| 71 posts found | |
|---|---|
|
We have reached the end of the line for EQ-clones. The failure of SW-TOR will finally set the MMO free from the stranglehold, that quest- and level-centric games has held on it for almost a decade. You can say what you want about X-Fire, but it does show trends. You have been able to read every single failure so far in the X-Fire graph. Devs and fanboys will furiously deny, coming up with all kinds of explanations, but a few months later, when the financial result is out or the servers go too empty, they come back and admit it. On X-Fire SW-TOR has almost been halved after the first month. It is actually one of the most violent downturns I have witnessed in my time following these trends (I began before X-Fire, with much more uncertain graphs). http://www.xfire.com/games/swtor/Star_Wars_The_Old_Republic/ |
|
|
1/28/12 4:20:01 AM#2
x-fire shows trends that is true... but it doesnt show facts
PS. played the first free month of swtor not more. something is missing from it if you ask me |
|
|
1/28/12 4:23:23 AM#3
Im amazed people still have the balls to quote X-Fire as representative of the entire community of a game, it's representative of X-fire users (which speaks volumes in itself), thats all. |
|
|
1/28/12 4:26:01 AM#4
Keep dreaming. Themeparks are here to stay. NGE killed SWG. Get over it like the rest of us did in 2005. |
|
|
1/28/12 4:28:07 AM#5
@OP I just hope you are right for the sake of all mmo players. |
|
|
1/28/12 4:31:06 AM#6
Originally posted by ktanner3 No way - look at all the upcoming big titles, not one of the big devs is betting anymore on pure themeparks. Waiting for: an eq1-like community-oriented game |
|
|
Warsong
Novice Member
Joined: 12/03/05
www.piratelords.com "To err is to |
1/28/12 4:39:19 AM#7
You don't need x-fire to prove anything, all you need is to be honest and be in touch with guilds and gamers from the servers in any game. Member inactivity seems to be in the range of 50%+ over the last month and the complaints keep coming. I see it in general chat constantly, I hear it from players from guilds server wide, I hear it from players/guilds on other servers. Bottem line is there isn't much "entertainment" after you have enjoyed the story. If you didn't pay much attention to the story and played spaced through the questing etc. then the end game PvE, Crafting, PvP leaves tons to be desired during the midst of broken things/bugs/balancing issues. End game PvP here has now turned into standing around trading kills instead of organized competitive battles. /yawn http://www.youtube.com/watch?v=GgTaWNP2HJ0
|
Originally posted by Zinzan
I will quote myself: "You have been able to read every single failure so far in the X-Fire graph."
I have been around long enough to see the furious denials and the subsequent crawling back, admitting the truth. I can not name a single MMO failure, that could not have been predicted by reading x-fire. Can you? |
|
|
1/28/12 4:43:33 AM#9
Originally posted by Zinzan First of all, no one said it's representative of the entire community. It's showing trend. The same trend (you can argue about the measurement technique, but it shows the same trend) you can find from torarena's server watch. Second, this game was aimed towards the mainstream players. Not towards MMO-players (we aren't mainstream, wake up) or hardcore players. Mainstream, as I see it, will consume the product and get another one. Montly fee may become a factor here, that's just not common for people who play FPS or SRPG games (the mainstream to me) to pay monthly fee. 3rd, buzz in MMORPG.com has gone noticeably down. To me that is a very good indicator about the hit and run this game has suffered. I'm not planning to play GW2, but I'm certainly going to enter the buzz that starts once it nears launch. Interesting to see how it succeeds. |
|
|
PapaB34R
Novice Member
Joined: 11/15/04
Never lose your way, or someone else might find it |
1/28/12 4:46:12 AM#10
Originally posted by Warsong
Hard mode flash points, 3-4 lvl 50 only fp, 1 new cool one and 1 raid/ala operation heroic flashy, Ilum daily missions and pvp. Dont know what you been up to but Im reaching the point were Ive been online longer since I maxxed out then I did as I leveled up/aka following the story. Also why would you be satisfied with completing just 1 story arc?
