| 155 posts found | |
|---|---|
|
Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
2/09/12 10:54:39 AM#121
Sandbox requires a high degree of competence of designers. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
|
Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/09/12 10:57:37 AM#122
Originally posted by BrokenSpoon /victory |
|
Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
2/09/12 10:59:31 AM#123
Originally posted by BrokenSpoon It's a good thing they spent so much time and money on VOs and cut scenes...oh wait... "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
|
2/09/12 11:02:02 AM#124
Originally posted by tixylix Iwouldlovetoreplybutmyspacebarisbroken. |
|
|
2/09/12 11:02:49 AM#125
Originally posted by BrokenSpoon - insert DvD -press play *fast forward x16* *wiggle* -end of Film boooo!!!
same goes for Books. -Open book *skip x-1 pages* -close book
If you intend to use a game in a way its not build for , you end up like you described. Maybe not your game? |
|
|
2/09/12 11:21:04 AM#126
Originally posted by LordRelic Let me familiarize you with "The players drive the story"..... Lets just say I have a guild in a sandbox game. It is in-game religious guild of monk-pacifists.(Like Trapist monks and not kung-fu) We wear robes during ceremonies we create- sacrificing animals as events, players give sermons while the other monks sit around and listen. We never go to war and "Prophecy" in the center of towns cryptically through the /say or /yell channel. While not choosing any side of any war.. we can still decry the aggressors by donating armor we made to the righteous guild secretively. Donating swords would be off-limits because it only leads to more destruction. We make beer and place it on a vendor so that people can purchase it. The roleplay possibilities and stories are endless in this type of situation. This is an example of "Players driving the story". The roleplay here is much more fun than quest hub grinding in my opinion and probably would be to many more people if they werent raised on games such as WoW and held such a narrow view of what sandboxes are all about. But, the real challenge is not getting sandbox-naysayers such as yourself over to our side. The challenge is having more sandbox players embracing roleplay instead of playing current sandboxes as if they were Modern-Warfare. |
|
|
2/09/12 12:51:16 PM#127
Originally posted by xDayx LOL .. i have to sit through "player created sermons"??? Kill me now. None of this sound any fun. I would much rather to fight a boss with interesting mechanics. Do you realize why this kind of role-play never take off now? |
|
|
2/09/12 1:07:13 PM#128
Originally posted by BrokenSpoon Why would anyone buy this game to do that? I don't get it.. IF you've ever played a bioware game, you'd know what to expect from TOR's story, if you've ever played a themepark you know what to expect from it's "end-game". Why then would you fly through the main course of the game, to reach an endgame that you've played over and over and over? On top of that due to past releases you should know the end-game will not be finished, within the first month of live service. When I read this type of thing I can't help but feel the jokes on the poster, not bioware, they got your money, and you cut yourself short. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
2/09/12 1:11:23 PM#129
Originally posted by tixylix i didnt read because your thread is wrong. swtor doesnt have a single ounce of sandbox as far as i could tell.. so i didnt read your post. sorry. fix the title and i will gladly read it. |
|
|
2/09/12 1:14:24 PM#130
Originally posted by grafhOriginally posted by tixylix Lol, me too, the OP is clearly delusional or knows nothing about MMO's "i don't waste my time building relationship in games" - nariusseldon |
|
|
2/09/12 1:20:48 PM#131
The OP doesnt claim that SWTOR is a sandbox. Learn to read pls. He only says that the storytelling cutscenes could be used in a sandbox game too. For this he uses preCU SWG as sandbox example.
|
|
|
DrinkFeck
Apprentice Member
Joined: 3/03/07
Sir!? The radar sir.. it appears to be.. jammed! |
2/09/12 1:24:15 PM#132
Originally posted by someforumguy He claims, the opening line I might add: "What SWTOR has done is proved it can work in a sandbox MMO..." Pretty conclusive don't you think? |
|
2/09/12 1:24:51 PM#133
Originally posted by RefMinor The only thing happening here is that you all fail to read. He clearly writes that SWTOR is lineair and never claims it is a sandbox. He only claims that the way SWTOR uses storytelling (detached from the persistant world), can also be used like that in a sandbox game.
|
|
|
2/09/12 1:26:46 PM#134
Originally posted by DrinkFeck Yes, if you read further he explains how SWTOR showed that this kind of storytelling can be used in a sandbox game. The sentence you quoted doesnt say that SWTOR is a sandbox at all. Again, learn to read lol. |
|
|
2/09/12 1:41:39 PM#135
Actually, I don't need to learn to read, however I chose not to based on the ludicrous nature of the title, having now read it I concede that it was just badly phrased and the OP was not saying that SWTOR is a sandbox. They were just expressing the opinion that the story in SWTOR is so irrelevant that even if you put it into a sandbox MMO it wouldn't actually fuck it up and would just become a minor irritant.
"i don't waste my time building relationship in games" - nariusseldon |
|
|
2/09/12 1:43:43 PM#136
Originally posted by RefMinor Lol I enjoyed that comeback :) |
|
|
TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/09/12 1:45:52 PM#137
Originally posted by kakasaki I would like to see more tools in sandbox games for player created missions that can actually effect the world. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
|
2/09/12 1:51:24 PM#138
Originally posted by someforumguyOriginally posted by RefMinor Thanks, enjoyed writing it! "i don't waste my time building relationship in games" - nariusseldon |
|
|
2/09/12 1:51:41 PM#139
Originally posted by TruthXHurts That is basically what the OP means. Not specifically for content creation tools used by players, but more in general to be used in a sandbox environment (by dev or player). I think that its a smart observation from the OP, just badly phrased like someone else mentioned. |
|
|
2/09/12 1:55:52 PM#140
Originally posted by TruthXHurts I will take a professionally well crafted story to amateurish player created story any time any day. I used to play NVN & Dungeon Siege. 99.9% of the user created mod is crap. I don't think it will be any different in a MMO. |
|