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Guild Wars 2

Guild Wars 2 

General Discussion  » Us and the devs

14 posts found
  Thodra

Elite Member

Joined: 6/21/11
Posts: 326

 
1/29/12 6:27:40 PM#1

After been playing WoW, and SWTOR, i hope the devs listen more to the playerbase in this game. What your experience in GW 1. Are they listening to the player base there? After ben playing SWTOR i am shocked how little they listen and treat their playerbase. Weird downtimes, holding of information about the game like the legacy system. People wanna know what it's all about, cous without it, you can't really make an alt, well you don't want to. Not gonna sit here and bash SWTOR, but just  giving examples. How did GW1 treat their playerbase, and do you think it's gonna be the same in GW2?

  Nailzzz

Elite Member

Joined: 12/04/08
Posts: 374

1/29/12 6:40:41 PM#2

     I felt like they actually gave a damn about us in GW1. Hell, i think you will find gaile gray to be rather well spoken of and possibly one of the most beloved community managers in any game. The way she would come to lions arch and answer questions, play games, and interact with the community was always impressive. As far as im concerned no matter how much she was paid, it probably wasnt enough given the degree of patience and good graces she had dealing with us.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2701

1/29/12 6:46:20 PM#3

My impression is that they listen and care, but they don't give the fans any more weight than they give each other.

Arenanet appears to have a very unique development culture. The are constantly itterating. If someone has an interesting idea, they put it in game and try it, rather than just deciding it won't work and not giving it a shot. I think player feedback will just be another "virtual developer" in the process. If players clamour for a change, the develpers may give it a shot internally and, if promising, may tweak it until it's right. However, they are not likely to just change their well crafted game design just because of the clamour of the vocal minority in the community.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  dinams

Apprentice Member

Joined: 6/17/10
Posts: 1051

1/29/12 6:51:48 PM#4

It is mixed tbh

They aren't like attentious indie devs who dont move a finger without talking to the community but they dont simply tank everything either

They give explanations, jokes with the community and they acknowledge feedback quite well and fast (atleast its what I've been noticing in guru)

And in the GW1 events they would play alongside players and talk openly with them

 

Not much testimony other than that

"Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have."
-RobertDinh Objectiveness since 2009

  Master10K

Elite Member

Joined: 10/18/10
Posts: 2655

1/29/12 7:14:29 PM#5
Originally posted by dinams

It is mixed tbh

They aren't like attentious indie devs who dont move a finger without talking to the community but they dont simply tank everything either

They give explanations, jokes with the community and they acknowledge feedback quite well and fast (atleast its what I've been noticing in guru)

And in the GW1 events they would play alongside players and talk openly with them

 

Not much testimony other than that

Yeah, I notice that a lot myself. Like recently after the time the community went nuts in the forums, after spinning a few words to ridiculous levels. It's always funny seeing the dev reactions to those moments.

  DJJazzy

Advanced Member

Joined: 5/18/11
Posts: 1599

1/29/12 7:28:46 PM#6

They certainly do pay attention to what the fans say. They put in a walk feature just due to the fan outcry that it wasn't going to be  in at first.

  Master10K

Elite Member

Joined: 10/18/10
Posts: 2655

1/29/12 7:31:02 PM#7
Originally posted by DJJazzy

They certainly do pay attention to what the fans say. They put in a walk feature just due to the fan outcry that it wasn't going to be  in at first.

And let's not forget the outcry regarding the Sylvari race and the Energy Potions. Damn, I've been following this game for too long.

  Triadninja

Apprentice Member

Joined: 10/10/10
Posts: 93

1/29/12 8:35:55 PM#8

Lol when the sylvari looked the way they did before the overhaul, I was going to make a Sylvari-only guild and call it the thundercats.

 

And yes, they do care about their players. They have open Q&A, so that everyone can ask a question, like the one on reddit.

  Shroom_Mage

Hard Core Member

Joined: 9/21/05
Posts: 753

It's all or nothin'!

1/30/12 5:18:39 PM#9


Originally posted by Master10K

Originally posted by DJJazzy
They certainly do pay attention to what the fans say. They put in a walk feature just due to the fan outcry that it wasn't going to be  in at first.

And let's not forget the outcry regarding the Sylvari race and the Energy Potions. Damn, I've been following this game for too long.


I don't honestly believe the sylvari overhaul and energy removal was due to fan outcry. I remember them saying they weren't really happy with the way they looked before. They also gave reasons why they removed energy, but none of them even had to do with potions. They felt it was redundant with cooldowns and too greatly limited dodging. People cried about potions but not energy, yet they took them both out, and honestly, people cried about that, too.

