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1/30/12 2:35:32 PM#101
I agree on everything you say, except the last part? "other great star wars games"?? In this day and age, the shit of star wars now wastly outweighs the good parts. Only hardcore Star Wars fans are can be in so much denial to still think that the 100 games released within the last ten years, were any good. |
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1/30/12 2:46:01 PM#102
Originally posted by Yamota
Different people like different things, I dont mind complex and time consuming crafting, I would actually be happy that "the crafters" would then get their own sub-game, I just personally would not touch that since I dont like such.
Here's hoping for a mmorpg where you can do "standard" stuff with light crafting, and amazing and epic stuff with complex and time consuming crafting, I'd be fine with that as long as I can make my own standard medpacks and stims with the light version. |
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1/30/12 2:51:36 PM#103
This is one of the reasons that this site can be so frustrating. You guys always seem to want to have your cake and eat it to. You release an official review giving the game a certain score and then to maintain your street cred you have a bunch of other articles that qualify that score, or modify that score, or say, "Well if it would've been me the score would've been ________" with everyone playing their part to keep all the readers happy with at least a certain portion of the writers/reviewers And this article is no different. Neither side is really passionately arguing their point. The only innovative thing that the game has introduced is story quests and I feel great/lukewarm on that... Two paragraphs later, "The companion system is actually one of the better systems that Bioware brought into the genre" So which is it? No innovation? Or did they actually innovate (expand on) a system that you actually enjoy? And I'm sorry, but when someone says that space combat being on rails is, "Game Breaking" I have to wonder if they are just choosing "gamer words" out of a hat. That is game breaking like not having voice over would be gamebreaking. Which is to say, it's not. It's a design choice. You might not like, you might think it's the wrong choice (and I wouldn't disagree) but game breaking it is not. |
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1/30/12 3:07:09 PM#104
the part of the article admitting openly that the MMO genre is not about MMO anymore, is shocking.
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1/30/12 3:18:44 PM#105
Originally posted by Aeolron OMG another "mmo's had no feature like that 23213213 years ago" post. Jeeeeeeeeez its 2012 and u still gonna bring stuff that was happening in the last century. "MMO"s had no feature "X" 10 years ago and noone was upset about it". OMFG. ITS 2012, it's an era past that times. If u compare everything to what was there x years ago ur a caveman....
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1/30/12 3:22:38 PM#106
Not only is the room architecture repeated a lot, the NPC faces are repeated way too much. I have seen the same quest giver's look on many differetn people handing out a quest. Look at the Esseles flashpoint once you get with that genral that makes the distractions. The other cadets with him have one of three faces it seems, one run all four looked like they were identical twins (yeah yeah, but clones are later!!) |
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1/30/12 3:29:57 PM#107
Suzie is right. For 200m$ BW made best, best, bestest singlepalyer mmo in the world. I think they deserve some kind of a reward for doing it. Like ... I dunno... 2011-new-genre-mmo award? Because imho it is a new genre. Let's adapt it to common language! S for single P for player MMO.. LADIES AND GENTLEMEN new online gaming genre has arrived! SPMMO!!!! AND btw, I WANT MY MONEY BACK!!!!
EDIT: or make it B2P. I am used to pay for singleplayer this way.
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1/30/12 3:46:13 PM#108
The voice overs are misleading. Often they give you three choices and two result in you saying the same thing, sometimes two both sharing dialogue... and rarely all three being identical responses.
More often it's 3 choices where two are identical. Often these are reused options from earlier. I heard "sounds like a good opportunity for violence" at least 20+ times on my warrior. I also escaped out to listen to all possible dialogue. ![]() |
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1/30/12 3:46:56 PM#109
The voice overs are misleading. Often they give you three choices and two result in you saying the same thing, sometimes two both sharing dialogue... and rarely all three being identical responses.
