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News & Features Discussion  » Star Wars: The Old Republic: Good Cop, Bad Cop – SWTOR

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211 posts found
  hikariuk

Novice Member

Joined: 11/06/05
Posts: 35

1/30/12 11:43:03 PM#141

Conversation choices that have no semblance to what is actually said by the character are something of a tradition, ime.  A very frustrating one at that.


  StoneRoses2

Apprentice Member

Joined: 1/26/12
Posts: 21

1/30/12 11:50:42 PM#142
Originally posted by heartless
Originally posted by StoneRoses
Originally posted by osc8r

Originally posted by Keogh

For years on this very site. Editors and visitors alike, expressed a desire for innovation in the MMO.


They finally get innovation, and what do they do.... they whine and complain that its not just like every other MMO ever done.


Move on, get a life. Leave those of us that enjoy SWTOR alone.


Innovation? lol. Please tell me where it's at in SWTOR. Voice overs aren't innovation, as they have already been done before.


Everything else is a copy and paste from every other MMO. Static NPC's, kill quests, limited skill trees, instanced PVP grinds, blah blah blah.


Feel free to tell me where all this innovation is, as I seem to haved missed it.


 

Innovation is making better or more effective product!

Taking ideas from other MMOs Copying & Paste or recycling is nothing new, Industry Standards. Perfect example look at the Automotive Industry.

SWTOR is neither a better nor a more effective product!

Too YOU and those who agree with you! Not to those who can actually pick up any MMO and know how to enjoy it, just like any other classic game.

Sorry, some of us are not spoiled ungrateful brats.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

1/31/12 12:18:53 AM#143
Originally posted by StoneRoses
Originally posted by heartless
Originally posted by StoneRoses
Originally posted by osc8r

Originally posted by Keogh

For years on this very site. Editors and visitors alike, expressed a desire for innovation in the MMO.


They finally get innovation, and what do they do.... they whine and complain that its not just like every other MMO ever done.


Move on, get a life. Leave those of us that enjoy SWTOR alone.


Innovation? lol. Please tell me where it's at in SWTOR. Voice overs aren't innovation, as they have already been done before.


Everything else is a copy and paste from every other MMO. Static NPC's, kill quests, limited skill trees, instanced PVP grinds, blah blah blah.


Feel free to tell me where all this innovation is, as I seem to haved missed it.


 

Innovation is making better or more effective product!

Taking ideas from other MMOs Copying & Paste or recycling is nothing new, Industry Standards. Perfect example look at the Automotive Industry.

SWTOR is neither a better nor a more effective product!

Too YOU and those who agree with you! Not to those who can actually pick up any MMO and know how to enjoy it, just like any other classic game.

Sorry, some of us are not spoiled ungrateful brats.

So we're spoiled brats because we expect a 2011/12 game to actually be a modern game and not do things worse than a 7 year old game?

7 years, man. BioWare had 7 freaking years of WoW to look to. I mean they aimed to copy that game but then completely missed everything that made WoW a good game.

Ungratful?! LOL maybe I should give BioWare my first born.

  StoneRoses2

Apprentice Member

Joined: 1/26/12
Posts: 21

1/31/12 12:44:51 AM#144
Originally posted by heartless
Originally posted by StoneRoses
Originally posted by heartless
Originally posted by StoneRoses
Originally posted by osc8r

Originally posted by Keogh

For years on this very site. Editors and visitors alike, expressed a desire for innovation in the MMO.


They finally get innovation, and what do they do.... they whine and complain that its not just like every other MMO ever done.


Move on, get a life. Leave those of us that enjoy SWTOR alone.


Innovation? lol. Please tell me where it's at in SWTOR. Voice overs aren't innovation, as they have already been done before.


Everything else is a copy and paste from every other MMO. Static NPC's, kill quests, limited skill trees, instanced PVP grinds, blah blah blah.


Feel free to tell me where all this innovation is, as I seem to haved missed it.


 

Innovation is making better or more effective product!

Taking ideas from other MMOs Copying & Paste or recycling is nothing new, Industry Standards. Perfect example look at the Automotive Industry.

SWTOR is neither a better nor a more effective product!

Too YOU and those who agree with you! Not to those who can actually pick up any MMO and know how to enjoy it, just like any other classic game.