I'm not saying they don't pay attention (they do), but I would not say they base their decisions on what their fans think is good for the game.

Walking, however, being such a minor, easy-to-add, and purely cosmetic option did appear to be added due to public demand. I've seen things like this happen in Vanguard as well, when people asked to be able to sheathe their weapons and Brad posted in the same thread that he passed along the suggestion and they put it in right away.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  User Deleted
1/30/12 5:40:25 PM#10
Originally posted by Thodra

After been playing WoW, and SWTOR, i hope the devs listen more to the playerbase in this game. What your experience in GW 1. Are they listening to the player base there? After ben playing SWTOR i am shocked how little they listen and treat their playerbase. Weird downtimes, holding of information about the game like the legacy system. People wanna know what it's all about, cous without it, you can't really make an alt, well you don't want to. Not gonna sit here and bash SWTOR, but just  giving examples. How did GW1 treat their playerbase, and do you think it's gonna be the same in GW2?

 

Downtimes? 

Read #5  http://massively.joystiq.com/2009/10/12/the-top-five-guild-wars-features-we-take-for-granted/

 

Btw, the "notable exceptions" link in that article is now broken, here's what ArenaNet had to say at that time.

http://wiki.guildwars.com/wiki/Game_updates/20060313

 

I guess I should add that I have no idea whether they can pull this off for GW2, but it is a great feature of GW1.  I hope they can continue it.

 

  EvilGeek

Elite Member

Joined: 8/17/08
Posts: 986

My freedom relies on yours

1/30/12 5:55:38 PM#11


Originally posted by cali59


Originally posted by Thodra
After been playing WoW, and SWTOR, i hope the devs listen more to the playerbase in this game. What your experience in GW 1. Are they listening to the player base there? After ben playing SWTOR i am shocked how little they listen and treat their playerbase. Weird downtimes, holding of information about the game like the legacy system. People wanna know what it's all about, cous without it, you can't really make an alt, well you don't want to. Not gonna sit here and bash SWTOR, but just  giving examples. How did GW1 treat their playerbase, and do you think it's gonna be the same in GW2?


 
Downtimes? 
Read #5  http://massively.joystiq.com/2009/10/12/the-top-five-guild-wars-features-we-take-for-granted/
 
Btw, the "notable exceptions" link in that article is now broken, here's what ArenaNet had to say at that time.
http://wiki.guildwars.com/wiki/Game_updates/20060313
 
I guess I should add that I have no idea whether they can pull this off for GW2, but it is a great feature of GW1.  I hope they can continue it.
 

I remember that rollback well, the only time the game went down. The price of runes got bugged at the merchants and everyone was stocking up on them fast, insanity. Rollback had to happen it would have wrecked the economy.

Gaile Gray is very fondly remembered and we can still keep in touch with her via Facebook, she's still as warm and approachable as she always was. She came to our guilds fifth anniversary party in our guild hall.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 3921

I beleive in life before death... So dont forget to enjoy it while you still can.

1/31/12 11:27:10 PM#12
Originally posted by Thodra

After been playing WoW, and SWTOR, i hope the devs listen more to the playerbase in this game. What your experience in GW 1. Are they listening to the player base there? After ben playing SWTOR i am shocked how little they listen and treat their playerbase. Weird downtimes, holding of information about the game like the legacy system. People wanna know what it's all about, cous without it, you can't really make an alt, well you don't want to. Not gonna sit here and bash SWTOR, but just  giving examples. How did GW1 treat their playerbase, and do you think it's gonna be the same in GW2?

Actually ythe devs dont have to listen to anyone, as they are the current playerbase and only they know what impact certain feautures have...

 

So far however the devs have discussed everything wide in the open, with reasonings why. There has not been a lot of criticisme. And they have allways been reading the forums closely.

Currently i am a super hero in DCUO.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Waiting for : GW2

  Dream_Chaser

Apprentice Member

Joined: 4/14/11
Posts: 1031

2/01/12 12:41:07 PM#13

Conact with the players is a good thing, as is noting bugs reported by them. But listening to them? Bad idea, through and through. The vast majority of people just aren't designed to be creative or mechanical, to their input would make the game thousands of times worse. There are many players out there who'd turn Guild Wars 2 into The Bible with Magick Roons if they could, removing all of the races and the unusual elements (like the clockpunk Black Citadel).

