| 245 posts found | |
|---|---|
|
2/09/12 10:28:08 PM#221
Originally posted by k-damage
I lost my will to continue even with a single character I played during the free month that I brought up to lvl44 but then one night just stopped logging in... I completely lost interest. |
|
|
2/09/12 10:30:41 PM#222
Originally posted by baphamet So trolls amaze you yet your own ignorance doesn't? Splendid You go through the story in TOR and its done. Nothing more to do. No endgame content. I grew sick and tired of doing the exact same thing on every mission and I skipped all of the annoying cutscenes that were merely adding to the pain. Rift is way more fun to play - at least you can join at will any group at the rifts and at least it has some degree of dynamism - when I opened the map to look at all the tears and all the action I was really mindblown. Compare that to the dead map in TOR where everyone is idling by with an exclamation mark ready to disgorge their voiceacted spiel on you...i would gladly give those up for a better overall experience. For a project with this much of a budget and this much money put into it, its a massive fail. The story was interesting but once it ended - grind and boredom. |
|
|
Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
2/09/12 10:34:19 PM#223
Originally posted by gestalt11 Are you rolling new toons that do the same thing? Kind of seems like it.... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
|
2/09/12 10:39:21 PM#224
Originally posted by Vedra
I remember what I was doing two weeks from starting EQ. Still hopelessly getting lost in zones, running from trains in Blackburrow, and smashing my head against my desk because of the incredibly long load times due to my slow computer. It was magical, though I think that may have had alot to do with the novelty of online gaming at the time. |
|
|
2/09/12 10:48:17 PM#225
Originally posted by elocke No, my point is simply that this is the direction the MMO genre has gone. You even seem to agree with me - as I stated same as you almost all big MMO's released since WoW have done the same thing. TOR has problems, end game needs work and the travel time sink really needs to be addressed. The leveling content in the game is more than acceptable at this point and is comparable if not better than many MMO's release in the last 5 years in my opinon. It's a weak complaint about the game for anyone who has played a AAA MMO since WoW was released. |
|
|
2/10/12 2:26:01 AM#226
I'd pay extra to be able to level to 50 soley on my class quest, so I could be done with the game. Ah, clever MMO developers. |
|
|
Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
2/10/12 4:08:27 AM#227
The focus on reroll was one of the reasons I personaly skipped this game. I never roll alts, accept to use them for a special funktion like Mules, and if the game has crafting I might make a pure crafting TOON, if I cant do it on my main. Reason for this has nothing to do with the Level grind. I see my self as my persona ingame, its my personal representation inside the game, I get to know people on my main charecter, It represents Me inside the game world. I have never understood the reason for rolling alts accept on other servers, I might be on RP, PvP and PVE server but in the end I pick one server were I think the comunity is the best. I find no satisfaction getting all schizofrenic and spliting myself into diffrent personaleties. Unless they serve a purpose like in EvE if I want to spy on an enemy CORP. Rerolling to experince more content is alien to me, It feels totaly Usless and a waste of time, But the more I read about this game it feels like that is what BIOWare wants people to be doing. I call that stupid game design and totaly puts me of the product.... There is always one class you prefer above all ells, and yes down the road 6months to 1 year into the game I might have more then one charecter to max level, on diffrent servers, but it has never been a main goal to get new charecters to max level, it comes way down the list on things I want to be doing inside the game..Even if the story is Awsome I always feel disconected with alts. I can spend hours in the charecter generator to get my primary toon just the way I want him ( and from what I can see charecter creater in SWTOR is mediocer and lackluster at best). I think Bioware really missed out on what MMO players really want with this game.. Ps I never play female toons either, I cant conect to a female avatar.. feels wierd and wrong... |
|
2/10/12 4:16:37 AM#228
Originally posted by Zlayer77 you would be surprised perhaps how many others are much the same, and there are only really 4 choices, 3 if you limit yourself to either imperial or republic.. not that you'd want to do each of them in any case, i think many will look at the different, or not so different, classes and choose one and probably stick with that class, reaching end game, which is undeveloped at the moment regardless of claims to the contrary ( SW:TOR isnt a suitable game for the PvP enthusiast imo) and the flashpoints are only repeatable so many times before terminal boredom sets in.. i think this will be a game where players max out whichever class they like and do the content, and then move on until new content is released, i don't see this being a game where people are subbed to it for long period of time |
|
|
2/10/12 4:22:49 AM#229
Originally posted by dimasok
Have you even played it, given statements like "...nothing to do. No endgame content"?
