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TERA

TERA 

General Discussion  » What do you think of the PVP changes ?

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59 posts found
  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 207

 
1/30/12 9:00:46 PM#1

The last thread I talked about the coming content coming to TERA. Now this tread I will be talking about the PVP changes.

For those that didn't know. The old Korean TERA PVP system was that in order to PVP someone, you had to tab target someone and then declare PVP. Declaring PVP cost coins and the other player had 10 seconds to get ready.

Most Korean players that I know hated this system. It cost a fortune to PVP, and with the 10 second rule, most players were able to hop on a mount and run away from the attacker. Even the NA/EU tests were meet with negative feedback.


If you want to read more about how the old system worked, you can check this post out.

http://www.terafans.com/topic/7254-information-about-pk-system/


Now BHS/EME will be overhauling the system. The PVP deceleration rule will be scraped for PVP servers, (I don't know about PVE servers yet) and in it's place a new system.

There will be 2 ways to PVP, now in TERA.

Guild vs. Guild

This method is for large groups or guilds, who want to start a war on the server. To start a war you will need to use a item called "Bahar's War Declaration" (costs 3 million gold at the shop), and if your group/guild gets scared and wants to surrender you will need to buy an item called "Kaia's Intervention" (costs 300k gold at the shop). You can declare war up to as many as 3 groups/guilds at once, and there is a 24 hr cooldown to declare war on the same group/guild again.

Once the item is used to declare war a window will pop up and you can type in the enemy group/guild's name, after this you have 15 seconds after which a server wide message will appear stating which groups/guilds are at war. The war will last 24 hrs or until the winning group/guild gets 2000 points. Killing an enemy player will result in 1 point. Killing an enemy leader/guild leader will result in 20 points. Once a winning group/guild wins, another sever wide message will state it's outcome. The winning group/guild will get xp, loot and pvp tokens for pvp gear.

Safe places during the war will be towns, villages, camps, and instance entrances/and inside.


The other way to PVP will be

Becoming a Outlaw/Criminal of the Federation

This method is perfect for the solo player who wants to pvp. There will be a special quest line one player can do to obtain an item to declare themselves an outlaw/criminal. Once a player declares themselves a criminal, player can attack anyone or be attacked by anyone. You get xp, loot and pvp tokens for killing. The more notorious of a criminal you become the more xp, loot, pvp tokens you will get. But it comes at a price, the more notorious you become the more of a debuff you will receive.


It comes with a point system, every person you kill you get 1 point. The more points you collect the greater rewards, but also the greater debuff.


The debuffs are:

1-100 points
You get a minor debuff

-Your stamina depletes much faster
-The chance of crystals breaking go up by 2x
-You are unable to benefit from rest xp


100-1000 points
You get a major debuff

-Your Stamina depletes even faster
-The chance of crystals breaking go up by 3x
-You attack power is decreased by 50%
-Your movement speed goes down 15%
-Unable to benefit from rest xp.
-Unable to use mounts,teleporters or the pegasus.

1000 points +
You get a massive debuff

-Your stamina depletes to 0 very fast.
-The chance of crystals breaking go up by 5x
-Your attack power is decreased by 90%
-Your defense is decreased by 75%
-Your movement speed is decreased by 30%
-Unable to benifit from rest xp
-Unable to use mounts, teleporters or the pegasus.

By default your points will automatically decrease by 1 every 5 mins. Killing mobs/Bams will also decrease your points as well.


This system is currently being tested on the Korean servers, and hopefully will be applied to the NA/EU servers. There have been some negative feedback.

GU/GU negative feedback

Leaders of groups or guild get ganked non-stop. Even if a leader goes on a ALT, he/she can still get ganked and the other player receive the points. A hated leader on the server has nowhere to go.

Criminal/Outlaw negative feedback

In order to finish the quest line you need to be at or near endgame, this is especially hard if your a solo player. This system will force PVP players to PVE till endgame till they can get their outlaw certificate.

Another negative feedback is to really pvp non-stop your forced to pve mobs to reduce your debuff points.

BHS/EME can change or tweek this PVP system before it goes live, but this is gonna be the basics of what PVP will be in TERA on a PVP server.

What do you all think ?

I'll post more info soon!

Thanks
Kumapon

Edit: I'm sure Cori of Euro/TEra has posted this somewhere I just can't find it yet.


