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1/31/12 6:38:24 AM#161
BAD ARTICLE NO USEFUL INFO |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
1/31/12 6:39:16 AM#162
That's what makes it an average game for me, too. The number of planets is respectable, the size is also ok, but the complete inability to explore anything besides jumping from roof to roof to get a datacron is pretty disappointing. I also strongly support the assessment that in fact moral choices do jack squat to your leveling/story experience. The most you get out of it is a dead or live NPC that helps you on your next encounter or isn't there at all... And that's it. No REAL possibilities there, like bargain, trade, diplomacy. I have yet to find a dialogue in which I can buy myself out of the deal, use diplomacy as a valid tool or just plain flee. I mean nothing wrong with "just deal with it, you gotta fight SOMETHING at the end of this" but don't try to sell it as "wohoow, moral choices and dialogue matter now" - No they don't, all they did was voiceover the questscrolls and provide "yes", "Yes, but with a frown" and "No" as options. Big deal. Also extreme light/darkside or neutrality doesn't unlock any content besides two fluff/relic-vendors. Done. Satele Shan will still love and respect me although I look like Rob Zombies lost son... M |
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1/31/12 6:40:19 AM#163
LMAO!!! ITS "ANALIZING" U NUB |
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1/31/12 7:09:56 AM#164
i think you're talking about superficial things, so it's just a question of buying the permission to use the aspect of shit.
The feel of Star Wars is just what happens in the movies, that's it. Take that, make 'em virtual and persistant. So Swtor should have had an ingeniously designed PvP system that allows a person or a small group of persons to overthrow the current government ans become the ruler of everything via awesome conspiracies, assassinations and similar roman-style(Lucas mentioned Ceasar time many times) actions, betryal and so on. Star Wars has always been about politics, since Gran Moff Tarkin talking about the senate being wiped off, the prefects keeping control thanks to fear of the terrible offensive weapon... so simply the player should have been able to write their own conspiracies, their own "quests" to gain power, then build their weapons of mass destruction thanks to the production resources gathered and collected from the controlled planets. That is Star Wars. TOR has it nay, TOR is nay Star Wars. Couldn't be simpler. |
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1/31/12 7:20:18 AM#165
Originally posted by heartless lol. Welcome to every single modern MMO. The last one that did anything remotely like it should be done is LOTRO and eve they skipped stuff. My website is closed temporarily. Hopefully it will only be a short delay. |
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1/31/12 7:22:14 AM#166
Throw both of what they said into a freaking blender, mix, it, drink alittle but dont swallow, swish it around a bit. Ok now swallow and now you know what SWTOR is all about. |
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1/31/12 7:24:10 AM#167
Originally posted by Weretigar That is ONLY opinion and nothing more. Not to mention that every single game released in at least the last five years is exactly like wow. Yes, including the upcoming GW2. You'll just have to deal with it. Btw, WoW is NOT the first game to do any of the features it does. Those features started with OTHER games, WoW just adopted them. My website is closed temporarily. Hopefully it will only be a short delay. |
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1/31/12 7:34:07 AM#168
Originally posted by Moirae oh yes. Yes. Thank you for pointing that out. Makes me wanna kill myself everytime i read it :) and btw, the fact that WoW wasn't the "first" doesn't deny the fact that every other MMO is like it. What's with being the first, who cares what's the first? WoW made the "themepark system" cool, didn't invent it, why should it have, who cares? I don't get it, why do you and many others keep specifying WoW wasn't the first? It's simple, see. - Every MMO is a themepark(=crap). - WoW is a themepark - Every MMO is like WoW. Is there anything wrong with these 3 statements? |
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1/31/12 8:47:17 AM#169
Originally posted by heartless It took you how many years to realize that it's a Themepark?
Years and years of recycled use of game concept from old predecessors that originally started it all. Bioware is not the first or the or the last company to do it.
UO predecessor to EVE!
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1/31/12 10:08:37 AM#170
@Dredphyre I'm afraid that you don't know much about Star Wars... Bioware totally destroyed the lore of SW with this game. TOR is totally inconsistent in terms of timeline, factions and all, for several points : 1) This game takes places millenas ago, way before the first republic, so, why does the "empire" faction use the same symbol than the one palpatine created when he came to power millenias later ? Check on wookiepedia about the previous sith wars, NO faction used the 8 stars symbol. 2) It goes the same with the "republic" troopers ? Which republic ? Which troopers ?? Those were created on Kamino millenias later, so, WTF are they doing in the game ?? Respect of the "force & villains" lore is totally wrong as well : 1) Since when does a bounty hunter take a blaster shot from someone else ??? A BH tank ? Seriously ?? That's just plain ridiculous. 2) A sith, healing ANOTHER ??? A SITH ? Someone having to be healed would mean she's a weakling, hence not deserving any interest from a fellow sith. A sith would never ever freaking heal someone else. The only healing power they use is for immortality (their own). The same goes for most classes, they make no sense, the story makes no sense, the world makes no sense. It's totally out of star wars lore and Lucas just took the money and didn't care, ONCE AGAIN. You're a Hardcore Survivor! You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore! |
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1/31/12 10:27:44 AM#171
Didnt Danny's review of the game pretty much cover the bad side and he was panned for it? ......6/10....was more accurate than anybody elses review on this site.
