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Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
2/06/12 3:38:34 PM#21
I dont think you will see much change.. accept more BGs... and raids.. both static things most of us have done to death by now.. (heads-up Bioware this is not 2004... Gear grind is old school nobody wants to be doing it in 2012... Also for gear grind to work you need Hardcore players, that Inspire the casuals to strive harder.. and I cant see any Hardcore guilds sticking with SWTOR... its just 2 casual... The PVP looks to be an afterthought also, so you wont get anny serious PvPers playing the game... The hole things feels bland and Midiocre and nobody wants to play avrage JOE... there are no braging rights in it. You need elit players to Inspire the masses.. BIOWARE missed this fact... I read on the offical forums that SWTOR is filled with people who cant play their classes... The reason for this is that only avrage joe casual is still playing it. And with nobody to look up 2 he will soon lose interest.. Competition is what drives MMOS.. be it for getting the best gear before anyone ells or smashing people in PvP... but SWTOR loosk to be way to casual for anny healthy competetion to grow.. Game will be the same with more of the same One year from now.. I predict free to play in the future.. |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
2/06/12 3:56:18 PM#22
Originally posted by Zlayer77 That's just waaaay off, the most successful games out there are games that focus on people playing alone, occassionally running into someone, decorating stuff, get 'likes'... Browser, Facebook, F2P anyone? Wanna know what the dinosaur mentality really is? - Competetive gameplay. I think that market is pretty much saturated and shrinking. What SWTOR tries, and 1.7 mil subs retained kinda fortifies this, is to dig into the mass market of people not giving a damn about their "bragging rights" but about 'cool, I've got 3 hours per week entertain me!'... I think the future market is casual gamers, at least in the MMO sector. Because all hardcore-gamers have already been customers in the industry for decades now and there are only so many new ones growing into it. M |
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2/06/12 3:57:52 PM#23
Originally posted by Meridion Facebook, the biggest MMO of them all. |
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2/06/12 4:09:26 PM#24
Improvements that will save this game: 1. 3rd faction. Mandalorians maybe? 2. Different playable races. I'm thinking Wookie's, Jawa's and Droid's. 3. Full scale bi-weekly invasions of different worlds that your faction can "own" for different bonuses. 4. PvP in space Dogfights. 5. Cross server queues or server merges 6. Lower the global cooldown on skills making the combat faster. 7. Give us an actual REASON to want to craft. Right now it's utterly useless. 8. Give PvP stats to all levels starting at 10 and teir the levels. |
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2/06/12 4:10:21 PM#25
Originally posted by Zlayer77 Except I play MMOs and RPGs to be immersed in the world, not because of some competition with other players. I don't give a rats ass that someone spent 50 hours getting some piece of uber gear and I don't PVP. If you like Bioware games you like them for the story and that's the thing I love most about this game. I've become attached to my character and to my companions and to my friends in game. If they keep adding story driven content and "fluff" content like collectables, housing, decorating and expand on crafting and modding gear I'll be subbed for a long time. Not everone shares the same tastes as you or has the same definition of what an MMO should be. Not only that, people are allowed to have varied tastes in games. I can enjoy SWTOR but still yearn for a great sandbox game because that's going to give me a different experience. Who wants to play the same type of game over and over? |
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2/06/12 4:15:16 PM#26
Originally posted by StSynner 3, 4 and 7 are already being worked on. Well, at least in regards to 3 they've already said they are working on having dynamic events happen in the world, whether that's invasions or someting else we don't know yet. Agree with 1 and 2. Disagree with 5 and 6. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
2/06/12 4:19:00 PM#27
Originally posted by DaRoamer Uh...space is on rails, is it not? How exactly are they going to work PvP on rails into the game? /shudder "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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2/06/12 4:21:23 PM#28
Originally posted by DaRoamer Question, you mean immersed in the story not world right? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
2/06/12 4:22:41 PM#29
anyone who thinks that this game is going to add playable species that aren't Human-replicas is nuts. There's not going to be any Wookiee's or Jawas or Droids playable in this game. |
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2/06/12 5:54:12 PM#30
Originally posted by Zekiah Space is CURRENTLY on rails. You really think it'll be like that forever? They already said they are working on a big update to the way space combat is done in the game. |
