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2/05/12 1:57:22 PM#101
Originally posted by Onomas Considering that would put TOR at numbers surpassed only by WoW, I'd call that a pretty damn big success. |
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2/05/12 1:57:45 PM#102
Originally posted by fadis I think the real question is Why do you need to find more things about swtor to hate on it? Or is hating on swtor the only big thing you have going on in your life? |
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2/05/12 1:59:22 PM#103
Originally posted by sanosukex Except if that was true, anything you threw money at as far as advertising would be a success. But it doesn't work that way. Yes, marketing is about making something seem not only palatable but also something you just "have to have" or "have to be a part of". But it's a two way street. People seeing that advertising have to not only be willing to be swayed but have to be the correct demographic that would consider taking part in that product. So if you were to throw, say, WoW advertising dollars at Dark Fall you might get a few more people willing to try it out. But in no way, shape or form is Dark Fall going to start heading towards millions of players. There are niche products in all genres as well as break out products that get the masses participating. ADvertise as much as you want you are not going to get the masses liking niche products. You might get some who are genuinely curious but Advertising can only do so much. |
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2/05/12 2:02:03 PM#104
Originally posted by fadis Comparing the initial sales to anything else in the MMO industry they surpased the norm by about a million sales. Look at the sales numbers for AOC, WAR and STO, large IP products mind you, and you'll see just how successful TOR was. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/05/12 2:02:39 PM#105
Originally posted by Ecoces 50% lose is no successful game. It will be the largest lose in the quickest time of any mmo ever that i can remember. It shows how bad this game is. The 1.7 million subs BW/EA was so proud of also included the free 30 days in it. So once those run out........
And its funny you mention genre, its called an industry not genre ;) Genre would be like sci-fi, fantasy, etc. A style, form, etc. And on that subject, this game lacks everything to be an epic mmorpg. This game is like playing KOTOR3 on your pc and paying 15 a month for it. How long do you think these people will continue to pay that much money for a console rpg? When real mmorpgs are coming out very soon ;) |
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2/05/12 2:03:42 PM#106
Originally posted by Sovrath this is my point and why I feel in the next 3-6 months this game will decline heavily.. once all those who bought into the hype and advertising find how shallow the game really is they will unsubscribe.. Advertising is what sells boxes, the game itself is what sells subscriptions http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/05/12 2:03:51 PM#107
Originally posted by sanosukex Stating the success of an MMO based solely on box sales is pretty much as worthless as using XFire stats to rate overall populations. It depends 100% on the business model. Guild Wars is 100% box sales and xpack game. No subs and they are wildly successful. Warhammer Online could be very successful based on box sales alone or it could be barely profitable. It depends on what they based the budget on. Some companies might need higher retention rates than others. If SWTOR expects to make dev costs back in X time and beat that goal, then yes, they are successful. On the flip side, 2mm copies sold without a high enough retention rate may not be successful for SWTOR. You just have to wait for a press release or have inside knowledge. |
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2/05/12 2:08:12 PM#108
We ll know in april how the real number are cause free 30 will have ended along with the first 60 days
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2/05/12 2:10:51 PM#109
Originally posted by sanosukex I actually would temper that. "yes" the game will lose subs because people who wanted something different are just not going to stick around. But those people who are casual "non-gamers" who just like playing games here won't necessarily be so quick to unsubscribe. And there are mmo players who are actually enjoying the game for what it is. I would be surprised if the game grew to be a juggernaut. |
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2/05/12 2:14:34 PM#110
Originally posted by sanosukex You're assuming no one else will buy the game. That is a mistake. WoW was wildly successful not just because of suscriber retention but because even to this day new sales continue. SWTOR will have a more modest success but the real question is will new sales continue? "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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2/05/12 2:15:41 PM#111
Originally posted by Sovrath i would not only be suprised I would loose all faith in the gaming community if this game became a juggernaut. I'm sure it will go the route of rift and have a decent but not great sized population for awhile.. but within the next 6 months we have 3 and depending on scheduling 4 big releases coming to the MMO world. At release swtor didn't any "new" compitition but this year it will. I really don't feel the core game design is strong enough to keep even a good amount of players after all these new games are released. http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/05/12 2:15:51 PM#112
Originally posted by Valua I happen to think this same way agout b2p and p2p. But..... we have to take into consideration, depending on GW2 success things can get ugly for subscription based games. It is a possibility and a reality. If GW2 becomes the most successful mmorpg second to WoW (even if it becomes more popular that WoW) then people might start to wonder why are they wasting money on subscription based games when GW2 is the best thing ever happened with no monthly fee? Things can happen and we have to see all the possibilities. If a B2P mmo becomes the next big thing, subscriptions can have a sad future (WoW included). |
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2/05/12 2:16:07 PM#113
I clicked on this thread expecting an enlightned, insightful "bigger question"...you know, something really inspired...and instead I got the same stupid argument.
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2/05/12 2:16:07 PM#114
Originally posted by NightCloak SWG sold 1 mil copies by 2005, that was huge for back in those days, with the exception of WOW but they didnt hit their 10mil mark until 2011. WAR only sold about 1.5 mil copies roughly. EQ sold 2.5 mil copies since launch including expansions and only had about 450k subs. Rift even sold 1 mil copies eventualy. But most these games have small player bases now or are gone. As stated above sopies mean nothing, subs are the real money makers.
Those numbers above are just a quick look on google* |
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2/05/12 2:16:44 PM#115
Originally posted by sanosukex What I would love to know is the reason for why they cancel. Because right now there are three things that seem to be the main driving force for those disenfranchised at this time: 1. endgame 2. PvP 3.faction/server population issues Those three things are becoming more and more prevalent. It will be interesting to see how those are handled. I would especially love to see how many related it to number three because I personally believe this is a much bigger issue and a growing one that some refuse to acknowledge. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/05/12 2:20:44 PM#116
Originally posted by Wickedjelly to me the main issue was the very stale and shallow classes/ horribly generic talent trees. Just this kept me from even getting to level 50. Oh and the heavily heavily instanced/phased zones http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html |
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2/05/12 2:28:51 PM#117
Originally posted by sanosukex No doubt that is why they released...and yes..rushed the game for a December release. I still think it was fairly smooth from my experiences (compared to many other mmo releases except RIFT). I also realize its bugs and failures but enjoy the game none-the -less. There is definitely competition heading our way (and will be sampling those as well..Wildstar oddly intrigues me tho I usually dislike the degree of stylization it seems to incorporate..and Archage if we ever see that in the west)....but I still think SWTOR can pull-off a great playerbase as they continue to refine their rushed product. I really can't blame bioware too much and hatelessly blame EA mostly for the too-early release. I also blame the many fans screaming for a release date so they could get their grubby mitts on a copy...myself included..lol. |
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2/05/12 2:33:18 PM#118
Originally posted by Wickedjelly 1. and 3. were the main reasons my roommate stopped playing and gave me his copy to play for the rest of his free month. He played through 2-3 characters to 50(or at least one of them) in a couple weeks. Joined a guild. The guild feel apart from people quitting the game. He's not a PVPer. After that there is absolutely nothing to do in the game.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/05/12 2:37:08 PM#119
Originally posted by TheeazD in NA or EU? because they are closing Asian servers, theres a post here somewhere with the news link |
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2/05/12 2:37:24 PM#120
Originally posted by fadis 2 million is awesome for just the US/EU in such a short amount of time. If it grows it will be by word of mouth and advertisemtns, just as WOW did.
Blizzard clearly has a lot of fans that want finished products before leaving WOW. They also made a bold move and offered D3 free with a years subscription. |
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