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1/28/12 5:19:57 AM#61
Originally posted by Crunchy221
You say you liked the raiding in Rift, but you havent tried the Operations in SWTOR? They are much more interesting. The easy modes are too easy, but the Nightmare mode provides a nice challenge with interesting fights. I tried all the end game raids in Rift back when they had that green dragon thing, I would never describe anything in Rift as hard, it was even easier than WoW. I raided by pressing 2 buttons. One for single target damage, one for AE damage. As both DPS and a Tank. |
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1/28/12 5:39:12 AM#62
Originally posted by ooblaOriginally posted by RefMinor And the reason you "hinted it would be difficult to sustain long term" is because it is premature and you should come back in summer. As for my career at McDonalds, I shall sit here in my leather armchair in the house I own outright and research that on my iPad2 to see whether your suggestion has any merit. "i don't waste my time building relationship in games" - nariusseldon |
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1/28/12 7:04:02 AM#63
most baught the time card with the game (60 days)so check back after 60 days plus free time if there was any at lunch !people for most part weont resub ,but like i say most got time card at buying! |
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1/28/12 7:08:27 AM#64
everyone loves star wars you know |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/28/12 7:39:30 AM#65
Originally posted by ooblaOriginally posted by ste2000 Actually, that's one good way we can compare SWTORs success to WOW. While WOW started with fewer servers, and staggered its launch as I recall (EU folks had to wait a bit) WOW kept adding new servers as the months and expansions went by due to continual overcrowding. Eventually they ended up with over 450 total if I remember correctly. In my case I played 9 months from launch, took a 3 month breal and came back to join my friends who had all rerolled on a new oceanic server that had just opened, almost a year after launch. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/28/12 2:04:34 PM#66
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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1/28/12 2:08:01 PM#67
Originally posted by Jason2444 Well except for the 12 y/o's it bans bahahaha! ;) |
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1/28/12 2:12:40 PM#68
Originally posted by oobla You maybe right. If the number of players upset about unplanned downtime is any indictation then there are alot of people still wanting to play very badly. However the trick will be seeing how well Bioware / Ea keeps content coming in to keep players subscribed as leveling is very fast. |
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1/28/12 2:27:11 PM#69
Originally posted by Jason2444 When most people use the term "retention" it means the majority of customers do not cancel. You attempt to retain as many old customers while appealing to new/potential customers. This seems to be the case as of right now for SWTOR. Sure...keeping all of your subscribers would be great but unheard of for an MMO. Your post is really not a situation in which "BAAAAHAHAHAHHAHA" seems to apply. |
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1/28/12 2:28:21 PM#70
Originally posted by oobla Uh.... What?
The US servers struggle to even get a very high pop server at peak hours. What are you talking about? MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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1/28/12 2:31:13 PM#71
Originally posted by BarCrow
What?... WHAT?
Have you been looking at the forums recently? People are already calling for server merges. If this game had a high retention rate than server activity would have risen or AT THE VERY LEAST evened out since the new people who compensate for the old people leaving.
But we don't see that. What we see is an average of 10-20% less server activity every week.
How far down do the server activity graphs have to sink before you accept that Bioware grand experiment is a failure? MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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1/28/12 2:45:25 PM#72
Originally posted by Jason2444 What?...what? Didn't you read the linked stats? I was going by the stats that were posted on this thread....not your forum adventures. I'll accept that it is a failure....or no longer a viable gaming option..when I can't see anyone playing or can't complete groups quests at all...on my server. When the game is no longer entertaining me..then I will accept it's demise in MY gaming world because my fun is all I give a shit about. |
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1/28/12 3:14:03 PM#73
Originally posted by BarCrow Yes, I've heard this drivvle before with every failed WoW clone.
And even if you think SWTOR is fun, there are things about SWTOR that make it FACUTALLY bad. Like the fact that AA had to be patch in AFTER release.
The fact that kill swapping is legal The fact that Bioware didn't have the foresight to implement high res textures in the final release The fact that most quests are shared between classes The fact that the UI can't customized The fact that there are still numerous bugs The fact that all the above is true DESPITE the fact that Bioware was given hundreds of millions of dollars and 7 years.
Oh and even one of the analysts sticking up for SWTOR said they projected 800k subs while at the same time projecting 3 million copies sold by the end of march.
Thats less than a 30% retention rate. Sleep well MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB |
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1/28/12 3:26:14 PM#74
Originally posted by Jason2444Originally posted by BarCrow Hatred or disgust for traditional themepark MMO's doesn't add credibility to an argument, I'd say it makes an argument even less credible -_- Analists say all kinds of things, mostly contrary of eachother, which is funny because they all talk about reality and how the future will be. As for the 30% retention, that's a figure that has been mentioned a lot regarding player retention for MMO's, if an analist wants to use that figure for his projections, that's on him, but only time will tell how things will end up to be. |
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1/28/12 3:28:51 PM#75
Well as EA's stock price has bombed by over 25% since the end of November it would suggest that everything is not rosy with SWTOR especially given the exchange it trades on has surged by over 20% in the same period. Still i'm no analyst but there is no disputing facts.
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1/28/12 3:42:57 PM#76
There's lots of disputing interpretations of facts. SWToR isn't the only game that EA has a hand in. Join the League For Gamers. |
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1/28/12 3:48:07 PM#77
Very true but its their big new and massivly expensive mmo and it is not having a happy start, plus i would love to know how much they have promised lucas arts and how that deal is structured. |
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1/28/12 3:49:47 PM#78
They've actually mentioned their deal with Lucas Arts. Once they've recouped the money spent on the game, LA gets 35% of the take. Join the League For Gamers. |
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1/28/12 3:54:37 PM#79
ah nice cheers lizard. |
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1/28/12 3:57:48 PM#80
Originally posted by Jason2444 you might want to stop with your "factually bad". Bad for you maybe but let's not blow certain things out of proportion.
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