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1/30/12 7:11:42 PM#21
people are going to runes of magic instead of world of warcraft |
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1/30/12 9:24:12 PM#22
world of warcraft = easy and simple sense of accomplishment, that is all. no one comment will explain it but all of them combined together give you a good idea of what where thinking. madnessman |
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1/31/12 4:08:34 AM#23
Easy formula WoW killer = A + B + C + D + E + F where A = great and timely support and development B = balanced endgame PvE and PvP system C = convinient, fast and fun to play (no anonostic grinding, auto-grouping ect., lots of voiceacting while leveling only) D = lots of social features/not limited to combat (appearence customisation, lots of emotions, housing, useful crafting - not limited to producing not-the-best gear...) E = lots of new content or random content like random dungeons F = Great setting and universe example - why SWTOR is not WoW killer? answer: SWTOR= c + F where c = C with anonistic grinding in the endgame, skipping voiceacting and no auto-grouping ect. example 2 - why WoW can't be WoW killer itself ;-) lol answer: WoW = A + B + e + f where e= E but the new content comes in rare waves f = F but wihtout pandas, noris staff and other "asia-oriented" ideas. oh - forgot to add G = up to date feeling ;-) |
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Kedoremos
Apprentice Member
Joined: 12/12/05
"What the fuck is a robster craw?" |
1/31/12 4:11:44 AM#24
WoW is fun. The others aren't.
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1/31/12 5:32:47 AM#25
Seriously......a games bad just because of pandas. Get over it. |
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1/31/12 9:40:48 AM#26
If you are looking for the history of why WoW is WoW and henc force why the term "WoW killer" is now an official MMO statement well in brief here it is for you eyes only. And the few others that read this post. 1. WoW took the best from a little know from Sony called Everquest ya I know it is after all a obscure game that had only "more than 225,000" subscriptions on 1 November 1999, with an increase to "more than 450,000" subscriptions by 25 September 2003 and the fact that WoW started on September 2, 2001 which was backed by a liitle known company called Blizzard for at the time they only had games like Rock N' Roll Racing and The Lost Vikings. go fugue, Blizz wanted to make a name for themself and a name they made by doing what they do best that is by stealing from the best hence force that is were Everquest came in they took the Bill Gates approach in the gaming world. 2. Because of this DEV's with scruples ya I know another hard fact to believe but hey they did exist back then. Left WoW and formed some company called ArenaNet who knew right? Anywho they came up with some little called yup you guessed it Guild Wars and called it a CORPG meaning that it was a cooperative role play game that is online. WOW what a concept no pun intended. Well even though Guild wars had a huge success it could not take down there provable parents from Blizz so on some cold day in winter some were around the years April 2005 to August 2007 someone in some office coined the word "WoW killer" and to be completely honest just like every clone that came after Guild Wars you know wich ones I mean did not want to kill WoW but ride the coat tail of the MMO giant. Hey why not? 3. Finally only one company that took all this and is making it for themselves that is a game by Bioware called Star Wars the Old Republic look it up and look at the huge success it is having on the MMO world is it a WoW killer no but instead it is a WOW surpasses by today's standards. |
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1/31/12 4:41:16 PM#27
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1/31/12 5:12:47 PM#28
I fear the panda. ![]() |
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1/31/12 8:00:38 PM#29
BUT MOOOOOM, HOTBARS ARE COMPLICATED TO USE :(
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2/01/12 3:06:12 AM#30
Yep, spot on Which is why Cata went off the rails for them - for a couple of reasons 1. Blizzard had set their stall out with easy progression and casual wotlk dungeons. They had educated people that this was how the game was. Then Cata arrived with a changed difficulty lvl for the hc's. Now [insert name here] is going to come along and say "Cata hc's where hard?". The answer is that they where harder than all the previous ones. Blizzard had educated people all through the game, that this is what wow is about. A casual mmo where you could pop on, find a pug group do a few hc's and feel like you where progressing. Their Marketing budget at the time wasn't spent on informing people that things where going to change in future. It was spent on "I'm a Night Elf Mohawk" - these where the people Blizzard had decided was their main market. I don't have a problem with the original difficulty of the Cata hc dungeons. What Blizzard did wrong though was a complete lack of consistenncy. If all the hc dungeons from lvls 20+ to 80 had the same relevant difficulty lvl as the Cata ones, there would'nt have been such an issue. It was an issue of Blizzard's own making, and has cost them. 2. Slightly shorter and a bit tongue in cheek - wotlk had a human villian. People gone bad always make the best villians. It's more personal, Hollywood recognises this, they get the best scripts in films. A large dragon just doesn't cut if for sheer in your face I'm going to get you mate. Back on topic - I believe wow will be here in ten years in some form or other. Going back to it is like seeing an old friend. Sure it looks older - but so do you. |
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2/02/12 2:16:05 AM#31
Wow Killer Definition- Any game that attempts to surpass WoW and then fail miserably |
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2/04/12 10:52:28 AM#32
Not "just" because of pandas... pandas are JUST the cherry on top of the list of things which are defenetly wrong in WoW. Pandas are representation ... a symbol of everything people hate about WoW. -))) lol |
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2/04/12 10:54:04 AM#33
I've just came over with a good name for the next WoW article: "Playing with pandas" ;-) lol |
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