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General Gaming  » Why are MMOs brain-dead easy now?

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91 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/03/12 9:19:31 AM#41
I'm not sure they are
Sure swtor is "mmos for dummies"
But other recent ganesh like uncharted waters and perpetuum require the old noggin

If you look at the next big game to hit - tsw - that is defiantly going for a more adult / less hand held audience than your typical wow clones.
  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/03/12 9:20:44 AM#42

Because computers are in every household, and the average person is an idiot.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  kishe

Apprentice Member

Joined: 2/28/04
Posts: 1985

firefighter lvl90

2/03/12 9:23:48 AM#43

Because ADHD kids of next generation need MMO equivalent of special olympics to stay amused.

 

EVERYONE'S A WINNER, YAY!!!

  stragen001

Novice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

2/03/12 9:26:33 AM#44

 

Why are MMOs brain-dead easy now?

Because "we" made then that way. The large majority of MMO players are quite happy playing easy themepark games that are fun and casual. If that wasnt the case then the investors wouldnt be putting money into that type of game.

The thing most people on this site fail to realise is that Most People Disagree With You. These forums have an unrepresentatively high amount of Sandbox / Ex SWG players on them. For every 1 post on mmorpg.com saying themeparks are lame and sandboxes are the way of the future, there are probably 5000 people that are happily playing themeparks and not posting on forums.

You are the minority. That doesnt make you wrong. You are probably right, but the majority of MMO players just want to have fun, and themeparks give them that. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/03/12 9:28:47 AM#45
Originally posted by stragen001

 

Why are MMOs brain-dead easy now?

Because "we" made then that way. The large majority of MMO players are quite happy playing easy themepark games that are fun and casual. If that wasnt the case then the investors wouldnt be putting money into that type of game.

The thing most people on this site fail to realise is that Most People Disagree With You. These forums have an unrepresentatively high amount of Sandbox / Ex SWG players on them. For every 1 post on mmorpg.com saying themeparks are lame and sandboxes are the way of the future, there are probably 5000 people that are happily playing themeparks and not posting on forums.

You are the minority. That doesnt make you wrong. You are probably right, but the majority of MMO players just want to have fun, and themeparks give them that. 

I have never been happier to be a minority. I am glad that I have thougts in my head, and enjoy a challenge. Do you rememeber buying a NES game back in the day and beating it in 4 hours? Usually not. Those games werea a challenge. Games are designed these days to be fun for a couple of weeks and thats it. The developers have figured out if they build a good game then people will just play it and then how are they supposed to sell more titles?

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  InFaVilla

Novice Member

Joined: 7/27/10
Posts: 603

2/03/12 9:29:33 AM#46
Originally posted by TruthXHurts

Because computers are in every household, and the average person is an idiot.

Do you know for sure that the average IQ of the old MMORPG population was much higher than the average IQ of the current MMORPG population?

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

2/03/12 9:32:16 AM#47
Originally posted by InFaVilla
Originally posted by TruthXHurts

Because computers are in every household, and the average person is an idiot.

Do you know for sure that the average IQ of the old MMORPG population was much higher than the average IQ of the current MMORPG population?

Logic would dictate that as the computer became more mainstream and found it's way into more homes the average user was less technically inclined. Therefore the average user most likely in the time of early MMO's was more intelligent than the average user of today.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  stragen001

Novice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

2/03/12 9:39:12 AM#48
Originally posted by TruthXHurts
Originally posted by InFaVilla
Originally posted by TruthXHurts

Because computers are in every household, and the average person is an idiot.

Do you know for sure that the average IQ of the old MMORPG population was much higher than the average IQ of the current MMORPG population?

Logic would dictate that as the computer became more mainstream and found it's way into more homes the average user was less technically inclined. Therefore the average user most likely in the time of early MMO's was more intelligent than the average user of today.

I gotta agree with this. 10years ago, if you were a PC gamer, then you most likely built your PC yourself for fun. 10 years ago games WERE more complex.

Now, everyone has a computer or laptop that they chose because it had a "pretty case" and there are many many people out there that just use it for facebook, twitter, youtube and other inane social media crap that are as thick as 2 short planks!

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  Khors

Apprentice Member

Joined: 5/13/10
Posts: 150

2/03/12 9:45:08 AM#49
Originally posted by InFaVilla
Originally posted by TruthXHurts

Because computers are in every household, and the average person is an idiot.

Do you know for sure that the average IQ of the old MMORPG population was much higher than the average IQ of the current MMORPG population?

