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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SWTOR: From co-op to MMORPG

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35 posts found
  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

2/05/12 6:19:32 PM#21
Originally posted by Deewe

You are 100% right saying most people want to solo and can't stand the epeen stroking that comes with PvP.

However I'm not sure PvE players would be that owned in PvP. Maybe I'm delusional but I still think while in the current MMO wide implementation PvP isn't their cup of tea, it can be improved to bring them to the genre and have them enjoy it a lot.

 

The bounty system has an issue as, lore wise, it would not  be fitting to have Jedis doing it. But a good BH system would go a long way to improve the PvP for sure.

 

I don't think there's world PvP in TOR, yet. Still you might have an interesting idea here. Taking planets and establishing strongholds. The PvP fans could fight against others players while on the same planet, at the same time the PvE players would do missions, crafting, instances to help support the war effort. I call it shades of PvP ;)

And yes, the CC do nead some rework.

(Good post BTW)

You can do a bounty style system even with Jedis, from a lore standpoint.  The Order seeks to put a stop to such and such.  Eliminate the threat.  Even the light doesn't frown on killing protecting others.  :)

As far as getting people to pvp, you can do two things.  One is reduce the barriers to pvp.  Right now, there really aren't any.  (Outside of the expertise mechanic and the people who sploited.)  The other thing you can do is provide incentives to get in the game.

I'd be fine with one or two additional planets.  Have open world pvp, and real tangible benefits.  Allow guild bases and strongholds.  compete for resource nodes.  Even provide an "epic" operation or FP.  The other side could still do it, but have to pay a fee, but the rewards can outweight to costs, and can work towards tipping control of the planet back.

Don't want to pvp.  Provide really hard pve missions smuggling.  Hope you got a fast speeder, because you are heading into the hornets nest, behind enemy lines, to drop off stims and medpacks (or whatever) you crafted, to help out our allies in the war effort.  Make resource convoys where people who like crafting have to work with pvpers to get a convoy through contested territory.  And make these kind of missions give pvp commendations just like going out and killign players are.  in the end, it is all for the benefit of the same war effort.

Guild bases also become a guild project.  make them expensive.  Make you work to maintain them.  But the best bases really become a sight to behold.  Not to mention the bragging rights from taking one down!

  Deewe

Apprentice Member

Joined: 5/02/08
Posts: 1974

 
OP  2/05/12 7:22:40 PM#22
Originally posted by iceman00
Originally posted by Deewe

You can do a bounty style system even with Jedis, from a lore standpoint.  The Order seeks to put a stop to such and such.  Eliminate the threat.  Even the light doesn't frown on killing protecting others.  :)

As far as getting people to pvp, you can do two things.  One is reduce the barriers to pvp.  Right now, there really aren't any.  (Outside of the expertise mechanic and the people who sploited.)  The other thing you can do is provide incentives to get in the game.

I'd be fine with one or two additional planets.  Have open world pvp, and real tangible benefits.  Allow guild bases and strongholds.  compete for resource nodes.  Even provide an "epic" operation or FP.  The other side could still do it, but have to pay a fee, but the rewards can outweight to costs, and can work towards tipping control of the planet back.

Don't want to pvp.  Provide really hard pve missions smuggling.  Hope you got a fast speeder, because you are heading into the hornets nest, behind enemy lines, to drop off stims and medpacks (or whatever) you crafted, to help out our allies in the war effort.  Make resource convoys where people who like crafting have to work with pvpers to get a convoy through contested territory.  And make these kind of missions give pvp commendations just like going out and killign players are.  in the end, it is all for the benefit of the same war effort.

Guild bases also become a guild project.  make them expensive.  Make you work to maintain them.  But the best bases really become a sight to behold.  Not to mention the bragging rights from taking one down!

Right a good story can explain many things. Glad to see you didn't fall in the trap and do have imagination  ;)

A few controlable planets are good. Hoewever we must not forget PvP, especially on PvP servers should be available on every planets. 

Smuggling missions, behind enemy lines recon missions, skirmish of weak points would be great for PvP and PvE. And I really like the convoy mission too. Some kind of escort mission but with a more tangible prize/objective.

