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1/30/12 11:45:41 AM#81
Originally posted by Fareas Well I too commend them for trying to step out of the box, that deserves my attention as an MMO fan in and of itself. As a gamer I think the fact they are trying to fill so many gaps shows gonads (sorry lack of a better family friendly term.) I"m only saying as with any advertising, selective viewing, company hype, etc.. Take it with some level of acknowledgment that it may not be as good as it sounds or seems. People will go over this game with a fine tooth comb, no matter what it offers there is bound to be something it won't, and that's what will be focused on by the players at large. Just look at TOR, so many focus not on what the game offers they focus on what it doesn't, that's just the way "player critics" work. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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"Guild Wars 2 will be bigger than World of Warcraft"
Oh you silly little fanatic.
This is exactly the reason I posted here, because of deluded people like yourself.
LoL has 15 million players because it is free to make an account, but only a fraction play. Runescape actually has 90 million accounts, but again only a fraction of that number play on a regular basis. Why so many players? Because they are free. Don't compare them to World of Warcraft or Guild Wars 2.
Mists of Pandaria will bring many of those that left World of Warcraft back, mark my words, it's a PvP expansion, something the WoW community has been wanting for years. Then Pokemon style battle's with monsters, something millions of people have wanted for years. So, don't look at Pandaria as a hinderence to WoW. Trust me.
B2P isn't innovation, it's been done countless times before. Most single player games with only aspects do this, you might say that they are no MMO's, but neither is Guild Wars1. It's a lobby game, just like the only aspect of Call of Duty.
Yes, Arenanet won't care how many people are actively playing the game as long as they sell millions of boxes, but we, as players, care don't we? We want to see the gave thrive? We want to be on servers full of players? I do anyway.
Being able to do what you want, when you want, also isn't innovation. Sandbox games have done it for years. Vanguard is my prime expample of sandpark, which also has no instances.
Everything everyone has mentioned to me here as "innovation" has been corrected by me, well, in my term of the word innovation anyway, the English dictionary definition.
Those who fall to the hype of this game will be sorely dissapointed. As would any gamer, for any game, that had the ammount of hype this game does.
YOU will be dissapointed when this game doesn't meet up to your every expectation.
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1/30/12 11:51:50 AM#83
Originally posted by Valua And what if it does meet every one of my expectations? Will you come back to eat some crow? |
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1/30/12 11:52:05 AM#84
Originally posted by Distopia This is the way I look at it. GW1 is a highly divisive game. There are a lot of people who would rather grate their eyeballs off with a cheese grater, than play it some more, even without having a subscription. ... and I will acknowledge it could really be improved, and if you look at it as an MMO, it is horrible (It's not an MMO though, thankfully. :P ). The fact that they're doing a lot of the same design features that I enjoyed from GW1, then sticking it in an MMORPG... well... ... unless they actually backslide, and make GW2 worse than GW1 (With more money, more staffing, and a lot more time to develop it), I should be able to enjoy it, at minimum for all the reasons I enjoyed GW1. :) Seriously, the vast majority of my gameplay in GW1? PvP. I just like the whole 'not having to grind your ass off to be able to fight in PvP without dying due to gear disparity' angle. :) Well, I like a lot of things, and barring some catastrophic failure on their part, I'm not sure why what I want wouldn't be delivered. I'm not asking for much to love the game, I just want a game that caters to my taste. Being an excellent game on top of it would just be the 50 pound cherry on my banana split. :) |
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Again, the things you mentioned have already been done before in MMO's, yes, maybe to a lesser extent, but still done before.
Guild Wars is all about revolutionising, not innovation. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
1/30/12 11:53:23 AM#86
Originally posted by Valua Were they introduced successfully? Yes or no? |
This!
I didn't care much for Guild Wars 1 myself, enjoyed a little casual PvP every now and then, so I don't have any doubt that I will find Guild Wars 2 a better game.
I just don't think that it will be God's gift to MMO gamers, like some in this thread clearly do. |
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Introducing something successfully does not qualify for Innovation, again revolutionising.
