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[Repost for those who don't lurk on SWTOR forums] Would TOR have been advertised as a co-op game, mostly everyone would agree it's innovative and a great game. Thing is we all know it's supposed to be more than that. In every coach potato lies a great Football/ Baseball / Basketball / Soccer... player/trainer! Guess you see where I'm going: In a way every MMO players is certainly a great game designer with years of experience
#1: Make the game harder. In modern society, humans does not look towards others unless they do need them. #2: Incentives for socialization Nobody talks anymore in MMO. Long gone the time of tells hell in SWG... #3: Grouping tools Everything should be made to make grouping easy and rewarding. How about World PvP? There is no such thing as a safe zone during war. #2: Let's make PvE shady In every PvEr lies a great PvPer. This ain't Clone Wars™, or is it? In a MMO players need to identify themselves with their characters, be it Wookiees or even Hutts (sic!). #2: Belonging While players do want to look cool and unique, showing off the belonging to a faction, a group, a guild is much looked after. A MMO should allow players to set up uniforms, wear guild emblems, paint their gear with a specific color palette. It's unique to MMO but also very poorly implemented in others MMO. Hope you guys enjoyed the ride (wall of text). |
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2/04/12 10:37:00 PM#2
Deewe I agree with your views on the game but i think you have a little to much time on your hands:) guess if there was actually anything good to play you would probably be there :P http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/05/12 4:37:00 AM#3
betwen heroic quest, flash points and running into people doing the same quest I have never grouped as much in any other MMO I have played as I did in this one and the "lets put pvp in pve quest" suggestion can die in a fire, I'll do pvp when i want to pvp |
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2/05/12 4:58:34 AM#4
So what this thread boils down to, is force people to play the way you want them to play. Sorry bro I am not on board with that idea, if I feel like grouping I will and if I don't I won't. The same goes for pvping and talking as well, there are times when I don't want to be bothered with other players and just go on about my business. As far as grouping goes I have no problems finding groups for FPs or Heroics, I guess that is because I choose to be a healer instead of dps number 10000002. |
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2/05/12 5:08:33 AM#5
If the game was designed the way the OP seems to want, I for one wouldn't be interested in playing it. |
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2/05/12 5:10:53 AM#6
I'm not going to say that SWTOR doesn't have its problems, but I keep hearing two criticism about this game that I found to be untrue:
1 - Socialization. Like so many other people, I have never grouped as much in any other game (with the exception of Asheron's Call) as I did in SWTOR. Every heroic area has been done in a group and even though I don't generally like to look for group, I have been able to find one easily within a few mins. So, the social aspect of SWTOR is actually enoyable, with the exception of annoying players that keep flaming chat with stupid comments. 2 - Easy difficulty. I don't know where this is coming from or maybe it's the classes that I chose to play, but I definitely died and ran from mobs in SWTOR more than any other theme park game, especially WoW. In WoW, I could stand in one spot, spam 1,2,3 keys and rince and repeat for hours without as much as a rest. Here, I find myself challenged by quite a few mobs and the first time I faced that annoying Padawan on Black Talon, both I and my group mate kept swearing because we had to find a successful strategy to defeat her and finally did so after 4-5 deaths. So I definitely don't think this game is easy... |
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2/05/12 5:34:51 AM#7
I would've thought the questing system felt too contrived... as if they had to invent reasons for you to visit each of their 13 planets for the appropriate number of levels and side quests - before moving on to the next. Great RPGs (Mass Effect... Dragon Age: Origins, for instance) don't feel that way.
I would've said the graphics were even more below expectations. I give them some leeway because it's an MMO... because in my mind, that is to allow for some very massive situations (which we have unfortunately found the game can't handle very well even at reduced quality).
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2/05/12 5:38:52 AM#8
Deewee have you even played the game? Much of your criticism doesn't apply to the SWTOR I played. - vigilo confido - |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/05/12 5:40:50 AM#9
Excellent post but unfourtunately none of it will ever happen. Bioware has made it painstakingly aware that they thing the game is perfect as it is and all they will do is to tweak here and there, a new Flashpoint there and a Warzone there. Too bad but this game is WoW 2.0 and nothing more. |
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2/05/12 6:36:12 AM#10
#1 forced grouping is very unpopular with the majority of players of this type of game. that being said, SWTOR provide Plenty of opportunity for grouping throughoutthe whole game. There is ALWAYS a flashpoint in your level range. There are ALWAYS heroic quests (that are repeatable) for your level range.
