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2/03/12 12:54:33 PM#41
EQ was more of a "sandbox" than SWTOR.. Using that word in the same sentence as SWTOR is almost begging to get trolled hard.. See, scripted stories and sandboxes kinda clash.. On one hand, you have your story laid out for you and you walk from one area to another to find out what happens to you.. And on the other hand, you stumble into a world where you decide what happens to you.. Finding out =/= Deciding “There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price |
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2/03/12 12:56:37 PM#42
Originally posted by kakasaki I can see the intersection between the two player types. totally. Say for example the clan needs to get XYZ to craft ABC, some of the elements of that craft can only come from doing the quests, other parts from more 'group' events. so I dont see an issue with the two different play styles working in one MMO. What I DO see as an issue however is EVER FORCING A FRIGGIN CUTSCENES ON ME. godd*m I hate that...how insulting it is to not give the player at least the option of not watching a cutscene!
does your game have rainbow sprinkles and magic ponies!? |
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2/03/12 12:59:00 PM#43
I read the OP, then got through about one page. Lol'd at all the people who clearly didn't read shit and got bored.
Anyway, OP is correct. No reason why you can't have a solid storyline set up within a greater virtual world.
That said, if I really want a story, I'll read a book. I play MMO's for the 'world' aspect. Or rather, I used to, before WoW came along.
I also agree with one of the posters above. I really am not too fond of cutscenes in games in general. |
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2/03/12 1:01:11 PM#44
Originally posted by redcapp Obviously you didn't read either since you missed the part were most of us get where he was coming from but still don't agree... |
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2/03/12 1:01:45 PM#45
SWTOR to me is like those natural disaster films, like 2012. I know what the premise of the film is else i wouldn't have watched it and so, as usual, the start is the 'intro' which every film seems to have: The down and out astranged father with the bitch of an ex-wife, fucks up seeing the kids, but then some mad crap happens, no one believes him, but he befriends a politician/scientist based on his amatuer research... ...literally every fecking film follows this beginning plot, so now i skip the first 20 mins of most of these films and i know what happened even then. So, before i lose my thread of thought, SWTOR basically like that. Cut to the chase, i know everyone watching these cutscenes is having the same IDENTICAL experience as me, so instead, let me make my own story and bugger off. I'm not the lone adventuer, look, theres two guys next to me talking to you too. That...is why i don't like cutscenes, artificial and don't immerse me at all. That is all :)
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2/03/12 1:02:40 PM#46
TOR is not a sandbox.
end of thread. |
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Zekiah
Hard Core Member
Joined: 1/06/07
Hype (noun) |
2/03/12 1:04:09 PM#47
I'd rather the developers spend their time and money on gameplay, immersion and depth. The players will then do just fine at creating their own story. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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2/03/12 1:05:31 PM#48
Originally posted by aranha
Don't agree with this at all.
There's no reason that a sandbox game can't also have a story line. You don't have to make that story line mandatory you know...
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2/03/12 1:05:52 PM#49
Originally posted by kakasaki You don't agree that a virtual world can contain storylines within?
K. |
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2/03/12 1:07:47 PM#50
Originally posted by redcapp No, I am just saying that a true, player driven virtual world doesn't need one. |
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2/03/12 1:08:23 PM#51
Originally posted by kakasaki For you. I think he's trying to allude to the still being conceived idea of a hybrid, or sandpark if you will. This year will define that, I'm sure, but until then, posts like the OPs are going to come about. I've played pure sandbox games and I have to agree with the OP, I want story to go with it too. I think they DO need it, for me to enjoy them more. SWG is s prime example. It's early launch months were mostly about grinding and RP, there were no themeparks yet or quest lines, just mission running. I felt it was a horrible design even though the game had a ton of tools to do other things and make my own story . Which is fine, don't eliminate that. However, some days I just want to be entertained not come home from a day job to "work" in my game of choice like a night job. |
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2/03/12 1:10:44 PM#52
Originally posted by kakasaki And that has what to do with the OP? Can you direct me to the part where he said a virtual world 'needs' a storyline? |
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2/03/12 1:11:17 PM#53
SWTOR may have proven you can have a story like that in an MMO, but it certainly hasn't proven it to be a good idea. I much prefer what GW2 will be doing... the personal story part will be instanced and won't interfere with the public aspects of the game, and it's fully optional. You don't need to do it, but odds are you'll want to. |
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2/03/12 1:12:49 PM#54
Originally posted by EricDanie Not in the sense in an MMO. What MMOs really give you freedom? Most MMOs you are locked into a class with little choices that are relevant to the whole sense in the character. MMOs give you for the most part, little to no freedom in character design besides maybe character look. Regardless, roleplaying game is about playing the part of an imaginary figure. Some games give little choices, but allow you to play the role as another while others give you a more large and broad amount of freedom(EVE for example) |
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2/03/12 1:13:27 PM#55
Originally posted by elocke the evidence over the past 10 years or so of gaming makes a very strong case that the future of the gaming industry will be less of what us sandboxers call a sandbox and more of toward A. casual nearly webbased games or B. Interactive movies. You will also find the industry using the word Sandbox to describe games 10 years ago we all would consider a themepark. each year the limits of the use of this word will get pushed.
why? because if you control the market you can produce whatever you want because you have no competition, and theme park games are easier to make and maintain. does your game have rainbow sprinkles and magic ponies!? |
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Ceridith
Advanced Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/03/12 1:13:37 PM#56
Originally posted by TheeazD Themepark = Being told what to do = boring. |
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2/03/12 1:15:42 PM#57
Originally posted by Hatefull Read the red part. Imagine those kids sitting in a sandbox instead of a sofa. Having story like in a single player game aka the tv is just counter produtive to the player driven story a sandbox is built around. Why Not a Sandbox? Check it Archeage |
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2/03/12 1:15:47 PM#58
Originally posted by Jakdstripper No-one is saying that it is Read the original post again. Like so many others in this thread, you have totally misunderstood it. I was also initially confused by the title........(what? SWTOR isnt a sandbox).........then I read the actual post and what he meant was revealed. You should try reading it too |
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2/03/12 1:16:00 PM#59
People seem to be confusing the word 'need' with "would be a nice addition which could work in that environment" in this thread. Always keep your words soft and sweet, just in case you have to eat them. |
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2/03/12 1:16:19 PM#60
I read a few posts where people say a sandbox is boring. It can be if the developers did not provide the players the proper tools to make it interesting. I have no problem with there being a story driven quest line in a sandbox game. Since a sandbox game should have skills and not classes there would be no xp for this quest chain so it would not be a mandatory thing you would have to do in order to level. A sandbox game should be about choices. I don't see why anyone would be against this being one of those choices. |
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