Edit:


I just wanted to update this post, EME has posted some info on PVP.

http://tera.enmasse.com/veterans-guide/pvp/#whyshouldipvp


It's almost the same as I have descried, but on a PVP server you will be able to get your outlaw certificate at lvl 11.


Also Guild vs Guild will be on PVP servers only.


However, still remains to see what areas will be marked as PvP enabled. By default the whole first continent is PvE-only, but if outlaw is moved to a lv11 skill it's to be expected that at least a part of the first continent will be marked now as pvp enabled.

Also Chris Hager came out and stated today


Right now there are no repercussions for kill or killing. We want to try out PvP in the next CBT and see what people think about the system.

Personally I think there should be some risk/reward vs. having a straight gankfest but I tend to be a bit more strategic in thought. Play in the next CBT and give us your thoughts!

http://tera-forums.enmasse.com/forums/general-discussion/topics/PVP-servers-4121?page=1

So there will be no DE-buffs during CB

  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

1/30/12 9:04:38 PM#2

Sonuds very good.

  wormed

Advanced Member

Joined: 11/14/11
Posts: 67

1/30/12 10:22:49 PM#3

Sounds moronic. The outlaw system is utter trash. Anytime you actually debuff someone for actually being involved with PvP, is the day you've killed PvP in your game to begin with. Now, if there were things like some cities didn't sell/trade with you, guards killed on sight, etc, is more realistic and fun.

This is just another system to constantly get people to grind their lives away without actually having fun with PvP.

  Keshanberk

Apprentice Member

Joined: 5/12/06
Posts: 91

1/30/12 10:27:45 PM#4

You should become a more powerful opponent for slaughtering many players--thereby making you drop better loot or more xp or more "crystals" upon death. This gives other players a wanting to group up against you and kill you. Not debuffing you and making you weaker for participating in pvp...

  TheHavok

Hard Core Member

Joined: 7/13/04
Posts: 1582

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1/30/12 10:31:09 PM#5

I don't like the solo pvp debuff.  I don't understand why gankers should be punished.  Sure, everybody hates to be ganked, but thats the fun of pvp games.  You get ganked, you try to gank them back, you call your friends, they call theirs and soon its a massive battle.

 

I think the guild warring system is a good idea but I can see people abusing it too easily.  Also, I feel for the leaders - but at the same time, I guess they need to just organize better protection during the warring period.

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  fiontar

Elite Member

Joined: 4/07/04
Posts: 2701

1/30/12 10:34:31 PM#6

Sounds like an interesting social experiment. I have a feeling it wil be tweaked a bit before going live, but I think some variation on the proposed system might be worth a try for them.

The Outlaw system will rely on some seriously good PVP layers taking on the outlaw role. Since anyone can attack Outlaws with out consequence, part time or less skills PVPers will likely opt for hunting Outlaws, rather than becoming one, at least until they build the skills, confidence and success rates to be tempted into taking on an Outlaw role for themselves.

I agree that mob grinding to accelerate the decay of the debuffs seems a little lame, but I'm not sure what the alternative should be.

 

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  wormed

Advanced Member

Joined: 11/14/11
Posts: 67

1/30/12 10:41:19 PM#7
Originally posted by fiontar

Sounds like an interesting social experiment. I have a feeling it wil be tweaked a bit before going live, but I think some variation on the proposed system might be worth a try for them.

The Outlaw system will rely on some seriously good PVP layers taking on the outlaw role. Since anyone can attack Outlaws with out consequence, part time or less skills PVPers will likely opt for hunting Outlaws, rather than becoming one, at least until they build the skills, confidence and success rates to be tempted into taking on an Outlaw role for themselves.

I agree that mob grinding to accelerate the decay of the debuffs seems a little lame, but I'm not sure what the alternative should be.

 

That's the point, the debuffs are so extreme that you CAN'T be a "good" PvP player. At 100 points of outlaw, you lose 50% attack? I mean comon.

This is so ridiculous. However, EME has stated that NA will have its own PvP rules so take this Korean change with a grain of salt. Some ideas are even having PvP enabled at level 10, so we'll see. Hopefully, EME has some iota of a clue in what people would enjoy when it comes to OWPvP and not totally hamper any fun factor with it like this outlaw system does.

  Abdar

Apprentice Member

Joined: 3/20/04
Posts: 345

1/30/12 10:41:22 PM#8

Why even allow ganking and then punish poeple for doing so?  Don't even call it a pvp server if your going to pull this crap.