#2 you know what would be better than mini games? A reward system attached to all of the content in the game that rewards players for grouping up to complete it, from the easiest quests to the hardest hard mode. Oh wait! That's in the game! Rewarding socialization indeed. #3 Bioware has acknowledged the need for this tool publicly. They claim to be working on it. They won't get away with not having it for long. PvP #1 two parter. Part 1 - removing safe zones? Not going to happen in SWTOR, ever. Again, the audience for this game would shrink significantly. This is a suggestion forthem to sabotage their own game. This isn't Eve or Darkfall and it never will be. Part 2 - this is just flat out wrong. There are people that just aren't good at PvP. They'll usually be the first to admit it. In fact, I wish a lot less people participated in PvP. There are plenty of players that PvP who are not good at it. We don't need more of them in there screwing around. last section #1 I seriously cannot think of another MMO in existence where I identified with my character more than SWTOR. My character is more than a backside that my camera follows around while I kill stuff He has a voice. He expresses his emotion, both physically and vocally. He has goals, desires, friends, and enemies. There are facial expressions and body language. He has his own beliefs. He can fall in love and be betrayed. He can be happy, sad, angry, confused, bored, and many other emotions. 2. Even in most games that feature this capability, it is very limited functionally. Even in games where this functionality is implemented well, I think a guild that has all of their members look the same look goody as crap. I saw this a lot in Global Agenda, for example, and I always laughed a little bit when I saw one of these agencies. Besides, Weren't you just complaining that characters aren't unique enough? But you want a game system that encourages guilds to make all of their members look the same like uniforms and emblems. So you want characters to be unique, but you don't mind if guilds are allowed to make themselves all look the same. In summary: I don't like your ideas, except for the paint. IMO, but they are not good ideas with the exception of custom paint for armor. That would be a welcome addition for me. I think most of your suggestions would do more harm than good to the game. edit: iPhone autocorrect madness. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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2/05/12 9:14:53 AM#11
Originally posted by Deewe
First of all, thanks for a thread that does not eat brains of the reader like most of the "critizism" here.
You have good points more or less over the post imo, but I dont agree with the "forced" grouping. I like the current model where you can solo your story if you so wish but then there is also harder encounters where you need a group. What I would ask is to make more open world heroics and turn them into public quests, but dont twist the foundation into "forced" grouping.
I agree with the minigames completely, I was actually under the impression a few months before the launch that this game would have more than the space game, the space game is a good engine for POD/swoop racing imo, just add multiplayer to it too. Pazaak, oh yes, asap!
Good thing is they are working on mechanics like LFG, UI etc already, I just hope they dont stall too much with adding actual new/should-have-been-at-launch stuff into the game. |
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2/05/12 9:18:57 AM#12
Originally posted by Yamota
Look it's the dude who keeps telling everyone what the future brings or wont bring. I'm wondering how many of the mmorpg.com readers actually visit "real" fortune teller hags, lol.