Guild projects, like building capital ships and having to defend the factory at the same time. Interesting.

 

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

2/05/12 9:33:21 PM#23
Originally posted by Deewe
Originally posted by iceman00
Originally posted by Deewe

You can do a bounty style system even with Jedis, from a lore standpoint.  The Order seeks to put a stop to such and such.  Eliminate the threat.  Even the light doesn't frown on killing protecting others.  :)

As far as getting people to pvp, you can do two things.  One is reduce the barriers to pvp.  Right now, there really aren't any.  (Outside of the expertise mechanic and the people who sploited.)  The other thing you can do is provide incentives to get in the game.

I'd be fine with one or two additional planets.  Have open world pvp, and real tangible benefits.  Allow guild bases and strongholds.  compete for resource nodes.  Even provide an "epic" operation or FP.  The other side could still do it, but have to pay a fee, but the rewards can outweight to costs, and can work towards tipping control of the planet back.

Don't want to pvp.  Provide really hard pve missions smuggling.  Hope you got a fast speeder, because you are heading into the hornets nest, behind enemy lines, to drop off stims and medpacks (or whatever) you crafted, to help out our allies in the war effort.  Make resource convoys where people who like crafting have to work with pvpers to get a convoy through contested territory.  And make these kind of missions give pvp commendations just like going out and killign players are.  in the end, it is all for the benefit of the same war effort.

Guild bases also become a guild project.  make them expensive.  Make you work to maintain them.  But the best bases really become a sight to behold.  Not to mention the bragging rights from taking one down!

Right a good story can explain many things. Glad to see you didn't fall in the trap and do have imagination  ;)

A few controlable planets are good. Hoewever we must not forget PvP, especially on PvP servers should be available on every planets. 

Smuggling missions, behind enemy lines recon missions, skirmish of weak points would be great for PvP and PvE. And I really like the convoy mission too. Some kind of escort mission but with a more tangible prize/objective.

Guild projects, like building capital ships and having to defend the factory at the same time. Interesting.

 

The last one is too much like EVE.  :)  Hey, I like it, but not really feasible given current mechanics.  Bad space play and all.  Or do you mean capital ships being built on ground?

But speaking of capital ships.....  they really should've tied them into guild projects from the start.  If not, something they should add in.  Guild capital ships.  Even if you aren't using them in pvp, just make them a hub for your guild.  A hangar for ships.  On ship cantina.  Whatever.  It stays mainly with the Imperial/Republic fleet, just make it a seperate instance.  Have a holo room where you can make holocalls starting up flashpoints/operations.  Be able to have "sales represenatives" which basically function as vendors.  This actually gives something long-term for pve players to work towards.

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4543

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/05/12 9:53:51 PM#24
Originally posted by Yamota

Excellent post but unfourtunately none of it will ever happen. Bioware has made it painstakingly aware that they thing the game is perfect as it is and all they will do is to tweak here and there, a new Flashpoint there and a Warzone there. Too bad but this game is WoW 2.0 and nothing more.

i wouldnt call it WoW 2.0... i enjoy every minute in swtor, but it is nowhere near my enjoyment in WoW. OR maybe its WoW 2.0 as in another version of WoW, but not necessarily 2.0 as in upgrade

"in peace, in sleep under the barren, abandoned soil"

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

2/05/12 11:49:39 PM#25
Originally posted by dubyahite
#1 forced grouping is very unpopular with the majority of players of this type of game. that being said, SWTOR provide Plenty of opportunity for grouping throughoutthe whole game. There is ALWAYS a flashpoint in your level range. There are ALWAYS heroic quests (that are repeatable) for your level range.


#2 you know what would be better than mini games? A reward system attached to all of the content in the game that rewards players for grouping up to complete it, from the easiest quests to the hardest hard mode.

Oh wait! That's in the game! Rewarding socialization indeed.

#3 Bioware has acknowledged the need for this tool publicly. They claim to be working on it. They won't get away with not having it for long.




PvP

#1 two parter.

Part 1 - removing safe zones? Not going to happen in SWTOR, ever. Again, the audience for this game would shrink significantly. This is a suggestion forthem to sabotage their own game. This isn't Eve or Darkfall and it never will be.

