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2/08/12 9:53:12 AM#161
VO is the next step in MMO evolution . There is no turning back from it . Its like going from MUD's to Everquest in 1999. The quality of the quests are irrelevant IMO . A good quest will look better in a cinematic with voiceover than one in a block of text. A bad quest will also look better in a cinematic with voiceover than a bad quest in a block of text. I would also much prefer that everyquest (hehe) is VO'd and I had the option to skip through when I want than have to skip through lame blocks of test again. The only thing I don't want to happen is them taking resources from other parts of the game so they can just keep making cinematics. As long as that doesn't happen cinematics with voiceover is the way to go.
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2/08/12 10:01:27 AM#162
Originally posted by Jason2444 Hahahaha ...
Exactly my point . In this game you actually bother to listen to 600 quest givers sending you to kill robots for whatever reason . In 8 years of MMO's I doubt I have read more than 10 whole quest texts. I have no idea why I kill the dragons I kill or do the zones I do in Everquest 2 , but I definetely know who the Voidwolf is . |
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2/08/12 10:03:22 AM#163
Yes!!!
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2/08/12 10:21:14 AM#164
An absolute waste of time and money. |
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2/08/12 10:39:00 AM#165
I absolutely love it, and didn't think I would. There are other MMO's I still occasionally log into and opening one of their quest text boxes to read whatever is there make my eyes glaze. Even before that I don't think I used to read mission quests anyway. The voice acting, dialogue, companion and team interaction mechanics have sort of spoiled me. Like someone else said earlier in the thread, going forward future successful MMO's will probably have to come with tuis feature.
It really feels like going from black and white broadcast TV to color HD satellite transmission. Doesn't have to be the way it was done in SWTOR, but significant elements of quality voice acting will become as important a feature as others that make a game. |
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2/08/12 2:24:44 PM#166
Originally posted by Jason2444 I have never been asking by a quest giver to go kill 10 of anything in SWTOR. When you go do a quest you may get a bonus if you kill X number of whatever but no quest has ever asked me to do that. |
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2/08/12 2:38:05 PM#167
Originally posted by DaRoamer So true. Normally you are told how their soldiers are missing and wounded so could you check up on them and see if they're okay? Plus, kill whatever denizens laid their poor company to rest if they are found dead. Then you respond saying the normal, "Murder and Mayhem awaits!" At which point your quest log updates saying 0/10 droids. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/08/12 2:39:44 PM#168
Yes because I listen to the quest/story. I got to the point in other MMO's that I didn't bother reading the quest, I skimmed the objectives and off I went. I actually like the voice over, it actually makes me give a damn. |
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Fenrir767
Novice Member
Joined: 1/27/04
Take My Love, Take My Land, Take me to wear I cannot stand |
2/08/12 2:57:38 PM#169
Originally posted by Kyleran Not sure if someone posted this in the earlier pages but you can just turn on subtitles and the conversation will be shown word for word and then you can spacebar the text |
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2/08/12 3:02:52 PM#170
How do you make quests better than objective based? Give me an answer to that and I'll conceed the point that gather/kill/collect/escort quests are a necessary evil in a quest based game.
MMO History: |
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2/08/12 3:07:06 PM#171
Originally posted by dimmit77
Voice over cinematics take resources to make. Any game development studio works with a finite amount of resources. Anything the studio does will "take resources" from anything else it does or could do. The act of creating voice over cinematics will ALWAYS take resources from other parts of the game.
My biggest problem with voice over cinematics around every corner is how anti-social they are. I'm on vent with my gaming buddies and I find myself getting irritated when they talk because they are talking over some quest NPC. That's just wrong and completely "single player game-esque". MMORPGs are supposed to encourage multiplayer social interaction. Even when I group and we're all present for the voice over cinematic, I find myself wanting to make fun of the NPCs and the ridiculous responses we give, but it's hard because no one can really hear comments over the NPCs. |
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2/08/12 3:09:44 PM#172
Of course not. I thought it was fluff that most people would skip through, and I still think that. Voice acting has a greater chance of taking away than adding. Reusing voice actors becomes annoying, and there are far less dialogue options due to having to voice everything. |
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2/08/12 3:10:52 PM#173
The problem is that there are too many quests, the whole quest system is crap and should never have made it's way into MMO's. Just because there is dialogue doesn't make it less of a grind, it's still boring as fuck. I want a damned game not a milk-man simulator, cause they might aswell change all the objectives to pick up milk at A and deliver to B, rinse and repeat. It's not an industry standard, to hell with you people. How miserable do you have to be to actually take this shit? |
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2/08/12 3:18:07 PM#174
Originally posted by Sideras Pretty much. I am shocked at how people are enjoying SWTOR. Some people are playing it like a singleplayer game and saying it functions well that way. Well, I don't know any singleplayer games that charge me by the month. I also don't know any singleplayer games that pad out their quests as much as SWTOR does with useless tasks just to extend the gameplay. On top of that, the quests have no impact on the gameworld. Quest grinding is probably the worst feature to hit MMOs behind instancing. |
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2/08/12 3:21:41 PM#175
Originally posted by Wickedjelly So you're claiming it's a bait and switch? Don't tell them we're sending them to kill 10 droids but we really are? Eh, you're kind of stretching the truth there. Very rarely does the quest just send you to a spot to "investigate" and then says "you're here! kill 10 of something!". In fact I can't think of an example where exactly that happened, it certainly hasn't happened 600 times. Most often the kill x whatever bonus comes up while you're doing another task. I'm not saying many quest tasks are any less mundane but I was responding to the comment that he was tired of quest givers telling him to go kill 10 droids. We're discussing the benefits of the voiced cutscenes, yes? |
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2/08/12 3:23:41 PM#176
Originally posted by DaRoamer The vast majority of quests in SWTOR are mundane filler kill 10 rats quests. |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
2/08/12 3:24:44 PM#177
Originally posted by Garvon3 Odd, I've never played a singleplayer game where I could group with upto 16 people. Never played one that had raids, either. Never played one that had group content. Never played one where I could compete against other players, in teams of eight. Your definition of singleplayer seems to be much different from mine... |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
2/08/12 3:26:11 PM#178
Originally posted by Garvon3 Now you're blatantly reaching, no, they are most definitely not. Do most of the quests have a bonus kill objective? Yes, many do. But they are OPTIONAL. |
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2/08/12 3:29:13 PM#179
never played it for the reason of the quest voice acting / cut scene ..i want to play an mmorpg ..not watch a movie or in this case a eps. of clone wars. if this had something along the lines like eq or daoc were you had to type in a certain responce or READ the story or clicky the highlighted responce id try it..but this isnt my cup of tea mmo on rails made to act like mass effect is not what i look for in mmorpg's but thats just me |
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2/08/12 3:30:44 PM#180
Originally posted by DaRoamer No...I'm saying you're being nitpicky in why you said his explanation is false. Never said I have a problem with the quests in general in this game. Same as the rest of them so no surprise there. But I'm not trying to imply they're somehow different either and there are tons of kill 'x' quests in this game and no...I'm not referring to the bonus ones. You can't think of a single example? I know I can. Think I even did present a couple earlier in this thread as a matter of fact. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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