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1/31/12 3:43:07 PM#21
I agree whole heartedly with pretty much everything on this post. Hell, Skyrim has a way bigger "community" than any MMO. The only thing I can say, while I will play the shit out of Guild Wars, I doubt it's going to the sacred messiah everyone claiming it will be. Developers seem to have forgotten that one and only thing that makes an MMO different from other genres, it has thousands of REAL LIFE people running around. If you want to get the genre back, start with that seed of an idea and let the creative juices flow (and I know there ways of making it actually 'multiplayer' and still cater to the 'casuals'). |
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1/31/12 3:44:40 PM#22
Originally posted by Pilnkplonk I agree on all counts.
People nowadays are calling Guild Wars and League of Legends MMOs. The title officially means NOTHING, and its just an excuse to attach a monthly fee. |
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1/31/12 3:45:37 PM#23
Originally posted by precious328 In all fairness single player games are not much better than our MMO selections, just different. Single player games have great graphics and great experience for the 1 hour of content they have. MMO have 6 hours of content but less so on the graphics and experience...:)
swear to god TV advertisers are behind all this, they are trying to get us to go back to TV does your game have rainbow sprinkles and magic ponies!? |
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1/31/12 3:47:03 PM#24
Originally posted by SEANMCAD At least, unlike SWTOR, the things you do in singleplayer games impact the game world and change it. |
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1/31/12 3:52:49 PM#25
Originally posted by nomatics856 1) There are no alternative for good small group content. I can't play SKYRIM with my sons, or friends. 2) I don't know about you. But when I play WOW (also count as a current gen MMORPG), i group almost all the time, including leveling. With LFG tools, there is no reason to solo unless you reallyl want to. 3) People are not playing a game for social interactions. They are doing it for either co-op play or PvP. 4) Many LIKE instance based "balance" e-sport type pvp. See the other instanced pvp thread for why people like it.
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1/31/12 3:54:11 PM#26
Originally posted by Cuathon And it is NOT out yet. BTW, when Diablo 3 is out, i think that will be my main game. However, without that, there are NO good RPG that i can play co-op with my family & friend.
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Originally posted by precious328 I have more socalized interaction with NPCs then social interaction with actual players in mmorpgs. |
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1/31/12 3:58:09 PM#28
The idea of an MMORPG is very powerful and attractive. Teamwork, friendship, accomplishing a task that you could never do alone, a big world you can impact and so on. Most of us have probably bought into those ideas at some point in time. But most games fail to meet expectations... whether it be from greed, tech limitations, bad luck or simply not finding the right game for the right gamer, there have been problems with this genre. But the idea of an MMORPG will remain attractive nonetheless. Enter a whole new realm of challenge and adventure. |
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1/31/12 3:58:54 PM#29
Its funny how suckers like the ones who bought SWTOR are paying a monthly fee for something that is offered for free with same or better quality. -I am here to perform logic |
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1/31/12 4:00:43 PM#30
Originally posted by SignusM for the 1 hour of game play. I joke not when I say that the ONLY reason I play MMOs is because they typically have more long term content and larger world than a single player game. I dont play MMOs to socialize does your game have rainbow sprinkles and magic ponies!? |
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1/31/12 4:01:29 PM#31
Originally posted by Theonenoni very true.
we got millions of people to buy a new game we dont care if they dont like it once they buy it.
take the money and run... does your game have rainbow sprinkles and magic ponies!? |
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1/31/12 4:02:45 PM#32
Originally posted by nariusseldon But thats not what MMOs are about. What you described is the Diablo genre. There are tons of alternatives for people like you, that want balanced instanced content with a small group of real life friends. If all of you "MMO" fans just played Diablo clones instead of WoW clones maybe us original MMO gamers could have our genre back. |
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1/31/12 4:04:05 PM#33
Originally posted by SEANMCAD That's because the gameplay is all padded. How many hundreds of "kill 10 rats" quests have you done? To me, that's not content, that's a chore. |
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1/31/12 4:07:35 PM#34
The games are focusing on the psychological needs of the players in diferent ways than before..
Achieving, ---- this requires online gaming. Explorer, Social, ---- this requires online gaming. Collector, Pavlov/reward.
From the shown psychological factors, only 2 require online gaming.. thus a game can focus on beeing single player oriented ( with all the plus in terms of development costs and technology used to keep a game playable with xxx players in the same screen or zone area ) while giving limited online aspects that fulfill those 2 points. Thats what swtor did.. and most games are doing now.. and will go on while its profitable, eventually adapting to our RLs needs. What swtor did wrong, was hitting hard the Achieving factor to players playing the Republic faction of the game.. and even a bit of the Social factor aswel. And when a player looses those factors or part of them, he realizes he/she is not addicted anymore to an online paying environment and its only supporting the big cow.. Simple as that. |
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1/31/12 4:07:36 PM#35
Once the devs started taking interdependency out of MMOs people started becoming rude assholes. Why? Simply because they could. There are no repercussions for being a total piece of trash. In the older MMOs you needed other people. Your toons name meant something. Now its all a joke. I wonder how many people would want to solo if they never had some of the negative experiences grouping that everyone who has played an MMO has had. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/31/12 4:08:11 PM#36
Originally posted by nomatics856
Single player RPG + in game Steam chat owns many modern MMOs. |
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1/31/12 4:09:38 PM#37
Originally posted by nariusseldon define "good" and "RPG" Because of the top of my head: Borderlands Magicka Dead Island Guild Wars (not an mmo) sacred 1&2 Two Worlds 2 ------ old Baldurs Gate Icewind dale NWN Arcanuum System Shock 2 Diablo 2
Like i said, from the top of my head... PS: All Elder Scrolls Games since Morrowind have working multiplayer mods. |
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1/31/12 4:10:11 PM#38
Originally posted by EduardoASG What SWTOR did wrong wasn't specific mechanics being unbalanced. What SWTOR did wrong was call itself an MMO and charge a monthly fee, when its a glorified coop game at most. |
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1/31/12 4:10:32 PM#39
SWTOR is widely known to have poorly implemented MMO-aspects and is not representative of every MMORPG in existence...question answered. Are you team Azeroth, team Tyria, or team Jacob? |
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1/31/12 4:12:35 PM#40
Originally posted by Creslin321 It's perfectly in line with how MMOs have been going since WoW came out. Each MMO has been easier, more streamlined, and solo focused than the last. Games like WoW with its dungeon finder and phasing, LotRO with its instancing, they're more like Diablo than real MMOs. |
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