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1/30/12 12:12:38 PM#101
Originally posted by Valua The thing is, you're missing the meaning to the 'when you want' part. GW2 makes it ridiculously convenient to do most things, AND you can go backwards and do older things, without outleveling it. That's the 'when you want' part. Sandboxes are generally only 'when you want' if you assume what is, at times, an inhuman level of patience. :) In games like that, often reaching the ability to do certain things is pretty much a monumental struggle, and hardly a 'Hey, I think I'll just go....' sort of moment. The whole 'do whatever you want when you want' means something different if you're talking about a sandbox. Different design goals. :) Originally posted by Valua (Psst. Going to let you in on a little secret. Words can have multiple definitions. Just saying. Also, under your INCREDIBLY harsh rules for innovation, there is pretty much almost no innovation anywhere, ever, in the whole of human experience. Isaac Newton? Only ever got where he was in science because he stood on the shoulders of giants. All of human knowledge is incremental, and built upon previous discoveries.) |
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1/30/12 12:16:11 PM#102
Originally posted by Meowhead What "everything" about GW2 says to me is, these guys really want to offer something different, and not in the vein of WOW, if anything as I put it in another thread just a few secs ago; they are impressively expanding on their own design and concepts (GW1). My only real concern which still remains from far earlier discussions on this topic, is the idea of bloat, simply overshooting the moon when they were aiming for a cloud. It's great that they want to pack so much into GW2, I just hope they give it what it needs so that each feature compliments another, otherwise it may feel convoluted* ( {*} hope I'm using that word right there).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/30/12 12:16:41 PM#103
You don't think introducing the whole method of using just dynamic events and no trinity as innovative? Can you show me another mmo that had done this? |
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It may be convinient, but at the end of the day, once it's been done a couple of times it will get boring. Dynamic quests will eventually become linear. That's the sad part of creating a game based entirely on dynamic events. Yes, you might be able to go back and do those things again and find them challenging, but will you want to? |
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Originally posted by Valua
This is the entire point I'm trying to make...
But I completely disagree with the lack of innovation in human existance. Mankind may only have had small innovation with their inventions, but it's still innovation. Something Guild Wars 2 doesn't have, by my definition.
I don't like to use the word innovative lightly, as Guild Wars 2 players do. |
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1/30/12 12:21:28 PM#106
Originally posted by Valua What is your example of innovative then? And please use proper context (in other words, mmo video games) |
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1/30/12 12:21:46 PM#107
Originally posted by Valua
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Originally posted by DJJazzy
Again, you're not grasping my definition of the word innovation.
It would be like me saying Game2001 has partly cel shaded graphics, Game2007 has fully cel shaded graphics, therefore Game2007 is innovative. No, it's revelutionary. |
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1/30/12 12:23:28 PM#109
Originally posted by Valua What is your point, and your goal? To win a semantic argument over the definition of a word?
GW2 Dynamic events are innovative. The scale is what is important here. For example, if a 20 year old game had a single dynamic event that chained to a second dynamic event, yes, you are correct that someone else did it first. Shaking up/changing the holy trinity is innovative, at least for an mmorpg. So what?
What matters to me, is that GW2 is innovatively implementing dynamic events on a grand scale. 1500+ The immerssive effect of this may be staggering. It may allow different experiences to be had in the same zones, unlike mmorpg standard of 'wait 5 minutes and it resets'. Cascading dynamic events ARE innovative.
Its the chaining and cascading that is the innovation.
The flat leveling curve is innovative as far as I am concerned. I have not seen any games do that; usually your xp to get to the next level increases.
But really, if you have researched GW2 and don't like what you see, that is fine. Play something else that suits you better. I like what I see from my research, and I will try GW2 out and hopefully it will be a game that I enjoy.
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1/30/12 12:24:51 PM#110
Originally posted by Valua I think YOU are the one not understanding what the word innovate means. |
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1/30/12 12:25:08 PM#111
Originally posted by Valua That's because you don't dictate what the definition of a word is. A definition isn't up for debate or subject to point of view. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/30/12 12:25:23 PM#112
Originally posted by Valua Well, there's supposed to be 1500 of them. That should keep me busy for a COUPLE minutes. They're also saying they're going to add in new ones, on the sly. If they follow through with that, that'd go a long way towards keeping the game fresh. ALSO, I don't play games as much as many MMORPG players do. Between the DE and the PvP, I can't possibly imagine doing the dynamic events more than a couple times, and at least it's a more organic experience than running back and forth between a quest giver and the same damn wolves 5 times. :) so.... yeah. Improvement over current questing paradigm, at least for me. ... and hey, that's where the 'when you want' kicks in. Tired of doing this DE? Pop on over to some other area. Nothing is forcing you to do a specific DE, or do them in a specific order. :) Tired of events altogether? Oh hey, straight to PvP. Built a second character and tired of PvE? Don't have to get past level 2 to participate in either instanced PvP or World vs. World. Don't even have to grind up a set of good equipment to make yourself competitive. For some people this is a BAD thing (Yes. SOme people want the feeling of accomplishment they get from feeling they earned something), but for other people (raises hand) it's a good thing. No, I'm not going to be disappointed in that design decision, and realize that's not what I want. I've had games that give me convenience, and I like it, dammit. I have tastes, I know what they are, and that's convenient for me as well. :) |
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Some people would think of my use of the word innovation as invention, but they are wrong, it is simply just another defintion of the word that I use differently to them.
Lets stick within the MMO genre for now, innovation to me means -
The first MMO to have three faction PvP. Dynamic events. Personal story. PvP. Dodging. etc, etc.
Sorry I can't name which MMO's did the above first, but I know for sure it wasn't Guild Wars 2. |
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1/30/12 12:27:06 PM#114
Originally posted by Meowhead For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/30/12 12:29:21 PM#115
Guys its a troll thread, hes clearly getting a chuckle out of it at work being bored. =/ |
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1/30/12 12:29:24 PM#116
Originally posted by Valua
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No. |
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I have stated, a number of times, in this thread what I believe the definition of the word Innovation is.
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Alot
Advanced Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
1/30/12 12:32:39 PM#119
Originally posted by cali59 Valua may or may not give his views a little bit too much value. ^I personally do not care about your definition of innovation. I care about the comonly accepted definition of innovation: "Innovation is the creation of better or more effective products, processes, services, technologies, or ideas that are accepted by markets,governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself."
Just because you don't consider something to be innovative doesn't mean that it isn't innovative. |
I'm not bashing dynamic events, all I'm saying is that they're not innovative.
They will be very interesting and fun, and I will no doubt love them, a breath of fresh air, one of the things I'm excited about with Guild Wars 2.
But I play a lot, so I imagine after 2/3 characters they will become pretty much linear, unless, like you said, they constantly implement them.
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