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2/01/12 11:04:13 PM#61
6 AM in Germany, just logged on Scepter Of Ragnos on all my characters. Republic Fleet - 30 people, Coruscant - 10. Imperial Fleet - 80 people, Dromund Kaas- 30. My math = 150 people at 6 Am. Earlier today at 8 PM my server was makred as High, and on both fleets there were about 600 people. Thats without counting all the instances and etc. Im more than happy. P.S. Haters gonna hate ;( |
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2/01/12 11:12:54 PM#62
Originally posted by YouNube Those are the numbers that were in your instance. You can't do a /who and get feedback from people in other instances. They work just like the instances in City of Heroes and Champions Online. Atlas park would immediately splinter into another instance once 100 or so people joined. The problem is that once the instances are created, they don't disappear until a reset, so as the game progresses, you get people scattered through many different instances as they get shot their randomly by the server whenever they zone or log in. So you could end up with dozens if not more instances that were only partially filled. |
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2/01/12 11:23:15 PM#63
no ,in swotor the zones dont stay , i noticed that the game autoregulates itself if the first zones is going empty , the 2nd zone becomes red (u cant travel there) and the ppl inside will be ported to Zone1 as soon as the games is able to. |
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2/01/12 11:26:52 PM#64
Originally posted by niceguy3978 i bet you 10 thousand dollars it does not. i expect cash, non sequential small bills. |
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2/01/12 11:40:05 PM#65
Very impressive numbers, to say the least. It's times like these where I wonder where all those "psychics" and "crystal ball owners" went. I guess Teala wasn't too successful in making use of her "knowledge and experience on the genre" to predict those "300k subscriptions". Rofl, good game. |
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2/01/12 11:48:33 PM#66
Folks questioning the numbers DO realize that information provided by a publicly traded company to its investors has to be independently audited and is overseen by the SEC, right? If EA was lying about these numbers or was somehow trying to fudge the books like Enron did, the hammers would come down on them like white on rice. They can't lie to their investors about numbers. If they did, they'd be in for a world of financial and legal hurt. Argue semantics all you want, but those numbers are damned impressive from an investment point of view. They projected needing 500k subs to be profitable, and they're above that. If they maintain their current user base or even expand it, they'll be fine.
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2/01/12 11:55:04 PM#67
I think the true test will be to see the figures at the end of March. The reason is that many retailers, including digital ones, were offering deals that included a 30- or a 60-day playtime voucher. In fact, many have probably have used this upon registration, rather than enter thei credi card details. As a result, I suppose that the statistics show these players as regular subscribers, while in fact they are still in the pre-order stage. Some of these will expire this month, but most in March, which is the time when figures will be the most indicative. Until thn, we can only guess what's goin on.
And another thing - competition will be s trong, as Mass Effect 3 comes out in March, while The Secret World - in April, which may hurt numbers somewhat. I think Guild Wars 2 is too big a threat, mostly because of its "buy once to play" model, which allows people to pay a regular subscription, if they want to. Of course, if GW2 is very good, then it's another story (and I hope it meets expectations). |
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2/01/12 11:59:00 PM#68
All I know is I haven't seen any drop off in the zones i frequent and I have been playing since early access opened.So obviously ppl are still playing sure haven't seen the drop off that was seen in Rift,WAR,or ACO after the first month not to say it will not eventually happen in 1-3 months alot of that will depend on bioware though if they can keep churning out content they will keep and even add subs |
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2/02/12 12:45:43 AM#69
No way this game has 1.7 million playing. And you people need to learn to read.. Those numbers were including the free 30 days. Im netting they have less than 600k avtively playing this game with a bunch of players who subbed for 3 months who no longer play such as myself. This press release is severely cooked with lots of vague notions and insinuations. In 3 months they will still claim an inflated sub base but servers will be as dead as they are now. Anyone whos played since early access can see how dead the game is. Just look how dead their forum is since the free 30 dayers left. The game is an abysmal failure and i gaurantee the left hand has no idea what the right is doing and these numbers are as botched as their patch notes which said one thing and delivered another.