More often it's 3 choices where two are identical. Often these are reused options from earlier. I heard "sounds like a good opportunity for violence" at least 20+ times on my warrior. I also escaped out to listen to all possible dialogue. ![]() |
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1/30/12 4:34:13 PM#110
"I'm putting it out there: Player versus Player sucks in most games. But not this one." Wow, really, REALLY? MWHAHAHAHAHAHAHAHA. Oh man, thanks for the laugh!!!!! You weren't serious, right? I mean really man????? SWTOR PVP is terrible, even worse than WOW's. World PVP is a joke, and is next to non-existant, and there are no world PVP rewards (except for really, really rare crate spawns. Mercenary commendations what?). Ilum is the worst PVP designated area in the history of MMO's, and it simply rewards the team with the biggest zerg - and crate clicking? REALLY? Not to mention the objectives... that you can cap in >30 seconds by clicking 3 mechs... lmao PVP in SWTOR is nothing but a shoebox, instanced, minigame grind for gear. Yup, that's right, grind 3 minigames from 10-49 for PVP gear and comm's (so much for massively multiplayer right?). Then at 50, get stomped by endgame geared players. Then you are forced to grind those same 3 minigame for endgame PVP gear so you don't get stomped, and can then stomped undergeared players. Oh, and have fun with the fabulous RNG box system... grind wz, get comm's, hope the RNG is kind -rinse + repeat- times infinitum. Yipee!!!!! You also mention hutball as being good? Haha. With the endless CC spam in the game that wz is terrible. You spend most of your time getting pulled, pushed, stunned rooted, choked, knocked back, knocked up, knocked sideways, slowed, spun... yeah, that's definitely great PVP alright! You know the best way to remove player skill from the equation? Add so much CC that the player is nothing but a spectator. In addition, stunball favors certain classes much more than others... i.e. force speed, jump, pull etc. *yawn*. PVP in SWTOR is terrible, it's nothing but gear > skill, and a forced minigame grind. Yay!! But as you think that PVP in most games sucks, it's pretty clear that you aren't in a position to be talking about the PVP topic at all. Let me guess, the only 'PVP' (i use that term loosely) MMO's you've played are WOW, WAR and SWTOR? Really dude????? |
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1/30/12 4:39:10 PM#111
Well, I leveled whilst sexing my companion last night. First time I've seen any MMO offer the option to romance your Companion and get xp for it. And honestly, I thought that was an excellent contrast to the usual game mechanics of xp for killing stuff. |
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1/30/12 4:49:35 PM#112
First of all, it is FAR from a 'fact'. This game feels more like Star Wars than SWG ever did, and is on par with the excellent KOTOR series. So yeah, this IS Star Wars. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
1/30/12 4:53:02 PM#113
Originally posted by Dredphyre Hmm, so how does the space on rails or the stationary, in limbo "fighting" NPCs fit into Star Wars? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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1/30/12 4:57:16 PM#114
I love waffles also.
But, more than waffles, I love honest reviews that don't feel like there's been any compromise involved, either journalistically or monetarily. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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1/30/12 5:04:03 PM#115
300$ million kinda makes you expect innovation... I think the release of WoW was like 35$ million... Hate both though as they are themeparks and im a old timer! |
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1/30/12 5:16:00 PM#116
Despite TOR telling you where to go, you still listen to the Mission because its immersive. Interesting enough the mission boxes...I have not read a single one...I have however listened to every mission. Why? Because I assume if someone has gone to the trouble to add a voice to it. It must be important. The voice acting works. Every MMO is a single player when questing...This is a truth we need to start admitting to ourselves... |
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1/30/12 5:39:39 PM#117
Hmmm maybe I was expecting something else from the title..... After reading it my feeling is MMORPG.com should have had a contest or selected members from the boards here to be good cop, bad cop I think it would have been far more entertaining/amusing :)
Good cop was rather weak what "I read" was its talking star wars /drool and the bad cop while slighly better did not give the knock out punches needed. Come on SB you can hit a lot harder than that! Think they both need to watch some movies/tv shows with good cop, bad cop. I want a rematch! This one ended in a boring tie.
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1/30/12 5:47:30 PM#118
The game feels like WoW, but extremely more confining and single-player-like, while my sword was replaced with a flashlight. |
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1/30/12 6:10:06 PM#119
"SWTOR: no one seems to be able to agree on what’s good and what’s lacking in BioWare’s first MMORPG." Not sure, I'd say pretty much everyone agrees on:
Now on the good part:
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1/30/12 6:17:52 PM#120
Originally posted by lalartu
OMG what ? You actually get to meet Revan in this game. You totally get the feeling it's Star Wars. www.heroesofanatolia.com |
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