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Camyllib
Novice Member
Joined: 5/01/05
I positively believe postive thoughts get positive results. |
7/31/05 11:33:50 AM#21
Remember that DDO is a game that requires grouping from the way I understand it. Hopefully there will be a good system to find like minded adventurers and at the same time end the "solo" mentality. Who plays D&D by themself?
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
7/31/05 2:32:00 PM#22
And I could just keep going on with others choices they made.
I still WANT DDO to be nice...and well, I dont think I overeact...I have been quieting folks, telling them ''DIE HERETICS" for like 6 months every time they mess up something badly and folks here say they dont like DDO...but eventually, there is a limit to the blind faith I can have in a team.
- Real time...*sigh* fine... - No XP for killing mobs...*shrug*, if you must. - Soloers wont find this game fun...ok, can deal with that even if computers D&D products where always solo friendly. - The death system dont feel or ressemble D&D in any form... Oh well, to bad. - Eberron...I would pick at least 6 others world before this setting, but sure, why not. - Cleave and other silly examples...are we even talking about the same game? - Rogue as massive melee damage...did the Designers fall on their heads? - Raiding! But no explanation, no clarification, which mean they will just do what every setting with raiding does, shaft non-raiders! Ok, now this is to much! To arms fellow fans! CRY HAVOC! - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Istivan
Novice Member
Joined: 9/18/04
Glory is not in never being knocked down but in never failing to get back up. |
8/01/05 1:57:16 AM#23
Although a great interview, he politicianed a couple of questions. How are they going to deal with Cleave? He never really answered. As he never really answered darkvision. I am sure I will soon enough find out when I begin playing, just do not like it when a good question gets skirted. |
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8/01/05 5:01:11 AM#24
Death penalty is a huge mistake. This is not like PnP in the sense that you automatically start out with a group of friends you can trust - in online games you start off with total strangers, hoping they prove to be reliable enough to group with again. We already saw in Everquest2 how much friction things like this can cause, I know a good dozen people who quit it mainly because of the exp debt system and its effects on game play and community. I don't know what keeps some people playing it, but everyone I have told about the exp debt system thinks it's the "most gay" thing in the online gaming universe. Other than that, I'm with the DnD development team 100%. Screw PvP and solo players, they already have like a gazillion games available to them while I can count good group play games with the fingers of one hand. DnD ever only existed for cooperative group play, so that's what this game should be.
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
8/01/05 6:46:37 AM#25
Cleave, as they deal with it, bring another new problem in itself.
Why would someone take Whirlwind attack? You attack everyone around you (once) and lose your multiples attacks. Or you can use that new cleave feat which make you do an AE melee attack in front of you and dont remove your multiples attacks (if cleave remove your multiples attacks, it is a serious nerf, instead of adding 1 attack here and there, it is now removing tons of attacks).
And we dont even start to consider the improve(s) to Cleave (Great Cleave or supreme cleave).
Whirlwind attack require you to take a heavy list of prime requisite feats as well...Cleave ask you for Power Attack, this is it, you can get cleave at level 1(any warrior or any human with a power base attack of +1 at level 1). A level 1 feat making a level 12 feat useless?
I dont say they cant work around this, but their are walking MUCH farther away from PnP everytime they do such silly choices, because now Whirlwind will not feel like PnP either if they find a way to make it nice and a "end feat" as it is supposed to be. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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8/01/05 7:17:00 AM#26
I'm glad you gave that explanation. When I read the Q&A (I've not been following DDO much), one of the first things that crossed my mind was "what if a total stranger picks up my soulstone ?". If everything is instanced then that alleviates the concern of someone gathering up soulstones to annoy players. Is it the case that every aspect of the game where there is a chance of dying is instanced ? I can see I'll need to do a bit of homework and figure this all out, time to interrogate the FAQ I think |
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8/01/05 12:08:45 PM#27
I was talking with one of the Turbine D&D employees at E3 and he let it slip out, then quickly corrected himself. After asking him to come clean, he did admit that the max level was dropped from 20 down to 10 because Turbine wanted "room for expansion" which we all know means: "They cannot put in enough content to fit levels 1-20, so they have to scale back the design in order to release." Take that to the bank.
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8/01/05 12:11:14 PM#28
He didn't just "politician" some of the questions, he did it to ALL of them. Re-read the interview and tell me if you understand definitively what he is talking about. If you do not, then that means he is "politicianing" the answers. David Eck is notorious for doing this. Go back and re-read some of his other interviews and you'll see what I mean.