|
|
Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/28/12 4:49:11 AM#11
Originally posted by Zinzan Who are you, oracle of truth? Maybe people dont agree that X-Fire is not representative. |
|
1/28/12 4:50:24 AM#12
Do you know what stupid is? FYI - The Users have decreased from 11.6k to 8.2k and that means atm SWTOR has a still 70% of its all time high which is pretty good even after month one. Panick when there is a reason please! "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
|
|
1/28/12 4:55:36 AM#13
I've been playing MMOs and just games in general on the computer for a long time and have never used that x-fire crap program, people actually use it?
|
|
|
1/28/12 5:00:28 AM#14
No one can deny that more and more people every week is talking about that they will unsub TOR, 13 of my guild members jumped over to TOR only 2 are still subbed for the second month. Let's see what happends when second monthly sub is aproaching and see how many will unsub, I bet there will be plenty.
If it's not broken, you are not innovating. |
|
|
1/28/12 5:12:27 AM#15
Originally posted by Rasputin The MMO industry has always been free of quest and level-centric games. The problem is that whenever anything different has been tried it's generally been crushed by a lack of interest on the part of players. I don't like it any more than you do, but even if TOR loses 75% of its players it will probably still be more populated than the biggest sandbox out there.
And that's why there'll always be themeparks. |
|
|
1/28/12 5:38:07 AM#16
Originally posted by Gibbonici If someone put a hundreds of millions behind a sandbox and made it work, I bet there would be tons of interest. The problem is sandbox's tend to NOT WORK and be underfunded. Of course, it's a lot easier to get hundreds of millions for a project with an IP like Star Wars and just try to mimic things from WoW and single-player Bioware games that have proven to be successful, rather than risk it on some new open idea that's dependent on players to work. I'd love to see it happen though. The month or two I played Darkfall was some of my favorite MMO experience, despite the horrible grind and the obscenely OP veterans, the bad graphics and the cheating. It really felt like a virtual world where I got to choose what my character did, and choices and alliances mattered. I haven't had that experience replicated in any themepark. |
|
|
1/28/12 5:39:43 AM#17
Originally posted by Rasputin Who the f*** are these WE? and what the hell is a xfire? i might actually look into it now. |
|
|
1/28/12 5:40:19 AM#18
I don't understand what is you real point, and what is it you want to happen to the mmo industry. There is a lot of sandboxes out there, what is your most favorite mmo? lets say XXX, well play it and enjoy it, or you are saying that for the game to be good it has to be played by millions at any given moment like wow? or atleast has 1/X of wow's population? Or, current sandbox games, suck, but you like the idea to be developed, and therefore, you don't know if sandbox model is really possible, since there was/is no really succesful example? Originally posted by Thorqemada You don't understand, it doesn't show the 'real numbers' it shows how people are feeling about the game, it shows the trend, and 30% drop in first month for mmo means, that it is failing like other games did before. You can as well drop in swtor arena graphs, metacritic user scores, the fact that the game is out from the best 10 rated games on MMORPG.com. add constant compains, real expoits that make pvp aspect of the game unplayable, the amount of bugs it has. The game still is very popular, because of huge hype around it, around 2m copies sold... But... you know
|
|
|
Warsong
Novice Member
Joined: 12/03/05
www.piratelords.com "To err is to |
1/28/12 5:40:58 AM#19
Originally posted by PapaB34R The hard modes and ops are okay but seriously, they are just glorified lewt dropping quests that are the same thing over and over and over......after doing the same one 3-5+ times it really starts to get boring. Using that logic then why don't we just level the same class and hear the same story till max then delete them and do it again? And sure I "could" make an alt of every class and do their stories but what then?. I am an experienced gamer playing with other experienced gamers and we tend to look for more diversity and something that constanly changes like "PvP" can and does. Which is something no PvE content can really offer concenring "end game" |
|
1/28/12 5:41:04 AM#20
Originally posted by Rasputin The thread title got me.. Very funny. Hopefully holds truth too, the genre needs to float back to the more freeform, sandboxes, way... Remove some of the grind and in more of the social.. Slow down leveling and make it about the "journey".. Voice overs are probably a good idea.. Keep those.. Cinematics better not outshine in game too much. Keep the content coming and the coding tight.. Most importantly and most under-rated.. COMMUNTY M'FN SERVICE.. DON'T BE LIKE SW:TOR- BW. BE MORE LIKE RIFT-TRION.. |
|