Part 2 - this is just flat out wrong. There are people that just aren't good at PvP. They'll usually be the first to admit it. In fact, I wish a lot less people participated in PvP. There are plenty of players that PvP who are not good at it. We don't need more of them in there screwing around.





last section


#1 I seriously cannot think of another MMO in existence where I identified with my character more than SWTOR. My character is more than a backside that my camera follows around while I kill stuff

He has a voice. He expresses his emotion, both physically and vocally. He has goals, desires, friends, and enemies. There are facial expressions and body language. He has his own beliefs. He can fall in love and be betrayed. He can be happy, sad, angry, confused, bored, and many other emotions.



2. Even in most games that feature this capability, it is very limited functionally. Even in games where this functionality is implemented well, I think a guild that has all of their members look the same look goody as crap.

I saw this a lot in Global Agenda, for example, and I always laughed a little bit when I saw one of these agencies.

Besides, Weren't you just complaining that characters aren't unique enough? But you want a game system that encourages guilds to make all of their members look the same like uniforms and emblems. So you want characters to be unique, but you don't mind if guilds are allowed to make themselves all look the same.




In summary: I don't like your ideas, except for the paint.

IMO, but they are not good ideas with the exception of custom paint for armor. That would be a welcome addition for me. I think most of your suggestions would do more harm than good to the game.





edit: iPhone autocorrect madness.

    I often disagree with you dubyahite, but I think you are spot on with this post.
 

"If half of what you tell me is a lie, how can I believe any of it?"

  Deewe

Apprentice Member

Joined: 5/02/08
Posts: 1974

 
OP  2/06/12 10:07:02 PM#26
Originally posted by iceman00
Originally posted by Deewe
Originally posted by iceman00
Originally posted by Deewe

You can do a bounty style system even with Jedis, from a lore standpoint.  The Order seeks to put a stop to such and such.  Eliminate the threat.  Even the light doesn't frown on killing protecting others.  :)

As far as getting people to pvp, you can do two things.  One is reduce the barriers to pvp.  Right now, there really aren't any.  (Outside of the expertise mechanic and the people who sploited.)  The other thing you can do is provide incentives to get in the game.

I'd be fine with one or two additional planets.  Have open world pvp, and real tangible benefits.  Allow guild bases and strongholds.  compete for resource nodes.  Even provide an "epic" operation or FP.  The other side could still do it, but have to pay a fee, but the rewards can outweight to costs, and can work towards tipping control of the planet back.

Don't want to pvp.  Provide really hard pve missions smuggling.  Hope you got a fast speeder, because you are heading into the hornets nest, behind enemy lines, to drop off stims and medpacks (or whatever) you crafted, to help out our allies in the war effort.  Make resource convoys where people who like crafting have to work with pvpers to get a convoy through contested territory.  And make these kind of missions give pvp commendations just like going out and killign players are.  in the end, it is all for the benefit of the same war effort.

Guild bases also become a guild project.  make them expensive.  Make you work to maintain them.  But the best bases really become a sight to behold.  Not to mention the bragging rights from taking one down!

Right a good story can explain many things. Glad to see you didn't fall in the trap and do have imagination  ;)

A few controlable planets are good. Hoewever we must not forget PvP, especially on PvP servers should be available on every planets. 

Smuggling missions, behind enemy lines recon missions, skirmish of weak points would be great for PvP and PvE. And I really like the convoy mission too. Some kind of escort mission but with a more tangible prize/objective.

Guild projects, like building capital ships and having to defend the factory at the same time. Interesting.

 

The last one is too much like EVE.  :)  Hey, I like it, but not really feasible given current mechanics.  Bad space play and all.  Or do you mean capital ships being built on ground?

But speaking of capital ships.....  they really should've tied them into guild projects from the start.  If not, something they should add in.  Guild capital ships.  Even if you aren't using them in pvp, just make them a hub for your guild.  A hangar for ships.  On ship cantina.  Whatever.  It stays mainly with the Imperial/Republic fleet, just make it a seperate instance.  Have a holo room where you can make holocalls starting up flashpoints/operations.  Be able to have "sales represenatives" which basically function as vendors.  This actually gives something long-term for pve players to work towards.