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8/03/05 9:02:34 PM#29
Well... no. The strength of PnP games is in the NPC interactions, the incredible variety of possible settings and opponenets (anything you can imagine and model with the rules) and the social aspects. As well as the fact that the characters could change the world as they played and the stories they went on were THEIR stories, not just stock missions assigned to them. To give you a comparison, for a long time architects tried to make modern buildings look like buildings made 100's of years before. Frank Lloyd Wright said "What are you morons doing? You arent limited by wood and stone anymore, we have STEEL! Why not use it!?" There is no way a CRPG can re-create the strengths of a PnP RPG, but by capitalizing on their own strengths, they can build a darn fine game. |
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8/04/05 5:58:01 AM#30
I do agree with quix0te.
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8/04/05 7:03:31 AM#31
Whoa... Who decided that the core features of D&D are suddenly weaknesses? And there are no alternatives other than 'bad workarounds' in dealing with them? This game will be marketed as Dungeons & Dragons Online. I don't think it's unrealistic to expect at least similarities between the two games and right now, it looks like they're 'steering clear' of those. |
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8/04/05 3:57:11 PM#32
Well, apparently the game designers have decided it. And I agree. And you are focused on a few features (cleave and spell points) and ignoring the fact that 90% of the game remains unchanged. Now spell points is a pretty big change, but I think its smart of them. It tells me that they think fun>blind adherence to PnP ruleset. |
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8/05/05 1:51:35 PM#33
Cleave doesn't work that way in DnD anyway...IF you Drop a creature (take it to 0 or less HP) Then you can make an immediate attack on another creature within reach...per 3.5 rulerook, page 92. This ability would be useable once per round. or per the timer.
As per the whirlwind attack feat, that allows you to attack EVERY creature surrounding you, not just the one next to the one you just attacked, aka, the cone for the DDO Cleave would be a 10-15 degree cone, not a 360 degree attack... I think the great cleave feat would broaden the cone to 30 degrees or so...it has the potential to be better in DDO IMO. As you will probably use it more often. Whirlwind attack with a reach weapon can be devastating. |
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8/05/05 4:54:10 PM#34
I was talking with one of the Turbine D&D employees at E3 and he let it slip out, then quickly corrected himself. After asking him to come clean, he did admit that the max level was dropped from 20 down to 10 because Turbine wanted "room for expansion" which we all know means: "They cannot put in enough content to fit levels 1-20, so they have to scale back the design in order to release." Take that to the bank.
I'm sorry, but I call bulls**t, my friend. |
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8/05/05 4:57:05 PM#35
You know, I really wasn't into PC gaming at the time, but I have to wonder if there was this much nitpicking and whining over rules when say, the original Baldur's Gate was going to be released. And as we all know, even though BG was different from all other D&D computer games that came out before it, it didn't exactly fail. |
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8/05/05 6:21:08 PM#36
There was indeed a lot of banter on the internet regarding Baldur's Gate and its adherence or definition of the rules prior to it coming out. There were features that the purists did not like, and on the flip side there were aspects of gameplay that did not make sense to those who were not familiar with the rulesets. In the end Baldur's Gate stood on its own feet. Let's see what comes of DnD Online, because if we're honest, there's no avoiding the sorts of debates that accompany any game where there are high expectations. That's just the way the online community seem to be, and after roughly ten years of the internet being a mainstream feature of our world, it doesn't look as if things will change in that respect. |
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8/17/05 4:04:19 AM#37
If such scouting is indeed possible, there's almost no point in taking a rogue or a ranger along. A ghost will check all the mobs ahead with no fear of retribution, and will report their findings to the team either via chat ingame, or in some other way out of game (Teamspeak and the like). The only easy fix is to prevent the ghost from seeing mobs, the only other character the ghost would see should be the carrier of his soulstone, perhaps the rest of the party too. But no npcs whatsoever. Figuring out how the infravision works should be quite easy - the characters would see better in dark environments, just like it's been done in NWN (the screen brightens, but all is in monochrome). I'm not particularly happy with spell points - NWN proves it is possible to use slot-based spellcasting in a real-time environment. Why fix something that isn't broken? |
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Jamkull
Apprentice Member
Joined: 4/23/03
Explorer 80% |
8/25/05 2:01:46 AM#38
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Jamkull
Apprentice Member
Joined: 4/23/03
Explorer 80% |
8/25/05 2:27:44 AM#39
I'm sorry, but I call bulls**t, my friend. Darquen... Read here , at the start of DDO they will only have up to level 10. there is even a new sublevel system that they have implemented. Its different but imo i don't think its all that bad. Somewhat understandable of an mmo. they of course will be bringing the cap up as they release expantions and more content. If anyone is expecting the full out 1 to 20 plus epic then they are going to probably wait another year or so before they expand out to that point. unless that changes, considering they have moved the november release date up to january of 2006. But supposedly they are doing this to concentrate on more content for these level ranges. don't forget that each of the instanced adventures in DDO are hand designed adventures just like in a D&D pnp mod. These are not just some random generated dungeon. But a full blown adventure mod. |