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1/31/12 10:54:31 AM#172
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1/31/12 11:18:50 AM#173
Although I don't agree with Adam, I don't exactly agree with Suzie either. I think before anyone can truly judge the game, we have to give it a chance. Even WoW, the most successful MMO had not only a rougher launch, but wasn't headed for success until MONTHS later. BUT, the combat was always fluid. I think the biggest critique should be how the combat and animations simply do not feel synced with the sound and ability input. They seem to be deploying fixes for this and other things rapidly, which is why I think it is fair to give it a chance. A majority of the little features that will make this a well rounded and fulfilling MMO experience should not be expected at launch. I think the most important thing to realize here is that BioWare did an excellent job at creating a good foundation for its rendition of a MMO and it is all about what they do with it that will make or break the game. They claim they are listening to the community, but they reply in praised threads as opposed to the ones that put in massive work to pinpoint REAL problems and inconsistantly update the community on what their priorities are. But I will say that they are constantly fixing things and March's additions look really promising. Nevertheless, all I see are two people debating about leveling when it is only 1% of the game. An MMO and it's success relies on end-game. It has to be fluid, responsive, eventful anf engaging. I think BioWare has gotten a rude awakening regarding this and is really getting on their game (pun intended). Big content path 1.1 and now 1.2 scheduled for March already. My opinions are that the game is yet to be truly reviewed but BioWare is playing their development cards pretty damn good. |
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1/31/12 11:39:09 AM#174
Originally posted by GylfiOriginally posted by Moirae I don't really get what you people were really trying to say here, it sounded to me kind of extreme black&white viewpoint, but maybe it was meant sarcastic or ironic. In any case, only the statement 'WoW is a themepark' is true. The statement 'every MMO is a themepark' isn't true, not even for the last 5 years: APB, Hellgate, Global Agenda, Mortal Online, Fallen Earth, Darkfall, FFXIV, Vanguard are just some examples of MMO's that appeared that weren't like WoW nor exactly a themepark. 'All themeparks are crap' isn't true either - only maybe for hardcore sandbox fans or themepark haters, but their opinion isn't representative for the MMO playerbase, only a (small) part of it. 'Every MMO is like WoW' has already been proven to be untrue as stated before, but added to that, a glance at the MMO's that will appear this year and the next already show quite a number of MMO's that are not like WoW at all: TSW, GW2, Firefall, Planetside 2, Arche Age, those are all strongly different from WoW's format. |
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1/31/12 3:59:48 PM#175
i hope suzie is not a real person since nobody is that dumb lol. |
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1/31/12 9:08:50 PM#176
All Right, everybody be cool, this is a robbery!
STORY, VOICEOVER, CINEMATICS Honey Bunny: Heard the buzz words how cool are the story, yeah? Truth is you've been lied. The story is too often just fair with a few not so bad scenes. The writing is bland, unappealing, full of série B cliché and has a hard time convincing you how great you are supposed to be. You are lights years away from Thimothy Zan's writing skills. And yeah it does not makes it with Leia either.
Most disturbing is the dark choices are either: kill someone or ask for money. As if your Sith Inquisitor cares for such mundane things as credits. And how about letting someone alive to either torment him/her or achieve a greater evil? You wished the writers used a bit more imagination or were unleashed.
Voiceover are usually really well done but for a few in which the tone does not fit the whole scene. However even the best V.O. looks bad when the dialogs are lacking, and once again too often: they are. The cool thing with the dialogs is you better remember them the second time you do them. So, as you guessed, space bar becomes your friend very fast.
BTW the mindless quest are becoming even more annoying as your only choice is to choose if you're going to say I'm glad to help, Ok not very fond of but I'll do it, Do not want.
Speak about the wheel of fortune, letting you type 1,2,3.... roll drums... to end with a spoken text not fitting at all what was written down in the dialog choice. Expect to be puzzled with your character dialogs. Thing is it makes it so you doesn't feel in control of your character but more like watching a movie.
