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This seems almost like a reason, but only almost. Players who've never played UO (or any other older, longer lived game) and have no expectation of a new game lasting for years have the same rabid behavior. Everything is an extreme - games are great or horrible, devs are gods or morons, etc. At least this reason wouldn't apply to everyone, certainly not to people who are new to the genre. ** edit ** It could certainly apply to a lot of people. Join the League For Gamers. |
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Also, I'm not trying to solve some sort of 'issue'...I'm really curious. Are mmorpg causing different behavior in players, or are mmorpg attracting a different kind of player? Join the League For Gamers. |
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2/02/12 6:06:24 PM#23
Think its because people want more out of MMOs. It's a medium that has the potential to be a lot more than just another game, so people get crazy when it fails to come even close to living up to that. Cost doesn't really have anything to do with it. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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2/02/12 6:10:11 PM#24
in my mind its pretty simple Competition. In MMO's its an ongoing competition to be the best or get the best. People see 1 little change and cry nerf, or bitch cause their clerics cant be top dps, tanks and heal like gods. Its always fun when you have a good guild and you find some sweet item nobody has seen, or reach a level that nobody else has yet. Some people want to finish content first Some people want to be the best geared Some people want to be the best crafter Some people want to be a top pvp'er In single player games that doesnt exist. So people complain at any little thing that slows them down, or keeps them from improving their characters once they reach their personal goals. IE lack of endgame content, high end crafting, world pvp
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2/02/12 6:21:44 PM#25
Originally posted by Myrdynn I don't think competition is the reason why people will hate or fanboy on a game. I would say those are good reasons why people become no-lifers. They invest so much in to the game that they end up not having anything else but the game. To be first or number one in a fantasy world really means nothing but when it is all you have it means everything. There are tons of reasons why people rage out on the forums I'm sure. Some might want to justify their stance on buying / not buying a game. Some want everyone to see and agree with their point of view. Some do it just to be trolls because they like the attention. The list of reasons why is going to be long and diverse. The OPs question can not really be answered by one person. You would have to interview everyone who you believe to be going "bananas" and hope they give you an honest answer as to why. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
2/02/12 6:21:55 PM#26
Originally posted by lizardbones I see folks that show up to consistently to throw negativity on something I enjoy as a threat to its existence. If they only succeed at driving away .1% of potential gamers, that is still lost momentum for my game of choice.
This has happened twice since I started coming to MMORPG.com back in late 05.....first with EQ(all SOE products actually), and now with TOR. So naturally I am going to respond, especially since I dont spend my time on alternate game forums attacking them, and seeking to drive away potential customers. I see it as being rude to your fellow gamers, and feel a "Go fuck yourself" is sometimes warranted. Unfortunatly the mods dont look very kindly on this response, even though it is a culmination of being antagonized.
Like the TOS of this site basically says......state your position then move on. Unfortunately it doesnt work that way here, thus to talk about the game I can deal with BS from a handful, or get into a whole nother level of clusterfrack on the O brds. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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2/02/12 6:34:00 PM#27
I'd agree with the comments MMO's are a long term investment, players are more likely to already be talking on forums and I'd also add the concurrent nature of multiple games add a barracking mentality. That is to say, games like skyrim etc are played sequentially and each game of the genre improves and you move on. MMO's over 5 years old are still being played in competition with others. Humans like to barrack for things like football teams. |
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2/02/12 6:39:53 PM#28
This discussion made me hungry....
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2/02/12 6:47:06 PM#29
By the time people realize a single player game sucks, everyone who wanted to play it has ordered it. There's no continuing subscription fee, so the rant is moot.
By the time people realize an MMO sucks, those who really wanted to play it are still playing it, and those who hate it want other people to know - rather emphatically - that they hate the game. And keep letting them know. And then, once they figure people know, they keep letting people know that "Hey - I hate this game!".
In short, it's the fact that people subscribe to a game that keeps people ranting about MMOs - it's the long-term vs. short-term game "commitment". |
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2/02/12 7:04:58 PM#30
Its kinda like when you are out partying and you meet someone. Your adrenalin is pumping, you are slightly buzzed, you are excited and infatuated about this new person. They look awesome. You are Hyped Then you wake up with them next to you in the morning and realize they are really a shallow, broken, hideous troll Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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2/02/12 7:08:34 PM#31
Here is what I percieve, though some have already stated some of these points:
Often lurking, rarely posting |
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chakalaka
Hard Core Member
Joined: 5/01/10
The thing is... you're important to a lot of people. |
2/02/12 7:10:03 PM#32
Because they are beautiful
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2/02/12 7:28:47 PM#33
Everyone gets upset if you critizise something to which they've commited. Look at console fanbois, you will defend your brand if you've bought it for 500€ and then pay 10€ a month for gold membership or alternatively buy another console for 800€ (when it first came out) and have to buy overpriced games to do something with it. Some people have spent years to these games - hundreds of dollars, euros and pounds. Peoples lives have been severely affected. Think of the work, homework, spouses and children that have been neglected. You can't just say that MMOs are shit and get away with it, oh no sir. They must be something amazing for all that, and you are dead wrong if you do not agree. And they never let you forget. I'm only joking here ofcourse. ...well mostly. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/02/12 11:20:20 PM#34
Because in MMOs you have
WoW WoW with a lightsaber WoW with cheap random events thrown in WoW, but better graphics WoW, but with more PvE WoW, but with more PvP MMO that was different, but changes to WoW Indie MMO that sucks because 90% of the features aren't in or are a buggy mess, and the MMO itself is a buggy unfinished mess Only very few MMOs are actually good that are modern (or relatively modern)
MMOs that copy WoW, are like call of duty.
At least singleplayer games, you have tons of choices and while some may copy each other, there is a lot that are actually different. Even indie singleplayer games are really good.
My youtube channel: http://www.youtube.com/user/TheExplorium MMORPG.com is like 4chan, but for gamers. WoW already does WoW good. PvPers that gank newbies, are carebears. They don't want a challenge (like a carebear), they just want easy mode (like a carebear) and a no challenge combat (like a carebear). |
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2/02/12 11:27:23 PM#35
Originally posted by kostoslav Lol. Awesome oneliner ^_^
Kinda true too. The level and depth of emotional investment that (some) MMO gamers have to MMO's is comparable to lifestyle choices and other hobbies meant to be someone's main entertainment/interest option in life for years. Hence the intensity of passion and emotion - and often emotional coloring and subjective bias - with MMO's that's almost comparable to politics, religion or popular sports. |
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2/02/12 11:29:56 PM#36
Because people love to follow what everyone else is doing... |
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2/03/12 1:27:03 AM#37
Mostly due to the fact that most MMORPG players want a game they can enjoy for longer periods of time and right now even the newer casual crowds are asking for more depth and complexity as it prelongs the gametime by alot. I think personally that the Themepark crap has gone too far and people are starting to open their eyes to the old school and sandbox alternatives. |
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2/03/12 1:43:01 AM#38
For starters. No one visit the dragon age forum so no point complaining there... |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/03/12 4:35:45 AM#39
Originally posted by lizardbones First, thats wrong. People do that all the time. The amount of wasted time I spent on bashing Gothic ... Also, MMORPGs are played much longer and much more intensively than singleplayer offline games. Even really enchanting titles like Baldurs Gate 2 do not make you keep playing for years. MMOs do so on a regular basis. Thus its no surprise that MMORPGs, on average, do yield more emotional responses than singleplayer offliners. |
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Trying to pick the responses that do not depend specifically on someone being dissatisfied with a game, I've seen the following responses that make a lot of sense to me: Join the League For Gamers. |
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