Excitement level just went down a couple notches for this game.

  presidentneg

Novice Member

Joined: 1/25/12
Posts: 12

1/31/12 2:13:11 AM#9

The major debuffs should only work on the pve servers and scale faster to punish excess but on the PVP servers just let it stay at the minor 100 max AND those debuff pts should ONLY be applied for killing ppl of your level or less. Killing higher levels shouldnt punish you. The lower the level of your opponent the more debuff points you get to reduce ganking lowbies.

  Sector13

Advanced Member

Joined: 8/25/10
Posts: 584

1/31/12 8:31:22 AM#10
Originally posted by Abdar

Why even allow ganking and then punish poeple for doing so?  Don't even call it a pvp server if your going to pull this crap.

Excitement level just went down a couple notches for this game.

Cause TERA exists in a world where the other players are on the same side to fight against a monster invasion and any action against each other should be punished. Let's not forget that this is the system that replaced a 10 second delay before ganking and a possible jail system in between. I think people would rather have a debuff then be jailed.

  Jakdstripper

Hard Core Member

Joined: 2/14/10
Posts: 1485

1/31/12 9:12:35 AM#11

well i guess anything is better then that horrible system they lunched with.

wile i don't really like the stat loss factor i also dont like loosing  gear/money every time you are ganked by fully decked out higher level ganker that knows you have no chance in hell to beat thim.

 

 

 

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 1387

2/01/12 6:30:54 AM#12

The Solo debuff is just stupid...

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

2/01/12 10:19:49 PM#13

where is the source for the changes located at ?

  bygeorge

Novice Member

Joined: 6/12/06
Posts: 105

It is a mistake to think you can solve any major problems just with potatoes.

2/01/12 11:09:47 PM#14
Originally posted by Vinterkrig

where is the source for the changes located at ?

Here is a translation of the korean patch notes contatining the pvp changes.

https://forum.tera-europe.com/showthread.php?t=23329

Some changes to the GvG occurred in the second part of the update.

https://forum.tera-europe.com/showthread.php?t=24205

  afhn2110

Warmonger

Joined: 11/22/06
Posts: 379

2/01/12 11:27:45 PM#15

Stoked about this game...but seriously...this is the pvp ruleset that we've been waiting for?  Outlaw system is just dumb...all the debuffs are silly.  GvG...sounds cool...but heres the thing, put the rules on the pve servers...I get that there are pvers out there that don't want to pvp, so sure...give them the pve servers.  That said, let pvpers pvp on pvp servers...come on...really? 

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

2/02/12 12:10:45 AM#16
Originally posted by afhn2110

Stoked about this game...but seriously...this is the pvp ruleset that we've been waiting for?  Outlaw system is just dumb...all the debuffs are silly.  GvG...sounds cool...but heres the thing, put the rules on the pve servers...I get that there are pvers out there that don't want to pvp, so sure...give them the pve servers.  That said, let pvpers pvp on pvp servers...come on...really? 

We really don't know what the rule set for pvp will be for NA & EU,  All we know is that it will be different than what Korea has.  How much of a difference is anyone's guess.

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  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

2/02/12 7:24:06 AM#17

Well if its only "hopefully" being applied to NA then I'm nervous about the game, because the other system is garbage.

  UNH0LYEV1L

Advanced Member

Joined: 8/09/09
Posts: 211

2/02/12 11:31:49 AM#18
The guild war sounds really cool something social and server wide is so cool. I give them credit for trying something new and fresh. On the other hand the outlaw debuff sounds dumb in practice. Imo you are really limiting a pvp player by debuffing him. On the other hand while a player is leveling and pvping they shouldn't gain to many points. Still I would like to see the outlaw system instead maybe announce their outlaw level to the zone and people can get increased rewards for finally bringing down the outlaw!

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  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 513

2/02/12 11:40:11 AM#19

are they trying to have worse pvp than starwars? is this a race to see who can kill their open world pvp the most?

  afhn2110

Warmonger

Joined: 11/22/06
Posts: 379

2/02/12 11:50:34 AM#20
Originally posted by DrunkWolf

are they trying to have worse pvp than starwars? is this a race to see who can kill their open world pvp the most?

Well..hopefully they are reading this...and maybe they wont overthink the pvp.

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