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2/08/12 2:33:07 PM#61
Originally posted by RajCaj
No. There is no must here. Lots of people do NOT raid. Only do 5-man and then collect pets. Choices are choices. If we are talking about freedom, you cannot discount a choice of going to hunt for a rare mount, just because it is "different". Who says that is not more fun than clicking on a mine node many times in UO? We are talking abotu FREEDOM here, not the quality of choices. Count the choices, there are many in WOW. I really do not care if you classify it as a sandbox (since i don't want one anyway) but it is factually wrong to say there are not a lot of choices of what to do in WOW.
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2/08/12 2:34:22 PM#62
Originally posted by Vorthanion This ^^^^ I like my game has content and choices ... a themepark one fits perfectly and that is why i am paying for one. I vote with my wallet and i invite everyone to do the same. |
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2/08/12 2:37:39 PM#63
Originally posted by nariusseldon Actually, every game so far that focuses on raiding has shown that the majoirty of their player bases don't even participate in it. Only 20 to 30 percent seem to enjoy this type of content, yet it still dominates the the end game content market. I think the reason is due to laziness of the developers and the high pitched whine of the raider community.
Whether themepark or sandbox, it's high time we were given a lot more options for end game content. |
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2/08/12 2:52:18 PM#64
...or stop this fast leveling to endgame. Ah, so you pulled the dev's are lazy card. So lazy, they take the time to make raiding content that you don't want. |
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2/08/12 2:57:24 PM#65
Originally posted by Vorthanion It dominates the endgame content market for themepark type MMORPGs because the model dictates that the DEVELOPERS generate "stuff" for the players to do.
Because themepark MMORPGs are developed for mass audiences, you have to account for both the casual audience that putters along doing quests & running small potato group content......and account for the hardcore team oriented players.
The reason you see so much focus put on the raid scene is because this 20-30% of the playerbase consume the content at a MUCH faster rate than the average casual player. If the developers are not constantly releasing major raid content every 6 months......the players get board and leave.
As for your last statement....I couldn't agree more. But I would say that most MMO gamers that are looking for a themepark type experiene are just fine with endgame being limited to combat roles. I don't think things like player housing, guild city building, gardens, politicial systems, or chicken fighting (all examples of sandbox endgame options) are compelling to casual MMO gamers. |
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2/08/12 3:41:52 PM#66
Originally posted by RajCaj Well sure, but I'd argue themepark devs have to do just as much planning and that the real difference isn't in planning but in content implementation. It's arguably a little easier to plan out content when you know the player will be level 10-20 in a zone so you can create content custom-tailored to that level range. Design constraints make it both easier to plan and easier to design compelling content for players. Sandboxes usually lack most of those constraints, which could possibly cause a sandbox dev to spend more time planning than a themepark one. But by the time content implementation rolls around, sandbox devs "take the day off" as I put it while themepark devs grind endlessly on it from pre-launch onward. |
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2/08/12 4:21:31 PM#67
Originally posted by mmoguy43 Yes, it is damn lazy, when we pay money for our subscriptions too, but aren't being represented in end game content. It goes beyond lazy and into the fullblown stupid business practice arena. |
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2/08/12 4:25:33 PM#68
Originally posted by Vorthanion Have you leveled several characters to level 85? Otherwise you aren't really in the endgame. |
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2/08/12 4:49:12 PM#69
Originally posted by Vorthanion I think that largely comes down to understanding what your subscription pays for. The $15 per month doesn't gaurentee a player anything but access to the servers, and maybe an OPPORTUNITY to experience the content the game has to offer.
You as a player determine whether or not you have enough time & resources to get the things you want in the game....and ultimately if it warrants the $15 a month.
Blizzard (and developers for any other MMO that try to appeal to the MASS audience) have to deal with different groups of customers within one game. As mentioned before, about 20% of the player population are of the hardcore types that dedicate 3-4 nights a week to raiding. They put in 20+ hours a week, grind to make sure they have all the consumables and gear needed to raid. This group of WOWs overall playerbase consume content MUCH faster than the other 80% of the playerbase....and create a HUGE demand of the developers time & resources.
The other 80% of the players are genearally considered casual players...that might put in 5-10 hours a week (using some very unscientific & rough estimates here) and move through medium - low level content at a much slower pace. By the time a top raiding guild has finished all the new raid content...most folks are just getting to heroic 5-mans.
So it's actually not lazy...just a smart allocation of content based on the burn rate of that group of players. If Blizzard dedicated as much time on low-medium level content.....the hardcore guilds would be done with bran new expansions in less than a month. THAT is bad business.