Sorry, some of us are not spoiled ungrateful brats.

So we're spoiled brats because we expect a 2011/12 game to actually be a modern game and not do things worse than a 7 year old game?

7 years, man. BioWare had 7 freaking years of WoW to look to. I mean they aimed to copy that game but then completely missed everything that made WoW a good game.

Ungratful?! LOL maybe I should give BioWare my first born.

There you have have it! Trying to play a game exactly like WoW. You want all the same convenient features from another game.

Thank you for proving one of my points!

  rastorg

Novice Member

Joined: 5/25/11
Posts: 36

1/31/12 12:51:28 AM#145

Ms. Ford, all I will say to you is that you lose all credibility when you say space combat is a game breaker for you, and yet you say you just can't ignore doing the missions given the really good xp gains.


  Hjorulv

Novice Member

Joined: 1/24/12
Posts: 15

1/31/12 1:48:18 AM#146

After playing beta, and leveling 2 1/2 characters to 50, I don't find anything about the game to be groundbreaking.  In fact I find the game to be a really bad representation of the Old Republic times in Star Wars.  I here people talking about the movies all the time in the game, but the game is supposed to be taking place over 3,000 years before the movies.  Someone forgot to tell Bioware I guess.  The number of anachronism is almost uncountable.  I realize they wanted to play on the movies, but then don't call it Old Republic.  I'm not a real Star Wars fanatic, but I can count a handful without trying.

1. Small ships did not have hyperspace capability.  It was almost unheard of for small ships in the movies time period to have it.  The Millenium Falcon was a rarity.

2. Races misused.  ie Chiss as a race.  Very little was known about the Chiss even in the times of the movies.

3. Freezing people in carbonite, with sprays, etc.  It was a new technology in the movie times and not perfected then.

4. I just group misplaced wildlife as one instead of listing them separately.  Some, like the Nexus, are shown in packs, when they are solo hunters that will eat their young.

5. Back to the design of ships overall.  They are from movie times.  I guess all the engineers/designers were entirely braindead for 3k years to come up with something or better.

Anyway, I'm sure a real Star Wars junkie could fill a notebook with all the anachronisms and errors.

As for voice overs being new and epic questlines as well.  I think you'll find them in Lotro, along with the idea of using companions to help you fight as well.  I agree that voice overs/cinematics were over used and should have been limited to class quests.  I got to the point, especially with daily quests, where I want a button to avoid the conversation altogether and just give me the quest.

PvP is SwToR isn't any different than anywhere else, and the open PvP areas are a big fail right now.  No one is ever in the one on Tatooine and the objectives in Ilum don't mean very little and one person can take them all without much problem.

The class storylines are like being lead on a leash.  You have no choice of what to do to keep the story going, even if it means doing something really stupid that you wouldn't do.  Yoru choices mean nothing.  The story is set and you follow it, or you don't complete it.  And when you complete the class storyline where do you go from there?  How do you expand on it in the future?  To me the whole game seems like a console game slapped on a basic MMO format.  They spent lots of money on cinematics and on the Star Wars license itself, and it left little for things to put the game on par with even free to play games, like a modifiable UI, or maybe someone to fix bugs and such that have been in the game since the middle of beta.

I don't totally dislike the game.  It has it's moments and can be fun for awhile.  Is it worth $15 a month in it's current state?  Not a chance.  Like an other review on the site, I'd had to give the game an overall rating of 6 out of 10.

 

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

1/31/12 1:56:19 AM#147
Originally posted by StoneRoses
Originally posted by heartless
Originally posted by StoneRoses
Originally posted by heartless
Originally posted by StoneRoses
Originally posted by osc8r

Originally posted by Keogh

For years on this very site. Editors and visitors alike, expressed a desire for innovation in the MMO.


They finally get innovation, and what do they do.... they whine and complain that its not just like every other MMO ever done.


Move on, get a life. Leave those of us that enjoy SWTOR alone.


Innovation? lol. Please tell me where it's at in SWTOR. Voice overs aren't innovation, as they have already been done before.


Everything else is a copy and paste from every other MMO. Static NPC's, kill quests, limited skill trees, instanced PVP grinds, blah blah blah.


