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1/29/12 12:50:54 PM#41
Originally posted by Snaylor47 Ignorant? I never said the game was broken. I'm saying that other than story, they have brought absolutely nothing new to the table. It's so linear and so "small scaled" that it belongs in a different genre. This goes from their tiny instanced raids to their tiny instanced pvp system. This isn't a MMORPG; it's a Massive Multiplayer Co'op Roleplaying Game. As for sandboxish games, they haven't been given a fair chance. There is a big difference when comparing LA/EA/BioWare $$ to a company that had created a game like Darkfall. If a sandboxish entity had the financial backing of most of these newer WAR-like flops, the entire genre would change for the better. As of now, MMOs are devolving to co'op. There is a reason why most post-WoW clones have experience a mass exodus within the first 4-6 months of launch. |
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1/29/12 12:51:29 PM#42
I am confused, does the OP think that they are all terrible games but we should focus on them all equally or what? Because I am up for that, they are all boring linear crummy games. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/29/12 12:53:17 PM#43
Originally posted by StoneRoses Like I said before, if there is ever a AAA-funded sandbox MMO, the genre will change for the better. And when I say sandbox, I'm not refering to these hardcore first-person pov games like Mortal Online. I'm talking about a game that is loaded with both content and player-driven content. |
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Tesinato
Apprentice Member
Joined: 7/13/04
A lost gamer looking for the MMO of his dreams. |
1/29/12 12:55:55 PM#44
Originally posted by StoneRoses I honestly think there is a way to please those of us who are looking for more then just a b-line to endgame. It just so happens that it doesn't exist, and from the looks of it, probably won't exist. I'd venture to say that it is far too much work to create a game that has something to make every group happy. I'd love to see a hybrid of a sandbox game and a themepark game. I have no idea if that is even possible, but I do dare to dream of a day that this exists. |
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1/29/12 12:58:43 PM#45
Yes, lets blame everyone but the game company that made the game. SWTOR is not the game it is becuase of Biowares design decisions, this is all Blizzards and Trions fault. ![]() |
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1/29/12 12:59:06 PM#46
Originally posted by precious328 SWG... Also had the SW name and was still a failure in the eyes of the very devs who created it.
I think what you typed is absolutly BS the reason being that I once tried to get about 5 of my non mmo playing gamer friends into MMOs, I gave them all trial invites. They played for about a month n a half each and then unsubbed, Their reason? that there was too much crap to do and the game was too big. The Irony to it is they absoluty adore SKYRIM. |
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1/29/12 1:02:57 PM#47
Originally posted by Snaylor47 You do realize that MMORPGs live and die within the first month or two, right? The track record is all there with some contenders over the years. As for instanced, redundant PvP, that's a trend with the newer MMORPGs now, and a direction I don't like. Older titles allowed PvP in the same world as everyone else. RvR included with some. You could make a push with your buddies / guildmates to stir some trouble up in or near an establishment well known for the control by the enemy. Or you could roam the countryside looking for trouble. Or you could hit a smaller but still-enemy held area. Or you could provide security against enemy PvPers in a friendly held area that is well known to be hit by the enemy. Or you go to a smaller, friendly held area, just in case it does get attacked by the enemy. I recall in the 2003-2005 days of SWG on Tatooine, Imperial held Bestine and Rebel held Anchorhead, were sites of some major PvP fighting. Imperials and Rebels hitting back and forth. Sometimes you'd amass a big PvP group, then strike out to attack the enemy city. On the way, guys on the outskirts notice several enemy player scouts on speederbikes just looking at and tracking your movements, careful not to get engaged, and reporting everything back to their faction. The enemy may either sit tight and prepare to defend, or sometimes venture out and meet us in the open desert dunes of Tatooine. Get my drift? That was the freedom, openness, and variety of options that open world PvP allowed, especially if there were mechanics involved for takeovers. But instanced PvP is the worst. You fight in the same 1 or 2 battlegrounds ALL THE TIME. There is no variety except for some of the player names involved. When preview details came out on SWTOR that it was heavily instanced PvP, that was another major strike against it. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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1/29/12 1:03:30 PM#48
Originally posted by precious328 Copying WoW is not what hurt games like Aion, Rift, AoC and SWTOR. It is the fact that they "tried to copy" WoW and failed meserably at it. I have said it before and I'll say it again, I'll say it a thousand times more, it is not that these games copied WoW, it is that they tried - if you are going to copy WoW, you have to do it "as good" or "better" than WoW. Across the board...not just partially or half-arsed. That is why these other games are not as successful and why they continue to not be as successful as WoW. They are not doing it as good or better. ![]() |
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1/29/12 1:12:33 PM#49
Originally posted by Warmaker Seeing how most MMOs many claim are dead are in fact still around. Then you have the obvious one like Tabula Rasa. |
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1/29/12 1:12:43 PM#50
Originally posted by Warmaker That was some fun times! I remember this really well. That was probably the height of MMORPG PvP for me. Instanced stuff is ok, but it doesnt have the same feel at all. It feels like a mini-game or something. SWG was truely immersive. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/29/12 1:13:47 PM#51
Originally posted by teakbois
I can't help but wonder how many critics have tried to program something but a fraction as complex as a MMO. We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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1/29/12 1:20:41 PM#52
Repeat after me:
Stop obsessing over one solitary thing that stops (leveling) and realize that you're still constantly in a journey for as long as the game keeps tossing new things at you.