IF your argument is about offering a wider variety of things to do at Endgame, instead of just Raiding.....well thats a whole other conversation all together. In order to offer a more "open" endgame...you start to challenge the very fiber of themepark gaming. |
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2/08/12 7:44:37 PM#70
Originally posted by RajCaj
While there is nothing wrong per se with your post, it kinda reads like you have fallen asleep for 3 years and just woke up yesterday. :) Its not 2008, "server first" guilds do not raid 3-4 days per week, you dont grind consumables for hours, heroic 5mans are a pushover, there is no need to do past content, first few bosses of a tier are usually very easy and designed to drop a large variety of items so that players can get geared, not even mentioning tokens... I think the current situation is why threads like "reinvent endgame" are common, far too many people have no other choice than raid, because everything else is trivial, much more than those 20% back in TBC. When in the past, you would be somewhat behind even playing 3+ hours a day, a hardcore would put much more effort in, nowadays even 2-3 hours a day can actually make you a hardcore, and i am not sure it is quite pleasant for many people. Guild drama class drama raid composition drama, everyone jammed in one tier, nothing to do but past content achievments... Flame on! :) |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
2/08/12 8:09:42 PM#71
Originally posted by Axehilt
somebody who worships WoW, thinks actually having to think on your feet and actually USE YOUR FEET at all is "boring". that's rich. "defense mechanism" pops into mind. is it BECAUSE of your no skill gaming that you're able to alt tab and non-stop spam these forums while your alternate ego is auto-attacking in the background? some people make sandwiches, but you you talk about how fun your backgrounded game is? sounds like you're having a real blast. i don't know that at any given time of the day that i read these forums that a post from you doesn't pop up in the last few minutes. with your religious anti-MMO anti-virtual-world gaming agendas. must be an extremely entertaining life! The End |
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2/08/12 8:13:50 PM#72
Heh , go to your local hardware store and buy 4 planks of 4 by 6 with 10 bags of sand and some 4 inch screws. Screw the planks togheter to get a box shape , then add the sand into your wooden box , now jump into your brand new sandbox :P |
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2/09/12 2:29:03 AM#73
Originally posted by corpusc Axehilt is right, you know. It is the single greatest weakness of MMOs that try to simulate virtual world religiously. Their moment -to-moment gameplay is boring and players lose interest. There's too much jumping through hoops and uninteresting activities between the actual fun activities. To some those few peaks of joy are worth it, but to most they're not - not worth enduring all the boredom inbetween. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/09/12 5:43:03 AM#74
Originally posted by Quirhid
What is "moment-to-moment gameplay" ? Like having to endure a raid to have quest tokens to reach the fun part of exchanging the tokens for experience or extra skills which upgrade your character? :) Anyways, where do you (or Axehilt) get the idea that you know what "fun activities" are for everyone? Just saying. Flame on! :) |
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2/09/12 11:44:04 AM#75
Originally posted by Banaghran
No need to do past content? That is only views of someone who wants nothing but power progression. There are lots of reasons to do past content: mount, pet, transmor gear. My WOW server has frequent PUG groups going for raids back in vanilla, BC & WOTLK to get those stuff. I ran 5-man with my kid doing the same. The cool thing about it .. is that you can go with a few people and don't need a full 10 or 25 man raid group to do old content. This is a GAME. There is "need" to do anything .. but the OPTION is there. It is certainly fun to try to SOLO old raids, or do it with 2-3 friends. |
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2/09/12 11:47:26 AM#76
Originally posted by RajCaj Where did you get the 20% number? It is well known that only 2% have done Sunwell back when it was the hardest raid dungeon. The completion of the normal newest DS raid is 4%. The LFR raids .. which makes raid a lot easier .. has a completion raid of 35%. This is raid for the casual. I highly doubt there are 20% of hardcore types. Do you actually have statistics? The statistics i have seen does NOT back up this 20% number. |
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Karahandras
Advanced Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
2/09/12 11:50:32 AM#77
Originally posted by Zekiah
Unfortunately a fool and there money etc. same goes for things like drm. In game terms it seems like companies now think that people are going to buy there game anyway so why bother making it good coughbiowarecough. Don't see it changing anytime soon. |
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Zekiah
Hard Core Member
Joined: 1/06/07
Hype (noun) |
2/09/12 11:57:08 AM#78
Originally posted by Karahandras Bingo. Buncha game junkies twitchin' fer tha next fix. It's sad and pathetic and we're getting everything we deserve. STOP THE MADNESS! "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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2/09/12 12:49:45 PM#79
Originally posted by Zekiah What madness? I am having fun with my gaming. Why should i stop just because you do not like it?
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Zekiah
Hard Core Member
Joined: 1/06/07
Hype (noun) |
2/09/12 12:51:16 PM#80
Originally posted by nariusseldon Good for you, but I wasn't speaking to you. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |