| 45 posts found | |
|---|---|
|
1/28/12 1:11:18 PM#21
Originally posted by Teala With many a dev leaving this genre, to pursue that market, I'd be mindful of throwing statements like this around. That is, if you like MMO's being available for you to play or write about. Blaming one guy or a few for the state of this genre is ridiculous, the fact of the matter is the market is dictated by the revenue that comes in from the consumer, considering these games sell far more than "others" blame the people who keep putting money into things they have no interest in.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
Originally posted by waynejr2 I think the reason you see alot of complaining myself included is because some people put alot of faith and expectations in this game and they're now let down by the outcome.
Also I had to buy a 2nd copy on Dec 20th because of some mistake Origin/BW made so I feel I stil lhave another month of complaining to do considering I dropped 120$ plus tax on these corporate tools.
The real blame should be placed on bad corporate structure that is literally slowly killing the USA. I just watched this about CEO's giving themselves bonuses even if they go bankrupt. http://www.youtube.com/watch?v=lDIVXuv_UNY&list=UU1yBKRuGpC1tSM73A0ZjYjQ&index=2&feature=plcp |
|
|
1/28/12 1:13:07 PM#23
Originally posted by Littlebomb 1) if you posted the part you ment rather then a snippet about deleting characters in WoW it might make more sense 2) If you agree with the poster you quoted then you obviosuly have not played SW:tor and thus your opinion based on no experience is worthless. if you have played Sw:tor with its fast leveling you know you can't stand there and say the game was made to milk subscriptions with long grinds. making it to 50 in days for hardcores or in a single month for casuals is very possible. 3) SW:tor was always advertised as a themepark never a sandbox why is it your disappointed after all this time it wasn't developed as a sandbox? like it or hate it . The sandbox crowd waas not the players SW:tor was developed for coming here and trolling about it not being a sandbox just makes us wonder where you've been all these years its been in developement. Do i agree with everything he said, no, but at the same time i do understand the world of gaming isn't a majority of hardcore players. Games are made for all types. Games like Diablo 3 are not made as deep thinking games but simply for hack and slash fun. Sw:tor is not a deep thinking game IMO nore totally hack and slash but somewhere inbetween. Most of us really don't have time between jobs and family anymore to go on 12 hour long dungeon raids or to live 24/7 in virtual worlds. EA/bioware went for the majority not the minority. (read lessen 10 I think it was) The world is made of all kinds of people and every game made is not made just for one player type. sucks when the games not talored to your play style . better luck next game. |
|
|
1/28/12 1:14:03 PM#24
Originally posted by Distopia After reading about him, he has no place making MMO's. ![]() |
|
Originally posted by winter I work as well, I'm 36 in march. I don't want old school mmo's with incredible time sinks either but that's not the problem with SWTOR's. The problem is it is literally missing entire game systems and is unfinished. And yes I have stated several times that I have a 50 shadow named Godmoney on The Prophecy of the Five server. I'm not paying for a product built on a bad engine with bad design philosophy though. |
|
|
1/28/12 1:19:25 PM#26
Originally posted by Teala Do enlighten... For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
1/28/12 1:27:37 PM#27
Originally posted by Littlebomb Ah so you bought the hype, and drank the Koolaid and now your looking for someone to blame other then yourself for believing in advertisement 100%? Consider it a important life lesson learned. Nothing ever lives up to the hype. Yeah the coperate structure in the US sucks, but saying someone forced you to buy 2 copies of the game sounds more like denial, perhaps you should accept maybe just alittle of the blame there? |
|
|
1/28/12 1:38:49 PM#28
"Lesson Four
Well by God they supported solo play like no other MMO I've seen before. So much you can barely call it an MMO. Not worth $15 sub. |
|
|
1/28/12 1:46:08 PM#29
Originally posted by Distopia And where is the evidence? Can you name one AAA Sandbox for example? Don't waste your time thinking cause there is none. So how can you tell the market is responsible for the state of the MMO industry if no one has the proof that players won't like a AAA Sandbox MMO? The only certainty is that in the last 6 years every Theme Park MMO made after WoW was a huge fail compared to Blizzard game................the market is not liking the Theme Park MMOs, that's the only conclusion. Maybe is time to experiment with something else?
The MMORPG community is waiting for the Skyrim of MMORPGs, the only people who didn't get it yet are the developers unfortunately. There is a huge market for a Sandbox MMORPGs. Sandbox is often associated with mindless grind and hardcore gaming, but that's not how I would define it, if it's well done it awon't be any hardcore than any other Theme Park (Don't tell me that WoW endgame isn't hardcore) The first company which will dare to make one will get all the benefits, exactly the same way WoW ripped the benefits for tmaking the first good AAA Theme Park MMO. |
|
|
1/28/12 1:49:09 PM#30
Originally posted by winter It's grindy, dunno what game you played. You pick up quests exactly like you do in WoW, pick 10 quests run for 10 min, grind mobs for 10 mins rinse and repeat. It's a grind it's boring no matter how fast. The dialogues are like sugar coating the fucking grind. You have to travel over unnecessary, long expanses to get to your target. In other words a time sink. Let's take this for instance: Have you ever seen a film where two characters are going to travel from A to B via car and they show the entire fucking route? No they show a short dialogue and then they cut to the destination. Why? Because no one in their right mind would want to fucking see that. |
|
|
1/28/12 1:50:26 PM#31
Let me just quote his last sentense:"If a game is to be successful with a broader audience, it has to be more fun, more directed, more accessible, and faster-paced. " Fast paced?? So he solves that by making the game with the SLOOOOOOOOOOWEST gameplay in the world ..? Nice tactic, Mr. Walton. |
|
|
1/28/12 1:55:13 PM#32
Originally posted by Xstyles Final Fantasy is upset at your misconception and would like to retain its title thus far. |
|
Originally posted by Littlebomb Nobody forced me to do anything. I never said that. And I did show my lack of support by unsubbing and posting my opinion on forums. |
|
|
1/28/12 2:43:20 PM#34
I'd love to read this guys opinion of Minecraft, and how it blows many of his theories out of the water, lol. |
|
|
1/28/12 3:08:57 PM#35
Originally posted by Dredphyre Hush puppy. He knows best, as is evident by SWTOR's massively increasing sub numbers. Being a mere player you are not qualified to enter such a lofty discussion as whether a game is "fun" or not. Leave it to your betters. http://www.youtube.com/watch?v=NcHdF1eHhgc (the bit at 2:10 but the whole clip is pretty close to what we have in AAA mmo scene at the moment) |
|
|
1/28/12 5:08:49 PM#36
Originally posted by Pilnkplonk haha. I suspect he'd try to shoe-horn his ideas into tortorously fitting Minecraft. "Players only like a few choices" would be explained by only have a pick ax, shovel, or bare hands to dig. He'd avoid the reality that players have pretty much unlimited choice in how they approach the game. "But it's not MMO" is another excuse...except that people have made their own servers with their own rules set. |
|
|
1/28/12 7:46:56 PM#37
Gordon Walton was behind two games that, if you know them, are the two obvious influences behind TOR: EQ2 City of Heroes
|
|
|
1/28/12 9:45:33 PM#38
lesson 5 is about ui and we get one of the least responsive UI in recent mmorpg history lesson 7 strong pvp.ha. |
|
|
1/28/12 9:59:38 PM#39
Originally posted by Teala Actually, he left to go join Playdom (i.e., Disney). Both he and Raph Koster are there now, doing social games.
|
|
|
1/29/12 9:28:11 PM#40
Whatever the case is, SWTOR is pretty bad. www.gamerevolution.com |
|