It has way more end game content upon release than any mmo for quite some time. It especially has a lot more to offer at end game than Rift did at upon release (possibly still). Personally I found Rift completely soulless, dull and so simple in boss mechanics it made WoW look like some complex mmo. End game is also a complete copy of WoW's. Although not saying SWTOR's isn't either.
One thing I do like about SWTOR is its got some sense of old school mmos. You have to travel, etc. Group content has a good balance on each planet, and while needing to ask its usually easy to get a group for them.
As for "on topic". Not finding any major issues with replayability, and there is a lot of content skipping the first time round (even without doing flashpoints), as it suffers from what is not the norm these days (i.e. to much content upon release, for the number of levels) . So plenty things to do. Also switching fraction, gives pretty much a clean slate.
I have three characters (1 Imp, 2 Republic), and for example I've yet to do Taris on the Republic side. The first time I had out levelled it through doing all quests on Corusant. So other than for clearing class quests, I went straight to Nar Shaddaa. Second time I did a lot more flashpoints, to get social points so that my Jedi Shadow didn't have to wear a dress. Didn't even manage to do it in beta, as I started to do a lot of pvp and levelled through that.
On my Imp, I've never completed a planet, before moving on and in some cases only done part of them by going to help friends out (i.e. this happened with Hoth, for me). I've also not done all flashpoints or heroic quests, and those I did do I've done once. By the time I landed on Corellia I was also level 49, and probably only did about 10 quests there. Obviously I did do all my class quests.
|
|
|
2/10/12 4:45:53 AM#230
Originally posted by Phry This , this is the center theme for any mmo games . The sucess of MMORPG revolves around PVP, thats just a fact , if their pvp totally shallow or plain sucks u just might just forget it . I love the idea tat low level players able to random pvp with fellow high levers by being buffed on their stat , but somehow swtor lacks something deep with their pvp . |
|
|
2/10/12 6:35:46 AM#231
I'm feeling the same way. Is it possible to just do the main story quests if you have full rest xp though? I can't stand doing the same side quest again. |
|
|
2/10/12 4:53:31 PM#232
I lost interest with this game sometime during beta testing. I didn't even need to hit level cap to see what was going to happen. When the game went live and I hit level 50, I couldn't help but feel like I beat the game and when you beat a game, well, you no longer feel the urge to continue playing beyond that point. Sure, there are a few repeatable activities to do; but, really, how many times can you do the same thing over and over? Another thing that rubbed me the wrong way was the attitude we were getting from the developers during beta, often times they would flat out lie to our faces then perform a coverup when they got caught. Like with the whole match color to chest situation, man if that didn't scream red flag. Their major focus during development was on the game being fully voiced; but, even that was a sham. Tell me who didn't spend half of their time reading through waves of text while listening to some alien jargon, that's basically just the same sound wave repeating itself. Oh and lets not forget how every close has this same set of filler phrasis that they convienently throw into almost every dialogue scene. You think it's amusing at first; but, after you've heard your character say the same exact lines 100 times, you get tired of it. They cut corners making this game and you can really see it glaring through all the smoke they created when it launched. The most obvious being the horrible performance ratings we have been seeing from it. It's like it never left beta. I still remember people back then going, oh it hasn't been optimized yet, when it goes live it will run so much better. It runs exactly the same! lol It's clear to me that they would have been better off just making this a single player game. Trying to trick people into subing for a game while they wait for expansions is nothing but a shady gimick that's a sad reminder of where MMO's have gone in the last decade. You're basically paying to wait for something you already paid for and the added fun of repeatable content with friends, whoopie! It's as fun as watching Episode I: The Phantom Menace with your friends 180 times in one month; but, wouldn't you feel mighty and accomplished in the end? |