Feel free to tell me where all this innovation is, as I seem to haved missed it.


 

Innovation is making better or more effective product!

Taking ideas from other MMOs Copying & Paste or recycling is nothing new, Industry Standards. Perfect example look at the Automotive Industry.

SWTOR is neither a better nor a more effective product!

Too YOU and those who agree with you! Not to those who can actually pick up any MMO and know how to enjoy it, just like any other classic game.

Sorry, some of us are not spoiled ungrateful brats.

So we're spoiled brats because we expect a 2011/12 game to actually be a modern game and not do things worse than a 7 year old game?

7 years, man. BioWare had 7 freaking years of WoW to look to. I mean they aimed to copy that game but then completely missed everything that made WoW a good game.

Ungratful?! LOL maybe I should give BioWare my first born.

There you have have it! Trying to play a game exactly like WoW. You want all the same convenient features from another game.

Thank you for proving one of my points!

The game is WoW. How else would you play it? It's not a sandbox like UO or EVE. It's a themepark MMO just like the game BioWare went out to copy. And please don't give me that "personal story" bullshit. The personal stories are only about 5% of the content. Everything else is exactly the same.

  Complication

Novice Member

Joined: 3/21/07
Posts: 221

"You can''t eat carpet. Silly daddy." -ATHF

1/31/12 2:16:01 AM#148

this good cop bad cop review is just awful. they are both good cops, the bad cop is just pretending to actually mean any of the junk bad cop says.  when in reality bad cop really loves what good cop is saying.

  thekze

Apprentice Member

Joined: 10/26/04
Posts: 177

1/31/12 2:31:50 AM#149

I would enjoy the game if it had better performance in warzones.

  warbot7777

Novice Member

Joined: 10/28/07
Posts: 117

1/31/12 2:37:47 AM#150

I'm sorry Suzie. I disagreed with almost every word you said. It might have been better if the girl was the big Star Wars fan and the guy was the hater.


  warbot7777

Novice Member

Joined: 10/28/07
Posts: 117

1/31/12 2:38:26 AM#151

Also lol @ the idiots saying this game is WoW. Get over it. Other games will come out, they aren't all WoW. Sorry idiots.


  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

1/31/12 2:50:03 AM#152
Originally posted by warbot7777

Also lol @ the idiots saying this game is WoW. Get over it. Other games will come out, they aren't all WoW. Sorry idiots.

What exactly makes this different from WoW? Besides the setting, that is.

  Weretigar

Novice Member

Joined: 10/15/10
Posts: 626

If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV.

1/31/12 2:52:08 AM#153
Originally posted by heartless
Originally posted by warbot7777

Also lol @ the idiots saying this game is WoW. Get over it. Other games will come out, they aren't all WoW. Sorry idiots.

What exactly makes this different from WoW? Besides the setting, that is.

Definatly not the skills, boses the way a sprite mounts a vehicle.

Voice Acting,Lightsabers, and huttball.

All else complete copy.

  DaddyDark

Apprentice Member

Joined: 1/08/11
Posts: 138

1/31/12 3:37:30 AM#154

I've stopped reading Adam's comments after reading a couple of those, as all they say is: "Comon it can't be that bad, can it?". It can. Really the voiceacting is not = good storyline. Actually storyline is out of date: no actual choice trees like in Witcher 2 - all you get some reactions to the linear plot, choices do not affect your character except for the Light/Dark side points, which you need to maximise if you want the endgame gear, so it is necessary to choose the dark side/light side options if you want certain aligment even if you don't like them. And after completing storyline and hitting 50 voiceacting becomes something you constantly have to spacebar - nop players don't want to listen to those pretty average voice acts 10 times, something devs should have foreseen as it is plain obvious. If it wasn't Starwars the game will never hit the top raitings. So yeah I am here beacuse I am SW fan and I wanted to experience the plot and I also enjoy some of the endgame PvE content (PvP... well ... just sugz in this game), but it is enough only to hold me on till the mid-february when lots fo new games hit the shelves. To sum up SWTOR offers smooth and polished single player leveling experience (like previous TOR games), but the MMO part is buged and unfinished + the customer support is terrible - all you get for carefully describing the issue is auto-responce from some droid. I have better things to do than talking with droids believe me -))


  Kickaxe

Advanced Member

Joined: 11/30/11
Posts: 82

1/31/12 3:44:56 AM#155
Originally posted by SBFord
Originally posted by moosecatlol

The only thing that companions do that is innovative is take the work out of crafting, next up, companions that play the game for you.

