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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .

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121 posts found
  User Deleted
1/28/12 5:19:57 AM#61
Originally posted by Crunchy221

Well...

Its a standard issue themepark at its heart.  Absolutley nothing diffrent about this game than any other themepark since 2004.

However.  It does offer interesting cutscene stories.  The lore isnt the typical medieval fantasy which has been beaten to death.

And it has star wars...which will have a following no matter how crappy and lame the product attached to it is.

My honest opinion, and this is from just finishing the storyline for one character....this game will have to worry about keeping players after people are done rolling a few alts for the other storylines.  Some are drastically better than others, and once people are done with the "movie" aspect of the game, there better be some solid endgame hampsterwheels set up or people will move on.

That being said, the "i dont care about anything other than pvp" crowd should be moving along once the oppertunity to jump to another new standard issue themepark comes along, as is always and forever with this crowd, leaving their previous game full of venom and hate towards it for failing misrably, regardless of its succes...as is tradition.

 

The feeling i have with this themepark is diffrent fromt he rest, which usually involve a month getting to endgame, bypassing lots of content at the end because its not entertaining, then running pve instances and a few pvp for a month, then going back to sandboxes for a year.  This game has a diffrent feel to it, i dont mind the setting and world im in since its not the same fantasy forest ive been in since i left anarchy online way back in the day. Im interested in a few otehr classes, they have diffrent content as far as storyline that are well enough in quality.

I will say, i do have little interest in endgame pve or pvp in this game, themepark pvp is boring to me, and the pve instances seem to lack...not sure what it is but in rift i really got into raiding (it was hard) but this game seems to have all its "good" put into those cutscene stories. 

I should also point out the glaring fact that untill GW2 comes out, which is the next in the progression of themeparks gone wild, this game will not be tested in terms of loyalty.  However it was nothing like rift where everyone was saying the whole time they were playing that game to tide them over for SWTOR. 

As long as they build up a solid base of endgame before everyone rerolls a few alts, and possibly releases a new set of race/companions and a new class or story to progess through...this game will be just fine for a very long time  So long as they dont appeal to the pvp crowd thats going to leave anyway and wreck pve balance things will be fine...but they are doing that now so not sure.

 

You say you liked the raiding in Rift, but you havent tried the Operations in SWTOR? They are much more interesting. The easy modes are too easy, but the Nightmare mode provides a nice challenge with interesting fights.

I tried all the end game raids in Rift back when they had that green dragon thing, I would never describe anything in Rift as hard, it was even easier than WoW. I raided by pressing 2 buttons. One for single target damage, one for AE damage. As both DPS and a Tank.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

1/28/12 5:39:12 AM#62
Originally posted by oobla
Originally posted by RefMinor
Another premature thread, come back in summer.

Take another look ats what actuallly said in the opening statement then maybe you'll see I hinted it would be difficult to sustain long term . Another person prematurly commenting on something rather than absorbing whats actually there . I would watch that if you dont want to have a carear serving at Mac Donalds .

 

And the reason you "hinted it would be difficult to sustain long term" is because it is premature and you should come back in summer. As for my career at McDonalds, I shall sit here in my leather armchair in the house I own outright and research that on my iPad2 to see whether your suggestion has any merit.
  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7941

1/28/12 7:04:02 AM#63

most baught the time card with the game (60 days)so check back after 60 days plus free time if there was any at lunch !people for most part weont resub ,but like i say most got time card at buying!

  hercules

Apprentice Member

Joined: 4/21/03
Posts: 4790

1/28/12 7:08:27 AM#64

everyone loves star wars you know

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18996

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

1/28/12 7:39:30 AM#65
Originally posted by oobla
Originally posted by ste2000
Originally posted by oobla

Quite frankly I had my doubts as to what would happen in month 2 . I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times . I think the reason for this is because it appeals to people who enjoy single player RPG games . ToR to me is a single player rpg  game with mmo elements  which is the reverse of most mmos where story takes a back seat . I think whats happened is that ToR has attracted people that dont normally play mmos . Maybe some are StarWars fans and others are fans of games like Dragon Age or Mass Effect and perhaps went into the game not expecting any different to what they have got . The trick Bioware may have pulled off is spotting a gap in the mmo market . Still you cant argue with success and the game although it maybe not what many of us wanted ( I felt this myself ) it is indeed maintaining its numbers well into month 2 . Of course to retain that long term will require updates to the story on a regular basis .  

You seems pretty sure about your numbers, where do you get your information?

 

Erm are you refering to the numbers of servers that are full and not low population . I simply logged in and counted them . I guess you could say Bioware are tyring to hoodwink us by fixing them . Still people said that about WoW just makes you look like a conspiracy nutter .

 

Actually, that's one good way we can compare SWTORs success to WOW. While WOW started with fewer servers, and staggered its launch as I recall (EU folks had to wait a bit) WOW kept adding new servers as the months and expansions went by due to continual overcrowding.

