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Rift

Rift 

General Discussion  » Guild Wars 2 fans should play Rift until GW2 comes out, since its the closes MMO experience to GW2

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173 posts found
  moosecatlol

Advanced Member

Joined: 8/25/10
Posts: 1011

1/29/12 7:01:51 AM#141

You could always look at the differences in pvp to simply discover the fallacy that is Rift is anything like Guild Wars 2,

 

In short compare:

Rift PvP to WoW PvP (Not entirely a pvp movie so skip to 9:15, or don't, but you get the point, and if you don't the point is BURST)

Guild Wars PvP to Guild Wars 2 PvP

 

I pray that you can see why you would never cross the streams, and to those saying that Guild Wars is nothing like Guild Wars 2, well you must really love the ignorance juice.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2774

I can count to purple backwards!

1/29/12 8:26:56 AM#142
Originally posted by kantseeme
Originally posted by Yamota
Originally posted by evilastro
Originally posted by grimm6th

As for Trion copying GW2 features, you seem to think that they haven't already been working on something.  I am curious, what GW2 feature would you most want to see in Rift?

 

Classes that are interesting instead of the fail soul system?

A combat system that cant be played by spamming one or two supermacros.

A world with well thought out lore and interesting races?

Dynamic events that are more than a gimmick?

 

Its pretty much too late for Rift to redeem any of this. The base game is shallow and boring.

 

I hope GW2 is nothing like Rift.

Except for the first one, I think the soul system is ingenious, I agree with the rest. For the month I played it, Rift felt very generic and boring and Rifts had great promise but turned out to be just a gimmick.

The key problem with the soul system was that there were only a few valuable builds to play. making the rest unplayable. It was a great system for the min/max crowd. I myself would like it if they just went back to the single class selection. If you wanted to be a Mage, thats what you are. If you wanted to be a druid then great. Makeing alts would be more fun.

 

This. The game would have been much better if they just made all those souls individual classes. The mixing of souls just made it bland and lifeless to me. It looks like GW2 has the right idea by making all the classes iconic and interesting.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2422

My words are not here to sway you,they are here to make you understand.

1/29/12 8:30:02 AM#143

GW2 fans should play DCUO because it is actually..... fun (oh and there's active dodging and blocking).

This is not a game.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3251

Opportunist

1/29/12 3:15:51 PM#144
Originally posted by kantseeme

The key problem with the soul system was that there were only a few valuable builds to play. making the rest unplayable. It was a great system for the min/max crowd. I myself would like it if they just went back to the single class selection. If you wanted to be a Mage, thats what you are. If you wanted to be a druid then great. Makeing alts would be more fun.

I can't disagree more.  The soul system gives me so much flexibility.  I don't have enough role slots to do everything I want without having to pay for respecs.  I don't often respec, but there are things I would like to try that I don't have room for.  If anything I would criticize the system for not having a method of saving soul builds and skill layouts, than I would for a lack of flexibility.

As a rogue I can be a ranged dps in a few different configurations.  I can setup a bard in 5 or more viable ways and provide support and healing with different focuses and strengths/weaknesses.  There are several different melee dps options both physical and elemental (magical).  And on top of all that there is a couple tanking builds that are viable.  Not every soul combination is viable, but the system never promised that.  It offers a huge amount of flexbility without having to reroll new characters.

Now on to my mage which can do dps, healing, and support with a myriad of options in configuration and does those same jobs in a different manner than the my rogue above.

Lots of options.  I don't ever want to go back to a strict class system like we had before in games like EQ2.  One of the strengths I've seen in GW2 videos is that classes have a lot of flexbility in their roles and approach it from a different aspect than soul switching in RIFT.

I would agree with the others above though that say RIFT and GW2 aren't really alike at all.

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

1/29/12 4:07:15 PM#145
Originally posted by Torvaldr
Originally posted by kantseeme

The key problem with the soul system was that there were only a few valuable builds to play. making the rest unplayable. It was a great system for the min/max crowd. I myself would like it if they just went back to the single class selection. If you wanted to be a Mage, thats what you are. If you wanted to be a druid then great. Makeing alts would be more fun.

I can't disagree more.  The soul system gives me so much flexibility.  I don't have enough role slots to do everything I want without having to pay for respecs.  I don't often respec, but there are things I would like to try that I don't have room for.  If anything I would criticize the system for not having a method of saving soul builds and skill layouts, than I would for a lack of flexibility.

As a rogue I can be a ranged dps in a few different configurations.  I can setup a bard in 5 or more viable ways and provide support and healing with different focuses and strengths/weaknesses.  There are several different melee dps options both physical and elemental (magical).  And on top of all that there is a couple tanking builds that are viable.  Not every soul combination is viable, but the system never promised that.  It offers a huge amount of flexbility without having to reroll new characters.

Now on to my mage which can do dps, healing, and support with a myriad of options in configuration and does those same jobs in a different manner than the my rogue above.

Lots of options.  I don't ever want to go back to a strict class system like we had before in games like EQ2.  One of the strengths I've seen in GW2 videos is that classes have a lot of flexbility in their roles and approach it from a different aspect than soul switching in RIFT.

I would agree with the others above though that say RIFT and GW2 aren't really alike at all.

Im just not a fan of this style of play. never have been. Makes replayabilty worthless imo. Well to be fair the replayablity was a joke in Rift anyway. only haveing one starting area per faction and then a yellow brick road to follow all the way to 50. I just dont think one toon should be able to be 7 different types. sorry.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

1/29/12 4:24:58 PM#146
Originally posted by kantseeme

Im just not a fan of this style of play. never have been. Makes replayabilty worthless imo. Well to be fair the replayablity was a joke in Rift anyway. only haveing one starting area per faction and then a yellow brick road to follow all the way to 50. I just dont think one toon should be able to be 7 different types. sorry.

So basically you want TORs leveling and Rifts end game. Well good luck because it seems you can only put the money in one area or the other.

 

Trion looks at it like this. If I play a mmo for 6 years maybe 1% of that time is spent leveling. I'll tell you right now I barely remember anything from leveling my Belf paladin in WoW, but I do remember tanking Hall of Lightening at max level back in Wrath.

 

I remember tanking Divine fort in Aion and doing fort raids at max level and only thing I remember from leveling was alot of grinding and getting ganked.

 

Gw2 leveling is linear. It is going to be stupid fast to max out a character.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

1/29/12 8:31:49 PM#147
Originally posted by kantseeme

EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

 

I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

 

In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox.

 

People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

 

Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete

  BereKin

Novice Member

Joined: 1/22/12
Posts: 285

1/29/12 8:54:40 PM#148
Originally posted by Puremallace
Originally posted by kantseeme

EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

 

I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

 

In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox.

 

People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

 

Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete


Ok, we get it,you are a RIFT fan. "Numero uno" that is.  ;)

But seriously,whats the point of this argument? You like (love) RIFT, someone else like TOR;WOW,WAR,GW2,SW,AOC...and so on and on...etc.

This bickering is pointless,because we are all different in what we like and acknowledge in are views of mmos.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

1/29/12 9:01:36 PM#149
Originally posted by Nimar


Ok, we get it,you are a RIFT fan. "Numero uno" that is.  ;)

But seriously,whats the point of this argument? You like (love) RIFT, someone else like TOR;WOW,WAR,GW2,SW,AOC...and so on and on...etc.

This bickering is pointless,because we are all different in what we like and acknowledge in are views of mmos.

You guys don't get it. Here is the type of retard that will be playing GW2

http://www.youtube.com/watch?v=nnKYF_ZZQDE&feature=g-all-u&context=G280e043FAAAAAAAAAAA

 

These guys will rush GW2 pvp and do whatever they can to warp it into whatever this perverted idea of pvp has become. The amount of idiocy in that one youtube vid alone should atleast prepare you guys for what is coming your way.

 

I played with some of the legions in Aion that will be rushing GW2 like flies on shit. Take my word you guys have not seen coordination like this before. If you play GW then you have an idea of what it is like to be bum rushed by Imitatio Dei and just get drilled. These WoW fans are going to rush that game and cry nerfffffffffffff and when they do not get their way they will label GW2 a complete failure.