Don't expect to be impressed by the cinematic. The people who set the scene angles and character's positioning certainly failed their movie maker grade. Some are good but most of them are just in between the rest are totally off.
As you can expect V.O. and story gets old, fast, even faster than written text as your brain remembers not only the text but also the sound and the video.
BUT IT'S STAR WARS! ISN’T THAT ENOUGH? Honey Bunny: Seems at least that was enough to milk the sheep. Not everyone is a brainless lamb. At least I hope so! For initial sales that did the trick still in the long term == Apology accepted Captain Needa .
Note: The space tube is not only a joke but not that much better than the F2P CWA and gets dull very fast!
Lack of Innovation or Innovation in Small Steps? Honey Bunny: BioWare marketing machine has been hammering the populace how great and innovative will be TOR. They failed to deliver on every single entry. For the record even AoC has V.O. story to some extend.
As an MMO, SWTOR has innovated in 2 ways a) Speaking pets. Companions are nothing more than glorified pets with, for now, a dumb AI. The annoying part is they keep going in your way and keep repeating the same sentences that becomes irritating after a few dozens of hours of game play. b) Lack of innovation This game is, to my knowledge, the first to launch without any, more or less common, features of the below list:
So the real innovation was to launch without at least what was commonly accepted as good practices in others MMO.
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1/31/12 9:11:18 PM#177
OKAY, WHAT ABOUT THAT PVP STUFF? Honey Bunny: There's no such thing as PvP in TOR. Ok you have the minigames, that you can't even choose to which to queue for. And then you have the capture flag Huttball. Try to feel heroic after having used your awesomesauce pesonally crafted Light Saber as a... glowing light bat. Thought I read somewhere Jedi don't participates in things like these. Might have been a typo.
Don't look for WORLD PvP, no can't be. Too many planets are one faction only and good luck to you to find opponents on others planets either. The game was designed to scatter players in many instanced and non shared zones. No good world PvP can come out of it without a revamp.
BTW speak of silly design, locking players in two separate factions then, when you realize (told you so) the balance issue work on same faction battlegrounds.
COMPANIONS FOR THE WIN? Honey Bunny: Ever heard of the lone wolf? Well if you like pain, in single player mode, you can play the game without them and loose around 40% of your combat capacity. In short companions are required for solo mode making pet classes mandatory.
Now say you are a fan of pet classes. Then in multiplayer mode, unless your group leader is willing to drop a player for your pet: you can't play a pet class.
In a way they found a way to screw both the pet class lovers and haters at the same time.
Does it feel like an MMO? Honey Bunny: No, it feels like a co-op online game.
Usually the devs try to deliver a world that feels alive with NPC wandering around, critters here and there, day/night cycles to make you feel time is passing. SWTOR feels like a graveyard.
Then the player has to go through so many loading screens that you don't feel like evolving in a world but in a series of instances. And travelling is a huge painful time sink.
You can't either really skip the, on rails, story to level.
The design of the various planets either totally prevents exploration or does not invites players to do so.
There is no such thing as dressing your character. Most players of the same level look alike. You don't own your character look. Biowares delivers it to you.
There's no world PvP.
The game totally lacks RP tools and socialization incentives.
Where are the live events?
Why is it good, and why is it bad, and can't we call just get along? Honey Bunny: Players are fed up of having lacklustre half finished games delivered to them. TOR budged is supposedly 4 times AoC/Aion one and 5-6 times LotRo, how could they possibly deliver such an unvenly polished and lacking product? The engine is far from optimized and it runs lower graphics than others MMO. The game lacks most basic features, from guild banks to LFD tool The UI would barely fit the requirements for a console game.
So start delivering what you've been advertizing then we'll talk.
Gangster off. P.S.: Please take all the above with a "grain of salt" the idea was to take the role of the gangster. R.P.S.: On a side note I'm actually subscribed to the game but seriously hope it will be tremendeoously improved... fast. |
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1/31/12 9:20:15 PM#178
Originally posted by Whiskey_Sam Make way for the top cop! |
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1/31/12 9:53:20 PM#179
Well heartless i guess you dont have to spend anymore money on any MMOs ever again because this IS the base model for them( and it was established 14 years ago). To go away from this would be busniess suicide,invest 10 million or more into a product that May or May Not be liked?. As far as it being linear , well it is...but i LOVE the story lines they have written for us and if you cant enjoy that then you really need to move on. |
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1/31/12 10:10:33 PM#180
Deewe, how about you go learn some more before you start spouting stuff that isn't true. MMO's have been around longer than your precious wow, and even that game didn't have everything you claim when it was released. My website is closed temporarily. Hopefully it will only be a short delay. |
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