And how would I know if the features were introduced successfully or not, I haven't played the game. |
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Yes. |
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1/30/12 11:58:15 AM#90
Originally posted by Valua Mmm, actually Vanguard makes it a lot harder to do what you want, when you want. Long travel times, gear disparity for PvP, meaningful levels.... stuff like that gets in the way. In fact, I was under the impression that the fact you CAN'T do what you want, that you have to earn the hell out of it first, was one of the attractions for Vanguard. :P (That's what you call a design decision) ... oh. ... and one of the problems with playing Vanguard is... well, you're playing Vanguard. ALl my friends who played it basically abandoned it while weeping about how poorly programmed it was. :T If GW2 ends up being a shitty bugridden mess, you can come back and laugh at us all for having high hopes. Until then, we can all laugh at Vanguard. ;) |
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1/30/12 12:00:47 PM#91
Originally posted by Valua ?? Really? I actually don't know of another MMORPG that replaces all your combat skills with a seperate set of underwater skills. Which MMORPG was this, anyway? Genuinely curious, because that game should get kudos for doing it. |
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1/30/12 12:00:48 PM#92
Originally posted by Valua Recorded for reference I'll even supply some salt and pepper for you. |
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1/30/12 12:02:45 PM#93
Originally posted by Master10K I agree, and actually... while I wasn't really excited about this game in the least, the good information that keeps flowing from the forums, especially people like you an Cali, have really peaked my interest. I'm at the point now that I will be getting the game and giving it a go.
So to the original poster, not everyone is overly hyped. Up until recently, I didn't even plan on taking a look at this. After reading and reading and reading some more, I can say that I will be getting it now. I'm not super hyped, but with everything I've heard and read, I can't deny that it deserves a go.
I think most gamers are so pissed at the game that they are currently playing, they become angry that there is a game that people are excited for...lol |
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1/30/12 12:03:20 PM#94
Originally posted by Meowhead He or she has the term innovate mixed up, as do a lot of people. Those people seem to think innovation means invention. Did GW2 invent any of their features? No but there is quite a bit of innovation (which can mean improvement upon what is already the standard). Innovation is the creation of better or more effective products, processes, services, technologies, or ideas that are accepted by markets, governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself. |
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1/30/12 12:03:25 PM#95
I agree, particularly regarding the dynamic quests. I think alot of people are having expectations that they will bring about this huge, unpredictable world where something new is always happening. But in reality, there's only so many ways you can code these things to play out, and sooner or later, a player will have "seen it all", or "seen all they WANT to see". And at that point it will feel every bit as linear as any themepark game. But it's all a matter of how long it can fool you into believing that it's a game where "anything can happen". Seems Skyrim had that... at least for a little while. I'm still hopeful. I mean, it's B2P. If all you get out of it is about a month of play, that's as much as any single player game, and at the same price. |
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Don't get my wrong, I don't particually like Vanguard, but the person above did say Guild Wars 2 was innovative due to lack of instancing and being able to do what you want, when you want. You still get to do what you want when you want in Vanguard, you just have to travel a bit, like in real life (I would love map travelling in real life though, but for some reason I don't like it in games, spoils my immersion.) But on the topic of Vanguard, I remember it having hype on the same level as Guild Wars 2, maybe that is another reason why I don't trust hype of this level? Like I said earlier, I've avoided much of the hype surrounding Guild Wars 2 which means it can only be better than I expected, if it's worse, then it's as good as Vanguard. |
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My agenda all along, to get people interested in Guild Wars 2. |
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Originally posted by Meowhead World of Warcraft.
Druid class.
Animal forms.
Just because it's not underwater doesn't mean it's not the same. But I suppose it might, because it's Guild Wars 2. |
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1/30/12 12:12:03 PM#99
Originally posted by Valua IMO vanguard WAS the second coming - of everquest. By game design it was the best sandbox there was. If not for the buggy coding it would be king. At this point the bugs are fixed, but its too late. It will never get enough subscribers back to be able to afford new content. So sad. |
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Innovation - the act of starting something for the first time; introducing something new. |
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