Eventually they ended up with over 450 total if I remember correctly. In my case I played 9 months from launch, took a 3 month breal and came back to join my friends who had all rerolled on a new oceanic server that had just opened, almost a year after launch.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

1/28/12 2:04:34 PM#66

TOR

 

Retaining its subscribers

 

BAAAAHAHAHAHHAHA

 

http://www.torstatus.net/shards/us/stats

MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  winter

Advanced Member

Joined: 8/08/03
Posts: 2236

1/28/12 2:08:01 PM#67
Originally posted by Jason2444

TOR

 

Retaining its subscribers

 

BAAAAHAHAHAHHAHA

 

http://www.torstatus.net/shards/us/stats

  Well except for the 12 y/o's it bans bahahaha! ;)

  winter

Advanced Member

Joined: 8/08/03
Posts: 2236

1/28/12 2:12:40 PM#68
Originally posted by oobla

Quite frankly I had my doubts as to what would happen in month 2 . I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times . I think the reason for this is because it appeals to people who enjoy single player RPG games . ToR to me is a single player rpg  game with mmo elements  which is the reverse of most mmos where story takes a back seat . I think whats happened is that ToR has attracted people that dont normally play mmos . Maybe some are StarWars fans and others are fans of games like Dragon Age or Mass Effect and perhaps went into the game not expecting any different to what they have got . The trick Bioware may have pulled off is spotting a gap in the mmo market . Still you cant argue with success and the game although it maybe not what many of us wanted ( I felt this myself ) it is indeed maintaining its numbers well into month 2 . Of course to retain that long term will require updates to the story on a regular basis .  

  You maybe right. If the number of players upset about unplanned downtime is any indictation then there are alot of people still wanting to play very badly. However the trick will be seeing how well Bioware / Ea keeps content coming in to keep players subscribed as leveling is very fast.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 2186

1/28/12 2:27:11 PM#69
Originally posted by Jason2444

TOR

 

Retaining its subscribers

 

BAAAAHAHAHAHHAHA

 

http://www.torstatus.net/shards/us/stats

When  most people use the term "retention" it means the majority of customers do not cancel. You attempt to retain as many old customers while appealing to new/potential customers. This seems to be the case as of right now for SWTOR. Sure...keeping all of your subscribers would be great but unheard of for an MMO.  Your post is really not a situation in which "BAAAAHAHAHAHHAHA" seems to apply.

  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

1/28/12 2:28:21 PM#70
Originally posted by oobla

I was convinced there would be a large drop off this has thus far failed to materialise with plenty of full servers and no low ones at peak times .   

Uh.... What?

 

The US servers struggle to even get a very high pop server at peak hours. What are you talking about?

MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

1/28/12 2:31:13 PM#71
Originally posted by BarCrow

When  most people use the term "retention" it means the majority of customers do not cancel. You attempt to retain as many old customers while appealing to new/potential customers. This seems to be the case as of right now for SWTOR. Sure...keeping all of your subscribers would be great but unheard of for an MMO.  Your post is really not a situation in which "BAAAAHAHAHAHHAHA" seems to apply.

 

What?... WHAT?

 

Have you been looking at the forums recently? People are already calling for server merges. If this game had a high retention rate than server activity would have risen or AT THE VERY LEAST evened out since the new people who compensate for the old people leaving.

 

But we don't see that. What we see is an average of 10-20% less server activity every week.

 

How far down do the server activity graphs have to sink before you accept that Bioware grand experiment is a failure?

MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 2186

1/28/12 2:45:25 PM#72
Originally posted by Jason2444
Originally posted by BarCrow

When  most people use the term "retention" it means the majority of customers do not cancel. You attempt to retain as many old customers while appealing to new/potential customers. This seems to be the case as of right now for SWTOR. Sure...keeping all of your subscribers would be great but unheard of for an MMO.  Your post is really not a situation in which "BAAAAHAHAHAHHAHA" seems to apply.

 

What?... WHAT?

 

Have you been looking at the forums recently? People are already calling for server merges. If this game had a high retention rate than server activity would have risen or AT THE VERY LEAST evened out since the new people who compensate for the old people leaving.

 

But we don't see that. What we see is an average of 10-20% less server activity every week.

 

How far down do the server activity graphs have to sink before you accept that Bioware grand experiment is a failure?

What?...what? Didn't you read the linked stats? I was going by the stats that were posted on this thread....not your forum adventures. I'll accept that it is a failure....or no longer a viable gaming option..when I can't see anyone playing or can't complete groups quests at all...on my server. When the game is no longer entertaining me..then I will accept it's demise in MY gaming world because my fun is all I give a shit about.

  Jason2444

Apprentice Member

Joined: 1/18/11
Posts: 383

1/28/12 3:14:03 PM#73
Originally posted by BarCrow

What?...what? Didn't you read the linked stats? I was going by the stats that were posted on this thread....not your forum adventures. I'll accept that it is a failure....or no longer a viable gaming option..when I can't see anyone playing or can't complete groups quests at all...on my server. When the game is no longer entertaining me..then I will accept it's demise in MY gaming world because my fun is all I give a shit about.

Yes, I've heard this drivvle before with every failed WoW clone.

 

And even if you think SWTOR is fun, there are things about SWTOR that make it FACUTALLY bad. Like the fact that AA had to be patch in AFTER release.