Yes, we know for sure.  Ad-Site reviews that are lead by and contributed-to by old women and entitlement folks that which post-vanilla wow was their first so called mmo give higher-ranked reviews to welfare-state game-play with single-player rpg's called mmo's of ~85, while the mainstream consumer market of mmo enthusiasts give the same products a 5.9 average score.

 

http://www.metacritic.com/game/pc/star-wars-the-old-republic

 

The dumbification of mmo's will probably rebound in the next couple years starting with GW2.

  Rusque

Hard Core Member

Joined: 6/08/10
Posts: 2089

2/03/12 9:45:14 AM#50
Originally posted by TruthXHurts
I have never been happier to be a minority. I am glad that I have thougts in my head, and enjoy a challenge. Do you rememeber buying a NES game back in the day and beating it in 4 hours? Usually not. Those games werea a challenge. Games are designed these days to be fun for a couple of weeks and thats it. The developers have figured out if they build a good game then people will just play it and then how are they supposed to sell more titles?

 

I'm usually not rude to people, but what a load of baloney.  Yeah, NES games were so difficult and challenging that we were beating them when we were 7 years old.  Seriously, think about that.

And the fact that you legitimately believe that developers "have figured out" that making a good game is bad business is mind boggilingly ridiculous.

Games are amazing these days, don't get me wrong, there are some stand out gems from the past, but overall games today far outclass what used to be.

  Derros

Advanced Member

Joined: 2/16/09
Posts: 1072

2/03/12 9:50:36 AM#51

games are as hard as you want them to be.  If you are only concerned with just "beating" the game, getting to the ending regardless of anything else, then yes, they are easier in the name of accesability. 

 

But completing a game, with all the secrets, all the challenge modes, all the magiffins, thats not so easy.

 

A return to:

 

NES Ninja Turtles difficulty?  Hell no!

 

Battle Toads difficulty? Oh dear god, why?

 

 

  FrostWyrm

Advanced Member

Joined: 6/11/05
Posts: 1038

2/03/12 9:54:21 AM#52
Originally posted by stragen001

 

Why are MMOs brain-dead easy now?

Because "we" made then that way. The large majority of MMO players are quite happy playing easy themepark games that are fun and casual. If that wasnt the case then the investors wouldnt be putting money into that type of game.

The thing most people on this site fail to realise is that Most People Disagree With You. These forums have an unrepresentatively high amount of Sandbox / Ex SWG players on them. For every 1 post on mmorpg.com saying themeparks are lame and sandboxes are the way of the future, there are probably 5000 people that are happily playing themeparks and not posting on forums.

You are the minority. That doesnt make you wrong. You are probably right, but the majority of MMO players just want to have fun, and themeparks give them that. 

That may or may not be true. Difficult to tell, really.

Its possible that its BECAUSE easy, casual-friendly MMOs are all that's really being made these days, thats all that people are playing. Such games are a lot easier to develop, after all. If a challenging AAA title were to emerge with death penalties, slow leveling, complex battle mechanics, and and a much slower solo experience vs grouping, it could very well become popular.

In other words, just because most fast food restaraunts sell hamburgers, that doesn't mean the people want nothing but hamburders. (suddenly I have a craving for tacos. guess I know what I'm getting for lunch today)

I've played WoW, Rift, am currently playing SWTOR, and have tried a lot of other casual-friendly MMOs, not because they're what I prefer, but more because they're what's available. I really wonder just how many of those millions of subscribers WoW has feel the same way. I am curious as to whether the customers are really dictating what developers produce, or if developers are dictating what players pay for.

  MMOGamer71

Apprentice Member

Joined: 11/12/07
Posts: 1687

2/03/12 9:57:36 AM#53
Originally posted by Votan
Originally posted by MMOGamer71

It's called the "me" generation.

Simple test, while watching TV and the commercials are on keep track of any/all that are "fast and easy", hell even 5 hour energy is being advertised as faster with less hassle than coffee.  If coffee is considered "tough" we as humans are doomed.

 

I just finished cleaning my keyboard from the coffee I spilled laughing.  If coffee is considered tough.... ROFL....one of the funniest things I have ever read here!  Thank you for making me laugh!!

:)

  User Deleted
2/03/12 10:00:17 AM#54

Because im entitled to it and I want it now?  Seems to be the way all things are trending. Working for something is so 90's.

  Fareas

Novice Member

Joined: 1/29/10
Posts: 75

2/03/12 10:09:05 AM#55

I liked dark souls, it was challenging enough to make me think seriously about how to get through things and if I died it wasn't because the game was too hard, it was because I simply tried to play like other games conditioned me to(go forward pwn all with 1 button)though sometimes the deaths were cheap... I'm looking at you Red Wyvern!