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2/02/12 12:56:49 AM#70
Originally posted by metatronic No offense, but I think that's more what you want or are hoping for, then that it's reality. So far, the retention number isn't that far off compared with other MMO launches 1-2 months after launch, considering that TOR had double the sales that those games got. Also, TOR still has like 100+ servers that have a population larger than full Rift servers. So if (western) Aion's and Rift's playerbase was like 600-750k 1.5 month after launch, the active playerbase for TOR can easily be double that, and more. |
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2/02/12 1:25:35 AM#71
Smart move looking to the asian market, but do it when the game as more content and less bugs, dont get me wrong i love SWTOR can´t stop playing it |
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2/02/12 1:30:53 AM#72
Originally posted by metatronic Like it or not, the fact is, the numbers are real. They're REQUIRED by law to be real, since lying on your quarterly reports and lying to your investors tends to get a publicly traded company into a world of legal and financial hurt. The numbers EA released in that conference call have to be independently audited by people who aren't on EA's payroll and then submitted to the SEC. Any irregularities (i.e., lies) would land the CEO in jail and would destroy EA's stock value because their investors would turn on them. That's not going to happen. |
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2/02/12 1:33:51 AM#73
Your article there is over a year old. |
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2/02/12 1:44:57 AM#74
The game wont survive past its first year of release. Because once your done with the storylines what then ? constant pvp or raids which get boring. Glad I went back to Eve Online. |
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2/02/12 1:46:54 AM#75
Hmm, sales weren't as high I as I had expected. I was expecting around 4 million world wide digital and physical based on the VGChartz preorder numbers. As 950k box PRE-orders in US only doesn't leave much room for US launch-buyers, EU pre-orders and launch-buyers as well as 40% digital sales to come to their sales figure. I.e. VGchartz numbers might have been off a bit? Anyway, it's a bit too early to come to conclusions. Most nose dives happen after a two / three month period. If they can present us high sub retention numbers in say, March, I'd be very impressed.
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2/02/12 2:18:49 AM#76
Just to add something else - I personally don't wish SWTOR to fail. I'll admit, the game has lost a lot of its appeal to me, but I do understand how many other players enjoy it. My main problem is that I see this mostly as a co-operative KOTOR 3, rather than a true MMO. Indeed, PvP may be flourishing, but I have never been much into PvP in the first place, so this doesn't win me. The class stories are indeed interesting, but until you get until the end, the entire levelling process is a little bit too repetitive for my taste. There are some nice quests outside the class storyline, but not many, I'm afraid. The artwork is typical KOTOR, but it also tends to get repetitive. All in all, I feel I am paying a lot more for something that I see much more as a co-operative RPG, rather than an MMO, so most probably I won't renew my subscription, when it expires in late March (paid in advance during ordering). This doesn't mean that the majority of the people currently playing the game will do the same, and I hope it has a bright future, but I think I won't be a part of it. And by the way, I don't wish SWTOR to be a giant flop, as this would mean very difficult times for Bioware, as they, after all, know how to make good single-player games, and I'd like them to continue making them. |
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2/02/12 2:27:18 AM#77
Originally posted by I_Return They are not giving accounts create, they are not giving forum registrations. They are giving hard sales numbers. Right now things do not look that bad. Things can still change but right now your doom and gloom assassements is just retarded.
Please never go into any industry analytical. |
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2/02/12 2:41:59 AM#78
If number of posts here is an indication of swtor buzz , the game is doing very well indeed ... |
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2/02/12 3:27:29 AM#79
I will not be renewing my subscription, even though I have the Collector's Edition.
SWTOR has enough storylines and instances. It now needs to branch out into whole-universe PvP and player-made content.
I don't think this will happen because this isn't the sort of management BioWare seem to have.
I've returned to Eve Online already. |
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2/02/12 3:58:10 AM#80
Originally posted by snapfusion Actually, I think most of the 'analysts' on this thread are wrong. What matters is the 'trend'.
It's too early to say what the trend will be.
I think SWTOR needs to change to continue to flourish. However, in my experience, the world is full of retarded people who will buy into anything! So who really knows! |
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