 

The fact that kill swapping is legal

The fact that Bioware didn't have the foresight to implement high res textures in the final release

The fact that most quests are shared between classes

The fact that the UI can't customized

The fact that there are still numerous bugs

The fact that all the above is true DESPITE the fact that Bioware was given hundreds of millions of dollars and 7 years.

 

Oh and even one of the analysts sticking up for SWTOR said they projected 800k subs while at the same time projecting 3 million copies sold by the end of march.

 

Thats less than a 30% retention rate. Sleep well

MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

1/28/12 3:26:14 PM#74
Originally posted by Jason2444
Originally posted by BarCrow

What?...what? Didn't you read the linked stats? I was going by the stats that were posted on this thread....not your forum adventures. I'll accept that it is a failure....or no longer a viable gaming option..when I can't see anyone playing or can't complete groups quests at all...on my server. When the game is no longer entertaining me..then I will accept it's demise in MY gaming world because my fun is all I give a shit about.

Yes, I've heard this drivvle before with every failed WoW clone.

 

And even if you think SWTOR is fun, there are things about SWTOR that make it FACUTALLY bad. Like the fact that AA had to be patch in AFTER release.

(snips the opinionated stuff)

 

Oh and even one of the analysts sticking up for SWTOR said they projected 800k subs while at the same time projecting 3 million copies sold by the end of march.

 

Thats less than a 30% retention rate. Sleep well

 

Hatred or disgust for traditional themepark MMO's doesn't add credibility to an argument, I'd say it makes an argument even less credible -_-

Analists say all kinds of things, mostly contrary of eachother, which is funny because they all talk about reality and how the future will be. As for the 30% retention, that's a figure that has been mentioned a lot regarding player retention for MMO's, if an analist wants to use that figure for his projections, that's on him, but only time will tell how things will end up to be.
  udorus

Apprentice Member

Joined: 9/22/11
Posts: 79

1/28/12 3:28:51 PM#75

Well as EA's stock price has bombed by over 25% since the end of November it would suggest that everything is not rosy with SWTOR especially given the exchange it trades on has surged by over 20% in the same period. Still i'm no analyst but there is no disputing facts.

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10569

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/28/12 3:42:57 PM#76


Originally posted by udorus
Well as EA's stock price has bombed by over 25% since the end of November it would suggest that everything is not rosy with SWTOR especially given the exchange it trades on has surged by over 20% in the same period. Still i'm no analyst but there is no disputing facts.
 



There's lots of disputing interpretations of facts. SWToR isn't the only game that EA has a hand in.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  udorus

Apprentice Member

Joined: 9/22/11
Posts: 79

1/28/12 3:48:07 PM#77

Very true but its their big new and massivly expensive mmo and it is not having a happy start, plus i would love to know how much they have promised lucas arts and how that deal is structured.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10569

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/28/12 3:49:47 PM#78


Originally posted by udorus
Very true but its their big new and massivly expensive mmo and it is not having a happy start, plus i would love to know how much they have promised lucas arts and how that deal is structured.



They've actually mentioned their deal with Lucas Arts. Once they've recouped the money spent on the game, LA gets 35% of the take.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  udorus

Apprentice Member

Joined: 9/22/11
Posts: 79

1/28/12 3:54:37 PM#79

ah nice cheers lizard.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17125

1/28/12 3:57:48 PM#80
Originally posted by Jason2444

n I will accept it's demise in MY gaming world because my fun is all I give a shit about.

Yes, I've heard this drivvle before with every failed WoW clone.

 

And even if you think SWTOR is fun, there are things about SWTOR that make it FACUTALLY bad. Like the fact that AA had to be patch in AFTER release.

 

The fact that kill swapping is legal

Not good true

The fact that Bioware didn't have the foresight to implement high res textures in the final release

who cares? not even remotely game breaking

The fact that most quests are shared between classes

again, who cares? manygames have it so that you have to use all the same quests. And if there aren't quests then you grind the same mobs.

The fact that the UI can't customized

not game breaking at all. A shame but the game is completely playable with the current UI.

The fact that there are still numerous bugs

I can't name any game that doesn't ave numerous bugs. Even LOTRO which had a very good launch. There were so many exploits that existed in many of the instanced missions that it wasn't funny. These will be fixed over time.

The fact that all the above is true DESPITE the fact that Bioware was given hundreds of millions of dollars and 7 years.

There are things that shoud have been included like guild banks, scaleable UI, etc, but it's hyperbole to think that your reasons are anything more than annoyances and you are blowing them way out of proportion. Either that or we gamers have become precious little hot house flowers who can't adapt to anything anymore.

 

Oh and even one of the analysts sticking up for SWTOR said they projected 800k subs while at the same time projecting 3 million copies sold by the end of march.

800k subs is a good deal. Yes, the game cost quite a bit more but if they are correct on needing 500k subs to make the game profitable then that's pretty good.

 

Thats less than a 30% retention rate. Sleep well

 

you might want to stop with your "factually bad". Bad for you maybe but let's not blow certain things out of proportion.

 

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