Oh and, if none of it will happen, what about the stuff in OP that Bioware is already working on? Your credibility across the board just went from low to none. |
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2/05/12 9:21:13 AM#13
Why do people take every game and try to force PvP into. I think because the PvP based games are with few exceptions failures. These people then like to carry their plague to every other game. |
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2/05/12 10:27:52 AM#14
Ok i dont know about most of the issue you but one incentive.why would i do x y z stuff.also some tool used by bw to design swtor some include the choice between ram and fps so guess wich they took.ya less ram consumpion but also less fps (sadly)i dont need to point finger since those are on the web since at least 12 month prior to game lauch.i dont know if the coice they made can be reverted but i sure hope so but then you hit the infamous 3.5 gb limit of ram an i begin to suspect lot of compromise wow hat to make for ram that afted fps will go away at pandaria lunch.25 fps gain in any mmo is very good even if you need 200 mb to do it |
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Originally posted by Kuinn I read you on the forced grouping, you do have a very valid point. In a way MMO are more like living worlds (more on that later) in which you can evolve and encounter others player's managed characters. However if too much of the game is soloable the game ends as and only as you with player's animated toon around you. It all depends how you envision MMO. Still grouping while not mandatory should IMHO be the core gameplay of MMO. |
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2/05/12 3:56:56 PM#16
Originally posted by Deewe |
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2/05/12 4:06:45 PM#17
No, the game really is pretty freaking easy. The enemies are very predictable, once you get the basic strategy down. We did the flashpoint on Black Talon, and did it without dying. You knew when the padawan was going to do her thing, you just had to make sure to start moving. We did the mid second flashpoint (gosh I can't remember the name right now, but its for the low 20's) and we died twice. One because we were learning the tactics, the next because I was a nub and hit the wrong key, causing me to pull aggro instead of my companion (we were using companions as tanks as it was a sorc and two gun classes) and the group got wiped pretty quickly because of that. But once we did it right, for the three of us, none of us got below 50% health during the boss fight. For these kind of instances, static barrier really is that freakin OP. :p When we did it again with an actual player tank, none of us died at all throughout the instance. Sadly I'm told by all the other 50's I play with, this is what I should expect as I hit 50 and start doing the other raids/ops. The only difference is the bosses have more health. They don't really have a wide variety of attacks, and it is rather easy to figure out their tactics. For those of us with a lot of pve experience, there's really not much to complain about. Outside of heroics, every quest is made to be a solo quest. And even the heroics, they aren't that hard since the elites don't really bring new tactics to the table, they just have more health. Just know how to intelligently pull aggro, keep your shields up, and heal properly. They need to develop more social tools in questing, and that involves challenging group quests, even for just one other player. (Not a heroic, but just your plain jane group quest.) |
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2/05/12 4:24:54 PM#18
Originally posted by TheeazD Let's say there are 30 or so quests per planet. Maybe 3 of them are quests where you have to group. That's about a 10% ratio. That's not a lot of grouping opportunities. If you actually decide to group up with another human player, both having companions, it becomes a cinch unless you are specifically doing heroics. And even then, if a heroic says you should have 4 people, take 3 to make it a challenge. With 4, it becomes WAY too easy, provided your mates have a modicum of knowledge about the game. Another way to do it is this. Allow you to set the difficulty of a quest. POTBS used to do this. You had a "port captain" npc, where before you set out, you could choose one of 6 difficulty levels. You still got the same amount of XP for completing a quest. Yet if you jacked the difficulty up to admiral (the highest setting), completing that quest become a lot harder. There were more NPC's, and the NPC's were tougher. While you didn't get "better" loot, you got more of it, and more doubloons (credits.) The best part? It was completely optional. An ideal ratio would be 33% grouping opportunities on a planet if we are sticking with the current difficulty. So I say this game needs an option to let you increase the difficulty for every quest. That way the solo players can still play solo. But for those of us who want to group, you get better rewards, better xp, and most importantly, a challenge. |
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Originally posted by iceman00 You are 100% right saying most people want to solo and can't stand the epeen stroking that comes with PvP. However I'm not sure PvE players would be that owned in PvP. Maybe I'm delusional but I still think while in the current MMO wide implementation PvP isn't their cup of tea, it can be improved to bring them to the genre and have them enjoy it a lot.
The bounty system has an issue as, lore wise, it would not be fitting to have Jedis doing it. But a good BH system would go a long way to improve the PvP for sure.
I don't think there's world PvP in TOR, yet. Still you might have an interesting idea here. Taking planets and establishing strongholds. The PvP fans could fight against others players while on the same planet, at the same time the PvE players would do missions, crafting, instances to help support the war effort. I call it shades of PvP ;) And yes, the CC do nead some rework. (Good post BTW)
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2/05/12 5:55:57 PM#20
Originally posted by Enosh WOW what am i doing wrong lol I have a level 35 sage healer spec and a level 30 sentinel. I have not been able to get a single group eveyone just wants to solo. The game feels like a single player game with some MMO aspects bolted on. |
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