People are so hyper-fixated over leveling that even when a game has months and months and months of gameplay at endgame, they think that somehow the game has stopped.
It hasn't.
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Tesinato
Apprentice Member
Joined: 7/13/04
A lost gamer looking for the MMO of his dreams. |
1/29/12 1:29:49 PM#53
Originally posted by Axehilt Be that as it may, going through the same thing day in and day out doesn't feel like a journey. It feels like a drive to work and back home again. Yes, it is a journey, but it is a boring one you do everyday. |
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1/29/12 1:31:36 PM#54
Originally posted by StoneRoses "Dead" and "Failed" in the MMORPG genre are almost one in the same to me. "Dead" MMORPGs merely finally got shot in the head to stop the suffering for all involved. "Failed" MMORPGs are allowed to still lay twitching on the side of the road after colossal failures. AoC, WAR, STO, etc. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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1/29/12 1:35:24 PM#55
Originally posted by Warmaker What did they fail to do? Capture WoW numbers? Failed? Those games you list are still around and still being played by folks who actaully enjoy them. Even Vangaurd is still around. |
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1/29/12 1:35:41 PM#56
Originally posted by Teala No, that is completely wrong.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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1/29/12 1:42:12 PM#57
Originally posted by Warmaker Yep, they are either on life support or have gone f2p. ![]() |
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1/29/12 1:42:46 PM#58
Originally posted by Shadowlord10 As long as we're not trying to pretend earlier MMORPGs were somehow better, I totally agree with that statement. Early MMORPGs were a drive to work with endless mob-grinding long before you reached endgame. Despite newer MMORPGs being way better than that, they could obviously stand to be changed in ways that make them interesting for longer. The same could be said of any game, really. |
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1/29/12 1:43:14 PM#59
Originally posted by StoneRoses /facepalm "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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1/29/12 1:44:22 PM#60
God I miss SWG when I read stuff like that, "raiding" AH was awesome, SWG is my personal #1 when it comes to pvp, stuff like BH hunting Jedi's, with a bunch of TKA's backing you up, chasing them for some time, finding the bastard and hoping that the small time window you'd have to lock him down and beat him up, like he just grabbed your gf on the arse in a club was super exciting, sometimes you and your crew would get him on the first hit, and sometimes the bugger would forcerun away and head to his guild town asap with you chasing him down, heck we once spend 7 hours killing a jedi, which ended in a huge fight at "his" town against his guild, that day just went by as if it were 1 hour, great stuff.
Regarding SWTOR, I bought it because it had the Star wars label, I've never played any Bioware game before tbh, but was hoping for just a wee bit of star wars magic, even though I realised that it werent and never would be like SWG, my opion about it?
What a horrible excuse for a mmo, seriously, I'll admit I played WoW at launch and actually enjoyed it for some years, it HAD a good balance of not beeing too Theme parkish for me, world pvp would happen and server communities were somwhat close (you'd usually know who were beating you up)
So what went wrong? Instead of experimenting with more sandbox in their game, they obviously wanted new people to try out mmo's, and went down the disaster route of turning into an extremely linear RPG wannbe game, and what happens next? other devs look at wow and envy their succes, so they copy them, not realising that WoW are loosing subs after they released the disaster that was Cata, it's as if they just need to throw in some pvp vendors and bg's, and then a few raids and tokens to buy gear for, and that's it, wtf?
And people call that content? It's not content, it's mindless grinding, I'd rather grind out a character killing the same 10 mobs for 2 months (yes, sprta SWG style), and have actual content when I finally reach the max level, than be fooled with the usual instanced pvp/ instanced raid BS.
Remember sitting Krayt hunting? I'd take that any day over some weird raid where you feel like you're part of some dancing crew who gotta perform an exact action at a specific time to be successful, it's mindblowing that this kind of "content" is still labeled as content be actual mmo players.
I play mmo's to live in a virtual world, not to follow the red line from level 1-50 and then run a treadmill.
WAR was, if possible, better than SWTOR imo, I had superhigh hopes for SWTOR, but seeing how far they took theme park kinda surprised me, never thought anyone would turn it into a ride in a theme park. |
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