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The Pub at MMORPG.COM  » What sandbox MMO has the best combat?

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30 posts found
  Lille7

Novice Member

Joined: 12/08/08
Posts: 303

2/06/12 8:52:09 PM#21
Originally posted by Kiljaedenas
Originally posted by Suraknar

Currently, none to my knowledge.

Darkfall is pretty much FPS gameplay, which could have been fun if the mechanics it is set in to were more like, UO. Darkfall is not UO by a longshot. Too much hacking too many exploits. And no matter how good hand eye coordination you have the game underneath has a themepark functionality to it because you can raise some skills to a point where you would not even take any damage, with resistances and HP etc etc...

So the game overall, I found to be, a big contradiction.

EVE, well, has a Sandbox Scope overall (which is well setup and well balanced), but the actual combat of it is boring as hell (for my tatse). It is all strategic based, and there are really no tactics except the "Surprise" element. Once the combat does start, it is all die rolls and the one who wins is the one that has been the most prepared for the engagement before it takes place (hence strategic based), but barren of any tactics during combat, not even maneuvering counts, facing, etc...

I did not try Mortal Online..after the initial blunder that was Darkfall, i was not even interested to look at something similar.

That part in red, perhaps true in one on one PvP, but with any kind of group combat, very wrong. The order in which your group selects and destroys (or tries to destroy) the enemy ships is increadibly important for determining the winner, and you have to adapt to a constantly shifting situation such as when unexpected reinforcements show up. It's not just get close, orbit and fire; it's more like fire on one, while neutralizing the energy of a second and putting EWar on a third, while your logistic ship(s) have to quickly adapt to whomever on your side is getting targeted and keep them alive as much as possible, and the enemy may decide to suddenly switch targets to trip them up...there can be more tactics involved in a small gang vs gang fight in Eve Online in five minutes than in the entirety of a PvP round session in something like WoW or Rift.

It's not even true in one on one PvP. Ofcourse you can do it like that, warp in, lock, scramble, orbit and shoot and just hope for the best. But maneuvering helps alot, keeping your target in your optimal range and staying out of his, keeping transversal high when it matters and other things like that. Like keeping out of scram range so you can get away if the fight is not going your way.

Theres alot more to Eves combat then it seems at first.

 

I'd probably say that Darkfalls ranged combat (didn't like the melee combat that much) and Eves combat are both great, but very different.

  a63ntorange

Advanced Member

Joined: 6/02/11
Posts: 26

2/06/12 8:53:03 PM#22

Its painfully obvious that all but 1 poster above,  so far that mentioned EvE pvp, has never even remotely gotten involved in real large scale professional level warfare.  I lead an alliance called gentlemen's club for about 1.5 years, we had about 2500 members at our max and about 2k members in our various training / renter alliances.  We controlled about half a 0.0 region, and owned about half a dozen stations. ....and we were considered scrubs when it came to the top of the heap, though we werent to just be discounted.   We rolled with our big brother alliance ATLAS in a few massive wars, 1 of which ended in righteous victory, and 2 of which failed pretty hard. The last one more or less took the wind out of my sails, and I realized i had just wasted over a year of my life fighting with the russians over internet pixels.

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Mya+ElleTerego

Thats not me bragging btw, thats just me backing up what I am saying. 

Eve combat is what you make of it, you can surely like above posters say, click a few buttons, set an orbit, and pray.  That will 99/100 times get you killed and laughed at by almost anyone with real pvp experience.  Holding range, keeping yourself aligned at key times during conflicts,  keeping your tranversal speeds up so you can avoid being shot entirely, outrunning slow missles, avoiding getting your team tackled or flying into warp bubbles, and tackling your opponents when its time to go in for the slaughter, are just a few of 100s of tactics that are necessary for a competent FC to have under his belt.  Not to mention knowing local politics, and global politics of the regions your roaming for pvp, knowing how to setup fleet doctrines to ensure that your team of 10-500 pilots are in proper ships to support each other, and to create strategys for sustainability in long engagements. Are just basic things that a fleet commander should have complete grasp of.   To top that all off you have to be ready to escalate fights, with capital ships, suicide bombing runs, reinforcements cleverly hidden in other systems, and exit strategys to minimize loss of morale and isk in ships to your team, should things get escalated by your enemies.  

 

Eve is by far the most complicated, destructive, adrenaline pumping game ever created.  The only thing holding back a player is themselves, and thier ability to game.