It's hard to find a good difficulty level but in games nowaday it's like they were designed for toddlers in term of difficulty.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 6317

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/03/12 10:09:26 AM#56
Originally posted by Garvon3

Because WoW targetted the casual audience and won big. Then Nintendo targetted the casual audience and won big. So publishers figured, hm, let's just aim everything at non gamers, lets copy WoW!

 

MMOs have been getting smaller in scale, easier and simpler in content, and more solo focused as each year passes. It's funny, the games become less like MMOs, and scaller and with less features, the more money and devs that get pumped into them. Games released by 30 man teams for peanuts back in 2001 would blow the minds of people playing MMOs now. "How did they manage all that! Must have like, a country backing them!" No, they had passion and a good mind for game design, and no 3000lb publishing gorilla screaming MORE LIKE WOW  MROE LEIK WOW!1!"

because its easier for the devs to code crappy easy and incomplete stuff and still get their hands on our wallet. The more we are willing to pay them for crap, the lazier they become and still become millionaire. No matter how much people complain about a new mmo being incomplete, easy ass, and generic, if they still sub and resub and resub then we are doomed within the mmo genre

  InFaVilla

Novice Member

Joined: 7/27/10
Posts: 603

2/03/12 10:24:07 AM#57
Originally posted by stragen001
Originally posted by TruthXHurts
Originally posted by InFaVilla
Originally posted by TruthXHurts

Because computers are in every household, and the average person is an idiot.

Do you know for sure that the average IQ of the old MMORPG population was much higher than the average IQ of the current MMORPG population?

Logic would dictate that as the computer became more mainstream and found it's way into more homes the average user was less technically inclined. Therefore the average user most likely in the time of early MMO's was more intelligent than the average user of today.

I gotta agree with this. 10years ago, if you were a PC gamer, then you most likely built your PC yourself for fun. 10 years ago games WERE more complex.

Now, everyone has a computer or laptop that they chose because it had a "pretty case" and there are many many people out there that just use it for facebook, twitter, youtube and other inane social media crap that are as thick as 2 short planks!

 

But were those old users actually on average more intelligent, IQ-wise, or had just a larger interest in computers? The reason I ask, is because I know several people who are highly intelligent but chose natural sciences, economics and/or mathematics over computer science.  In other words: they may be great in subjects such as physics and mathematics, but have significantely lower knowledge in computer science. 

 

 

  Fearmeirl

Apprentice Member

Joined: 9/10/08
Posts: 231

2/03/12 10:25:08 AM#58

play TERA and see if you remake this post.

  Valkaern

Novice Member

Joined: 7/23/03
Posts: 513

2/03/12 10:30:51 AM#59

What's been most annoying as someone wanting a game that offers more challenge and a broader spectrum of experiences all around than WoW and it's clones have to offer, is that many games scrambling for a piece of WoW pie not only lack challenge, but also provide a zero risk & zero consequence safety world in which to chase these non-challenges. 

I personally don't get it. Show me a game like this that says 'Here, walk down this safe path to epics, the only way to lose is to miss when trying to click on the NPC with the giant '!' or '?' above their heads' and I guarantee you it's an experience completely devoid of any adventure.  

What a stale and lifeless experience the combination of 'easy' & 'zero risk' make. I memorize some dance steps, follow their linear path and get handed the best loot there is. For what? I didn't earn it, it's as exciting as playing with all cheats enabled.

I'm sure it's the majority that are OK with this. These games are aimed at taking advantage of the largest common denominator and there's a hell of a lot more idiots than geniuses. They want the best the game has to offer - NOW - and they don't care that it's the same crap everyone else already has, and they don't want to work for it. They want to click on some baskets in a field and be dripping in epics so they can stand around in town showing off to eachother that they managed to remember to breathe long enough to hand in another menial task or make it through a fully scripted and predictable encounter.

The WoW clones will probably exist for years to come, catering to this breed. That's fine by me, they can stay there. I'm just glad to finally see some games on the horizon that are aiming to bring back the sense of accomplishment that comes from actually taking on something challenging, possibly requiring the commitment and teamwork needed before WoW shat all over the MMO landscape and forced us to endure seven years of fart joke quests, zero risk environments, minor challenge encounters and it's 'everyones a winner' mentality, regardless of how stupid they are.

These people *need* those games, have you read their general chat? They wouldn't succeed in anything more complex.

  AG-Vuk

Apprentice Member

Joined: 7/26/04
Posts: 843

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

2/03/12 10:33:36 AM#60

Wider appeal, that was easy, lol. Just like the last Presidential State of the Union didn't rate over an 8th grade reading level , I will postulate the same applies to the gaming population.

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