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1540

1/29/12 9:12:55 PM#150
Originally posted by Alyvian

just wondering, fanboy, how will gw2 "dynamic events' be any different from branched quests?

 

- go here kill x or y

- then go there to collect a, b or c

- then go over there to defend o or p

 

its the same shit

Dynamic events are innovative in its presentation, not by its objective. Dynamic event present as an objective to players in the immediate surrounding, everyone in area can immediately participate in relation to how the real world actually works. Dynamic events presents objective in a persisent manner, which allows the developers to use its as a mechanic to constantly change the world and create different cause and effect in relation to it. Compare to the traditional quest, quest is a instanced mechanic, meaning only you and your party can participate in that event.

Even though you are in a persisent game world, your objective is instanced to only you. this creates a barrier in how players interact, if you and others are not in the same quest line, you simply would not need to talk to them, because they don't matter to you, you have no cross intersection with them. With dynamic events however, you are related to players all around you simply because you are participating in the events together. You immediately have something in common. Its like shopping, if we are both in the same shop, we mostly liking are here for the same reason, possibly even similar interest. This creates a bond between the players without actually having them to do anything, because you know they are probably here for the same reason.

Its like every single quest in the open world are group party quest, except everything is accepted the moment you are in the area of the event. Also this creates an immersion factor that these events are happening right in front of you, raider are actually invading the village, houses are actually getting destroyed, they are not simply walking around chilling in the sunlight. These are things traditional quest cannot provide. 

 

And if you can find one quest/objective in any game  known to mankind that cannot be classify into those three points, I'll give you a medal. There are only so few of them, and none of them are RPG.

 

Rift has dynamic events but beause they are so static, bland and fixated in location, its just isn't fun to played. I mean a Fire Rift is no different to a Water Rift other than its elemental attribute. Dynamic Events from level 6 to level 50 poses no difference in presentation. Because their events are so singular, when you are done with one, you are done with one, you made one change in this world, but that change will not cause a chain reaction into affecting others. The only thing you change is the statisical differences in your character.

 

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

1/29/12 9:21:15 PM#151
Originally posted by xKingdomx
when you are done with one, you are done with one, you made one change in this world, but that change will not cause a chain reaction into affecting others. The only thing you change is the statisical differences in your character.

 

If ArenaNET recently made quantum computers and Artificial intelligence then yeah I think this is possible. In the long run unless ArenaNET is dropping new DE's every month it will get stale.

 

How many times can you see the same dynamic zombie event on the same town before it becomes repetitive? Keep in mind all the other stuff ArenaNET has to do while doing these dynamic events?

You think Trion expected to halt production of the game to deal with mass hackings??

You think Bioware expected to have to deal with ability delays and mass war front lag the first month?

You think Blizzard expected to have to ban 100 of their top guilds in their last major patch of the expansion?

You think CCP expected a simple Monacle in a cash shop to cost them half their playerbase?

 

They are going to have some SERIOUSSSSS backend dev and tech power to make it work.

  Entropy14

Advanced Member

Joined: 2/14/10
Posts: 542

1/29/12 9:31:36 PM#152

No kidding if GW2 is as boring as Rift ikll be gone in a hurry, The DE in Rift were boring as hell, the rifts are not dynamic in anyway...

 

And the world events when i played could not be done since there was only 5 people in the zone.

 

The combat is boring as hell in Rift, the combat in the GW2 looks a lot faster paced, does require you to use position and have made modifications to the Holy trinity .  Also the combat in GW2 has some sweet combos between classes ect....

 

Housing, GW2 is not so much of a gear grind like Rift, and I could prob go on for a lot longer how the 2 dont even compare other then the fact they are both in the Fantasy setting.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3855

1/29/12 9:40:05 PM#153
Originally posted by Puremallace
Originally posted by xKingdomx
when you are done with one, you are done with one, you made one change in this world, but that change will not cause a chain reaction into affecting others. The only thing you change is the statisical differences in your character.

 

If ArenaNET recently made quantum computers and Artificial intelligence then yeah I think this is possible. In the long run unless ArenaNET is dropping new DE's every month it will get stale.