|
|
2/10/12 9:20:39 PM#233
I didnt expect to lvl more then 2 toons. One on Empire and one on Republic side. But I cant even get my BH through Dromund Kaas. I loved Hutta, but I loathe Dromund Kaas with the never ending hiking on that always dark planet. And that city, although it looks cool, has a very annoying layout and no taxi service connection to the rest of the planet. Ironically on a planet where you get to fed ex way too much. I so wish they made Bounty Hunter and Smuggler chosable for both factions. They were the only classes I was really interested in. From those 2 classes I only like Bounty Hunter in terms of gameplay. The Smugglers cover mechanics are just bad. It feels very artificial having to look for spots that the devs decided are good cover. I was hoping for a cover system that makes use of line of sight. Fighting from cover with the mobs standing behind you looks so silly lol. |
|
|
2/10/12 9:31:30 PM#234
I think the focus on story makes this game seem even more like a single-player RPG than most themepark MMOs. Of course, they aren't really all that different - most other themepark MMOs make feeble attempts at stories in their one-off and series-type text quests. SWTOR did a much better job of storytelling than most of them. Unfortunately, all stories must end. Because SWTOR focused so much on the story, I think it's much more noticeable when that story ends. The sudden change in gameplay is so noticeable, in fact, it's almost jarring. And once that story ends, you're left with nothing but the same instance-oriented gear grind found in most other games. I don't usually play through the story in most single-player RPGs more than once. The same goes for SWTOR. Hell hath no fury like an MMORPG player scorned. |
|
|
2/12/12 8:15:13 AM#235
Originally posted by Cthulhu23
You missed the point. I can't be bothered to explain. |
|
|
2/12/12 8:18:41 AM#236
Originally posted by Cthulhu23
Lighten up, it was a joke. Stop feeling the need to explain yourself. As for ToR, after going back to Balmorra with my Sentinel (after already doing it with my Sorcerer ten levels lower) and now sent back to Nar Shaddaa for more of the endless generic warehouses and tunnels, i'm unsubbing. Replay value? It isn't even interesting once through. |
|
|
2/12/12 8:28:46 AM#237
TOR COMBAT IS SO EXCITING!!!! NOTE THE COMPLEX MOVEMENTS AND ANIMATIONS!! WOW!! This alone should make this game replayable for YEARS to come!! |
|
|
2/14/12 3:13:42 AM#238
Originally posted by Raijukin Someone farming a low lvl boss in the open world who out levels it so much it can hardly hit him. Yep a fair and unbiased example right here. Just want to add, i have noticed even from a lot of people who hated the game that combat was one of its strong points. |
|
|
2/14/12 3:36:56 AM#239
Originally posted by namelessbob I agree. WOW had such a bland leveling experience. I don't see how anyone can think that those long paragraphs of text with lifeless NPCs was interesting, but to each his own. As for me, I prefer NPCs with personalities that I can actually interact with. If we took away the class storyline then yes, alt rolling would be just like every other MMO out there.The class storyline itself guarentees that unless you're rolling the same class, your experience will be different. All my characters have been Empire(Bounty Hunter,Sith Warrior,Sith Inquisitor) and I've been having a blast with the three toons I've created. Each character has a different personality to them along with different companions with their own agenda. As long as quests remain an integral part of the MMO experience I don't see text based quest giving making a comback. NGE killed SWG. Get over it like the rest of us did in 2005. |
|
|
2/14/12 4:10:17 AM#240
Originally posted by sanosukex Worst "alt" experience in an MMO? Seriously? How many otehr MMO's have you played? |
|