LOL! Best. Comment. Ever.

:)

That's best comment ever?!  No question about it; you must have taste, Suzie.

Even better, the article's structure.  Impressive.  Often shallow and nearly always half-hearted argument; then, reply to argument's obvious weaknesses.  Rebuttal?  Nah.  No reason to allow for what is considered a standard practice in debate.  Instead, always give final word to one side of the issue.  Surprise, that side is declared winner.  All in fun?  Hard to see it that way given the divisiveness of the issue.  Further hard to see it that way given the author's not so very tongue-in-cheek admission of trolling, later in this thread, which is absolutely deplorable.  The article is, rather, likely an appeasement to the critics--especially the conspiracy theorists.  Fine, debase yourselves MMORPG.COM, but don't pretend there is any real debate going on in the article.

For me, this article represents a low moment for this site.

  BLOBtheTROLL

Novice Member

Joined: 11/18/08
Posts: 81

1/31/12 4:17:29 AM#156

companion system  is not new and the idea of npc helping you in combat  , you have hirelings in ddo for some time , they just represented it in swtor in little different form.

voice cover is not new too, aoc had them until lvl 20 and they are nice addon too game, but funcom was probobly short 200 millions dolars to cover whole game and classes. aoc would prob be 100 giga download.

  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

1/31/12 4:34:29 AM#157
I love it when people say these games are too easy, my answer to them? Go play everquest for afew years like some of us did then come back and you'll like the solo aspect of these games. Seems to me that alot of people on this site are developers , when will you guys release a game?

I am personally loving this game still after playing the beta and playing since day one of early access not bored at all, this is comming from a guy who played every mmo ever made.

Though I was never offered a job to do write ups lol but was offered jobs to work with some of the development studios hmm.

Enjoy the game as how it was made and stop over anilizing the game just enjoy it!
  Blindchance

Novice Member

Joined: 2/21/09
Posts: 1079

1/31/12 5:52:40 AM#158

"the complex struggle between moralities" hahahahahahah. Nice try. The moral choices the game offers are between drowning a baby and releasing it free. If you want a game with complex moral choices with actuall consequences of your actions in the future of your game play I suggest Witcher 2. SWTOR is even more shallow then KOTOR was and KOTOR was released years ago.


  Kreedz

Novice Member

Joined: 5/11/11
Posts: 445

1/31/12 6:03:16 AM#159

The good thing about SWTOR:


Making you realise how bad a AAA MMO can be.


 


 


The bad thing about SWTOR:


Making you pay $88 AUD to realise it.


 


 


At least I didnt have to play more than a month to realise it...


 


"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  haibane

Novice Member

Joined: 5/20/04
Posts: 179

1/31/12 6:24:11 AM#160

I agree with your point of view Suzie on most aspects, except that there's something nobody mentionned : world building.

I think TOR's world is probably the worst built i've ever seen. Lemme explain : In mmorpgs usually u can run / fly / ride ur horse wherever u want on huge areas, find quest hubs or spawns that are interesting and just have fun there. 

In TOR u got a world that's so full of walls that they actually drawn roads on their map for you to follow. If u don't follow that road u end up hitting a wall or some useless decor that u can't cross. This breaks totally the freedom of a rpg.

Also TOR's ultra poor on the "rare hunt" area, a point that was very fun in EQ2 for example (shiney hunt), where in TOR u just got the holocrons that are static, in stupid areas that are already shown on youtube since day  #3.

Another (very) bad point is the linearity of the game : you almost got no choice at all on your levelling progression, u got ur story line and u jump from planet to planet to do quest hubs in the right order. The only alternative is doing PVP only or chaining WF which gets old after, like,  2 hours (oh wait that's also the only end game content).

In many other games u got at least 2 or 3 zones of the same level that you can explore alternatively and don't need to do the exact same sidequests everytime u level another toon. Also, focusing on "storytelling" removed (quite) the interest of lvling up by farming.

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