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2/02/12 1:10:19 AM#21
Originally posted by smh_alot I call them masochists |
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2/02/12 1:16:12 AM#22
Originally posted by ZefireOriginally posted by smh_alot And there's probably also people who regard gamers playing Diablo, SC, DOTA or WoW for years as masochists -_- Seriously though, simply accept the fact that you got disappointed that TOR wasn't what you'd dreamed of it to be, but that for other people it did fit what they were looking for in an MMORPG, and that their entertainment value of TOR was very satisfactory. You might not like to play golf or watch the Olympics or listen to jazz fusion, but to other people that might be heaven. Different people, different tastes. |
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2/02/12 1:20:13 AM#23
Originally posted by smh_alot There is good jazz music and bad jazz music People who like certain things know how to seperate good quality versus crap quality. Would u play golf with a crap button and a crap ball on a crap stage/place?If you were a golf fanatic u wouldnt because u know how good golf play feels. |
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2/02/12 1:31:06 AM#24
What the OP is saying is that it isn't HIM, it's you. This is just psychology. It's completely irrelevant whether the game is bad on an absolute level or if it's all relative to the player. Complaining about it not 'fitting' with expectations is valid in either case. But if someone likes the game, or is trying to like the game, or trying to convince themselves the game is good when it's not, they might see complaints and have to look for some reason why everyone they disagree with is wrong without having to argue any points with them. In truth, they are bothered not just by the complaining, but by the very idea that people don't like what they like, and that maybe they like a bad game, or worse yet, they don't even like it and are afraid to face it. If they didn't fear the idea that the game is the problem, then why post, why not just go and play the game and have fun and avoid forum opinions? |
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2/02/12 1:32:37 AM#25
Originally posted by Zefire I have observed debates where classical music fans debated for a whole evening which world famous composer was good and which was bad, heavily disagreeing with eachother, in much the same way as I see some people here debate heavily whether WoW is bad or not. I understand what you're trying to say with your analogy, but it's not a viewpoint that I share. It should be evident from sites like this one that there are enough MMO gaming fanatics and veterans who heavily disagree on what's bad and what's good MMO's and MMO fun.
Originally posted by adam_nox You're only describing yin without the yang here: vice versa it works exactly the same. Or to paraphrase your comments: 'if someone dislikes a game or trying to convince themselves the game is really bad when it's only them not enjoying it, they might see praise or positive news and have to look for some reason why everyone they disagree with is wrong. In truth, they are bothered not just by the positive comments and praises, but by the very idea that people like what they don't like, and that maybe they dislike a fun, enjoyable game.' etc etc Mind you, I'm not saying that everyone thinks like that, but only that some people might think like that, fans as well as critics, both sides of the exact same coin. |
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2/02/12 1:38:04 AM#26
Got a good laugh here. Yes, nostalgia is a real thing. Nothing will ever be as great as the first game that hooked you, but's it's not like I can't enjoy Skyrim because it wasn't Final Fantasy, or Oblivion, or whatever. Also the arguments you make about what makes an MMO make you look like you have been playing them for a few years tops starting with WoW and ending with clones of WoW. You should apply for a job on one of these cookie-cutter craptastic MMOs, they all have the same mindset. MMOs are the most versatile platform a developer could wish for, people (understandably) rage when a genre with so much potential and a studio with so much time/money put out a complete turd like TOR. Of course the mechanics are old and dated. Developers need to learn to stop cloning the same exact systems from game to game, no amount of story will make up for stale mechanics. Even older console RPGs (like FF) changed battle systems every iteration to stay fresh; it never seemed to hurt their sales. Stop apologizing for professional developers. Telling them it's ok to sell mediocrity is part of the problem. They don't need you to apologize for them, they need you to honestly criticize the things you dislike so they (and future developers) can honestly try to improve the genre. Yes, I'm nostalgic about older games. But I also recognize quality, imagination, and innovation in design and implementation and TOR has none of the above. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/12 1:41:09 AM#27
Originally posted by Tenebroso
/sigh... another predictable poster claiming that SWTOR is disliked by some because of 'burnout'... projecting all it's failures on to the player. This silly notion, which is really just an effort to rationalise others not sharing the posters point of view, has to stop. It's just a weak tactic that dismisses others PoV without having to look at the points they are making and recognising they might be valid and you might have to adjust how you see this thing. God forbid some don't like it because it's just pretty... boring. I actually like themeparks (as well as sandboxes... I just like fun games), but SWTOR just isn't a good themepark- It's a limited, narrow, childish, hand holding, unimaginative, unambitious, and derivative example of a themepark.
All your thread is doing here is inviting posters to list again all their reasons for not liking this game. |
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2/02/12 1:42:01 AM#28
Originally posted by I_Return It is also me. |
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2/02/12 1:43:53 AM#29
Originally posted by Tenebroso Then why is it that I can go back to EQ1,Vanguard, or Rift and have tons more fun than in ToR?
ToR is a poorly made "MMO" in its current state.When as many people are expressing their dissatisfaction as there are then its not really a 'its you' thing.. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/02/12 1:45:18 AM#30
Originally posted by Zefire
Indeed. Can you imagine, in that jazz conversation, one guy saying to another, 'if you don't like what I like it's because you no longer like jazz'. It really is a silly way to try and protect an opinion about a game. |
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2/02/12 1:46:45 AM#31
Over 7 years.... That's 3 posts a week... |
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What we want is freedom. Freedom is to have a game be whatever we want it to be. For us to make a game whatever we want it to be, we each individually would have to be able to create a gaming world that fits our ideal of the perfect game. If each of us create a gaming world, there would be thousands of worlds, with a thin player base in them. Then you would be complaining that you have no one else to play with. Worlds get similar, mirroying the most popular worlds to attract the most players. Then suddenly there is more of the same, we get tired of it...we make posts about this world or that world, this game or that game not being what we want. Rinse and repeat.