  Jakdstripper

Novice Member

Joined: 2/14/10
Posts: 2108

2/06/12 8:56:51 PM#23
Originally posted by Kiljaedenas

 

That part in red, perhaps true in one on one PvP, but with any kind of group combat, very wrong. The order in which your group selects and destroys (or tries to destroy) the enemy ships is increadibly important for determining the winner, and you have to adapt to a constantly shifting situation such as when unexpected reinforcements show up. It's not just get close, orbit and fire; it's more like fire on one, while neutralizing the energy of a second and putting EWar on a third, while your logistic ship(s) have to quickly adapt to whomever on your side is getting targeted and keep them alive as much as possible, and the enemy may decide to suddenly switch targets to trip them up...there can be more tactics involved in a small gang vs gang fight in Eve Online in five minutes than in the entirety of a PvP round session in something like WoW or Rift.

 yes but ALL of  the above mentioned also goes for games like DF and MO group battles, but in addition you have to  also aim every single shot, watch out not to friendly fire, position yourself, Los, keep the enemy in sight because they are not on a map, etc, etc.

wile i will agree that EvE's combat can be complex and intricate it's not nearly as fast paced or twitch skilled based as DF/MO. it's just different combat styles all together. EvE's combast is a lot more tactical then twitchy, wile in DF/MO aim and reflexes will win you the battle.

  a63ntorange

Advanced Member

Joined: 6/02/11
Posts: 26

2/06/12 9:17:48 PM#24

MO pvp is nothing like that, its get on horse and kite with bugged archery bows, or be a member of AQ and use cronite to lol 2 hit noobs to death that are in steel armor.   Darkfall i cant really agree / disagree on, when i saw the flesh wall for the first time, i deleted the game.

 

  Fusion

Old School

Joined: 5/21/03
Posts: 1358

2/06/12 10:02:48 PM#25
Originally posted by 77lolmac77
anyone who compares EVE combat to Darkfall is ill-informed, there is nothing comparable. But they are the top 2 for sandboxes imo.

EVE - snail paced, who has the biggest corp (guild) and most ISK (ingame currency) combat
Darkfall - more fast paced, fps style combat

its a matter of preference between those 2

there, fixed.

But in either of the games, don't expect to be WTFPWNING players for months.. (unless you got someone to back you up with gear, money etc.) and still you need alot of time to gain enough ingame skills to compete

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  sverhmashina

Novice Member

Joined: 10/17/11
Posts: 6

2/06/12 10:10:54 PM#26

how is darkfall now? have they improved it in any significant manner since its release?

  Jakdstripper

Novice Member

Joined: 2/14/10
Posts: 2108

2/06/12 10:13:31 PM#27

pretty dead actually. with DF 2.0 to be released sometime in the near/far future and then probably wipe/non wipe happening a lot of nobody is still playing the game.

  Fusion

Old School

Joined: 5/21/03
Posts: 1358

2/06/12 10:16:33 PM#28
Originally posted by sverhmashina

how is darkfall now? have they improved it in any significant manner since its release?

Tons of improvements since launch, and that was over a year ago when i last played, i've heard it's gotten even better since, but i cannot say for certain.

I started at launch aswell, but i couldn't take it, went back in like year or so after launch and it had gotten way better then, played for about 5-6 months that time around.

Might grab me once again if i went back, since it's been a year+ now, doubt it could've gotten any worse since then.

Best way to get into it again, is to find a guild with a city and active roster to help you get around and started, it's definitely not a solo players game, you need an active guild to really enjoy the game with pvp-hunts, sieges, exploration, pretty much all the good stuff is done with an active guild or atleast a group of friends.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

2/07/12 10:45:52 AM#29

of course EVEs combat is not twitchy. there is no twitchy combat in space. it cant happen due to physics. dont get fooled by fairytales like Star Wars or Battle Star Galactica. twitch based combat works just for air-fights in atmospheres. but there is no atmosphere in space. 

its a matter of preferences. as already said, EVEs combat is highy complex, very strategic, highly tactical versatile and the real good pilots move alot and adjust their actions every second on an operational level. it also depends on the role your ship plays in a fight.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

2/07/12 10:53:25 AM#30
Originally posted by UsulDaNeriak

of course EVEs combat is not twitchy. there is no twitchy combat in space. it cant happen due to physics. dont get fooled by fairytales like Star Wars or Battle Star Galactica. twitch based combat works just in atmospheres. but there is no atmosphere in space. 

its a matter of preferences. as already said, EVEs combat is very strategic, highly tactical versatile and the real good pilots move alot and adjust their actions every second.

This is more or less the case. Idiots see BSG or SW and think oh fighter pilots in space and smart people are all like, wtf? Like wing shapes. SW have so many tie fighters with diff wings and its like meh. Of course sometimes they fight in atmosphere but SW act like dogfights and fighters useful in space also.

EvE is like a huge RTS game and its fucking awesome.

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