Was thinking space but can be done with grounded factories too.

I find the idea of guild halls interesting for RP and displaying trophies still they should not compete as social hubs against the NPC social hubs. It's a bad idea to scatter the MMO population in multiple social hubs.

  Theonenoni

Novice Member

Joined: 12/19/10
Posts: 266

2/06/12 10:08:47 PM#27

Innovative? Dont make me laugh

-I am here to perform logic

  SkillCosby

Spotlight Poster

Joined: 8/23/08
Posts: 694

2/07/12 7:46:31 AM#28

If Skyrim added a few tiny group quests and 1 single social hub that holds an auction house (space port), it will be as much of a MMO as SWTOR is.

  matraque

Novice Member

Joined: 11/10/05
Posts: 1444

2/07/12 7:58:16 AM#29

I like the way it is.

If i want to solo, i will do my class story (awesome)

If i want to group, i will do FP or OP with guildmates.

What's wrong with that?  I challenge you to point to me what is wrong with this!

eqnext.wikia.com

  MattNe

Novice Member

Joined: 9/13/08
Posts: 90

2/07/12 8:01:04 AM#30
Originally posted by matraque

I like the way it is.

If i want to solo, i will do my class story (awesome)

If i want to group, i will do FP or OP with guildmates.

What's wrong with that?  I challenge you to point to me what is wrong with this!

There is nothing wrong with this.

 

  User Deleted
2/07/12 8:42:29 AM#31
Originally posted by SkillCosby

If Skyrim added a few tiny group quests and 1 single social hub that holds an auction house (space port), it will be as much of a MMO as SWTOR is.

but it didn't

so it isn't

  User Deleted
2/07/12 9:00:35 AM#32

It is the way it is. it's hard to admit for some people but these ideas were floating around the old TOR forums for years. They never got a second look or got shot down very fast when someone suggested them.

The best hope is to just let the game sit and stew. it will improve over time. and if you still don't see any of the ideas you suggested OP? not much you can do. I like the paint idea though.

 

Cheers

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16597

2/07/12 9:07:00 AM#33

To preface what I'm going to say, I love pvp. Absolutely love it. Dont' have to have it but when I do then I really enjoy it.

Having said that, I feel people need to stop insisting that pve playes need only try pvp to realize how awesome it is. This is just absurd. There are people who just don't want that type of competition.  So lI think we need to stop pushing "our views" down the throats of others.

Now, "having said that" I think there is merit in the rest of the post.

Some harder content would be good. The heroics are a good step in the right direction. As far as more options to socialize, I also agree.

Each planet needs to have a hub. I understand they want the fleets to be their hub but it makes each planet a bit dead.

So more group content that people want to do and more social hubs for players.

Leave the pvp to players who love pvp. My guess "the pvp servers".

  Deewe

Apprentice Member

Joined: 5/02/08
Posts: 1974

 
OP  3/09/12 7:15:58 PM#34
Originally posted by Sovrath

To preface what I'm going to say, I love pvp. Absolutely love it. Dont' have to have it but when I do then I really enjoy it.

Having said that, I feel people need to stop insisting that pve playes need only try pvp to realize how awesome it is. This is just absurd. There are people who just don't want that type of competition.  So lI think we need to stop pushing "our views" down the throats of others.

Now, "having said that" I think there is merit in the rest of the post.

Some harder content would be good. The heroics are a good step in the right direction. As far as more options to socialize, I also agree.

Each planet needs to have a hub. I understand they want the fleets to be their hub but it makes each planet a bit dead.

So more group content that people want to do and more social hubs for players.

Leave the pvp to players who love pvp. My guess "the pvp servers".

Stumbled on this and realised I did not answer yet.

 

I don't see PvP as being always a competition but more replacing AI with players brain.

  Dauzqul

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Joined: 2/10/12
Posts: 1189

3/09/12 7:21:01 PM#35

The problem is simple: SWTOR is not a MMORPG. It's a single-player game with an Auction House hub. Connecting to a Warzone feels nothing more than the Call of Duty match-make system.

Other than story, which got extremely boring for me, there is literally not one grand thing about this game.

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