see that. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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2/10/12 5:55:48 AM#26
This was predictable sadly to say....i bought the game and play'd it for like a week at most, empty world and very poor client performance ruined this game, even wen they waived the fees teh game was totaly dead, thats to bad cuz the game add the foundations to be a good sandbox. Some other company should pick up this title really, polish the engine and realease it with another name or something =) Well all EarthRise refugees should now wait for The Repopulation, thats the closest title out there wich resembles EarthRise... |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/10/12 6:33:16 AM#27
Originally posted by Vhaln No one said they were against it. However, if you have numbers to support such a statement, then definitely share them because no one else seems willing to.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/10/12 7:31:26 AM#28
And to think, these guys were contracted to help make the Interplay Fallout MMO.... |
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2/10/12 1:45:02 PM#29
i predicted this when the game was 1 month out, i was right, haha So What Now? |
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2/10/12 3:10:20 PM#30
Originally posted by Loktofeit
What kind of numbers could I possibly have? Just an overwhelming amount of evidence, from people talking on forums, to the popularity of singleplayer sandbox games. It might be debatable exactly how well they'd do, compared to most themeparks - possibly even better, but who knows, since not a single AAA sandbox MMO has been made, since WoW - but the idea that such a game couldn't even be popular at all just strikes me as absurd.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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2/10/12 6:18:27 PM#31
Quite a sad and heartfelt statement from Masthead, and so poignant too. Its so sad to see these daring devs fall flat on their ass, even if they had no right charging money for their 'product'. Despite how buggy Earthrise was, i spent a good month having actual FUN in the game with my guild, working towards basic goals and EXPLORING an open sandbox world. I cannot name one other MMO in the last 5 years i spent more than a month playing. So, another one bites the dust, and many more to come so long as this market is dominated by 13 year old turds and their parents credit cards (although that isn't fair, i was about 13 when i fell in love with my first sandbox RPG). |
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2/10/12 6:21:13 PM#32
Ah that is too bad. . I was sort of hoping to hear some good things about Earthrise. . it was one that had a lot of elements that I love. The implementation didn't seem right though. Sad to see. Wa min God! Se æx on min heafod is! |
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2/10/12 11:09:44 PM#33
Originally posted by Vhaln
LOL .. so you have nothing but guesses. Forums? That represents a very small minority of the market. Until a) there is a marketing report (like those from newzoo) which quantities the numbers, or b) a successful sandbox games selling millions, it is just a lot of empty talk. If you look at the past, UO .. first sandbox, wasn't that successful and got blew away in terms of sub the first PvE content based game came along (EQ). Eve has been there for year without breaking even 400k subs. There is NO evidence that a AAA sandbox game will sell millions. |
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2/11/12 9:13:58 AM#34
Originally posted by Vyeth SWTOR -- Bad MMO and it's bright spot of 'stories' was a joke. When I was in college writing garbage like that in English 280 (Creative Writing) I never got better than a B on the story... Sure, for an accounting major a B was an accomplishment... But for the supposed #1 story CRPG company in computer gaming... (Which is complete BS as far as I'm concerned.) These stories were derritivie, palagerized, MacGuffin/Trope/Cliche'd crap... And, uUnlike college, the market generaly doesn't give extra credit and grades with their feet...
RIft -- Played two days. Level 9. Getting bored.
EQ2 -- Played that for about two months between my LOTRO burn-out and my joining SWTOR. Having played it for a long-time, a long-time ago... I enjoyed my stay, but I just can't do it again...
LOTRO -- Burned out after 2 years. Tried to go back after SWTOR failure. Just couldn't do it...
WoW -- Honestly, I may be that desperate... I've always not wanted to play WoW for various reasons... But I'm getting desperate for a game that has MMO features like crafting, a robust community, variety, etc. and so far nothing has done that since LOTRO.
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
2/11/12 9:16:59 AM#35
A shame really. I remember when it was very anticipated by many including me. It didn't live up to expectations, but here's looking at you kid. They are coming for you! |
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2/11/12 9:20:27 AM#36
Originally posted by Vhaln One has to just look at current state of sandboxes..it is not even about assumptions. The proof is in the pudding you just refuse to see it. How many more failed sandboxes you need before you accept the obvious truth? |
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DrinkFeck
Apprentice Member
Joined: 3/03/07
Sir!? The radar sir.. it appears to be.. jammed! |
2/13/12 2:33:48 PM#37
Can't say I'm surprised in the slightest. As an early BETA tester for Earthrise me and additional testers put forth our opinion on the state of the game - abysmal. The developers refused to listen, plowed ahead with an OB orgy only to showcase to the world how unplayable their 'revolutionary' title was. Pressure from the limited investers they had played a massive part in it's downfall.
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2/15/12 10:25:13 AM#38
The graphics and environment in earthrise were truly amazing, too bad the client was a piece of crap. Horrible framerate issues, lagging out as soon as anyone starts shooting, insane network usage of up to 50kb/s (this isn't arma2!) and constant disconnects and crashes. The game was actually very straightforward in terms of game mechanics, so they actually did the right thing to try and keep it simple to develop. Its just to bad their engine and networking was so abysmal. |
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2/16/12 10:27:58 PM#39
I also thought the gameworld was amazing. But yeah, it ran like crap. Not only that, but I never really saw it as a sandbox. Just a very pretty shooter with some grind. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
2/16/12 10:30:20 PM#40
Originally posted by Arquiteto This is the age of E-Sports and mmoVideo Games. The genre started with excellence, EQ1, Dark Age of Camelot, Asheron's Call, etc. And here we are.
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