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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/27/12 5:15:52 AM#41
Originally posted by SandboxerX Not woth the time. Gankers only like to fight people who can't fight back, basically the sheep out in the wild who are trying hard to earn their gear instead of trying to take it from others. Without sheep to feed on, the wolves will starve as they never enjoy attacking each other. You have to allow people some mechanism to control their losses, including insurance, or what Shadowbane did where only your backpack was lootable, items you wore couldn't be taken. FFA full loot, especially in a totally unrestricted game world is the smallest niche market out there so no reason for any company to spend time on it. Go play DF if that's your cup of tea....
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/27/12 5:46:25 AM#42
Originally posted by Xasapis
'obscure'? Loot rulesets are fundamental. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/27/12 5:52:41 AM#43
Originally posted by vesavius I'll have to agree, so much so that the entire gameplay really needs to be designed around them, especially one such as this to make it really viable. It's not something you can just tack on to a totally different design and expect it to fair well. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/27/12 6:35:37 AM#44
You get to loot refined materials when they're carrying them... keep the population all on one server. I don't see why you'd want other people's gear anyway. |
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1/27/12 6:39:23 AM#45
I would be a fan of dropping whatever is in ones bags along with your money upon death but not equipped gear. I would also love to see a pickpocket of bag system similar to Shadowbane. Both would make valuable drop and harvesting areas hotspots as well as entrances to towns. |
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1/27/12 6:47:46 AM#46
Originally posted by Zippy Less ways to piss players off, not more. |
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1/27/12 6:52:15 AM#47
I would like a player population somewhat larger than a full loot platform traditionally supports. |
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1/27/12 6:22:34 PM#48
Originally posted by tom_gore LOL ^THIS^ |
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I suspect this will be a million plus subscriptions game. This means many different servers. I hope to see at least one of these servers as a full loot server.
I really think this would be a win win for both the hardcore and the casual sandboxgamer.
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1/28/12 7:25:58 AM#50
Originally posted by SandboxerX Good Idea starting the petition. It really crackes me up how many people can't comprehend what your asking for here. Im personally in favor of a death system that makes players actully fear death therefore adding some excitement to the game. When there is no real death system players just rez and repeat over and over and over with no real consequence, even when fighting NPC mobs. There is no challenge and the game feels dumbed down.
While I think "full loot" is a good idea I think it should be just slightly less than full loot ..... So for instance if you die you can lose whatever Cash your carrying along with everything in your bag but the Killer only has the option to loot one piece of Armor off your body. This will force people to be smart about how they play the game and to use the bank often and it will also add the element of fear that so many games lack these days it will bring a sense of realism. Im not a ganker nor do I like mindless gankers, honestly I like to hunt down and kill those types of players. Those of you who DO NOT LIKE this type of SERVER the answer is simple... Dont play on it. My guild started back in the days of UO and EQ1 we have also played Mortal Online and Darkfall and we prefer a game that presents a challenge other wise end game is just dreadfully boring. www.prophecyguild.net
http://www.prophecyguild.net |
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1/28/12 7:26:57 AM#51
Originally posted by SandboxerX Not in a million years |
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1/28/12 11:21:37 AM#52
I've never understood why people think it's such an easy thing to just tack on a special server with one change in the rules. Full loot is a lot more dynamic than you give it credit for. For instance if obtaining certain items is on the insane side of difficulty full loot will just not work. An example would be a weapon or armor set that takes months or the better part of a year to obtain via quests, mobs, and crafting. If there are items like this full loot would suck. Think about how awful it would be if you spent 4-5 months trying to obtain a weapon or armor set just to have somebody take it from you in an instant without ever having to put in the work. Now if the game does not have things like this and items are relatively easy to obtain then full loot is closer to working. But, some type of insurance is necessary, which is another game mechanic that needs to be added in for your special server. Chests in our house, safes, guild hall storage, etc. Even with full loot players have to have some way of protecting themselves from loss. Also, will there be any other special rules this full loot crowd wants? Will they then want the jail system to go away and have free for all PKing? Or will the jail system in AA have some issues with getting back your loot if it's taken illegaly? The question is not as simple as "Can't we just have a separate server?" Like someone else said earlier it has a lot more ramifications than you are giving it credit for and because of that I will not sign your petition. In fact if there is a petition that opposes yours I would be more likely to sign that one. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/28/12 11:58:09 AM#53
Originally posted by k11keeper Very good post and I really agree with the highlighted portions. I played on DAOC's FFA server and while not full loot they had to make signficant changes to the overall game play to make the model work. The problem is, for the few thousand of us who enjoyed it, it was too much work for them to spend a lot of resources modifying the FFA model the way it rightfully should have been, so in the end it became an unsatisfactory situation , for not only the players but the Developers as well I'm sure. It doesn't matter how big the oveall game audience is for a game, WOW had 12M players, what matters is how many people will stay subbed if an alternate rules model server is offered. If the answer is just a few thousand players its not cost effective to pursue.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/28/12 12:10:45 PM#54
Originally posted by k11keeper I don't see how it is that hard. First off... what modern MMO do you know that it takes months to obtain anything? Secondly it would be a simple fix... everything drops except X number of items you select. Thats doesn't sound like much coding to me. When you die... everything is on your body drops except for the X number of items you selected... If you don't want to loose all your crap dont carry it around on you all the time unless its "checked" I would prefer to play on a full loot server... it's more of a thrill. "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month" |
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1/28/12 1:02:05 PM#55
WoW already has several different "alternate rules" servers. Roleplaying, PVP, PVE, and Roleplaying PVP servers. If just 1000 extra people subscribed to ArcheAge because it has a full loot server that's an extra $15,000 USD a month plus initial cost of buying the game. Do you really think it would cost more than 15,000 USD to program in some sort of full loot system? I don't. In a purely business standpoint, adding full loot servers would be a good idea for XL Games. Never trust a screenshot or a youtube video without a version stamp! |
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1/28/12 1:10:50 PM#56
Originally posted by Kyleran I agree, it's a poor ROI. |
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1/28/12 1:27:37 PM#57
Originally posted by SandboxerX I think XLGames is doing just fine. The only way to make Sandboxes mainstream, is to mix them with Theme Park features, and full loot is something Casual players can't digest. I understand your point is to have 1 server enabled for a full loot system, but I believe it is not simple to implement without diverting hours of labour toward something which will appeal only a minority of the player base. I can't wait for this game by the way. |
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1/28/12 2:07:44 PM#58
Originally posted by username509 15000$ wouldnt be worth the effort. For us normal people 15k sounds like a lot of cash. But when your talking about 200k-300k subs your 1000 subs isnt even a drop in the bucket. It wouldnt even be worth the time. That time could better be spent appeasing your major crowd. Anyways like others have said you just cant tack on full loot pvp, without the game being designed for it. Gear has to come easy in a full loot pvp game, and from my understanding based on AA PvE that isnt the case. Anyways FFA PvP is the smallest nich crowd out there You guys should be happy that you have a couple new games in the past few years that catered to that. I am still waiting for my PvE ONLY Sandbox game. (IMO PvP ruins PvE, but i enjoy them both just not in the same game.) Waiting for:ArcheAge |
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1/28/12 4:41:53 PM#59
Originally posted by Ajmags Don't play on it? lol, funny stuff there. Every sec the devs put into a special server that is time taken away from the core game. So that's why I won't support every little variation of server. |
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1/28/12 6:25:17 PM#60
Originally posted by waynejr2 People like you always say the same rhetoric before a game gets released. You seem to have this fairy tale view that every employee is working on something crucial at any given minute when it's just not the case. |
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