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1/30/12 1:06:37 PM#161
Originally posted by Valua Wrong on both counts, btw MMO History: |
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1/30/12 1:07:40 PM#162
God's gift to mmos ofcourse not. A great game you bet. |
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1/30/12 1:09:32 PM#163
Originally posted by Master10K I find it funny that many of the GW2 defenders here, that decry anyone who proposes GW2 might not bad a s good as advertised, are the same names I've seen bashing TOR far before it was released. Doing the same things they now are arguing against. Cycle of my game vs yours-which is kind of weird. Never saw the need to even comment on a game i dislike or have no plans to play. With that said, I do think GW2 will offer a very different, maybe even unique gaming experience and commend them for trying something far different than the latest games have. Now they have to survive the flamewar that moves from the TOR threads to the GW2 threads-though fought by mostly the same people. Hopefully, some good info about the game will trickle through it to help people decide if the want to play. |
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1/30/12 1:09:37 PM#164
Originally posted by Valua
more.... sigh
lets talk pvp, as in pv was designed from before day one as a DIFFERENT part of the game. I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711. |
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1/30/12 1:10:45 PM#165
Originally posted by BadSpock How does a B2P title "fail"? By not releasing? |
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1/30/12 1:11:22 PM#166
when game finally launches a lot of players will vanish from here so even if the game receive more bashing than any other mmo, it doesn't matter i will be playing or doing RL stuff , so who cares about it |
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1/30/12 1:14:24 PM#167
Nothing is really innovative and there are no inventions if we really want to deconstruct things. EVERYTHING is based upon something else down to the atoms (possible further).
If a person says SWToRs dialouge is innovative then so are GW2s DE's. Both take old concepts and improve upon them a lot and implement them in game changing ways for the current MMO climate. (altough past 50 in ToR it reverts back to wow afaik)
I don't care if GW2 is innovative or not since everyone and their mother seems to have different definitions of it so it's rather pointless if it is or isn't. |
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1/30/12 1:15:00 PM#168
Originally posted by Valua This I will argue with because it is fundamentally different enough in GW2 to be innovative. In WoW a class could change skillsets by transforming while in GW2 your skills themselves change when you go underwater to gain new effects that can affect the axis of opponents making them sink or float and nearly all your skills become different under water to make sense(your weap skills just change though). Skills adapt to feel like they belong underwater... You won't be casting hands that grapple people from the ground instead the skill will look and act slightly different to feel right underwater. |
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1/30/12 1:18:09 PM#169
Originally posted by Valua
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
1/30/12 1:19:23 PM#170
Originally posted by BadSpock And I imagine you and 80% of the posters on this forum will stay here until the site's administrator just decides to quit, because with such an outlook on the evolution of the MMORPG genre you simply deserve to be disappointed. |
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1/30/12 1:19:46 PM#171
Originally posted by Valua Halo lived up to expectations Uncharted usually surpasses expectations Gears of WAR usually exceeds expectations ME1 & ME2 were better than I had hoped especially ME2 since it was consolized. Skyrim had tons of hope and expectations and I think it met 90% of them I think WOW far exceeded anyone wildest dreams Dragon Age 1 met expectations while Dragon Age 2 fell short Deus EX 3 met expectations even though alot of long time fans like me thought for sure we would be let down. Etc............ I think GW2 is one of those games like Diablo 3 that will meet 90% of the fans expecations imo. |
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1/30/12 1:21:02 PM#172
Originally posted by AdamTM Did you read my post? MMO History: |
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1/30/12 1:24:29 PM#173
Originally posted by Alot I've come to terms with that. The world is getting more stupid every day it seems, and I'm only getting older. I have high hopes for GW2, if I were to draw up a list of the things I don't like about the "modern" theme park MMO, and how I'd fix them, I could put that list side by side with GW2 and there would be a LOT of overlap. But is it enough? We shall see. I have, however, without a doubt completely lost all faith in the integrity of 99% of the posters on this website. Logic and reason have no place on MMORPG.com anymore, if they ever did. Perhaps even more sad, is that there is really no where else to go and SOMETIMES there are still some great threads and posters here. MMO History: |
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1/30/12 1:24:54 PM#174
It's taken me 6 pages to realize this entire debate is pointless (and I'm kind of ashamed). The OP's interpretation of "innovation" is so restrictively narrow, that it defies logic.
