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1/31/12 7:54:25 AM#61
About half way through the tutorial. So far it has been enjoyable. One thing so far that is taking away from the immersion factor is the blue outlines on items that I can interact with, a hover over text would be much better but I might be missing a way to turn that off. No game is perfect and some can be so frustrating that you get no enjoyment out of it. So far I am enjoying this game and thankful for the review here or I would not have found out about it. ** Mistrust Authority. Promote Decentralization ** |
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1/31/12 12:55:18 PM#62
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1/31/12 1:09:52 PM#63
On the Launcher settings, first tab is a checkbox called "outline hovered objects" that turns off most outlines. You can also toggle it on/off ingame by Escape-Settings- uncheck the box. if you get used to them though, they are nice to have on. They are especially handy for spotting "red" outlined hostile animals that you might therwise miss seeing. http://brashendeavors.net/ |
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1/31/12 2:06:56 PM#64
Quote:
Unquote. Greetings everybody! Well, I never thought I would ever post a comment like this, or even any comment at all (although I do read many and find most either entertaining, informative, even provocative, and so on and so forth etcetera blah blah). Anyhow, would somebody please clarify the first point listed under "Cons"? Does it mean that the only "feels" a little bit? Or that it starts to "feel" (you, the player), only to pull back and tease you with the anticipation that it was going to "feel"? Or does it mean that it itself has no "feeling", and cannot, therefore, "feel" pain or joy? I could continue, but at this juntuce I shall presume you "get my drift"... Or, is this simply a matter of, once again, where the editors have failed to proofread an article before letting it loose on the public?
On a more subjective note: Regarding the "Pros": All 3 of the "Pros" remind me of Ultima Online "back in the day", and brings back fond memories. If indeed these 3 points are true, then by golly, good job! Based on this premise alone the game is worth checking out! (In my humble opinion). As for the "Cons": The first one I mentioned above. What if the game does not seem to be complete? Give the studio/developer some support and time; perhaps this "impression" will then go away as the game gets improved? And isn't the second "Con" really only superficial? As some say or might say: "Don't judge a book by the cover". I guess that means don't just read/look at the the cover / dust jacket; open the book and dig into the story. Use your imagination, and enjoy! Finally, the third "Con" is really something that could be considered to be "normal". The same applies here as it does for the first "Con" So there you have it: my first post. Hope to not have stepped on any toes, or hurt any "feelings" (no pun intended. well, maybe a little^^) To all the rest of you, writers and forum posters alike, keep on doing what you do. I for one certainly appreciate it. It has often provided me with hours of reading enjoyment. Thank you kindly! |
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1/31/12 2:49:08 PM#65
Ok to me WURM is like a fantacy house that is yet unliveable. its exactly the game im looking for as soon as some of the fatal flaws are fixed. terrible nearly non existant tutorial,,, crude rudimentary combat,,, only a single world spawn point (if you die in the wilderness you are screwed as you respawn at this world point reguardless if your 10 feet or 1000 miles from your corpse.. there is effectivly no useable economy they have these great beautiful ships and nothing for them to do!!! you can grow all sorts of crops but so can everyone else so there is very little need for transports/trade except maybe for dirt you can build homes and walls and equipment but they unexpectadly collapse because there is no visible decay warning built into them so oops down goes a wall and all yourlivestock is gone, or opps your house wall collapses and all your stuff is pillaged. This game could be a pleasure to play with a slight upgrade in graphics and spend sometime on the stupid anoying crap that ruins the fun and less time tweeking the tree models for the 20th time. I would love to know when they are going to start a brand new world map it appeals to me to explore a totally unknown untouched world from scrach especially now that ive been out of the world so long everything I own is either stolen or decayed. make a world, not a game, we dont want another game. |
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1/31/12 4:06:47 PM#66
Atleast there is a tutorial now, before 2010 there wasnt even that players were simply thrown into the game without anything, much easier for any new players coming into the game now. The economy is totally player run, players set up the markets and people go to them, you would be suprised. Some people dont want to farm so they buy it off other, or some people cant make the high quality tools so they have to sell those. And for new maps, well in the last 4 months 5 new servers have opened. Exodus, which now adays is pretty well populated, and the epic trio. And not to mention Wild/Chaos which has recently been finally opened to non premium players. |
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1/31/12 4:31:02 PM#67
