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1/24/12 2:47:21 PM#741
he wasnt saying xfire data is unreliable, he said he used xfire to see trends because he doesnt have 'any other' reliable data sources. as in, xfire was his only reliable data source.
also too find it funny how/why many people put so much energy into putting a game down, like it's gonna englighten the people that enjoy playing it.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
Originally posted by Vato26 First of all nowhere in that statement did I say that XFire PROVES anything, this is your construct and I have repeteadly denied saying anything of the sort, if I did then please quote me on that. I BELIEVE the data is representative, that is different from proving it. You are twisting my words to make it sound the way you want them to. I never said I dont like SW:TOR. I am playing it and will continue playing it for yet another month. I do however think that it is not innovative and that it brings the MMORPG genre backwards but I have in other threads said that the game is a good single player game with interesting storylines and that is why I am playing it. If you are so adamant to discredit me as a forum poster why are you not mentioning those parts? In any case I do not need to defend myself to you. This thread is about XFire stats, which are declining and I believe, due to lack of statistical realiable and provable data, to use them to see the general population trends of the games I play. If you have other more reliable data you are welcome to post them. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
Originally posted by Sephiroso It is not for the people that are currently enjoying it but rather for people who are thinking if they should buy it or not. In any case, I dont think saying that the game will lose 10-20% subscribers after a month is putting it down. It is merely saying that this game is not the second coming of WoW which many here believed it to be. It is just another Themepark with big budget studio behind it. |
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1/24/12 4:15:25 PM#744
Originally posted by Yamota EDIT: NM... I'm not stooping to that level. Fact remains, X-fire statistics used outside of X-fire are invalid due to no controls for sampling variables. Fact remains, anyone who tries to use X-fire statistics outside of X-fire is using invalid data, therefore their evidence is invalid. Fact remains, X-fire only measures people who currently use it and hours played. It doesn't measure subscriptions. Fact remains, SWTORarena measures server loads, not population. It has also been officially stated that Bioware adjusts the server population maximums when needed. |
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1/24/12 4:19:44 PM#745
Originally posted by Fratman Selective use of online user reviews?? Two can play it that game!!!!
Gamespot (2300 user votes) - Average Score 8.6. Metacritic (~1000 votes) - Average Score 5.9. Now which one has a higher sample size??
Critical REviews from Respected Sources - Average Score 85 (8.5). The critical reviews are in line with the higher sample size with gamespot. Do you know what the average rating for the game is on MMORPG.com by users? 8.1. Mmorpg.com is far the most negative mmorpg community on the net and yet their pessimistic and jaded subscribers give it a higher score than metacritic. So your selective use of ONE websites user reviews to prove your point is poor form. Step your game up!
For those of you arguing that the sub numbers are not going down are also delusional. Of course they're going down. All newly released mmorps' in the past 7 years have had their sub numbers decrease after the free month. The operative question is by how much? Before anyone brings up Eve... I don't consider a Microsoft Excell MMORPG to be the same as Aion, Rift, Wow, Aoc, Warhammer, LOTRO.... EVE is just something completely different.
If the subs for SWTOR are decreasing at a far lower rate than the industry average, than SWTOR is more successful than all the other mmo's that came before it (aside from WoW). WoW created the mainstream industry for games that resemble its design. It's also the same reason that people are burned out on the genre. |
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1/24/12 6:17:53 PM#746
Originally posted by Vato26 Server loads ARE server populations. Sure it isn't accurate to a single person level but it is accurate to a certain degree. Now you'll try to pull the card that Bioware changes the populations that represent high, low, heavy, etc. As I stated before this would be obvious on the graphs as you would see spikes up or down depending on how they adjust them, but we can easily draw lines from the peaks/valleys(besides the obvious server downtimes) and have it fit within the projected decline. So either Bioware is increasing population caps for High, standard, etc OR the populations are declining. Then you will say that it doesn't distinguish between subs and hours played, but once again I'll make the assertion that if a players hours played declines so do their chances of a resub.
You keep demanding proof/facts that no person outside of Bioware/EA has. We need to use the data that is available to us which is currently Xfire, server trackers, and forums. Scientists use this all the time to figure out things that we don't have direct data on. They connect the dots with the data they have and make predictions based on that. Using imperfect data or unreliable data does have the risks of the prediciton being wrong, but unless you have another source of data thats the best you can do. So by all means give me a better source of data and I will be the first one to change my thoughts on SWTOR's future, but until then I gotta go with what we have and that is some servers are now ghost towns, people asking for merges, xfire numbers dropping, and server tracker populations dropping. |
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1/24/12 7:39:41 PM#747
* nevermind.