 

How many times can you see the same dynamic zombie event on the same town before it becomes repetitive? Keep in mind all the other stuff ArenaNET has to do while doing these dynamic events?

You think Trion expected to halt production of the game to deal with mass hackings??

You think Bioware expected to have to deal with ability delays and mass war front lag the first month?

You think Blizzard expected to have to ban 100 of their top guilds in their last major patch of the expansion?

You think CCP expected a simple Monacle in a cash shop to cost them half their playerbase?

 

They are going to have some SERIOUSSSSS backend dev and tech power to make it work.

 

No offense, but do you honestly think Anet doesn't know all this? One of the reasons Anet takes so long to push out a product is because they try and be as prepared as possible, and to make sure their game is as polished as possible to minimize the effect some of these situations will have. Yes, if they get attacked by an army of hackers it will hurt them a lot, it would hurt any company a lot, but there are people who's job it is to resolve those types of situations. Furthermore, it's not a type of situation that is very likely.

More to the point, anything can get repetative when you do repeat it enough times. I suspect that people will have certain DEs they really like, and some they don't, and they will generally avoid / burn-through those they don't like and be more willing to play the ones they do. The question is much less whether or not they will get repetative (that is far too subject and far too dependant on how much you replay the same events), the question really is "is it more fun than the current quest system status quo". Personally I think it is. I have more fun playing with a group of players to achieve some epic goal, rather than going from one kill quest to the next. I don't mind doing it from time to time, but I don't prefer it.

Keep in mind that DEs aren't the only thing GW2 has to offer. It is a selling point, but they are building it in such a way as to offer options. There will be dungeons, achievements, pvp, world pvp, etc. on top of dynamic events and general exploration. This is more than most MMOs release with. If you find all of that repetative / uninteresting, then it's fine, but you are most likely following the wrong genre.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1083

All of history is a lie. The truth depends on who does the listening, and who does the telling...

1/29/12 11:17:27 PM#154
Originally posted by Puremallace
Originally posted by kantseeme

EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

OMG he's still here and stil getting it all wrong. I can't comment on this first paragraph because it makes no sense.

 

I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

Actually you need to stop getting it mixed up. GW2 is about as far from linear as you can get without being a sandbox. I think you mean GW2 has a flat leveling curve and even then the exp is paced pretty nicely. I actually think there is a lot that screams replayability. Say for instance what Rifts lacked in alt replayability GW2 has in abundance. 

 

In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox..

Just wow again. I can't beleive how far off you are. the leveling is fast in comparison to what? 

http://www.arena.net/blog/progression-and-leveling-in-guild-wars-2  Here it says they expect people to level every few hours.Thats without doing achievments, mini games, etc. I think that is a pretty decent pace. Every 3 days in WvWvW? Really? It's continuouse and resets every 2 weeks. Where in the world do you get your info? Heres that info since you are having difficulty grasping the words  http://www.youtube.com/watch?v=Y4VKhrCDWfg

 

People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

Actually Anet has given more info than any game I have ever followed about what the game is before launch. They have also done a great job of showing everything they have said. You should go youtube some GW2 videos, theres a lot to see. Difference between the games you listed to try to prove your point and GW2 is they have not listed  anything about the game that wasn't implemented already.

 

Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete

Out of everything you have said on this thread, this is the only thing that has made sense and I can agree with. But unlike you, I don't think it will be a problem since they are sticking with the "When it's ready" andswer.

 

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

1/30/12 7:04:41 AM#155
Originally posted by Puremallace
Originally posted by kantseeme

EDIT: I wouldent wish Rifts end game on my worst enemy. Mass instanced dungeons and worthless gear grinding pvp? No imagination.

Oh you mean goal based pve that has taken of the genre and been proven to be liked by what 10mil in WoW...500ishhh in Rift...and what 1.5mil in TOR? Sorry we outnumber you and the only way GW2 would succeed is B2P payment model.

 

Yes this is exactly what i mean. The Mind numbing hamster wheel that is "End Game" in these boring ass Theams that are out now. 500ish in Rift? Screanshots or it didnt happen.

