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2/07/12 12:14:33 PM#81
Its 2012 I dont play swtor, but I think voice should be a part of games of these days. Time to start moving ahead and pushing machines to there limits. |
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2/07/12 12:14:48 PM#82
Also, fine with it. |
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2/07/12 12:18:47 PM#83
In retropsect, I think BW would take out the VO for half the mundane boring quests because it takes away from the awesome class story and big quest arcs. It is just too expensive to do fully VO for everything and it loses its appeal fast. All that money could have been used to create better armor, systems and UI that are severely lacking now. |
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2/07/12 12:22:49 PM#84
Its a good idea but not everything should be VO. I liked the class story quests having VO but the side quests got a little annoying. I'd rather I could just hit accept on those straight away. |
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2/07/12 12:27:37 PM#85
I love it! Bonus: It keeps certain players out of the game the better it is for me!!!!!!!! |
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2/07/12 12:33:59 PM#86
Originally posted by Phry
Not sure what that means. I've seen the pattern of another company coming up with ideas, Blizzard steals it, and then the fans bash the original game for copying Blizzard. |
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2/07/12 12:42:56 PM#87
Yeah I love the voice acting, though it's not neccesary on the side quests, they could be walls of texts with TLDR; objectives at the bottom of the wall.
On class stories and planet main stories the VO's are absolutely must now that I have gotten used to them, though, even if I think the VO's are not neccessary on every rat killing quest, I find my self listening to them often because they say something interesting (what's going on around here etc) even if the quest is trivial it self, and I find it fun to play a "minigame" where I try to please my current companion as good as I can, based on what they like or dont like :) |
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2/07/12 12:46:14 PM#88
No it's very bad. Voice acting is good if u are playing single players but for mmos jsut does not work |
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2/07/12 12:51:49 PM#89
I never really thought it was a good idea. VOs are great for the main story and for dungeons/flashpoints (not too much thre though since waiting to long for a player who want to hear everything is a snozer) but for a game with that amount of quests it gets far too much. It would work if they banded together the small quests into huge long quests so you didn´t turn in more than one every 30 minutes or so but now it gets far too much, it was too much already in AoCs starting area. But it might be that it is the quests in itself that is the real problem, TSWs idea of one main quest and one side quest at the same time would have solved the problem with full VOs, no problem. I guess I have grown tired of a zillion short and fast quests. |
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2/07/12 12:54:12 PM#90
Originally posted by Normike This, I dont' think I can go back to text boxes tbh. |
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2/07/12 12:57:43 PM#91
Of course it is. I think SWTOR will forever change the genre with the full voice-overs. My prediction is that all AAA MMOs will have them from now on. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/07/12 1:10:01 PM#92
@OP Voice Over has become a standard for me on MMORPGs. I would play any Free to Play mmo without Voice but i would think twice before buying any upcoming mmorpg with no Voice Over. The problem with Swtor and its Voice Over is that they re-used their dialog lines too many times and i think they could have added much more dialog lines for the same budget. Another problem (and most important IMO) that goes for every developer, not just BW, is that they focus so much in one aspect of the game that they forget about the rest of the game content. I'll give some example: Rift - Trion focused too much on the soul system and Rifts and left the rest of the game as a generic mmorpg. AoC - Funcom focused too much on realism and their visceral combat that the rest of the game is just a generic mmorpg. TERA - They focused so much on their "action combat" that the rest of the game is pretty generic too. SWTOR - They focused so much on Voice Overs and SW lore that they left the rest of the game as generic as it can be.
there are more AAA mmorpgs that do this (even tons of non-mmos) but these are some of the easiest to detect that development problem. |
Originally posted by rojo6934 Heh. Nice post...
how nice it would be to have AoC's combat and city building, Rift's skill system & dynamic content, TOR's voiced main quest line, GW2's dynamic questing instead of side-quests .. all written by TSW's or LoTRO's writers and coded by blizzard. But yeah... you know, I keep hoping that one step at a time we'll get there, but it just ends up being that we take one thousand single steps around in a circle. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/07/12 1:36:52 PM#94
For normal questing, it's so much better than reading text. Now if we could only combine it with an actual MMO and see how awesome it could be. |
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2/07/12 1:39:14 PM#95
Originally posted by Anubisan Wickedjelly goes to reply, "God, I sure hope not. I like some cinematics and vo in the game but not to this degree. It is simply too much and takes away the value and importance of the main story lines when it is used for everything. It is simply too much". /reads over dialogue selection options - No I don't agree - I agree completely - (Flirt) Does this bathrobe make me look sexy? Hmmm, seems my reply fits "No I don't agree" so I'll select that one. /selects option "Murder and mayhem await!" 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Kaocan
Novice Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
2/07/12 1:40:15 PM#96
Originally posted by arieste I dont see it as going around in a circle or backwards like so many like to. Here, do this, go play a MUD, a MOO, a MUSH. Thats where we used to be, this is where we are now. Take away all the combat, the intense graphics, and put yourself back in the day the way it USED to be. And then come back here and tell me we have not moved forward in this genre. Every little bit helps, each little new thing just adds to the forward momentum. Unless of course you are a pessimist (and OH BOY do we have a LOT of them around this place). (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |
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2/07/12 1:40:57 PM#97
Originally posted by Alders Unfortunately, this ^ MMO History: |
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2/07/12 1:41:21 PM#98
This should've been a poll :P But anyways I don't think 100% voice overs is neccessary. Certain games do voice overs much better by letting the voice over give an idea of what is being discussed... I can't think of the game I played like this, I believe it was an MMO, but you would go to your normal quest giver and up pops the wall of text ala WoW. But the NPC also has a quick blurb about what they want you to do.... OH NOW I REMEMBER it was Wizard 101!
The game basically would have a decent sized chunk of text telling you detailed instructions on what happened and what you need to do. But a voice over (which is usually done by a single narrator in a story-telling fashion) would say something like "Steve has lost his cat and needs you to find it down on Unicorn way" while the quest text itself is much more....
Bioware took the extreme and EVERYTHING was voice-acted... I think Wizard 101 did a very good job (at least with the starter quests that are 'narrated'). "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
2/07/12 1:41:54 PM#99
I am not so sure it is necessary to have everything voiced. Class quests definitly, Heroic quests, maybe a few others that add substance to the general story line but it is not really needed to voice a quest that is really just filler. Of course the bonus quests are probably the real filler quests and they, of course, are not voiced, you just get them as you do other things. But still, there are a few quests that they could simply give me off the bounty board with no voice at all and it would be fine by me. The Law of Conservation of Stupidity: |
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2/07/12 1:57:30 PM#100
Originally posted by arieste
Problem is, who wants to pay more than $60 for the package and $15 a month? Developing all of that "stuff" into a stable release would cost as much as all of those MMO's combined, likely more, you realize... |
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