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1/24/12 10:55:37 PM#748
Originally posted by Distaste That is false. Server loads =! server populations. Server loads measure how full the servers are. It doesn't measure the number of people on the server. Thus, it doesn't measure server populations. Scientists also focus on controlling extraneous variables so that their tests measure what they want to measure. There are absolutely no controls set up outside of X-fire. Thus, using X-fire statistics outside of X-fire means they are inherently invalid. And, using invalid data means that your conclusion on that invalid data is invalid. No matter how much you want it to be so, it's still completely invalid. Also, thanks for proving your agenda via the red. Keep on using your invalid data in any way you can so you can fulfill your self-serving agenda. |
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1/25/12 4:09:28 AM#749
Originally posted by Vato26 Wrong part in red, ofc you can still be right even with faulty data. You can even be right without any kind of data to back you up. Its called coincidence. Its actually quite common, infact the less data you use to form your opinion, and the simpler your thesis, the greater the chance to be right by coincidence <-- hypothesis right there. One example of that would be old greeks postulating the existance of atoms, but there are probably hundreds more. Thats also why a proper scientific approach always first and foremost focuses around creating a hypothesis and trying to disprove it by finding a case where it not applies. Exactly because discrediting the source is not proof of a hypothesis being wrong, after all it could still be right by coincidence! If you can find no way to disprove a hypothesis, then it stands. Doesn't mean its right, contrary to popular belief scientist are not so arrogant that they assume they are always right, but its still a valid thesis. Its just pointless to ask for facts to prove someone right if you can't provide facts to prove them wrong. Xfire being not representative of general gamers doesn't disproof anything, unless you know how big the derivation between them is. Its not proof, its anecdotal evidence. There might be a derivation, or not ... it might make a difference, or not. We don't know, and thats half of science right there. Sometimes i wonder where the idea comes from that science is based around cold hard facts and provable data ... i blame hollywood. The real number of actual scientific theories(often called laws) that are widely accepted as truth is actually quite low(Law of Thermodynamics, invariance of speed of light, conversation of mass-energy and of momentum, electrostatic laws ... that about sums it up i think). Otherwise scientists kinda go with the flow and simply change theories if they prove wrong later on. |
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1/25/12 4:20:47 AM#750
Originally posted by Vato26
What these numbers tell me, is SW:ToR has got past the launch-time over playing according to XFire. We will start seeing some kind of retention rate, but what it will really be will remain as a mystery until they release investors white papers. You don't want any statistical proof, you're just activing like a ravenous fanboy that isn't open to any kind of discussion except when it includes words loving, WoW-killer, Game of the year. I try to take it as a game, entertainment. A product I will consume for a while and pick the next flavor when I feel like a change. And part of that consuming is discussing about it and one of the most interesting aspects on MMOs (to me, at least), player base. |
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1/25/12 4:32:16 AM#751
Originally posted by Pelaaja im still having a laugh over the 'show me statistical proof' comment.. which is a complete mismatch in terminology if ever saw one, statistics are used to present information in a certain way, useful if your trying to sell something to someone, or persuade the bank manager your company is doing well when in fact, its on the skids.. but proof, well thats a whole different kettle of fish.. |
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outfctrl
Advanced Member
Joined: 11/16/03
American by Birth |
1/25/12 9:19:46 AM#752
Originally posted by jmcdermottuk Agree I deleted Xfire off my system. It was kind buggering it up. So I stopped using it.
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1/25/12 9:28:07 AM#753
Originally posted by Rocketeer
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1/25/12 9:42:11 AM#754
Originally posted by Pelaaja I see that you ignored my requests for proof. And, instead, just engaged in conjecture. Facts that remain:
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Kaocan
Novice Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
1/25/12 4:35:08 PM#755
Ok, test time.
Show of hands...how many people have paid for more than 30 days of game time on SW:TOR at this time?? (not counting multi month plans here).
Answer : NOBODY
Reason : game hasn't even been out long enough to charge for more than one month on ANYONE. Extrapilation from Data : Unable to determine ANY trend based on such a limited amount of data. All attempts to do so, no matter the outcome are based completely on speculation. I dont care if its a chart from him or a chart from her. We all know for a FACT that EVERY game loses people at the end of the free 30 days. WE ALL KNOW IT. So your charts, your data, ALL of it means about nothing right now. The free 30 days just ended. Now, if you want to come back with all this data in another month or two, when we can actually see a viable trend line, please feel free to do so. Until then, please stop with the guessing.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |
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1/25/12 5:16:37 PM#756
Originally posted by Vato26 Of course I ignored your request for proof, because you aren't discussing the same thing I am. I'm discussing about how SW:ToR is doing according to XFire. You're like a broken record insisting how XFire isn't a good measurement. All right, you're heard. Let's get back to the subject at hand, shall we? We get to know the retention rate once they release investors papers, as I said earlier. Now we have an opportutiny to see how the game is doing among XFire players. If that's not ok with you, no one is forcing you to read and post to this thread. SW:ToR 24th number is 8240 users, 38211 hours played. 4,6h per user. It's a little lower than day before, but that might just be because of the downtime they had. |
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1/29/12 10:58:03 AM#757
SWTOR vs. WoW time played on XFire:
SWTOR got only 41% of WoW's gametime this Saturday, compared to 58% of WoW's gametime Saturday last week, but because SWTOR's servers were down due to patch it would be unfair to draw any conclusions from this weeks data. |
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1/29/12 11:02:53 AM#758
well apart from the fact Bioware were dumb enough to take their servers offline on a Friday night, good job guys you really are learning this the hard way. |
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1/29/12 11:04:26 AM#759
how to check top 10 games in xfire? |
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1/29/12 4:36:50 PM#760
Originally posted by Vato26
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