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2/06/12 5:57:57 PM#31
Originally posted by RizelStar Both. The worlds they have built are fantastic, the issues right now is they feel dead because of lack of NPC movement and no time of day which makes them feel static. I'm sure that is something that will be addressed in the future. However if you want to RP or even hang out there are a number of fantastic locations to do that. Nar Shadaa is a great example. Not all content needs to be spoon fed to you, you can make your own. |
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2/06/12 5:59:46 PM#32
Overal i think the game is realy nice , tho ofcours it could be always better . Realy hope they add some more social functions and not only raids / group content in the future. |
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2/06/12 6:00:50 PM#33
Originally posted by Sorrow Cool story bro. Too bad it's not true though. |
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2/06/12 6:05:37 PM#34
Originally posted by Dredphyre Can you honestly convince even yourself that SWTOR is not hemmoraging subs at an unprecedented rate. I mean just look at youtube, any gaming site, the swtor forums themselves... players are disappointed, frustrated, and down right angry. But hey the titanic only has so many lifeboats some people have to stay onboard and go down with the ship. |
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2/06/12 6:17:50 PM#35
Originally posted by DaRoamer Apparently and the designer or dev already claimed that was their intention mainly for well story/mood and what not, it'll be nice if they change their mind.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/06/12 6:23:23 PM#36
Originally posted by Sorrow Revisionist or just hyperbole? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/06/12 6:23:42 PM#37
Originally posted by Sorrow That can be said about every single MMO, shoot...every single game on the market. You can find people who are disappointed, frustrated, and down right angry about every MMO / game in existance.
Every official game forum has a vocal minority that are absolutely disgusted with that particular game, if I was to go off of all those official sites as to how bad the game or the population is, then I would never play any game ever cause they are all "apparently" sinking ships.
Just looking at this site, if you were to go by this site alone you would think that every MMO in existance is total garbage and has a dying playerbase. Good thing most people aren't so easily swayed or even bother to check the forums and videos or no game would have any players due to all the constant doom and gloom. HEAVEN OR HELL |
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2/06/12 6:23:50 PM#38
Given that the focus of SWTOR is story and PVE, I doubt that PVP features will be greatly expanded. Stabilised and tweaked, yes, but not developed in preference to further story/PVE content. Unless the numbers show that the majority of players are engaging in PVP, which is highly unlikely given the focus of the game.
EA/BW will probably use their ingame metrics to see which areas of gameplay are most popular with the average gamer, and those will be expanded. They supposedly have a huge development staff, so I'd not be surprised if there isn't a team already working on the first expansion, which may well include a raising of the level-cap. |
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2/06/12 6:26:04 PM#39
Originally posted by Sorrow And I for one find that an IMPROVEMENT. A lot of people here liked SWG pre-CU. I know I did. Yet if a game launched today that was 100% Pre-CU, with all of its glories, but warts, I wouldn't play it. 2012 is different than 2002/2003. Yet for the longest time, people gave MMO companies a pass. In many ways, we still do.
Yet the consumer base should be more demanding. Somewhere along the line, PC developers figured it out: we can release a product buggy as hell at release, and promise things in the future, and there will be no repercussions. That business model is an excuse for laziness, and the sooner people start challenging that mindset, the better. You'd think bioware would've learned their lesson with DA2. While the press hyped it incredibly, the verdict from gamers was around 70 negative, 20% intensly negative. For the first time ever, Bioware made an outright bad game. As for TOR, can it get better? It certainly can. But yeah, they really missed the boat. They will maintain a respectable population. It won't be a ringing success, but it will still be a success. They will be the king of the "mid-card" MMO's. |
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2/06/12 6:28:27 PM#40
Originally posted by RizelStar They said they made the worlds static on purpose? Sounds doubtful. I could see that being an excuse for no time of day change but not NPC behaviour. I recently saw a quote where they said they are working on making the worlds feel more alive with dynamic events. I'm sure it will come in time, the static behaviour of the NPCs seems more like it was a lack of dev time issue more than a design choice. |
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