 

I have seen nothing that screams long term replayability. When I referred to TOR I meant how the game is getting praised for its leveling. When I say GW2 is LINEAR I mean from lvl 1 to lvl 2 is the same as lvl 49 to lvl 50. It is not on a curve it is linear. Stop getting traditional themepark and linear mixed up.

 

ROFL you my friend are delusional. Traditional Themeparks go hand in hand with "Linear" Rift more so then most. At least some Theams have differant starting cities for races and more zone to play in. Rift has non of that. One starting city per faction, not race. It laso leads you from zone to zone from quest hub to quest hub. Rift in its self is the DEFINITION OF LINEAR!

 

In a game where I know the leveling will be extremely fast and you know it I am well within my rights to question GW2 end game. There are just no actual goals outside of capturing a fort in a instanced battleground every 3 days in WvWvW. If there were housing or player made content, then maybe it would have a life, but this is like a game pretending to be Skyrim but without the Sandbox.

 

You have played Rift right? You do know that you can max lvl a toon in a week right. Dont talk about fast leveling again if your goin to conitinue to back Rift. As far as goals go in GW2. I wouldent know since im not keeping current on info comming out about GW2. But something tells me you your self are making alot of assumtions about a game that you having done no research on.

 

People say they have given details about the game, but honestly they have not given jack shit outside of blind hype and after TOR, FF14, Aion, WAR, AOC I am surprised one after another people buy the crap.

 

Again i wouldent know seeing as im not keeping current with news of GW2.

 

Lets just pray ArenaNET is not as stupid as Bioware and when everyone is kissing your ass telling you to release the game NOW NOW NOW NOW they do not listen. All those hypocrites do is turn on the company now and cry incomplete incomplete incomplete

 

Finaly you make sence. A game co shouldent release anything thats not ready. ( Looks at VG ) If its taking them this long to release it then im sure there NOT listening to those screeming for them to launch it NON NOW NOW.  I still dont know why you care though. Your obviously a HUGE Rift fanboi that only gives a shit about Talon and the LINEAR game play it offers.

 

You should be doin one of the 200 daily quests that you have or close one of the meeningless rifts that spawned to close to a quest hub your not working at. Or maybe you should be queing up for that pointless, meaningless PVP or your worthless T1/T2. Lots to do in that small ass world you call a MMO. Better get to work.

 

  grimm6th

Advanced Member

Joined: 10/22/10
Posts: 978

1/30/12 8:04:52 PM#156
Originally posted by Puremallace

In the long run unless ArenaNET is dropping new DE's every month it will get stale.

They will.  For free.  No sub required.

I used to TL;DR, but then I took a bullet point to the footnote.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

2/01/12 8:12:07 AM#157

I really, really hope that the OP is as wrong as possible. If GW2 will be anything like Rift it'll be a legendary fail.

Rift has crappy unbalanced and gear/grind-based PvP and crappy uninspired and repetitive PvE. The only good thing about Rift is the class system and even there the developers ultimately failed because now every rogue is an MM, every mage is a Pyro... well, you get the picture.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  CericX

Apprentice Member

Joined: 2/01/12
Posts: 70

2/02/12 1:40:05 PM#158

Almost like you were making things up wholesale..WoW1996.. GW2 will do well if it follows in Trions footsteps of customer service and pushing content.

http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/

Rift and GW2 share a  wholey different premise and seem to have different concepts of what people in thier niches want. I'd think the only thing they will share is that they will both make money. That being said, I can't think of anything that would be MORE like GW2...as it appears to be different than everything else, so OP's opinion stands valid.

  bronecar

Spotlight Poster

Joined: 1/08/10
Posts: 685

What you play defines you

2/02/12 1:42:58 PM#159

I sure hope not, since I did not enjoy Rift at all.

 

Gave me that old Warhammer feeling, which was cool for a short while, while playing that game.

 

The events may look alike, but I believe GW2 did a much better job at implementing them.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

2/02/12 2:24:14 PM#160
Originally posted by bronecar

Gave me that old Warhammer feeling, which was cool for a short while, while playing that game.

+1

Exactly how I feel. WAR was cool. Mythic made some serious mistakes (the biggest of them was making PvP gear-based) but still, WAR was so much more fun that Rift can ever be. Mass PvP starting from L1 ftw.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

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