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MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

Reviews & Impressions  » Starwars the old republic (one word) FAIL

7 Pages « 1 2 3 4 5 6 7 Search
125 posts found
  bartoni33

Elite Member

Joined: 5/03/06
Posts: 901

Admit nothing, deny everything and make counter accusations

2/04/12 1:22:10 PM#121
Originally posted by Pigozz
Originally posted by bartoni33
Originally posted by Moaky07
Originally posted by Corehaven

Prepare to get a dozen replys about Swtor not being a PvP centric game.  That seems to be the common defence. 

 

However if they werent going to have decent PVP I say they shouldnt have put it in the game at all.  Do it right or dont do it.  But from what little I played of Swtor, I cant even agree with it being an mmorpg.  It seems unecessary.  And through giving it the mmo treatment its dubbed down far and beyond anything resembling the quality of Mass Effect. 

 

Its not that Im against an Old Republic mmorpg.  As long as its done right.  This was a poor attempt.  If they had spent a little more of their budget on game design and game play things might have been different.  Voice overs are swell stuff.  But its fluff.  No amount of voice overs is going to make a bad game good.  Someone in charge really should have realized that.

Actually I agree with ya....they shouldnt of put in PVP.

 

That said, PVE content is perfectly fine. I look forward to watching that aspect grow.

I agree also. A waste of Dev time and BW money. TOR should have been PvE only at least until the second expantion, first being space upgrade.

I really don't understand the moaning about PvP. It's like going on the MO forums and complaining about the PvE aspects. It's not what the focus of the game is. TOR has since its infancy been Story-driven PvE.

So basicly extremely linear single player game? Now that's something INCREDIBLE for 200 Million dollars! Yeah that would have been awsome i agree. THAT is what TOR should have been. A MMO version of Mass Effect.

Dont defend SWTOR for not having features it should have because devs never promote it...this game OUGHT to have everything with its budget Uhh... no? TOR should have been focused on what BW is good at, story-driven RPGness.

Oh and even if so..they said the story and the quests are going to be super special awesome...What they delivered to us were fetch quests/activate shiny panel quests and kill-ten-rats quests in VO...I mean WoW has some very original and fun quests in these days: one would except that when they ripped the entire game they would also rip the good parts...hmm ..I guess not - too much work for this new greedy and arrogant bioware... Don't let your hatred of WoW hit you in the ass on the way out of this thread.

 

mojorysen Xfire Miniprofile
  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

2/04/12 1:33:10 PM#122
Originally posted by bartoni33
 


First I am not a BW fanboy. I know right? BW obviously is in over their heads right now. No UI customazation, Hi-rez was a bug bullshit and the Illium mess proves that. They got off point somewhere. The POINT of TOR was story-driven RPG like their two biggest IP are. They went wrong when they tried to please everyone. They should have stuck with what they know. Now you have people moaning about crap that should not have been in game in the first place. That's all I'm saying.

First, yep they do have a team for PVP. Second, I wouldn't assume you were (a fanboy). As a realist I have to agree, at least when it comes to world PVP such as Ilum, that should have been held back until it was fleshed out and working.

I really have no complaint about the structure of their BG's aside from the random queue BS. THey also should have put a lot more thought into PVP on contested planets, as it stands now it only serves a novelty purpose. More time in the oven would have served these features very well.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  LordRelic

Hard Core Member

Joined: 10/11/04
Posts: 279

2/04/12 1:39:30 PM#123
Originally posted by Yamota
Originally posted by nate1980

I find it funny that people complain about the PvP. What does PvP boil down to exactly? Is it not fighting and hopefully killing the enemy players? Whether you're killing other players in an open world or an instanced battleground, you're still killing players day after day, week after week, and month after month. How is that any less boring than any other end game feature?

DAoC was my first MMORPG and I loved that game, but even I got bored RvRing day in and day out. I'm afraid you all will never be pleased with MMORPG's, because you have these high expectations that some game will make you enjoy doing the same activity for long periods of time.

A good sandbox title with conquest style PvP is a different story, but I gave up on that dream a long time ago. Since then, I've learned to enjoy MMORPG's for what they are, and once the content is complete, I quit the game without any regrets or feel the need to criticize the game ceaselessly.

I just don't think MMORPG's are well suited to endgame designs. To me, they're more about the journey than the destination. Endgame, whether it's PvP or PvE all boils down to repeating the same action over and over again until you're bored to death. That's why I enjoy SWTOR so much. It's rare that I enjoy the leveling experience in a MMORPG. The class stories, heroics, and flashpoints are all enjoyable to me. Warzones are also enjoyable, but I don't grind them out the way some people do.

I don't think GW2 is going to be any different really. It'll be wrapped in different packaging, and may feel a little different, but once the novelty of the game wears off, you all will realize that you're still repeating the same action ad nasuem, just in a different setting.

Just because you have given up on conquest type PvP which has a meaning does not mean others have. TERA and ArcheAge are two upcoming MMORPGs which both are promising to have endgame political conquer type PvP and TERA is not even a sandbox MMO.

So it can for sure be done, it just depends what cathegory of gamers the devs are targetting and for me it is getting more and more clear that SW:TOR are targetting the PvE crowd and PvP is mostly added as a feature to make people buy the game. For example, they have world PvP servers but there is absolutely no point in engaging in it, and most people dont, so why even have them?

So your saying everyone buys mmos for pvp... considering you said  " pvp is mostly add as a feature to make ppl buy the game" well considering they were targeting pve / story line players from the start  your just making excuses to try and sell your point.  Witch is failing by the way. 

 

Why cant people ever take something for what it is instead of trying to convice others what its not?

  youngkg

Novice Member

Joined: 1/06/08
Posts: 334

2/05/12 4:11:45 PM#124

it failed to meet the expectations of gamers following it for the past few years and finacially most likely failed to meet there expectations.

 

But all in all itll be alright...casuals dig it and they have enough time to release some content before the big mmo's of 2012 drop to keep the pop healthy.

 

Post GW2,D3 and AA is a crapshot at best imo...i just dont think itll measure up to those very well and dont see it competing, but thats a long ways off and who knows what will happen to TOR in that time.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2701

2/05/12 4:25:43 PM#125
Originally posted by youngkg

it failed to meet the expectations of gamers following it for the past few years and finacially most likely failed to meet there expectations.

 

But all in all itll be alright...casuals dig it and they have enough time to release some content before the big mmo's of 2012 drop to keep the pop healthy.

 

Post GW2,D3 and AA is a crapshot at best imo...i just dont think itll measure up to those very well and dont see it competing, but thats a long ways off and who knows what will happen to TOR in that time.

The game is certainly a fail when measured against it's potential. Many, myself included, felt this game had a real shot of becoming the most dominant post-WoW MMO in the western MMORPG market, by a wide margin. That just isn't going to happen and even if it's mildly more successful than average over time, (which, at this point is not guaranteed), it still will signal a huge waste of potential on the part of EA; not to mention millions of dollars and tons of man hours.

Some where in development, things went very wrong. The right design team, given another year to develop the game, might have been able to identify the flaws and properly address them. However, given the actual end result, I'm not sure this team could have fixed the flaws if given more time. In any event, there were management failures that led up to this point, but we'll never know at what level and how pervasive, nor will we likely ever know if any one in development understood the game's flaws, but failed to convince higher ups of the need for a change of course before it was too late.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

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