My wife and I were chomping at the bit for the recent release of a big AAA but for various reasons became disenchanted and shut our computers off with disgust this last weekend. On a whim I decided to visit Wurmonline and check it out. Ya know to be honest, I just to not understand why….but my wife and I have just spent the last weekend “literally” immersed in Wurm. This game is about as far from “polish” as you can get. For all the reasons mentioned in this fine article that I see no reason to repeat. But we have been sucked right past the “unfinished” and infuriating parts of the game, deep into the undeniable beauty of the game. Maybe we were lucky, but we have found a great village to be part of right off the forums. And now we are off and running loving the game, enjoying the community, and looking right past the clunky animations while we are being sucked into the world waiting to be explored. Exploration, survival, independence, and yanking that “themepark” ring out of my nose have been an amazing treat this weekend. Will it last? To be honest I do not know. But for now, after this weekends experience, we have canceled our sub to the AAA game, and jumped unashamedly into the adventure called Wurm with the modest premium fee. The only reason we put up the fee was in a show of support for the Wurm team. We will see what we can create. :) |
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1/31/12 5:34:19 PM#68
I tried Wurm Online before, and while I would say that it is in fact a considerably good game, the biggest turn-off (and the reason for all the criticism in the comments, probably) is that it has a RIDICULOUS learning curve. The tutorial teaches you nothing about actually surviving and finding food and water, and gives you not a drop of advice on combat; the only thing I recall is that it taught you how to make a fire before throwing you out into the wide world. I starved to death, needless to say. So while I like the idea of Wurm Online, it has to either be more user-friendly or, like EVE Online, give some serious tutorials on its more complicated aspects. |
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1/31/12 8:30:09 PM#69
It sure doesn't hold your hand and is anything else than beginner friendly but meanwhile there is this at least http://wurmonline.com/wiki/index.php?title=Main_Page and a lot more to read elsewhere. Wurm isn't easy and don't want it to be but I'm pretty sure dedicated wurm players love it exactly for this (and for a lot of other things that are unique in wurm). Most other modern games are easy and so you are easily spit out again out of sheer boredom. This one is quite the other way around, you have to conquer your life in wurm. As a side note, in worm chat someone spoke about a huge mass exodus not long ago when skyrim was published. The servers where suddenly alarmingly empty for a while: Anyone apparently wanted to check out this brand new oh so hyped "sandbox" single player. Meanwhile they all (or most of them) are back to wurm again... Think about it! :D |
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1/31/12 9:36:37 PM#70
Try Perpetuum, if you like eve and sand box games, you might like it. |
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1/31/12 9:46:52 PM#71
I really got into this for the first month of play. The graphics are not that bad to my taste, but the polish is aweful though, I did'nt mind that much tbh. Animation is one of the worse thing about it looks like I am playing a 15 year old game. Anyhow the gameplay depth and things to do is pretty impressive, I would recommend anyone to try. The grinding for skills where you hit a button every 15sec put me off and the aweful market system, (nothing close like eve or Perpetuum) make trading really hard, to get ingame money you probably need to find work from other player. Pay to win mechanics that I dont like either. A great concept really imersive and sandboxy style, lacks some important features but with a great pontential that really has not shown in all these years in development.
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2/03/12 1:02:16 PM#72
Obviously you have not tried ir in a while as there are now at least 4 PVE servers and 5 PVP servers to explore. Also it sounds as if you played for a very short time as a F2P only. If you had put a little more time or effort into it you would have found even as F2P you can improve the quality of your fences and walls and they last for months IRL time. Although if you do not spend money on a 'Deed' you will have to spend time on maintenance. The tutorial does not give combat training. the reason for this is combat should not be your first concern. Your first concern is finding a safe place to live wether that be as a part of a village or a 1x1 shack surrounded by a fence. Then you can start hunting, farming, and foraging for food safely. |
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2/03/12 11:19:24 PM#73
Originally posted by melton80 You could not be more wrong, no offense to your gameplay experience or anything but f2p accounts can own land. They cannot however own a deed which helps protect land more than walls. However you can build a house and some walls and that land is now yours, noone can come along and deed it. It is unequivocally yours. Also to those who have had bad gameplay experience through crappy player attitudes that is not how we all are. I help as many new players as I can in as many ways as I can and there are a lot more like me. This game deserves a real chance which most people don't give it. Once you get past the "rough parts" the game becomes something very beautiful. Thanks to the reviewer for capturing the game perfectly in words, it needs work and our devs are hard at it to make the game more visually appealing and less glitchy. But you have to realize that a game on such a scale as this with so few staff to man it is going to be a very slow going process. In all give the game a real shot(past the tutorial and the player BS) and I garuntee that you will come to appreciate it more and you even might start playing for real, who knows. |