Then you have people who'd make the game nearly impossible to play right from stepping out of character creation, just so it's H4RDC0R3. That would result in 99% of the playerbase dropping off and looking for another game. Then you'd have the people who just want Guild Wars 2 to be Guild Wars with shinier graphics, and would return to the contrived and convoluted skill choice system of the original Guild Wars, and would rewind time 250 years, and would insist that everyone playing had to be the bitch of some god or other, regardless of how they felt about that. I shudder at the thought.

Some might want to make PvP balanced entirely in favour of some playstyles or classes, offering felonious and fallacious feedback in order to achieve this end. In fact, anything ArenaNet hears they should run by their own QA testers just to make sure that there's no bias there, because even the most honest PvP player can, in fact, be completely biased in their own style of play without even realising it. They can sound honest and convicted to objectivity, they can sound like it, but they're not. Not really. So taking too much feedback from PvPers is a great way to ruin the game for everyone.

The most they should really do is pay attention when someone says "You may want to look at this, ArenaNet, because I think it might be a bit broken."

And that alone.

Any attempts to fix the game, or make the game better are going to be by people who can't aspire to the creative vision of ArenaNet, or people who don't understand how the game works or how to play it, or questionable people who want to create social classes in a videogame based upon skill. There are many questionable elements out there, and you can't trust them to have what's best for you game at heart - just what's best for them. Being self-interested and self-absorbed is human nature.

The vast majority are solely going to whine for things that will make the game better for them specifically. And if ArenaNet is foolish enough to oil the squeaky wheels, then it's going to ruin the game for the rest of us.

(And no, I'm not joking, either. There was a huge discussion on the Guild Wars 2 Guru forums about how Guild Wars 2 should be humans only, magic only, and just an incredibly trite, stale, dull, and generic fantasy representation, because that makes boring people happy. Yes, let's create a game for stereotypical accountants, that'll sell well.)

So as you can see, acknowledging the players is nice. Talking with the players is fantastic! (Cryptic do this over at their Champions Online forums. There's this one environment artist, Tumerboy, whom I have no end of respect for. He treats people like people, and his candour is incredibly impressive. He's always honest with us and he's given us many insights into how the games are developed as well. And he's not afriad to say when something is a bad idea. I have so much respect for him.) Ahem, sorry... talking with players is fantastic, yes.

But listening to players? Players without a creative bone in their body? Players whose wildest dreams tend to be of big houses or fast cars, who couldn't even conceive of an alien world if you offered them millions to do so? Players with no mechanical understanding of how the constructs beneath the surface of a game work? Players who will no doubt be biased in their own favour? Listening to players could be disasterous. Bad idea.

---

The point is this: Listen to the players and you'll end up with Kingdoms of Amalur: Reckoning rather than Guild Wars 2. You'll have an uninspired, empty, vapid fantasy setting with no innovations at all, you'll have people prancing about and casting their fancypants names, the most creativity you'll have is nerd names, and all of your races will be factions of humans, but named along the lines of EgajiIojwdjgalym, because key-smashing is so creative!

You'll have combat which is fun for five minutes, but ultimately turns out to be shallow and not at all fit for the long haul of an MMO, it'll just be button-smashing nonsense with no tactical worth. So you'll have a mind-rottingly bad setting that's less creative than the oldest of staid and stoic fantasy fairytales, and you'll have adrenaline-ridden content where half of your combat potential is determined by luck.

Guild Wars 2 has a stable of pretty great designers. There are some areas where they've had derp moments in regards to creativity and mechanics as far as I could see, but at least it's not as bad as Reckoning. It could be though if you left the creatively bankrupt in charge. (Which is precisely what most players are.)

Got a negative comment about GW2 to share? Before you do, I implore you to watch this, and this, and this, and this. Thank you.

  illyana

Hard Core Member

Joined: 1/09/08
Posts: 486

2/01/12 2:52:51 PM#14

ANET is so supportive of their player base that they participate in community-run events
remember being killed by the mursaat during Mursaat Rally?
were you there during Pink Day in LA?
they even added pink dye to show support
also the Masquerade Ball

Linsey (former Live team head) had a habit of naming new NPCs after well-known community members either from the wiki or the forums, until some players got jealous and wanted to have their names ingame too

for a time, ANET was very responsive in their personal pages in the official wiki until it got out of control cuz players using it like they use the forums

all in all, im very confident that we will get the same, if not better, treatment from them.

oh before i forget, on their 5th anniv, the official website banner said, BEST. FANS. EVER.


that's why im their No1 fan!


Have fun storming the castle! - Miracle Max