Some guy said something about eating crap and McDonald's....you don't need to eat there.
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2/02/12 1:50:58 AM#33
This is weird. When I was half awake this morning argueing this very point with myself.
AGREE: On the one hand I think they've made a pretty solid game, it probably is my fault I overplayed this genre. This would seem to explain why I find myself, less than 2 months in, increasingly reluctant to log into a game that really should tickle my G spots in all the right places.
DISAGREE: On the other hand, it is quite clearly marketed to an audience of people like me who enjoy this kind of game. I can't be held responsible for their lack of foresight that the gargantuan post-wow audience would be starting to get a pain in their arses with being spoonfed the same thing in different clothes. Furthermore, it's not the same as WOW (and preceeding games of the genre) were at the beginning, I dont remember nearly as many souless locales, environmental limitations and invisible walls. Part of the charm of the preceeding games of this genre was that, even if they were limited and themeparky, they felt open, alive, like there was life in every sea-shell and your roaming options were next to limitless. There are far too many big and small things here that do the opposite to make it 'my fault' I and many others are not enjoying it as much as we 'should'. |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
2/02/12 1:55:05 AM#34
Originally posted by Tenebroso
Okay, except you're totally wrong! Congratulations.
I just started playing an older mmorpg and Im having a blast and have for several months now. Its called Pirates of the Burning Sea. I started with UO. I've played plenty of WoW and experimented with others.
The reason Im not pleased with Swtor is Ive played better games and I know what the industry can deliver. Some movies I love, others I hate. It has nothing to do with the fact Im still in love with my first movie and yearn for every movie to excite me as much.
Your entire reasoning is flawed unfortunately. The reason people are disatisfied with Swtor (if indeed they are) is because they've played better games, mmorpgs and otherwise and have come to expect better from the industry as a whole. Even you could admit Swtor could have been much better. Why? Because you've probably seen far better. We know it can be done. It was not done here.
Period. |
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2/02/12 1:56:30 AM#35
The fact the end-game is 100% crap is not my fault. The Champion Bag idea was horrible, PVP is generically not fun at 50 due to severe gear caps (people having top gear due to Ilum exploitation and BW refusing to roll them back). Servers are inbalanced, because for some reason they did not implement a faction balance similar to what Aion has. With that, as a Republic player I cannot go to Ilum and enjoy what it was created for as 40+ Empire players sit outside the Republic landing zone waiting for kills, Warzones are thus inbalanced as those players get ahead due to progression and us being the cause of their progression. TL;DR - It is Bioware's fault, not ours. |
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Corehaven....you made my point completely.
SWTOR isn't for you, Pirates of the burning sea is! Congratulations :D You said people are dissatisfied because they expect more. There is nothing wrong with expecting more, in this context, what I am trying to say is that the "more" isn't SWTOR. And i posted about the "more" (freedom) ideal a few posts above...maybe you call tell us your thoughts on that too? |
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2/02/12 2:09:22 AM#37
Originally posted by Celusios
This is my exact experience.
I would also like to add, if it wasnt for damn SWG and me being an absolute die hard reb, i would just roll sith and clearly have much more FUN. For some reason i just cant get into the "evil" side of video games. They even look cooler, have much better titles, and every single example of an accidental "mirroring imbalance" benefits the Empire and not the Republic..... on accident they say, complete oversight. Then, the Ilum patch. It was made very, very clear on the PTR forum what would happen with the patch release. The exact scenario happened. Thousands of full battlemaster empire now. The are more Empire in full battlemaster than there are Republic *in total*. That is how bad the imbalance is. The Ilum patch allowed Empire to exploit for several days. Bioware was warned. Bioware apologized nicely, but refused to rollback or punish anyone. If you're curious, they are still "investigating".................................................................................................................... Even the "fixes" they patch in, bringing servers down at midnight... pacific... every 3 days... then weekly maintenance, and very, very rarely do they "fix" what the servers were brought down for. Let me give you one example. The other night they applied a "fix". This lead to 2 straight days of the "loading screen" just randomly popping up anytime during gameplay. Yeah, you know. The screen that covers the whole screen while you load into a new world or zone? Many games have this, even WoW. Well, the worst part of it was, it didnt just pop up and sit there, it FLASHED. CONSTANTLY. Every few seconds. This is one example of a myriad of embarassing mistakes, i can list more but people just call me a trol and a hater. I have never looked forward to a video game more and i knew it was themepark, not sandbox. Still, ive never been more dissapointed or felt more "fooled" in my life. The last year of hype, is what i consider false advertisement. |
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2/02/12 2:11:06 AM#38
Originally posted by psyknx Joined: 5/16/05 We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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2/02/12 2:27:02 AM#39
Originally posted by Tenebroso
Your theory (and thats all it is) may apply to a few of the dissatisfied SWTOR players but certainly not all. I didnt get bored with SWTOR I simply found the entire experience uninspired, I never tried Rift and I only played WoW a short time as It didnt interest me. Infact before I got SWTOR I had not played an MMO in 10 months. So I think your theory only applies to a small percentage of SWTOR players who have not subbed after their OOTB time expired. |
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2/02/12 2:28:20 AM#40
Originally posted by tristanryan Exactly. I myself based on the movies and what-not am a die hard Republic, or rather Jedi in general fan. Not to mention I don't like to play a video game cruel. I'd rather save a group of people than kill them all for no reason, in my playstyle. Sith would never fit me as a Light Side Sith still has to make those harsh decisions. |
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