I see lots of innovation (new ideas) in GW2. I've never seen underwater combat done like it is in GW2. You can maybe tear out all the component parts, and say they've already existed, but the underwater combat in it's current form is not like anything out there.
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1/30/12 1:26:42 PM#175
Originally posted by Size-Twelve Like I said, PvP was invented by cavemen who decided they both wanted the same woman. (Yes, I realize they had fights BEFORE then, but those weren't players. Everybody knows dinosaurs are NPCs. :T ) |
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1/30/12 1:34:27 PM#176
Originally posted by Meowhead haha
that is a subject by itself. as gw1 has the best pvp in just about any mmorpgs game to date imo. not about how much xp you grind, or how many raids you been to get that t6 armor or what not. and not how many times you can spam your firebolt ober skill (not taking fotm and imba builds - RAO etc) just timeing, timeing, timeing and not even having 50 skills and you bar. 8x8x2 is all you need for good pvp.
I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711. |
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1/30/12 1:39:27 PM#177
Originally posted by Valua Public quests did not replace questing NO. If anything it's closer to Warhammer's tomb of knowledge, but instead of simply recording your statistics and adding lore to read, it helps create the out come of events that take place with in the home zone. The personal story also creates a background for your character which has a very prominent role in early game, but at the same time help create unique player experiences. An example would be as a charr you would choose your legion, now naturally the charr are an extremely cut-throat race, where as picking Blood legion you may have to kill your father to ascend to leadership in your Warband, or if you choose to be a female charr, you will deal with variances of lingering discrimination from the days of Flame Legion. Sure if you pick either poverity or wealth as a human, you will still end up saving farms from burrower-worms, and you'll still end up fighting the shatterer at one point or another, but the way that you create your character will offer you unique side events along your journey to help ensure the freshness of creating a new character, even if that character is of the same race. I really hope you're not comparing that to City of Heroes' morality system, that when boiled down is nothing more than a simple daily system that allows you to obtain high end rewards without having farm task force missions. Honestly I don't know what you're going on about in Champions Online, hopefully you're reffering to a rather new feature as I haven't played this game recently, but from what I remember Champions Online was extremely lacking in the character story development, in the fact that there was none. Also if you didn't realize yet, dodging is nothing more than ANet building upon their previous games' ability to allow characters to dodge projectiles and AoE by simply redirecting their movement. It's nothing super innovative or new, and I doubt that anyone is saying that it is.
I think the issue is that you're misunderstanding the hype over this game, what people are excited about is that many poor elements of game design that have been streamlined by fear in this genre, are finally getting removed from a AAA title, things like the Dead-horse trinity, Questing and Quest hubs, Gear Treadmills, Gear based PVP, and the fact that all this quality does not require a subscription fee. After all, in today's time it's hard not to get excited about saving money.
Might I ask that you take some time and educate yourself on what this game is about, instead of basing your judgements on preconcieved notions from people who are unwilling to do the same?
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1/30/12 1:53:14 PM#178
OP, have you considered that Innovative use of something someone else invented is Innovative?
It's about how GW2 is doing things; who cares that DAOC pioneered 3 realm rvr? |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
1/30/12 1:53:39 PM#179
Originally posted by Valua So you think ArenaNet are liars? You have anything to base that on except that you managed to think it? I can think the moon will drop on your head tomorrow, but that won't make it happen, or will it? |
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1/30/12 1:56:32 PM#180
must be rough likimg TOR. |
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