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2/06/12 8:07:44 PM#74
I've played WURM off and on for years now. It is by far the most sophisticated, richest, most rewarding MMO out there. It is also the most frustrating and graphically un-inspiring. But I will always say the benefits outweight the drawbacks. It attracts a very specific style of gamer - more patient, more intelligent, more willing to forego short-term oohs and aahs in exchange for more satisfying long-term gameplay. In other words, more mature. I'll play WURM for a while, then when I need my graphics and action fix I'll swtich over to BF3 or SWTOR for a bit. Eventually, however, I will feel the urge to go back to WURM and check up on my crops, or to repair a section of fence that seems to be crumbling a bit. Yes, the game has a steep learning curve, and survival is tough at first. But once you have a decent set of skills and stats, with a nice sturdy house built, a fire in the fireplace, and plenty of food in the larder, you will have a wonderful sense of accomplishment. So I would say, if you are looking for something a bit slower and richer than your standard click-fest MMO , and like the idea of crafting-for-your life, then give WURM a try. |
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5/08/12 9:11:58 PM#75
Having recently started playing this I have to say its definately grants a huge sense of accomplishment that you just don't get from recent mainstream games. This is a survival game to its core, the immersion due to the difficulty of being out there in the wild trying to survive surpasses most if not all other mmo's out there. As others have mentioned, its not super pretty shiny graphics and certain aspects need much improvement (which is in the works) but the gameplay is rich, engaging and challenging. If your looking for a game to 'live' in wurm online offers that to an extent that no other games do. |
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6/14/12 10:59:19 AM#76
I could'nt disagree with you more. I have an Intel I7 970 with a geforce GTX 580, windows 7 ultimate and 12 gigs of ram, which qualifies as an upper end rig im sure, and I LOVE this game.
Quite simply put, I am sick and tired of these so called AAA MMO's coming out with really nice and flashy graphics and animations and an absolutely hollow game when it comes to depth. I care more about depth and gameplay than I care about graphics.
Of course I am also the type of person who will load up a nintendo emulator and play AD&D games because newer games simply can't get it done sometimes. Look at Tera.... All fluff and nothing else. Boring humdrum everything, other than graphics and combat, completely one-dimensional.
If you are looking for a game with incredible depth and a robust crafting and skill system, then look no further, this game rocks in that department. |
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6/14/12 12:30:36 PM#77
Played WurmOnline for a long while as paulscott. I eventually learned that there was never really a reason to open your skill menu at all, and then the game become much more enjoyable. Essentially I learned to like wurmonline just because it was the only game that I've ever managed to get "really" lost in. Even other sandboxes in the end are just fabrications compared to the environment in wurmOnline. And the community just because of game design is soo much closer than any other game I've managed to play. _____________ Lets be honest does anyone really see game graphics after you've played a game longer than 10 to 30 mins, it's usually one of the easiest things to get over. Practice doesn't make perfect, practice makes permanent. If monsters ate people, it'd be in the news. |
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6/14/12 8:13:37 PM#78
Originally posted by elocke I had about the same impression when I tried it also...I had heard what great crafting it had in it so I was curious, but after a few minutes I just lost interest quickly.....I guess some people can tolerate inferior UIs and graphics more than others. |
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6/18/12 11:52:13 PM#79
I created an account to comment on this. I've bounced back and forth between a rediculous # of games. FTP and P2P alike. Sometimes it took a few hours sometimes a few weeks. Nothing did it for me. & then I remembered playing Wurm. Never have I felt such frustration and accomplishment out of building a silly 1 x 1 house or exploring a mine searching for that elusive gold or silver vein. Rounding a corner and seeing a troll sitting in the middle of my intended path and trying to figure out how to get around it without being pounded into the ground only to run into a spider hiding in the woods that I couldn't see because I didn't have a lantern. It was frustrating but I loved it. Caves are still my weakness and I've run into some unsavory critters but I've also meet some fantastic and helpful people along the way.
Graphics are wonder...as a bonus but afterawhile they wear off and I don't get any sense of personal achievement. They shouldn't be the mainstay of the game. Besides the wurrm graphics aren't terrible. Has anyone seen the new spider animations? I saw someone with Arachnophobia mention in chat that the wurm spiders were too real. TOO REAL! Bad graphics wouldn't cause that type of fear. I hear stories of armor being visible soon as well as 2 story houses. Change is coming. Side comment: Everything is player made. Markets are..you guessed it player made. There is a demand for services/goods & you can play this game without paying any $$ if that is a concern but it will involve you selling youself out to peeps ;) for a bit. All in all. Love this game. Looks to be constantly improving and can't see what they'll change next. |
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