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2/02/12 8:10:49 PM#61
My entire guild quit shortly after release - after clearing all the end game stuff using two supermacros. Also the soul system is boring and bland. |
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2/03/12 2:47:46 AM#62
Originally posted by kjempff I didn't quit (just started playing) but I must confess thus far Rift is VERY much like WoW, far more than any other game I've played. The quests, the effort required to level up, the user interface, general good vendors, monster drops, profession trainers, mailboxes, hearthstones, remappable skill trees, even the skills themselves. Gameplay wise, there's actually not a lot to distinguish it from WoW except some WAR-like open world instances (rifts). Which actually is a little disppointing. Cast your vote: The importance of character customisation |
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2/03/12 5:35:58 AM#63
Originally posted by teakbois Now i do agree with that. Doing rifts with strangers seems to be completely anti-social. Rift remains one of my favorite themeparks. But a truly social experience will require a level of maturity most young players just dont have. I will look for a niche game in the future, but most likely will move on from mmorpgs. The genre promises so much, but may never deliver. |
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2/03/12 3:24:42 PM#64
Originally posted by GrayGreene Im actually thinking of going back to EQ1. Best community out there. |
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2/03/12 3:37:27 PM#65
I am always quite suprised that many complaints are about starting areas, lack of ect... Oddly enough this is probably where less than half a % of all online game time is spent - the levelling up phase! (I am sure somebody will find a actualy stat there somewhere) So why would developers go all out on starting areas. But to be honest its a shame, as this is where it will drag new players in. MMORPG's are all about endgame - if you don't like the lack of levelling up paths and choice, I do think you are in the wrong genre. - And this is my own personal. Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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2/03/12 3:44:19 PM#66
Originally posted by Professor78 MMORPGs could be designed to be very good quality in all aspects if devs put their focus on all aspects instead of one.
Not one dev other than Blizzard has focused on [all] aspects on their game.
That's the only way to actually advance in a genre.
Upcomming MMOs are attempting this, whether it fails or not is still subjective, but least these devs are trying to work on [all] aspects.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/03/12 4:06:29 PM#67
I have noticed many of these same voices here say the same thing about every MMO out there and, are never happy with anything. not trolling or flaming, just saying. |
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2/03/12 4:07:08 PM#68
Originally posted by RizelStar But isnt that basically like buying a £50k car and just getting it ou thte garage once every 3 years? To me is seems a bit wastefull and money spend better elsewhere. Is this what people want though - the option there just incase? Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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2/03/12 4:10:22 PM#69
I quit because I was bored out of my mind! I did like the class customization, it should be the standard. -I am here to perform logic |
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2/03/12 4:10:49 PM#70
Originally posted by evilastro Sorry just had to comment on this bit, what exactly are you comparing it to? I know of nothng out there that rivals the versatility and options this gives, and "most " skills in the trees are unique... There is over 250 different soul combinations at the least, and thats not even thinking about how you spec each tree! (thats probably over 1500 diferent soul-only abilities/spells to mix and match!) The normal complaint is there is too much choice!, which they have gladly fixed quite well in the latest update :) Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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2/03/12 4:13:18 PM#71
Originally posted by page Maybe you should keep your eyes out for GW2 instead? There you can join in with anyone all the time. Rifts quest based system have advantages and disadvantages, this is one of the bad things with it. GW2s dynamic events have other bad things with it of course, you loses a lot of the personal accomplishment factor and more or less always will work together with others, if they fail you fail. No system is perfect, choose what fits you best (yeah, GW2 is still a few months away from launch). |
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2/03/12 4:16:54 PM#72
Originally posted by GrayGreene The only way to play stuff like rifts is really with a bunch of friends or your guild. And I don´t think the age is really that important even though there are more social older players than younger. Whatever game you play it is always best to find a good guild and hang out with them. |
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2/03/12 4:24:33 PM#73
My guild is great and I love my toons. This game is great and I have not begun to get tired of it and I have played since closed beta. To each their own. I couldnt imagine trying to enjoy it without my guild friends playing with me. We all came over from Vanguard together. Of course I would not play an mmo to play single player. Thats what Skyrim is for.....and KoA next week =) |
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2/03/12 4:29:07 PM#74
Originally posted by blueturtle13 Yeah,that is by far the best way to enjoy a MMO and the only way to anjoy a CORPG for that matter. But OPs point that the questchains hinder playing together with other players is valid. Rather hard to fix as well, but they should probably have more chains that you don´t have to have complete another chain first to get. |
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2/03/12 4:37:39 PM#75
Originally posted by Loke666 Agreed. Though that is an issue with most mmo's. I had that issue in Vanguard and EQ as well. My guild is large enough that the variety in level ranges makes for a fairly easy task in getting a group or at least a few players to complete quests with. Hence some games having henchmen I guess like GW and now EQ2 |
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2/03/12 4:42:30 PM#76
Originally posted by blueturtle13 Arenanet is trying to fix it in GW2, lets hope it works. Because I tend to get into smaller guilds were it is easy to know everyone and questchains really makes life hard for me like that. If I wanted to play with henchies I would play a single player game instead, they are not a good solution for anything more than if you miss a player for a group. I think questing needs a revamp some way or another to allow players play together more. Or they need to add more loose quests that anyone can take. |
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2/03/12 4:45:53 PM#77
Yeah the quest system in the majority of games is stale and creaking at the seams Agreed that GW2 seems to recognize that and is doing something to address it. We shall see if they are able to fix it. If they do? Every other game will copy it lol |
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2/03/12 4:47:59 PM#78
Thats one of the killers of SWTOR.. So many planets that have different areas for each classes quests.. It's easy to get seperated and not see much of anyone in a game of hubs, where there are so many.. And that is one gripe I have had about the current gen "themeparks" is that it is too easy to tel where the line begins and where it ends.. "Hey, so okay you start here at these level 1 mobs and then you end here at this hub with level 50 mobs..", you can basically walk one straight line and know exactly where you are supposed to go..
And there is rarely if ever any going back, so chances are if you are left behind or left someone behind, unless you allow them to catch up you will never see them again until the end or very much near it.. |
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2/03/12 4:53:25 PM#79
Originally posted by blueturtle13 Not neccesarily. GW2s massive DEs is a lot more work to do than questchains, a lot more. But hopefully they will at least realize the problem and try their own solutions for it. ANET made a list of stuff they thought needed fixing and I agree with the list, but it is a very real possibility that not all their fixes are optimal. The stuff do needs fixing one way or another and I hope others will actually try to figure out their own fixes instead of just stealing from others as usual. In Rifts case they need something easier then to replace all quests with DEs. It should be for from impossible to patch something like that in. Maybe a mentoring system that lets you mentor questschains as well as levels? Or something else. |
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2/03/12 4:59:28 PM#80
Originally posted by Loke666 The artist is a thief as Gray wrote..... |
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